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MoonFrog

Member
Oct 25, 2017
3,969
Okay, I beat DQVI again just now. I ended up job grinding after trying the boss for the first time and losing Milly and Nevan early in his final form (i.e. Kazing and Kerplunk dance). Getting Disruptive Wave on the hero was useful for getting rid of the oomph he cast in an earlier form, which was the primary contributor to losing my revivers. Lightning Storm was a bit over-powered feeling for clearing the additional monsters. I got access to other revives, but didn't really need them. Idk. I probably over-compensated. Heck, maybe I had a way to remove the oomph among my other abilities I hadn't realized. At least you don't gain many levels job-grinding, and it still was fun killing him.

In any case:

My feelings on the treatment of the characters haven't really changed since before I went to the endgame area. I wrote them out above but the biggest points are:

-I think the original Somnia arcs and the early and late Weaver's Peak events do a very good job with the main character (and his mom).
-I think Ashlynn has an intriguing premise but that it could've and should've been handled better. A vignette like at Graceskull later in the game or something for her town would've given more context and dramatic force. Especially given the end of the ending sequence, I think more should've been there. Her introduction is also particularly weak.
-I think Milly and Terry have good stories, of which the game for the most part subtly informs you, but there are loose ends surrounding things like the ocarina and the dragon (from the cover of the game), origins, and how Terry ended up in a certain place and why he ended up there in a certain way. I wanted more here. Especially with how these stories intersected with the hero's own story. It feels there should've been more of a focused vignette at a certain town, to add to the NPC story-telling. Still, it is pretty good stuff.

In general, I think VI handled more of its characters well than VII and I think that this is one of VII's core weaknesses outside of a certain character and a certain vignette. I always wanted more out of the characters that join you later, in particular. This also raises to me the question of how VI compares to VIII and to IV and V, which also are stronger than VII in this regard. I need to replay IV and V, but I played VIII again earlier this year when it came out on 3DS. I really like the hero's story and all its related parts in VIII as well as Angelo's and its related parts (I don't like the added Marcello content on the 3DS :P). I don't think Jessica or Yangus were poorly handled, but there isn't as much there, imo. I'm not sure how I'd rate them in a head to head but I think that the material surrounding the VI main character might be the strongest of these four core stories and there was a lot of potential to be more wrt Milly's and Ashlynn's. Idk.

As to scenario quality:

-VI has a very fluid structure compared to VII, which has a more concrete separation for story areas and a more focused place-by-place pacing (per its map-filling conceit). VII does have places of differing narrative sizes and VI does have focused narrative spaces, but there is generally this sort of difference. For example, you have the opening hours where you flow from town to town and don't even necessarily complete many of them at that time. And you have the more open-ended segments of the game. I made the comparison above to Metroid and Zelda, where the former has the puzzle-, combat-, traversal-problem-and-gadget gameplay strewn out irregularly throughout a labyrinthine map and the latter has this same sort of gameplay in discrete, predictable, focused 'temple' areas with a less focused and more varied overworld gameplay to complement it. Some of the irregular segments in the former resemble the 'temple' segments, like Maridia or Ridley in Super Metroid. I think this sort of difference is sort of what I'm describing between VI and VII here, only with respect to narrative rather than this gameplay type, if that is helpful.

-This does contribute to vignettes depending even more on "soft" story-telling, like that described for Milly in Felonia, for example, where the game doesn't give you the narrative, rather you construct it from what NPCs say. It also contributes to vignettes generally being very short and to the point and fairly uncomplicated. I think it is these qualities combined with a sporadic and extended in time playthrough that led the most to VI not leaving much of a mark on me the first time, but I do not think they are flaws, so much as the character of the piece. I do think VII has, over-all, a clearly better suite of tales.

-I think the game also has a really strong extended narrative in the original Somnia arc and it has various separate pieces and encompasses twin narratives in both worlds. I don't think the over-arcing narrative is as strong throughout the rest of the game, but that first part is a very nice expansion of a very DQI like story with more creative narrative techniques. I do wish there had been a similarly interesting narrative bent to the extended story. It would've made the last area and the characters introduced there more impactful, imo.

