They said it is 60 I know. Native 4k? Not sure
The game has been delisted, only way to play is with a physical version of the game. The DLC for it has also been delisted, so if you dont own it already, then you wont be able to get it anymore. The game is X enhanced, so if you really want to play it, physical version is the only way.Can anyone else confirm this. I tried to purchase the first Forza Horizon on 360 but I don't have the option to. I go into "See Price" and then I see "Buy". Once I do that, I get error saying its not available in my region. Why would it show up on the store if that's true? I'm in the US if that helps.
I tried again on Windows and I don't even see a price. Is this just me or can anyone else not buy?
Really the only downside of the 4K enhancements is that the games are still 30fps.
Is Doom good on the X? I have it on Switch but would like a higher quality version to play at home.
Yeah, I believe Dying Light is worse on Pro with boost mode enabled and on (possibly) Xbox One X since it causes this issue to appear more regularly. It's likely a double buffered game which means it'll jump to 60fps when it can hit that target.Really? Damn.
Maybe Dark1x could offer some input here? PS4 Pro vs Xbox One X for Dying Light: The Following: Enhanced edition.
If anything them putting in checkerboard rending shows that they did put some work towards a nice 4K presentation. If it was truly a quick and dirty port it would be 1080p upscale again. Which would look way worse. In motion and at an average sitting distance this should look good on a 4k tv.
Argh, that's frustrating.Yeah, I believe Dying Light is worse on Pro with boost mode enabled and on (possibly) Xbox One X since it causes this issue to appear more regularly. It's likely a double buffered game which means it'll jump to 60fps when it can hit that target.
I'm not actually sure if the Xbox version has this same issue but I recall reading impressions suggesting that it might. Need to test it myself. Approach with caution.
You should definitely play Rime. Great game. I too was waiting for a One X patch but figured that ship has sailed. Wonderful music, too.Starting to give up on the Rime and Darksiders 1/2 definitive edition enhancements too :/
Any word on Firewatch? Is that still happening now they're Valve?
didn't The Witness used to be listed on the X Enhanced games page as coming soon? it's no longer there at all :-/
Weird ...I just bought The Surge and I'm not able to play it on Quality mode. I get stuck on a "restart for settings to take effect" loop and the game never starts.
https://imgur.com/Vn1Yy52
I've tried power cycling my One X many times (as suggested on their support foruns), redownloaded the game, installed it both on internal and external drives... and nothing.
I'm able to start on performance mode fine (with a fresh save file), but when I change to quality mode the game breaks to this loop.
It runs at 1782p after the recent patch. They're not done with "enhancing" this game. They'll add dynamic resolution next.Is Rainbow Siege considered True X enhancement??
The Xbox One won't even recognize it as a True enhancement.
Note that the numbers aren't quite directly comparable. I try to avoid counting titles based solely on developer statements, instead waiting for verification from myself or analysis on the web. So in fact there's another 60+ games listed in my OP that aren't counted. This approach isn't superior, just different...but it does mean you have to do some extra calculation to make a comparison.Now's probably as good of a time as any to post this. To date, the Xbox One X now brings enhancements to 138 Xbox One titles, 17 Xbox 360 games, and 32 OG Xbox games. That's 187 titles in 220 days!
For reference, the PlayStation 4 Pro has 331 titles, with 80 of those being VR games (thanks Liabe Brave for maintaining the "sister" thread!), in 646 days.
Just a slight correction, Rainbow Six Siege is actually 1728c on One X. The game uses checkerboard rendering on all consoles (it was the first commercially released game to do so).
Just a slight correction, Rainbow Six Siege is actually 1728c on One X. The game uses checkerboard rendering on all consoles (it was the first commercially released game to do so).
Oh wow really? When did this happenRainbow Six Siege doesn't seem to be using checkerboard rendering anymore. Now they appear to be using a different temporal reconstruction technique.
