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Dusk Golem

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,807
How big are we expecting this game to be?

5M?
10M?

Just curious were expectations are at. Franchise has been declining in sales since 5 with 7 only hitting the 5M mark.

You've got the time frames wrong. RE5 only recently (like last couple years) reached over 10 million, it didn't perform 10 million on launch. You're comparing how RE5 has done over 9 years to how RE7 has done in in less than a year and a half. I'd need to dig to get exact number, but if I recall RE5 sold 2-3 million in its first month (which was essentially the fiscal year as RE5 launched in March). RE7 was comparable by selling 3.5 million in 3 months. However, RE5 was releasing as the sequel to RE4, so anticipation was high, while RE7 was releasing as the sequel to RE6, so anticipation was low. RE5 also was co-op and played similarly to RE4, while RE7 was single player and was an entirely new gameplay style for the series. RE6 sold well despite critically bombing.

REmake 2 has at least nine tricks up its sleeves in terms of how it'll perform.

01. It is a remake of a beloved classic, a classic which sold over 5 million copies back in the 90s and holds nostalgic value being over 20-years old.

02. The game is releasing on the heels of RE7, a game that was very well received and restored more consumers faith in the brand.

03. BUT for those who disliked the first-person perspective of the previous entry, it also is a return to third person, which some consumers want.

04. The game has high production values that shine through to many. People like shiny things, and REmake 2 looks better than RE7 before it.

05. The game actively is appealing to two user-bases; it has enough atmosphere, good sound design, survival emphasis, classic series staples, and disturbing enemies to appeal to horror fans, while enough good gameplay, visceral violence, detailed hit reaction, and interesting combat scenarios for action fans. It being able to strike more successfully than past entries with these two userbases at once will benefit it.

06. While tapping into RE2 nostalgia, it's also tapping into RE4 nostalgia, another of many people's favorite game of the series and even all time for a number of people. It's the first single-player focused game of its type since RE4, and one with a focus on the atmosphere like RE4 had.

07. It had an incrediably successful unveiling at E3 and benefited both from being one of the few surprises at Sony's conference and having a good demo. This is a case where I think Sony's new presentation style directly benefited Capcom. Also Capcom had the DMC5 reveal the day before this, which I think the two titles benefit rather than hurt the other from being unveiled and releasing closely together. Spaced out enough not to get in the others way, but close enough they may signal boost each other.

08. Early press and people who've played it at E3 are glowing about the game, making early word spread from the get-go.

09. The game's smaller announcement > release cycle benefits it heavily, ESPECIALLY as another beloved classic being remade (FFVII) announced right before REmake 2, is stalling and hasn't shown anything since its reveal. Meanwhile Capcom is almost done and releasing a very fine looking remake before the other comparable remake output even shows anything more, so Capcom gets free publicity and positive spins due to Square's failure there.

I think it's definitely going to perform better than RE7 with all of this in mind. I'm predicting 5 million the fiscal year, over 8 million for the first actual year.
 

Deleted member 1102

Account closed at user request
Banned
Oct 25, 2017
13,295
You've got the time frames wrong. RE5 only recently (like last couple years) reached over 10 million, it didn't perform 10 million on launch. You're comparing how RE5 has done over 9 years to how RE7 has done in in less than a year and a half. I'd need to dig to get exact number, but if I recall RE5 sold 2-3 million in its first month (which was essentially the fiscal year as RE5 launched in March). RE7 was comparable by selling 3.5 million in 3 months. However, RE5 was releasing as the sequel to RE4, so anticipation was high, while RE7 was releasing as the sequel to RE6, so anticipation was low. RE5 also was co-op and played similarly to RE4, while RE7 was single player and was an entirely new gameplay style for the series. RE6 sold well despite critically bombing.

REmake 2 has at least nine tricks up its sleeves in terms of how it'll perform.

01. It is a remake of a beloved classic, a classic which sold over 5 million copies back in the 90s and holds nostalgic value being over 20-years old.

02. The game is releasing on the heels of RE7, a game that was very well received and restored more consumers faith in the brand.

03. BUT for those who disliked the first-person perspective of the previous entry, it also is a return to third person, which some consumers want.

04. The game has high production values that shine through to many. People like shiny things, and REmake 2 looks better than RE7 before it.

05. The game actively is appealing to two user-bases; it has enough atmosphere, good sound design, survival emphasis, classic series staples, and disturbing enemies to appeal to horror fans, while enough good gameplay, visceral violence, detailed hit reaction, and interesting combat scenarios for action fans. It being able to strike more successfully than past entries with these two userbases will benefit it.