-I really like the dream world version of the dual world conceit, perhaps better than the way VII's world is locked up. I think it is used well with the invisibility segments earlier in the game and when it uses the dream world to reflect hopes and nightmares of the people in the real world. I don't think VI uses its dual worlds as consistently well as VII does, but there is plenty of interesting stuff here as I went into in the impressions in my older posts.

-I hadn't played III at the time but my first impression of VI could basically be summed up: it was a long, SFC edition of III, which just kept pushing its map beyond the point it should've calmed down and ended, and didn't do the interesting things that IV and V or Chrono Trigger did with structuring the narrative and how and when you visited the world. I think this is part of what VI is going for, namely, I think, as I said above, that it is trying to cap off both the Dragon Quest series up to its release and the Zenithia trilogy as well. I appreciated both of these things more this time, that is, I both appreciated the echoes of III's structure and came around to appreciating the interesting things VI did do with its narrative and the quality of the individual vignettes, as discussed above.

As to the gameplay:

-I think the skill and magic game pre-Alltrades is better in VI than in VII. I also think that if I had gone to the Abbey when I think it must have become available instead of when I did, then it was just about perfectly placed within the game. Also, Staff of Ghent is amazing, as always.

-Generally, I prefer DQ without the class system and with abilities just tied to character's preset class, level, and items. I don't hate the class systems, but I don't like the ability bloat and second realm of "leveling" involved overly much. Idk. I don't mean to overstate my feelings here because it isn't like I hate these systems. They just aren't my favorite tradition in DQ is all. I probably enjoyed it the most in DQIII where there wasn't as much bloat and you were creating the characters yourself.

-DQVI has a fairly high boss density up through Arkbolt, which severely tapers off after that point. On a related note, I do appreciate the tendency in DQ (generally speaking) to be a bit irregular about boss fights, e.g. have boss fights outside of dungeons or dungeons without bosses.

Overall, I really enjoyed the game this time around. I'm struggling with where I'd rank it tbh, particularly wrt VIII. VIII has a very special place in my DQ story and I think it has its virtues but my head is telling me VI is better :P. But that isn't overly important. Thanks to posters' who've encouraged my curiosity to try the game both directly and just from me reading your posts. I'm very glad I replayed it.

I want to replay IV and V before XI comes out west. But that is clearly just a month and a half away so I have no time at all :P (yes, I'm kidding and making the same dumb joke I made earlier. Still, fervent prayer!). IDK when I'll do that though. Those ones are shorter but I've got a lot of other games I want to play. I'll work them in somehow :).
 

Deleted member 419

User requested account closure
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I prefer VI to VII quite a bit. I think it has most of VII's strengths and substantially less of VII's flaws, namely pacing issues (which are still present to an extent but not nearly as bad). VII to me feels like it was somehow the game that was made first, and afterward they realized what the issues were and trimmed it down into VI. Not the other way around.

Speaking of DQXI, is there any kind of timetable for its release other than "2018"?
 

MoonFrog

Member
Oct 25, 2017
3,969
Right now I'd probably rank IV through VIII in the order IV, V, VII, VI, VIII. I don't really want to insert I through III into that comparison (or IX).

The thing with VIII is that playing IV through VII took off a bit of its shine and playing VI again just took off some more wrt seeing it as a counter-point to VII. I think VI is a more interesting step back towards DQII and III structuring than VIII while also experimenting on another level, has better vignettes, and competitive character stories. IDK. I love DQVIII though and it was my first DQ.

IX is probably the only DQ I've played that I don't love (it was okay, but not something I'm curious about revisiting or think much about), but I never did its multiplayer, which seems to be something that really worked for its advocates.

As to XI, we have no further time frame. Hence why I insist on January 1 in post after post :P.
 

Deleted member 419

User requested account closure
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Oct 25, 2017
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I didn't like IX much. I appreciate that it was pretty experimental, but I thought it was experimental in ways that didn't mesh well with the core strengths I associate with the earlier DQs, especially III-VI.

IX probably had the worst music of the lot too. I think it might be a decent idea to have Sugiyama start bowing out and let the young lions have a go at it.

VIII is a solid game but didn't capture the same magic that the earlier ones did for me. The presentation really was immaculate though. I'm hoping XI takes the strengths of VIII and tunes some of VIII's issues.

