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Oct 26, 2017
20,440
People would say the exact opposite if they didn't though.

"They'd obviously been working on it before hand, they should have announced it so we could have made an informed decision", that kind of thing.

Publishers can't win with stuff like this. I'd favour transparency every time.

Square was pretty non-transparent with DQ11 Switch for a while. We still don't have a clear idea of when this started development or how many resources Square is spending on this version.
 

Byvar

Member
Oct 26, 2017
535
Since it will likely be a port of the PS4 version with all the improvements that DQ11 in the West got, the Switch version will be the definitive edition in Japan, won't it? If so I wonder if they'll finally implement that orchestral soundtrack (and if they do, I hope they update the PS4 version with it).
 

Sir Mervyn

Member
Nov 7, 2017
230
Okamoto, through a translator, kindly asked me to stop asking about when Dragon Quest 11 would come to Switch as I continued to press for answers.

The hell is this. I mean, if there's someone who should had remained silent about this game was Square Enix when they announced it 3 years ago. It is perfectly understandable that people want to know what's going on with this version.
 

StuBurns

Self Requested Ban
Banned
Nov 12, 2017
7,273
Square was pretty non-transparent with DQ11 Switch for a while. We still don't have a clear idea of when this started development or how many resources Square is spending on this version.
Oh for sure. They announced they were going to do it before the system was even announced, then it took a long ass time to know it was UE4, and presumably the PS4 game, not the 3DS one, but we still know almost nothing. I would want greater transparency, but some is better than none to me.
 
Oct 26, 2017
20,440
Since it will likely be a port of the PS4 version with all the improvements that DQ11 in the West got, the Switch version will be the definitive edition in Japan, won't it? If so I wonder if they'll finally implement that orchestral soundtrack (and if they do, I hope they update the PS4 version with it).

I'm pretty sure the composer (along with being a terrible person) just doesn't want to do that and won't put in the good version of the soundtrack.
 

cw_sasuke

Member
Oct 27, 2017
26,336
I'm sure they care about the 10 people who will be buying DQ11 over Spider-Man in America.
They revamped the game (newer UE4 version) and added a PC version for the western release - lets not act like they didnt put any resources towards the western release.

The Switch version could have been further along if it was a priority...but SE was more interested in making the version they (PS4) better while adding PC. Not a bad decision but i still think they missed the boat on DQXI Switch and its western release.

Needing more than two years to port a UE4 PS4 title to Switch ? Sounds like very limited resources for the Switch version to me and they never really planned to have it out around the same time in the west.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
People would say the exact opposite if they didn't though.

"They'd obviously been working on it before hand, they should have announced it so we could have made an informed decision", that kind of thing.

Publishers can't win with stuff like this. I'd favour transparency every time.
No, this is entirely on Square Enix. If they never announced the game, they wouldn't be in this situation. Just like when Tabata teased Switch-related shit back at GamesCom. These were unforced errors.
 

Kouriozan

Member
Oct 25, 2017
21,058
Honestly I would have prefered the 3DS version at this point, since we're not getting it + it would have been way faster to do.
 
Oct 26, 2017
20,440
They revamped the game (newer UE4 version) and added a PC version for the western release - lets not act like they didnt put any resources towards the western release.

The Switch version could have been further along if it was a priority...but SE was more interested in making the version they (PS4) better while adding PC. Not a bad decision but i still think they missed the boat on DQXI Switch and its western release.

Needing more than two years to port a UE4 PS4 title to Switch ? Sounds like very limited resources for the Switch version to me and they never really planned to have it out around the same time in the west.

They've done a little bit of work for the American and European version but somewhere along the way they decided this game is going to do terrible numbers in the West because they've promoted it basically not at all and given it a terrible release date.
 

Pokémon

Member
Oct 27, 2017
11,678
Can't wait for the vastly inferior port that will come out in 2021 and will cost $69.99 while the PS4 version will be 5 bucks in the bargain bins at that point. Sigh...
 