06. While tapping into RE2 nostalgia, it's also tapping into RE4 nostalgia, another of many people's favorite game of the series and even all time for a number of people. It's the first single-player focused game of its type since RE4, and one with a focus on the atmosphere like RE4 had.

07. It had an incrediably successful unveiling at E3 and benefited both from being one of the few surprises at Sony's conference and having a good demo.

08. Early press and people who've played it at E3 are glowing about the game, making early word spread from the get-go.

09. The game's smaller announcement > release cycle benefits it heavily, ESPECIALLY as another beloved classic being remade (FFVII) announced right before REmake 2 was is stalling and hasn't shown anything since its reveal, meanwhile Capcom is almost done and releasing a very fine looking remake before the other comparable remake output even shows anything more, so Capcom gets free press and positive spins due to Square's failure there.

I think it's definitely going to perform better than RE7 with all of this in mind. I'm predicting 5 million the fiscal year, over 8 million for the first actual year.

Great post Dusk
 

Kazuhira

Member
Oct 26, 2017
4,176
The animation for opening doors still needs some work imo,like leon opens the door with his face or by barely touching it with his hand.
Need to put some weight on that,4,5 and 6 had great animations for that.
I hope there're camera options for ots too,i would prefer the camera from 4&5 over the free 360° for this game.
Those are my only minor complaints so far,the rest looks awesome.
 

Yukari

Member
Mar 28, 2018
11,716
Thailand
If it's anything like Resi 6 or Revelations, we'll be able to change to a laser sight in the options menu. Way better.

Resi 6 (after many patches) was fantastic for having all these options.


I'm still no idea why capcom not delay RE 6 to make game more polish ?

If my brain not wrong original release date is december right ?
 

Sargerus

▲ Legend ▲
The Fallen
Oct 25, 2017
20,864
Nice video by Max Dood. Two things i noticed is that quickturn is in and you can swap items when the inventory is full, which is kinda huge.
 

Arklite

Member
Oct 27, 2017
3,641
The RE7 UI is fine IMO, or at least it's a lot better than if it were to go to a classic full screen menu. I remember the RE5 inventory being much snappier to use though, wish they'd gone with that.
 

Deleted member 44960

User requested account closure
Banned
Jun 12, 2018
114
The RE7 UI is fine IMO, or at least it's a lot better than if it were to go to a classic full screen menu. I remember the RE5 inventory being much snappier to use though, wish they'd gone with that.

I really like the RE7 UI. I was pleased to see it return for RE2 remake. In fact I pretty much approve of every design decision Capcom have taken for this, with the exception of Claire's face (at least we didn't get an iteration of her Rev2 face :/ )
 
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Dusk Golem

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,807
I actually do think the UI is unfinished (and maybe a placeholder). On the menu there are D-pad quick assign buttons (as in, could quick assign certain weapons and items to the D-pad from the inventory), but for some reason you can't do this in the demo, there's no option for it in your inventory.

That screams "Work-in-Progress" to me, but that also doesn't mean they'll change the visual look later, just that the UI isn't finished.
 

Xenosaga

Member
Oct 27, 2017
11,987
ZanyDeterminedKarakul.gif
 

Mr_Zombie

Member
Oct 27, 2017
971
Poland
I think the issue for RE6 is that it is too bloated and tried to do many things. The game lacked focus and wasnt a good game despite the sales.

Even with all the bloat, it could still be a good game. The biggest fault of RE6 was how unfinished and unpolished it felt. The car chase in Chris' chapter 3, the Deborah fight that was constantly switching between a fight, a cut-scene and a camera pointing out things (look: an explosive barrel, look: a dead end), many instances of players getting fucked when they stand in the wrong place when a scene starts (e.g. the exploding bridge in Chris chapter 2 - if you stand in certain point before the explosion, you will always get hit by a trash can abd die when you gain controls again), no proper tutorial etc. Not to mention, the first big patch that allowed players to move the camera, and made the QTEs easier, really helped.TThe game should ship already with the changes introduced in the patch.

The game really needed at least a month or two of additional playtests and adjustments.
 

Bishop89

What Are Ya' Selling?
Member
Oct 25, 2017
34,694
Melbourne, Australia
Re6 actual combat was pretty great.

The only issues I had were the constant quick time events and how fucking dragging each chapter was.

The production values were fantastic and Leon and Ada both looked great.
 

Dark_Chris

Banned
Oct 25, 2017
2,562
Czech republic
I actually do think the UI is unfinished (and maybe a placeholder). On the menu there are D-pad quick assign buttons (as in, could quick assign certain weapons and items to the D-pad from the inventory), but for some reason you can't do this in the demo, there's no option for it in your inventory.

That screams "Work-in-Progress" to me, but that also doesn't mean they'll change the visual look later, just that the UI isn't finished.
It assignes weapons automatically to D-pad once in your inventory.
 
