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Poimandres

Member
Oct 26, 2017
6,857
What? The trailer means exactly squat. The demo, with everything described at the fidelity it was is what has people saying it's amazing.

People actually said that about the trailer, before the gameplay was shown. And most reports are that the gameplay has worse IQ than the trailer or is similar to the trailer. I haven't seen anyone say the demo looks better than the trailer. The visuals on display in the trailer don't look unbelievable to me, so I don't think the gameplay would seem particularly incredulous either.

Again, I will repeat myself, I am not refuting that the demo is real, and that they showed the game running with those visuals, TW3 demo had a running demo with the reveal visuals, and tons of e3 people got to see it behind closed doors (just like Cyberpunk). What I am saying is, that there is a possibility that the final product will not look like that.


Look at 10:19, that's a scene from the reveal trailer running on a PC, does the final product look like that? No. I mean we can continue to butt heads, but all this "but people saw the demo running at E3" and "A verified member saw it running" does not guarantee that the final product is gonna look exactly like that. When TW3 was revealed with those stunning visuals maybe 30% of the game was done, of course they cranked up the visuals for the demo, but after 3 additional years of development the guys at CDP realized that they bit more off than they can chew (and received a lot of backlash for it at release), they even admitted it themselves. And before someone rolls in with "but they ran the demo on a 1080ti, surely the final product will run like a breeze", remember that the E3 stage demo of TW3 was running on a nvidia 700 series card, but that didn't prevent a downgrade. I could go on the whole night, but in the end nothing is gonna change my mind nor will anything change yours, let's just agree to disagree and move on. No amount of arguing is gonna make the wait for the game any more bearable :)

I actually agree with you. No doubt the final game will look different in a bunch of ways, but judging by the trailer it doesn't look as ridiculously impressive (and ahead of the competition) as the Witcher 3 stuff for its time. I'm certainly not saying it won't change, and receive a possible downgrade, but it doesn't look impossible to have this fidelity on high end PC and next gen.

Its not the visuals, its the scale. You can have Detroit level graphics, if your world was static, linear and non destructive. Detroit level graphics in GTA open world sandbox though?

That's true, and I guess that where the real question marks are. Time will tell!
 

eso76

Prophet of Truth
Member
Dec 8, 2017
8,106
The game was demoed on

  • CPU: Intel i7-8700K @ 3.70Ghz
  • MB: Asus ROG Strix Z370-I Gaming
  • RAM: G.SKILL Ripjaws V, 2X16GB, 3000Mhz, CL15
  • GPU: NVIDIA GeForce GTX1080Ti
  • SSD: Samsung 960 PRO 512GB M.2 PCIe
  • PSU: Corsair SF600 600W
Projekt RED posted the specs on the official discord server

https://discordapp.com/invite/CyberpunkGame
 

Vex

Member
Oct 25, 2017
22,213
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iamthatiam

Banned
Apr 16, 2018
399
The game was demoed on

  • CPU: Intel i7-8700K @ 3.70Ghz
  • MB: Asus ROG Strix Z370-I Gaming
  • RAM: G.SKILL Ripjaws V, 2X16GB, 3000Mhz, CL15
  • GPU: NVIDIA GeForce GTX1080Ti
  • SSD: Samsung 960 PRO 512GB M.2 PCIe
  • PSU: Corsair SF600 600W
Projekt RED posted the specs on the official discord server

https://discordapp.com/invite/CyberpunkGame

lol i knew. Even better specs than i'm rocking. ps4 or xbox won't look nothing like this. hopefully pc does but i doubt it.
 

Mondy

Banned
Oct 25, 2017
2,456
After hearing Easy Allies impressions, this is comfortably my most anticipated game, and it isn't even a contest.
 