It's still amazing to me that XI is the first traditional single-player DQ since VIII.
 

werezompire

Zeboyd Games
Verified
Oct 26, 2017
11,319
Just finished making a Taiwan PSN account. Super excited to play DQ11 now that the Chinese version is out.
 

MoonFrog

Member
Oct 25, 2017
3,969
Just finished making a Taiwan PSN account. Super excited to play DQ11 now that the Chinese version is out.
So lucky! Hope you have a ton of fun!

...

Yeah my hopes atm are that I like XI roughly as much as VIII or a bit more than VIII. That's where the import thread left my expectations and that will already be a magical experience.

I'm so curious about the scenario and the cast.
 

Deleted member 419

User requested account closure
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Oct 25, 2017
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Was thinking for a second that the Chinese version somehow had English subs as an option! Oh well...

I have fond memories of importing the Chinese version of FFXIII, loved having the Japanese VA with English text.
 

Aeana

Member
Oct 25, 2017
6,923
I definitely want to hear what everyone who's playing it in Chinese thinks! I played through and completed all three versions of the game. I admit I'm somewhat tempted to get the Chinese version and play again. Would be nice to work out my Chinese a bit, too.
 

MoonFrog

Member
Oct 25, 2017
3,969
I'd be happy to drool over everyone's impressions again! There have been a bunch of people saying they got the Chinese version.
 

Aters

Banned
Oct 26, 2017
7,948
Yeah I'm playing it. But I didn't make much progress. Been busy recently and there's another game I want to focus on at the moment. Hopefully I can finish it this year. Will definitely post impression.
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
So, a couple of users who often post about the series and some very interesting talk with the RPG community here finally pushed me into trying to get into Dragon Quest again and I ended up beating both I and II in the same week (loved both!) and I'm currently 100% hooked to III, which I can already see turning into one of my all time favorites!

I've tried this series multiple times in the past, but I think I was never in the right mindset. My tastes in RPGs have evolved and changed a lot with the time and I feel like now the stuff I look into these games is far more in sync with what DQ offers than before, so naturally I'm having a wonderful time with these. I love the charm, humor, adorable yet sometimes tragic tone of these games and I'm sure I'll end up playing at the very least all the numbered titles.

Currently I got the ship in III and I'm about to explore that previously sinked cave in the middle of the ocean. One thing I'm particularly liking a lot about this one is that while it retains the massive scope and freedom of II, it feels much more tightly designed and while you're free to do whatever you want (I was surprised to find out some quests I did at the beginning were optional), NPCs are much more direct in their hints, so I've yet to get lost and I've known what to do next pretty much constantly, which is a nice change of pace.

I'm a bit indecisive in what classes to change my characters to though. I started with a Soldier, a Fighter and a Cleric. I've done some research and it looks like Soldier > Fighter, Fighter > Sage and Cleric > Fighter are good choices... That'd leave me with two fighters though. Now, I wouldn't mind having even three fighters as they're my favorites lol, but I don't want to run into trouble later on and having to change classes again. So would a party of two Fighters and a Sage be viable?
 

visvim

Banned
Oct 27, 2017
1,160
as someone who played 0 dragon quest games so far... what would you guys recommend I try first?

I played and loved all the PS1 era Final Fantasy games, with 9 being my favourite, if that is any indication of what I enjoy?
 

Aeana

Member
Oct 25, 2017
6,923
So, a couple of users who often post about the series and some very interesting talk with the RPG community here finally pushed me into trying to get into Dragon Quest again and I ended up beating both I and II in the same week (loved both!) and I'm currently 100% hooked to III, which I can already see turning into one of my all time favorites!

I've tried this series multiple times in the past, but I think I was never in the right mindset. My tastes in RPGs have evolved and changed a lot with the time and I feel like now the stuff I look into these games is far more in sync with what DQ offers than before, so naturally I'm having a wonderful time with these. I love the charm, humor, adorable yet sometimes tragic tone of these games and I'm sure I'll end up playing at the very least all the numbered titles.

