It'll be the best selling version in Japan so no.
Hope you like MIDI, PC is the way to go.
It'll be the best selling version in Japan so no.
Hope you like MIDI, PC is the way to go.
People would say the exact opposite if they didn't though.
"They'd obviously been working on it before hand, they should have announced it so we could have made an informed decision", that kind of thing.
Publishers can't win with stuff like this. I'd favour transparency every time.
Okamoto, through a translator, kindly asked me to stop asking about when Dragon Quest 11 would come to Switch as I continued to press for answers.
no. 3DS version is and always will be. a late port has virtually no chance.
Oh for sure. They announced they were going to do it before the system was even announced, then it took a long ass time to know it was UE4, and presumably the PS4 game, not the 3DS one, but we still know almost nothing. I would want greater transparency, but some is better than none to me.Square was pretty non-transparent with DQ11 Switch for a while. We still don't have a clear idea of when this started development or how many resources Square is spending on this version.
Since it will likely be a port of the PS4 version with all the improvements that DQ11 in the West got, the Switch version will be the definitive edition in Japan, won't it? If so I wonder if they'll finally implement that orchestral soundtrack (and if they do, I hope they update the PS4 version with it).
They revamped the game (newer UE4 version) and added a PC version for the western release - lets not act like they didnt put any resources towards the western release.I'm sure they care about the 10 people who will be buying DQ11 over Spider-Man in America.
No, this is entirely on Square Enix. If they never announced the game, they wouldn't be in this situation. Just like when Tabata teased Switch-related shit back at GamesCom. These were unforced errors.People would say the exact opposite if they didn't though.
"They'd obviously been working on it before hand, they should have announced it so we could have made an informed decision", that kind of thing.
Publishers can't win with stuff like this. I'd favour transparency every time.
They revamped the game (newer UE4 version) and added a PC version for the western release - lets not act like they didnt put any resources towards the western release.
The Switch version could have been further along if it was a priority...but SE was more interested in making the version they (PS4) better while adding PC. Not a bad decision but i still think they missed the boat on DQXI Switch and its western release.
Needing more than two years to port a UE4 PS4 title to Switch ? Sounds like very limited resources for the Switch version to me and they never really planned to have it out around the same time in the west.
Since it will likely be a port of the PS4 version with all the improvements that DQ11 in the West got, the Switch version will be the definitive edition in Japan, won't it? If so I wonder if they'll finally implement that orchestral soundtrack (and if they do, I hope they update the PS4 version with it).
That was all on Yuji, he's KNOWN for announce stuff he shouldn't.
In what situation? There is nothing bad about the situation. The game isn't done yet. For people with a Switch who want to play it, they aren't being encouraged to get a gaming PC or a PS4. It seems ideal to me.No, this is entirely on Square Enix. If they never announced the game, they wouldn't be in this situation. Just like when Tabata teased Switch-related shit back at GamesCom. These were unforced errors.
Square was pretty non-transparent with DQ11 Switch for a while. We still don't have a clear idea of when this started development or how many resources Square is spending on this version.
Idk about flop but the PS4 version hit 950k and the 3DS version hit 1.1 million so I don't think the switch version will match those. Maybe 500k but that is not a flop really.Japan has had two versions of the game for a long time now. The Switch port is going to be a guaranteed flop there.
DQXI on 3DS is basically a different game and it's where most of the sales from their main market came fromSo they can do DQ11 3DS, but can't do a Switch one?
And isn't DQ11 on Unreal? If Epic can make FN on Switch...this should be easy as well.
But whatever, SE doesn't care anyway since they aren't going to release the 3DS to the West, so they probably have a few guys porting it to the Switch as well.
The situation where they're asking people to stop asking about release dates. There's some level of annoyance going on there, but that's on SE, like I said.In what situation? There is nothing bad about the situation. The game isn't done yet. For people with a Switch who want to play it, they aren't being encouraged to get a gaming PC or a PS4. It seems ideal to me.
If I was a die hard DQ fan, and they hadn't mentioned anything about the Switch version, and I bought a PS4 to play XI, then they announced the Switch version after, I would be pissed. That is unfair to your audience. They're giving you the information to use as you please.
This is mainly for development reasons. We're developing the game using the middleware Unreal Engine, and the Unreal Engine has a slower development on the PS3 side. It was only really workable after Unreal Tournament was published, so this was mainly a development decision.
I enter the interview room and the six game makers, barely visible through a thick cigarette smoke haze, sit in a horseshoe facing a solitary chair. I introduce myself, bow, and take my seat, as do two translators, two public relations staff and a young man who seems to serve no other purpose than to smile throughout the entire interview. I thank the team for taking the time to talk to me. More bowing. More pleasantries. Then, as I'm about to unleash my first question, I'm told that all talk of the PS3 and PC versions of the game are off-limits. This interview is going to be very interesting indeed...
They've done a little bit of work for the American and European version but somewhere along the way they decided this game is going to do terrible numbers in the West because they've promoted it basically not at all and given it a terrible release date.
By the time this releases (if ever) will people even (still) care?
Don't really think so.
Agreed. The chibi-esque style in HD would look great.
To all those asking "why did they announce it so early?" it should be noted that it was an offhand comment at the end of the game's original announcement presentation. It was clear from the getgo that it was a mistake.
In fact, Okamoto, through a translator, kindly asked me to stop asking about when Dragon Quest 11 would come to Switch as I continued to press for answers.
I actually doubt that.