Last_colossi

The Fallen
Oct 27, 2017
4,249
Australia
The game was demoed on

  • CPU: Intel i7-8700K @ 3.70Ghz
  • MB: Asus ROG Strix Z370-I Gaming
  • RAM: G.SKILL Ripjaws V, 2X16GB, 3000Mhz, CL15
  • GPU: NVIDIA GeForce GTX1080Ti
  • SSD: Samsung 960 PRO 512GB M.2 PCIe
  • PSU: Corsair SF600 600W
Projekt RED posted the specs on the official discord server

https://discordapp.com/invite/CyberpunkGame

Wow that's actually less than I was expecting tbh. If CDPR are intending for 2077 to run on the current PS4 and XB1 though I'd imagine the resolution would be something like 720p base XB1, 900p PS4, 1080p on Pro and 1440p on X with probably large cutbacks in LOD and the number of NPC's.
 

gamerman

Member
Oct 27, 2017
219
I think there is a reason that cd projekt red won't release the gameplay video even though the game has received so many awards. They don't believe that the final game will look like that and don't want to mislead consumers like they did with the Witcher 3. Even the so called "in-engine" trailer video only adds to the confusion. Even if the game has bugs, glitches, and inconsistent framerates, it is so easy to edit that out. The only rational explanation is that they want to avoid another inevitable downgrade fiasco.
 

Tovarisc

Member
Oct 25, 2017
24,396
FIN
lol i knew. Even better specs than i'm rocking. ps4 or xbox won't look nothing like this. hopefully pc does but i doubt it.

You knew what? That early and unoptimized build of the game on WIP engine requires a lot raw power to be thrown at it to get it to run? Because that is logical conclusion from this all and I do agree with you on that. Especially when we both acknowledge that game is 1-2 years out still, with optimization coming at tail end of development.
 

SharpX68K

Member
Nov 10, 2017
10,514
Chicagoland
The game was demoed on

  • CPU: Intel i7-8700K @ 3.70Ghz
  • MB: Asus ROG Strix Z370-I Gaming
  • RAM: G.SKILL Ripjaws V, 2X16GB, 3000Mhz, CL15
  • GPU: NVIDIA GeForce GTX1080Ti
  • SSD: Samsung 960 PRO 512GB M.2 PCIe
  • PSU: Corsair SF600 600W
Projekt RED posted the specs on the official discord server

https://discordapp.com/invite/CyberpunkGame

Gawd, I hope the Scarlet and PS5 versions can come close to what was shown.
 

Tovarisc

Member
Oct 25, 2017
24,396
FIN
I think there is a reason that cd projekt red won't release the gameplay video even though the game has received so many awards. They don't believe that the final game will look like that and don't want to mislead consumers like they did with the Witcher 3. Even the so called "in-engine" trailer video only adds to the confusion. Even if the game has bugs, glitches, and inconsistent framerates, it is so easy to edit that out. The only rational explanation is that they want to avoid another inevitable downgrade fiasco.

And if they release edited video that cuts out segments because of bugs, performance issues etc. this place will flame CDPR hard with "What they are hiding? Why to release this super edited vertical slice?" rhetoric.

I think they are screwed either way and no matter what they do, they can't win.
 

More_Badass

Member
Oct 25, 2017
23,622
I think there is a reason that cd projekt red won't release the gameplay video even though the game has received so many awards. They don't believe that the final game will look like that and don't want to mislead consumers like they did with the Witcher 3. Even the so called "in-engine" trailer video only adds to the confusion. Even if the game has bugs, glitches, and inconsistent framerates, it is so easy to edit that out. The only rational explanation is that they want to avoid another inevitable downgrade fiasco.
You really think that's easy? You also really think that's the only rational explanation, when not publicly revealing a game due to bugs and framerate and work-in-progress elements still being worked on both is a very common thing among AAA games and something that has been stated repeated by the devs and the press who saw the game?
 

Deleted member 420

User requested account closure
Banned
Oct 25, 2017
7,056
You knew what? That early and unoptimized build of the game on WIP engine requires a lot raw power to be thrown at it to get it to run? Because that is logical conclusion from this all and I do agree with you on that. Especially when we both acknowledge that game is 1-2 years out still, with optimization coming at tail end of development.
Even if it's not optimized I bet that build probably runs alright on older GPUs anyways. Surely they just wanted the beefiest rig to ensure their E3 demos looked as good as they could.
 