What have you seen that makes you think it's definitely different? They've explicitly said they're using 50% render scaling, and most other reconstruction techniques don't start from that base. (Of course, that doesn't mean they couldn't.) And does this change include the standard consoles too, or just the premium ones?Rainbow Six Siege doesn't seem to be using checkerboard rendering anymore. Now they appear to be using a different temporal reconstruction technique.
What have you seen that makes you think it's definitely different? They've explicitly said they're using 50% render scaling, and most other reconstruction techniques don't start from that base. (Of course, that doesn't mean they couldn't.) And does this change include the standard consoles too, or just the premium ones?
Quick question.
I'm thinking about picking up a One X. Does it do supersampling for 1080p display users like the Pro?
Also, does it have anything like Boost mode on the Pro, for games that don't have official enhancements?
Yes, and it's better.Quick question.
I'm thinking about picking up a One X. Does it do supersampling for 1080p display users like the Pro?
Also, does it have anything like Boost mode on the Pro, for games that don't have official enhancements?
Yes and yes.Quick question.
I'm thinking about picking up a One X. Does it do supersampling for 1080p display users like the Pro?
Also, does it have anything like Boost mode on the Pro, for games that don't have official enhancements?
Thanks for the detail. So the "50% render scaling" is still correct by total pixel count, but the new method can draw to the frontbuffer before reconstruction, instead of maintaining resolution but showing artifacts like the old CBR method.Pixel counting after fast motion on the PS4 Pro and Xbox One X gives a pixel count of approximately 1810x1018 and 2172x1221 respectively and once there's no motion the game can then show a pixel count of 2560x1440 and 3072x1728 respectively. I've also seen no checkerboard rendering artifacts and the artifacts were very noticeable originally. I have some frames that you can pixel count in my video here.
This change seems to extend to the base consoles too.
Yes.Quick question.
I'm thinking about picking up a One X. Does it do supersampling for 1080p display users like the Pro?
Also, does it have anything like Boost mode on the Pro, for games that don't have official enhancements?
I cant remember which one I went with - but it was which ever one didn't drop frames so much, think it was 1080p in the end. 4k looks amazing but dropping frames irritates so muchBought the "Encounters" DLC for EVERSPACE. I've played a bit in Enhanced 1080p/60fps mode, and changed it to 4k/30fps mode later on. Pretty weird how fast I adapted to the 30fps. All these modes in every game...
I'm not sure which mode I prefer. 1080p/60fps has improved graphical features, 4k/30fps is much cleaner...
Yes, and it's better.
And Yes, and it's better.
EDIT: PS4's boost mode is 'always on' if you turn it on. X is the same thing, except always on. It runs non-X games at the new higher clock speed, but unlike the Pro, it also has additional filtering making the image a little nicer too.
I wish the X was capable of doing something about watch dogs 2. It's just crazy how bad the ailising is in the game. Cars just across an intersection start looking like they are made of Legos.
The first time I felt regret not buying/playing something on PS4. I knew before hand it didn't have an X patch, but good Lord. Is this what One owners have endured these past few years?
Yeah, it's a shame -- the game looks fantastic and runs really well on PS4 Pro. I'm sure the game would have received enhancements if it had sold better, but alas it's relatively underappreciated -- I want to stress the relatively because I know how underwhelming the first game felt to myself and many others, but Ubisoft did deliver on their promise to make it much better this time, IMO. I might be a bit biased though, aside from the original Watch Dogs, I kinda like the Ubisoft open world design this gen, even if it does feel kinda samesy across all the titles.
I've waited half year, finally caved in and double dipoed on the PC... I doubt it's ever coming...Any word on Firewatch? Is that still happening now they're Valve?
I wish the X was capable of doing something about watch dogs 2. It's just crazy how bad the ailising is in the game. Cars just across an intersection start looking like they are made of Legos.
The first time I felt regret not buying/playing something on PS4. I knew before hand it didn't have an X patch, but good Lord. Is this what One owners have endured these past few years?