Currently I got the ship in III and I'm about to explore that previously sinked cave in the middle of the ocean. One thing I'm particularly liking a lot about this one is that while it retains the massive scope and freedom of II, it feels much more tightly designed and while you're free to do whatever you want (I was surprised to find out some quests I did at the beginning were optional), NPCs are much more direct in their hints, so I've yet to get lost and I've known what to do next pretty much constantly, which is a nice change of pace.

I'm a bit indecisive in what classes to change my characters to though. I started with a Soldier, a Fighter and a Cleric. I've done some research and it looks like Soldier > Fighter, Fighter > Sage and Cleric > Fighter are good choices... That'd leave me with two fighters though. Now, I wouldn't mind having even three fighters as they're my favorites lol, but I don't want to run into trouble later on and having to change classes again. So would a party of two Fighters and a Sage be viable?
Sure, you'll be fine with that party.
Don't sweat it too much. The game isn't that hard. DQ3 is the most popular game in the series to do solo hero runs in; party members not required!
 

Deleted member 419

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Oct 25, 2017
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as someone who played 0 dragon quest games so far... what would you guys recommend I try first?

I played and loved all the PS1 era Final Fantasy games, with 9 being my favourite, if that is any indication of what I enjoy?
I think Dragon Quest IV is a good option because it has a pretty brisk pace and it also has an interesting vignette/chapter setup, which is pretty unique and also a great introduction to one of the best things about the DQ series, the elegant world-building and charming characters.

Are you open to playing the games on mobile? The DS version of IV has no party chat, which is basically like cutting 80% of every character's dialogue, so if you do play IV then play it on mobile. If you want to play one of the DS entries instead then V is a good option.

Opa-Pa Glad you're enjoying III! It's my favorite in the series.

I also found that DQ was a series I couldn't really get into until my tastes changed somewhat. I think, as I got older, I recognized that what I originally thought was boring simplicity, was actually elegance of design. The games are so well-balanced and intuitive, which is something that isn't readily apparent until you sit down with them for a while.
 
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Aarglefarg

Member
Oct 27, 2017
4,067
as someone who played 0 dragon quest games so far... what would you guys recommend I try first?

I played and loved all the PS1 era Final Fantasy games, with 9 being my favourite, if that is any indication of what I enjoy?
I would suggest Dragon Quest 8 as a good starting point for a fan of PS1 FFs as its structure is most similar to a PS1 Final Fantasy. Other people would say Dragon Quest 5 which would also be a good choice.
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
Sure, you'll be fine with that party.
Don't sweat it too much. The game isn't that hard. DQ3 is the most popular game in the series to do solo hero runs in; party members not required!
Awesome. I figured it'd be something like that but I wanted to make sure, thanks! I love going wild with "less serious" parties in games like this and I'm a sucker for monk-type characters.

Opa-Pa Glad you're enjoying III! It's my favorite in the series.

I also found that DQ was a series I couldn't really get into until my tastes changed somewhat. I think, as I got older, I recognized that what I originally thought was boring simplicity, was actually elegance of design. The games are so well-balanced and intuitive, which is something that isn't readily apparent until you sit down with them for a while.

Yeah that's exactly it! Growing up I cared way too much about intrincate storylines and complex characters and always saw DQ as boring, "basic" games. Now that I'm an adult I enjoy light hearted simpler stories much more and generally I care more about the moment to moment experience, so worlds like these games' that are filled with charm and fun NPC conversations are a treat. Plus, I'm appreciating the encounter design and general balance a lot.

I forgot to mention it but I'm finding III much more challening than I and II (GBC). It's not /hard/, but I was forced to fight less mindlessly and think far sooner than in the previous games, and generally I've had to be more careful with my expeditions and have used inns more often, which I'm enjoying lots, it feels like a real adventure.
 

MoonFrog

Member
Oct 25, 2017
3,969
as someone who played 0 dragon quest games so far... what would you guys recommend I try first?

I played and loved all the PS1 era Final Fantasy games, with 9 being my favourite, if that is any indication of what I enjoy?
I think DQI, DQIII, DQIV, DQV, and DQVIII are all good entry points from a general RPG player. You can play the first four of those at least on your phone.

I think you're more likely to encounter culture shock with something like DQVII.

DQVIII has really great production values for its era which goes well with its focus on its cast. It is fairly long, but it is quite charming.