Cabbagehead

Banned
Oct 25, 2017
4,019
Even if it's not optimized I bet that build probably runs alright on older GPUs anyways. Surely they just wanted the beefiest rig to ensure their E3 demos looked as good as they could.
Yep, that's how it makes sense to me logically. It's obviously not about scaling, they just wanted to have a safety net for a development build slice. Why not get a beefy one? that will be about handle the demo shown on multiple days. Got lots of clearance to quickly reboot, if there are any crashes. Nothing worse then playing a 50 minute demo in front of people; full of lag, glitches, full stops and long pauses.

Gawd, I hope the Scarlet and PS5 versions can come close to what was shown.
Don't take those specs to literally as they mean nothing. In relation to the mass market, it's just a standard demo pc.The type of stuff they use, for those fake console footage they showed in the past, at press conferences before being found out.
 
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endlessflood

Banned
Oct 28, 2017
8,693
Australia (GMT+10)
Do people not remember this? When i watched the video all i thought was... this is witcher 3 all over again. For a linear corridor game like detroit, i would believe it. but for an open world game with destruction and dynamic objects. as the reviews say... i find it hard to believe. but then again we haven't seen GTA 6.
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Unfortunately, the rationale in your post is why the rest of us didn't get a chance to see how Cyberpunk currently plays and looks :(

When a game is shown a long time before release, it's a long time before release because the game isn't finished yet; it's not even close. During the course of development, the game is constantly being tweaked: content is being added and removed, systems are being added, removed, changed, the game is being optimised.

Early in development - such as when that Witcher 3 content you posted was shown, or where Cyberpunk is right now - the devs can't magically predict how all of that stuff is going to play out, there are just way too many complex and moving parts.

What the game looks like early in development is not necessarily what it will look like late in development. Sometimes, a game will end up looking much better, as the team finds really good or clever optimisations/solutions. Sometimes it will look worse, as added systems wind up being more taxing on the hardware than anticipated, or (in the case of early gen console releases) hardware ends up being less impressive than anticipated.

Now for most people, the above is common sense. Sadly, many people are unable to grasp those concepts: to them, the initial trailers were deliberately concocted to 'trick' consumers, even if other (later) trailers from late in development end up being perfect representations of the game.

Now there is an argument to be made that sometimes these very early trailers are way too optimistic. That wouldn't be an issue if people could understand that a trailer for a game that's a long way from release can't represent the final product, because the final product isn't even close to existing yet. But it seems that people can't grasp that. And so devs show this good, interesting stuff to people who do grasp those basic concepts (the gaming press) rather than us. It's a great shame :(
 

eso76

Prophet of Truth
Member
Dec 8, 2017
8,106
Even if it's not optimized I bet that build probably runs alright on older GPUs anyways. Surely they just wanted the beefiest rig to ensure their E3 demos looked as good as they could.

Yeah, well doesn't really mean much.
They were obviously going to show the game in the best possible light.
It has cross gen written all over it though.

Game is at the very least 2 years away, and that's being optimistic. I guess we'll worry about it when it's time.
 

Deleted member 420

User requested account closure
Banned
Oct 25, 2017
7,056
Yeah, well doesn't really mean much.
They were obviously going to show the game in the best possible light.
It has cross gen written all over it though.

Game is at the very least 2 years away, and that's being optimistic. I guess we'll worry about it when it's time.
right, yeah, I'd def leave the worrying till closer to launch. Have been generally very happy with CDPR games and their performance on PC.
 

Cabbagehead

Banned
Oct 25, 2017
4,019
Yeah, well doesn't really mean much.
They were obviously going to show the game in the best possible light.
It has cross gen written all over it though.

Game is at the very least 2 years away, and that's being optimistic. I guess we'll worry about it when it's time.
Well it was the best light relatively speaking, from pretty good build.