Jan 11, 2018
9,859
The only issues I had were the constant quick time events and how fucking dragging each chapter was.

QTE galore, constant hand-holding and the worst writing I've ever seen in a video game (to the point where it makes the plot of Kingdom Hearts seem like Shakespeare by comparison). I know the plot of Resident Evil jumped the shark with Code Veronica (Rev2 and RE7 being exceptions to the rule), but geez. It did have pretty graphics and a solid raid mode though. Still, I got more entertainment out of the Gaming Sins videos than the game.
 

Deleted member 2595

Account closed at user request
Banned
Oct 25, 2017
5,475
I'm still no idea why capcom not delay RE 6 to make game more polish ?

If my brain not wrong original release date is december right ?
The problem was more design direction than polish.

If anything, Resi 6 was very polished. It was just polished in the wrong direction. Intrusive HUD, narrow FOV, etc – in theory immersing players in the more intense action stuff, but in reality forcing players to wrestle with multiple game elements and mechanics. Maintaining spacial awareness was really hard.

They heard that people were very irritated by a number of design decisions (e.g. the narrow FOV) and did a series of patches offering more options.
 

carlsojo

Member
Oct 28, 2017
33,882
San Francisco
I actually do think the UI is unfinished (and maybe a placeholder). On the menu there are D-pad quick assign buttons (as in, could quick assign certain weapons and items to the D-pad from the inventory), but for some reason you can't do this in the demo, there's no option for it in your inventory.

That screams "Work-in-Progress" to me, but that also doesn't mean they'll change the visual look later, just that the UI isn't finished.

It's been a while for me but isn't it just like RE7?
 

Bishop89

What Are Ya' Selling?
Member
Oct 25, 2017
34,694
Melbourne, Australia
QTE galore, constant hand-holding and the worst writing I've ever seen in a video game (to the point where it makes the plot of Kingdom Hearts seem like Shakespeare by comparison). I know the plot of Resident Evil jumped the shark with Code Veronica (Rev2 and RE7 being exceptions to the rule), but geez. It did have pretty graphics and a solid raid mode though. Still, I got more entertainment out of the Gaming Sins videos than the game.
I'm more forgiving when it comes to story so I give most games a pass. There is no denying there were a lot of questionable design choices in re6 though
 

StayMe7o

Member
May 11, 2018
1,016
Kamurocho

StuBurns

Self Requested Ban
Banned
Nov 12, 2017
7,273
CV is completely 'essential', or mainline, or whatever you want to call it.

It's also the grandest of the original games, even if it's not the most well crafted.
 

ThatMeanScene

The Fallen
Oct 25, 2017
9,860
Miami, FL
The animation for opening doors still needs some work imo,like leon opens the door with his face or by barely touching it with his hand.
Need to put some weight on that,4,5 and 6 had great animations for that.
I hope there're camera options for ots too,i would prefer the camera from 4&5 over the free 360° for this game.
Those are my only minor complaints so far,the rest looks awesome.
From my limited knowledge, that seems like something they would work on now as they polish the game up. That's what I'm hoping for at least.
 

Ms.Galaxy

Avenger
Oct 25, 2017
1,653
Oh ;-; i never got to play RE2 because I'm a scaredy cat and I usuallywatched my brother's playthroughs... that's so damn sad I can't believe i missed it :c

620


It is a rather small but a somewhat memorable moment for some because of how out of place it looks; a small, almost untouched, little party for one of the main characters in an office that's covered in blood and death. Kinda makes me sad too, honestly.
 

Speedlynx

Member
Nov 22, 2017
827
I really wish they'd do some subtle UI changes to be honest. More as an homage to the original than anything, but also to distinguish it from RE7 (which had a really functional but bland UI imo)

I'd like to see the inventory item boxes have a blue hue, similar to the blue of the original. There isn't really a reason to need to see completely through the item boxes in the inventory since bringing it up pauses the game.

And maybe some bleeps and bloops when toggling through items. They don't have to be as loud or noticeable as in the original, but at least have them there.
 
Jan 11, 2018
9,859
It certainly packs a bigger emotional punch in the remake. I also have to say that while I'm incredibly happy with how the remake looks (more or less perfect), it also makes the original look so... cartoonish. It's hard to unsee. REmake had the same effect on the original RE.
 

Komii

Member
Oct 26, 2017
12,554
620


It is a rather small but a somewhat memorable moment for some because of how out of place it looks; a small, almost untouched, little party for one of the main characters in an office that's covered in blood and death. Kinda makes me sad too, honestly.
Shit, they had a "Welcome Leon" sign too ;----; his team was so nice