IV and V are both great, short, and really creative titles that give you a nice sampling of what DQ can do with narrative.

I and III are timeless classics of console RPG. They are very short. I is very simple and foundational. III is a bigger adventure with more narrative work and a class system. III has added impact if you played I already, but if you are only going to play one of the original trilogy, it should probably be III (play them all :P).

...

Opa-Pa: You have so much glory to get through :). I hope you keep having fun!

Also, just in general, DQ scenario is very wonderful. I love its capacity for tragedy and comedy and how engaged the people of its worlds are in its stories.
 

YukidaruPunch

Banned
Oct 30, 2017
143
Salvador, Brazil
as someone who played 0 dragon quest games so far... what would you guys recommend I try first?

I played and loved all the PS1 era Final Fantasy games, with 9 being my favourite, if that is any indication of what I enjoy?
1 is quick and simple, gives you a good taste on the series. You can play it on your phone.

5 is probably the best, journey and story-wise. Feels really epic and personal. You can play it on your phone, DS, Snes and PS2, PS2 version being the best.

8 has the best production values out of the ones easily available. It definitely feels more familiar to FF players than the rest. PS2 looks better, 3DS plays faster and has QoL improvements.

I don't know which one to tell you to start with, but I'd be one of those. Probably 1, and if you think it's too barebones, skip to 5.
 

werezompire

Zeboyd Games
Verified
Oct 26, 2017
11,319
PSN point cards purchased! Also bought a notebook to write down new characters so it can double as Chinese study. Now to try to wrest the TV away from the kids long enough to download DQ11 (said it requires 30 GBs, but I have a pretty fast Internet setup).

I played and loved all the PS1 era Final Fantasy games, with 9 being my favourite, if that is any indication of what I enjoy?

Here's a quick breakdown:

DQ1 - The original. Only 1 vs 1 combat, tiny world with only a few locations.
DQ2 - Much expanded sequel. Three character party with multiple enemies in combat. Drastically bigger world with lots of places to explore. One of the harder games in the series.
DQ3 - This is the first one that's really popular even now. Big world, first game in the series with 4 character party. Make your own characters, plus a basic multi-class system (at a certain location, you can reclass which drops you down to LV1 but you get to keep your spells & half your stats). Has some fun connections with DQ1.
DQ4 - This is the first game in the series with more of a story focus. There's 5 chapters - the first 4 chapters each focus on a different character (or characters) and then chapter 5 finally reveals the Hero (or Heroine) who then recruits the main characters of the previous 4 chapters to fight the big bad. A popular game in the series.
DQ5 - The first game that wasn't on the NES and the one that introduced monster recruiting to the series. Has a generational aspect to it - at one point, you marry one of the main characters and then later, there's a time leap & you join forces with your children. One of the most popular games in the series.
DQ6 - Has a class system and a dual world setup. One of the nicest looking SNES RPGs around.
DQ7 - It's DQ6 but bigger & more complicated. Set party w/class system. First game in 3D (PS1).
DQ8 - First game on the PS2. Set party w/skill points. Really nice graphics & a big 3D world to explore. One of the more popular games in the series.
DQ9 - On the DS. Make your own party. Lots of post-game content.
DQ10 - The MMORPG.
DQ11 - PS4 & 3DS with a Switch version coming sometime in the future. Currently only available in Japanese & Chinese with an English version scheduled for sometime next year.

My personal recommendation for a FF fan to jump into DQ would be either DQ8 (PS2 or mobile) or DQ4 (DS or mobile).
 

Deleted member 419

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3 is a tough one to recommend as a first DQ, because it ties into the first game in such awesome ways. So DQ1 really should be played first, and at that point it's like...well, if you're starting at 1, you might as well play them all in order!

It's the same issue I have with recommending people play Suikoden II first. Yes it's an all-time classic and the best game in the series...but you get so much more out of it if you play the first one beforehand.

Though thankfully in both cases, DQ1 and Suik 1 are both very short so it's not too big of a deal.
 

MoonFrog

Member
Oct 25, 2017
3,969
If it helps, DQIV and V are my favorites :). I really think there are multiple good entry points though.
 

gblues

Member
Oct 25, 2017
2,482
Tigard, OR
as someone who played 0 dragon quest games so far... what would you guys recommend I try first?