To be able to rebooted/redirect, without chugging a play-through and killing the pacing of the demo even with glitches and npc bugs. I mean the impressions from the demo weren't all saying that it was some amazingly smooth experience. Just surprisingly fleshed out, least in the sections they went and CD was confident enough to show 50 minutes of it.
 
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thuGG

Self Requested Ban
Member
Nov 25, 2017
42
So now we have a discussion about downgrade without even seeing demo footage and not seeing final footage? Like WTF?
 

KORNdog

Banned
Oct 30, 2017
8,001
Do people not remember this? When i watched the video all i thought was... this is witcher 3 all over again. For a linear corridor game like detroit, i would believe it. but for an open world game with destruction and dynamic objects. as the reviews say... i find it hard to believe. but then again we haven't seen GTA 6.
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i hope one day we get a version of the game that looks this good.
 

More_Badass

Member
Oct 25, 2017
23,622
So now we have a discussion about downgrade without even seeing demo footage and not seeing final footage? Like WTF?
Schrodinger's game footage. Damned if they do, damned if they don't. People are going to complain about downgrades, either because of actual comparision with early footage or because of conspiratorial "they're not showing it so they know there's going to be a downgrade" logic

And that's why they're smartly not releasing footage publicly until they're ready to do so
 
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Ocarina_117

Member
Oct 26, 2017
9,562
I'm 100% set on waiting until next gen to play this game.

Don't foresee myself being able to afford a gaming PC for a few years at least.
 

Rygar 8Bit

Member
Oct 25, 2017
15,852
Site-15
No matter what they show it will be scrutinized, the only way it won't be is if what ever they do show being only from the final build right before launch.
 

Kuosi

Member
Oct 30, 2017
2,366
Finland
Wow that's actually less than I was expecting tbh. If CDPR are intending for 2077 to run on the current PS4 and XB1 though I'd imagine the resolution would be something like 720p base XB1, 900p PS4, 1080p on Pro and 1440p on X with probably large cutbacks in LOD and the number of NPC's.
Yup, expected higher specs as well considering how far off the game still is, but on the other hand guess I'm good without upgrading even
 

Loganclaws

Banned
Nov 14, 2017
384
It's a vertical slice, like all vertical slices, the graphics tend to be better than the final version. CDPR is just being smart and sincere to their customers by not releasing the footage, they don't want to deal with another downgrade fiasco like the Witcher 3.
 

Antiax

Member
Oct 27, 2017
1,652
It's a vertical slice, like all vertical slices, the graphics tend to be better than the final version. CDPR is just being smart and sincere to their customers by not releasing the footage, they don't want to deal with another downgrade fiasco like the Witcher 3.

Cool. Maybe if you read this thread you would know that it wasn't vertical slice.
 

Coreda

SVG Wizard
Member
Oct 26, 2017
886
I feel like some are taking the trailer as representative of the graphical fidelity of the demo, but from what I've read it's not. From snippets here and there I've come across it seems fair to call it WIP in parts comparatively.
 

Arkanius

Banned
Oct 25, 2017
2,144
A 1080 Ti running the game at 4K@30fps makes it completely inscope for current gen to do 1440p@30, 1080p@30 and 900p@30

That makes me hopeful actually :)
 

Loganclaws

Banned
Nov 14, 2017
384

Tovarisc

Member
Oct 25, 2017
24,396
FIN
I'm not surprised they're saying it's not, tell me, what's the point of E3 again?

Not showing it to the public is the smartest thing they could do at this point; giving clicks to various media outlets, avoid downgrade fiasco, generate max hype.

Vertical slices are usually carefully hand crafted and ultra polished videos and at best tiny demos with nothing else in them, basically made up bullshit you never can be sure of if any of it will ever make it into final product or how above it's their actual goals.

After what CDPR did with Witcher trilogy I'm willing to give them benefit of doubt when co-founder of company says that build of CP77 they got in E3 is all out and full dev build. According him they treated E3 2018 as major development milestone and went to town, as result they had 1h of raw gameplay in polished part of Night City to show off and blew everyone away. Main thing is that it being actual dev build they use(d) in-house also means all mechanics design, world design, quest design... is all real things they made for the game they want to make.

Could it get graphical downgrade or upgrade between now and release? Sure.

Could it scope get limited or expanded between now and release? Sure.

But when they tell me this wasn't hand crafted tiny vertical slice, but instead of full dev build I'm inclined to believe them because of their past with game design.
 

Loganclaws

Banned
Nov 14, 2017
384
Vertical slices are usually carefully hand crafted and ultra polished videos and at best tiny demos with nothing else in them, basically made up bullshit you never can be sure of if any of it will ever make it into final product or how above it's their actual goals.

After what CDPR did with Witcher trilogy I'm willing to give them benefit of doubt when co-founder of company says that build of CP77 they got in E3 is all out and full dev build. According him they treated E3 2018 as major development milestone and went to town, as result they had 1h of raw gameplay in polished part of Night City to show off and blew everyone away. Main thing is that it being actual dev build they use(d) in-house also means all mechanics design, world design, quest design... is all real things they made for the game they want to make.

Could it get graphical downgrade or upgrade between now and release? Sure.

Could it scope get limited or expanded between now and release? Sure.

But when they tell me this wasn't hand crafted tiny vertical slice, but instead of full dev build I'm inclined to believe them because of their past with game design.

We're pretty much saying the same thing. Your definition of a vertical slice is quite specific. I don't think what they showed is a carefully hand crafted video, I fully believe them when they say it is a dev build. However, like you said, this is very early in development and they definitely spent time on this specific section of the game to polish it up as much as possible for E3. What ends up happening, is as the game nears completion, assets, scope and performance need to be evaluated to ensure a smooth experience on the lowest common denominator, and this is when features get cut and graphics get "optimized". This is nothing new, that's all I'm saying. They don't want to show the game now because it is just a dev build and they know gamers are a crazy, almost psychotic bunch, that will scream murder at the smallest signs of a graphical downgrade.
 

Loganclaws

Banned
Nov 14, 2017
384

A vertical slice is a portion of a game which acts as a proof of concept for stakeholders before they agree to fund the rest. It is not the same thing as a prototype in that it is expected to look of final quality and play like the final game.

So I'm not using the term correctly. It's a dev build, the portion they showed is polished as much as possible for E3, understandably so. Graphics may possibly be downgraded as development nears completion, especially on current gen consoles, similar to what happened to W3. CDPR learned from that experience and decided not to show it to the public yet. That's it that's all.
 

Tovarisc

Member
Oct 25, 2017
24,396
FIN
We're pretty much saying the same thing. Your definition of a vertical slice is quite specific. I don't think what they showed is a carefully hand crafted video, I fully believe them when they say it is a dev build. However, like you said, this is very early in development and they definitely spent time on this specific section of the game to polish it up as much as possible for E3. What ends up happening, is as the game nears completion, assets, scope and performance need to be evaluated to ensure a smooth experience on the lowest common denominator, and this is when features get cut and graphics get "optimized". This is nothing new, that's all I'm saying. They don't want to show the game now because it is just a dev build and they know gamers are a crazy, almost psychotic bunch, that will scream murder at the smallest signs of a graphical downgrade.

It's, yes. If game in trailer or "gameplay" (coughTLOU2cough) looks unbelievably good I'm inclined to think that it was very carefully hand crafted small showcase and then put through maybe few months of pure polish just for E3, not having any or very small connection to upcoming end product. Just like with CP2077's in-engine trailer I did question in my head if CDPR actually can pull this level of graphics off on modern HW at this scale and density. Also I could argue that this obsession with unrealistic vertical slices within industry has lead to this whole "Will this and that be downgraded?" culture of discussion, industry is fucking up itself in that department.

For me hope with CP2077 at the end will be that CDPR preserves all these very immersive mechanics and ways of doing menus, dialogue etc. that we have heard about, even if it means that they can't reach in-engine trailer level of graphics or maintain what ever IQ this demo was at (consensus seems to be "Very pretty, uglier than trailer") come the release.