I played and loved all the PS1 era Final Fantasy games, with 9 being my favourite, if that is any indication of what I enjoy?

Coming from PS1-era Final Fantasy, Dragon Quest VIII is the obvious starting point. If you start out with DQ4, I'm kinda inclined to suggest the NES version because Ragnar's chapter is really painful in the DS version.
 

Aters

Banned
Oct 26, 2017
7,948
If you start with DQ8, it might be hard for you to go back to previous entries due to production value. I'd say start with 4 and work your way up by the number. I never played 1-3 though. It's hard for me to get into those really old games, same with FF1 and 2.
 

gigaslash

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Oct 28, 2017
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as someone who played 0 dragon quest games so far... what would you guys recommend I try first?

I played and loved all the PS1 era Final Fantasy games, with 9 being my favourite, if that is any indication of what I enjoy?
Play 5 and 6, they're amazing and a perfect entry point. From there it'll be easy to go both back to 3 & 4, as well as forward to 7 & 8
 

gigaslash

User requested ban
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Oct 28, 2017
1,122
Folks, a question for ppl who cleared XI's post game :

So I've just started the postgame, dealt with Ulnoga (again) and saw Fat Cell being born. But I'm anxious about how the game deals with the second third of the story, after the destruction of the world tree and before the time travel. So much stuff happened! A lot of character develipment, etc. Like, as the story stands know, everything that took place after Ulnoga's corruption never happened. Will other characters remember that ? Like, does Martina
get back her devil mode, which was story tied? What's up with Camus' sister? And what happens with the progression? My party was lvl 56 when I killed Ulnoga the first time, now everydoby's back to mid 30s. Do I get back my 20 lvls?
 

werezompire

Zeboyd Games
Verified
Oct 26, 2017
11,319
Okay, played about an hour of DQ11 now.

Spent the first few minutes flailing about while I had to remind myself that confirm/cancel are reverse the NA norm.
Graphics are basically better DQ8 which I'm cool with.
One of my 3-year-olds was super excited about the dog that shows up early on and spent the entire time telling me to chase & find it. So no comments on the music's quality.
I'm really pleased that the Chinese font is easy to read.
First "dungeon" is basically a super-easy tutorial. They give you 2 non-controllable allies, one of which automatically heals & restores your MP so I don't even know if it's possible to lose.
Story is nothing special so far, but there have been more cutscenes than I expected.
Even in the linear areas so far, they've still managed to hide some secret treasures here and there.
I'm not surprised, but I'm still a little disappointed that saving is still tied to churches.
Looks like you can opt into some self-imposed restrictions like no running away in combat for higher difficulty.
Really excited to play more. Looks like I'm about to get my first taste of the world map.
 

Aeana

Member
Oct 25, 2017
6,923
Saving isn't still tied to churches. You can save at goddess statues which exist at every camp, and occasionally separately from camps as well.
 

werezompire

Zeboyd Games
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Oct 26, 2017
11,319
That's a little better, but it's still unfortunate that there's no free save option. Even a temp emergency save/quit would be a big improvement to playability.
 

KtSlime

Member
Oct 25, 2017
6,910
Tokyo
That's a little better, but it's still unfortunate that there's no free save option. Even a temp emergency save/quit would be a big improvement to playability.
If there was free save wouldn't people just cheat by reloading after they die and saving inside dungeons?

A 中断 (not sure what is is called in English) save would be good though. The 3DS version has it, is that not on PS4?
 
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MoonFrog

Member
Oct 25, 2017
3,969
KtSlime are you talking a delete-on-load save?

That's a suspend feature, but sometimes suspend is also like a save-state.

Or are you talking a save only available outside of dungeons?

Tbh, I thought DQ saves on DS/3DS were the former until being alerted that they weren't in at least the 3DS cases.
 

KtSlime

Member
Oct 25, 2017
6,910
Tokyo
KtSlime are you talking a delete-on-load save?

That's a suspend feature, but sometimes suspend is also like a save-state.

Or are you talking a save only available outside of dungeons?

Tbh, I thought DQ saves on DS/3DS were the former until being alerted that they weren't in at least the 3DS cases.

Yeah, it deletes on load, and is available outside of battles. Sorry I don't know what they call it, but all the mobile DQ games have it.

I'm against regular saves in dungeons and the overworld, but I'm also the kind of person that like the typewriter in RE, and grew up with games that couldn't be saved at all or required writing down a password, so my opinions on the topic should be suspect.
 

Aeana

Member
Oct 25, 2017
6,923
The quick saves in DQ games actually don't delete on load. It's quite exploitable in all of the games that have it. BUT the feature also does not work in dungeons or in battles.
 

MoonFrog

Member
Oct 25, 2017
3,969
Yeah I sort of just assumed they were, carrying over from my FE experience (and they aren't always there either). It was when I was playing DQ on mobile I think that I was made aware that they stay.
 

KtSlime

Member
Oct 25, 2017
6,910
Tokyo
That's too bad they can be exploited, didn't know that.

I haven't play 11 on PS4, is that feature not included?
 

dragonchild

Member
Oct 26, 2017
2,270
XI4PS4 has auto-save, but it's so generous with save points that the only real time-saver in my playthrough was grinding the casino.
 

dragonchild

Member
Oct 26, 2017
2,270
Did anyone else "stick" to a particular save point? I'm a creature of habit so I wound up making the one south of Summersisle (OK OK Summerday. . . Summerdee? anyway I took to calling it Summersisle in honor of Nic Cage's magnum opus) my impromptu permanent base. I did most of my crafting there.
 

MoonFrog

Member
Oct 25, 2017
3,969
Tbh I always liked the confession feature. I get that there's a lot of dialogue involved but it is cool imo.
 

demi

Member
Oct 27, 2017
14,814
Hello slime buddies. Just about to hit vocations in DQ7 3DS. What's the safest casual setup I can go for my squad to get me through the game?
 

MoonFrog

Member
Oct 25, 2017
3,969
I usually go Melee damage/Pinch healing and support, Melee damage, Magic damage/second healer/supporter, Main healer/supporter/Secondary magic damage, i.e. Paladin, Gladiator, Sage, Sage as my default party.

I then mess around with the other classes a) among my other party members and b) among my main members as they fill out roles.

Things like Scorch! or Hustle Dance are really good, for example, and unlike Thin Air they aren't on the classes I listed.

One thing is that Mage is really fragile in DQVII iirc so it might get killed a lot but Sage has useful magic.

But...I'm a pretty casual with the class system myself :).
 
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gblues

Member
Oct 25, 2017
2,482
Tigard, OR
The quick saves in DQ games actually don't delete on load. It's quite exploitable in all of the games that have it. BUT the feature also does not work in dungeons or in battles.

The mobile versions are even more exploitable. Well, at least for DQ 1 & 2--If you force-quit the app and then choose "continue from autosave," you are back at the last staircase you went through.

It kind of reminds me of the old days of removing the floppy from the drive while playing Wizardry to avoid a party wipe being recorded.
 

Lynx_7

Member
Oct 25, 2017
1,331
I was replaying DQ III on the NES for that authentic experience, but I kinda just want to play the mobile version instead and try out a Thief/Merchant/3rd slot party. Not sure what the third would be though. I was thinking maybe a Jester, but that seems like it would greatly limit my combat options early on. Not to mention healing issues.
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
I'm having a really hard time not coming here to gush about every little detail I'm liking about DQIII (SFC), but yeah this game continues to be a joy. Recently I start my search for the orbs and I have 4 so far, I've been visiting the new town to see how it develops (very interested in this little side story) and I'm pleased to see characters with changed jobs get super strong very fast. I was concerned that my new sage and fighter were gonna struggle so I did a bit of metal slime hunting near Dharma and on top of getting in their teens relatively fast, now they're crazy powerful.

The fight against Orochi was fun too, and thankfully I didn't feel too OP and almost struggled near the end. I'm a bit disappointed that there still doesn't seem to be more focus on bosses though. In what entry do they get more prominent and get an actual boss battle track?
 

MoonFrog

Member
Oct 25, 2017
3,969
DQ tends to be less boss heavy, imo. You will frequently have dungeons without boss fights. On the other hand, you will sometimes have boss fights without dungeons, even in towns.

Also, comment all you want :). I like reading thoughts.