Deleted member 8593

User requested account closure
Banned
Oct 26, 2017
27,176
Since it will likely be a port of the PS4 version with all the improvements that DQ11 in the West got, the Switch version will be the definitive edition in Japan, won't it? If so I wonder if they'll finally implement that orchestral soundtrack (and if they do, I hope they update the PS4 version with it).

[laughs in war crime denial]
 

StuBurns

Self Requested Ban
Banned
Nov 12, 2017
7,273
No, this is entirely on Square Enix. If they never announced the game, they wouldn't be in this situation. Just like when Tabata teased Switch-related shit back at GamesCom. These were unforced errors.
In what situation? There is nothing bad about the situation. The game isn't done yet. For people with a Switch who want to play it, they aren't being encouraged to get a gaming PC or a PS4. It seems ideal to me.

If I was a die hard DQ fan, and they hadn't mentioned anything about the Switch version, and I bought a PS4 to play XI, then they announced the Switch version after, I would be pissed. That is unfair to your audience. They're giving you the information to use as you please.
 

logash

Member
Oct 27, 2017
4,706
Buying it on PS4 then. Hope devs eventually get a handle on the hardware enough to release mutiplats at reasonable times on switch but eh, 4k (kind of) and smooth framerate for the PS4 version will be cool. I think jrpgs are so perfect portable though...
 

Plum

Member
May 31, 2018
17,271
Square was pretty non-transparent with DQ11 Switch for a while. We still don't have a clear idea of when this started development or how many resources Square is spending on this version.

The answers to those questions are probably "very recently" and "very little." I really don't think Square has been putting much development resources into this, and they're probably adhering to the popular theory that 3rd parties are scrambling to support the console after it was clear that the Switch wasn't another Wii U flop (though that's yet to be confirmed considering the situation is still godawful).
 
Oct 25, 2017
1,478
To all those asking "why did they announce it so early?" it should be noted that it was an offhand comment at the end of the game's original announcement presentation. It was clear from the getgo that it was a mistake.
 

ShinySunny

Banned
Dec 15, 2017
1,730
So they can do DQ11 3DS, but can't do a Switch one?
And isn't DQ11 on Unreal? If Epic can make FN on Switch...this should be easy as well.
But whatever, SE doesn't care anyway since they aren't going to release the 3DS to the West, so they probably have a few guys porting it to the Switch as well.
 

logash

Member
Oct 27, 2017
4,706
Japan has had two versions of the game for a long time now. The Switch port is going to be a guaranteed flop there.
Idk about flop but the PS4 version hit 950k and the 3DS version hit 1.1 million so I don't think the switch version will match those. Maybe 500k but that is not a flop really.
 

Dreamboum

Member
Oct 28, 2017
22,845
I've already decided to get the steam version. I'll get it on switch when it releases if I feel like replaying it. I'd want to experience this game in the highest quality available anyway.
 

Tonton

Member
Oct 25, 2017
1,387
So they can do DQ11 3DS, but can't do a Switch one?
And isn't DQ11 on Unreal? If Epic can make FN on Switch...this should be easy as well.
But whatever, SE doesn't care anyway since they aren't going to release the 3DS to the West, so they probably have a few guys porting it to the Switch as well.
DQXI on 3DS is basically a different game and it's where most of the sales from their main market came from
And just because Fortnite and DQXI are both UE4 doesn't mean they can really be compared in ease to port
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
In what situation? There is nothing bad about the situation. The game isn't done yet. For people with a Switch who want to play it, they aren't being encouraged to get a gaming PC or a PS4. It seems ideal to me.

If I was a die hard DQ fan, and they hadn't mentioned anything about the Switch version, and I bought a PS4 to play XI, then they announced the Switch version after, I would be pissed. That is unfair to your audience. They're giving you the information to use as you please.
The situation where they're asking people to stop asking about release dates. There's some level of annoyance going on there, but that's on SE, like I said.

As for concurrent announcement/late release, it's not like it hurts the PS4 version. The switch version will sell considerably less anyway. It might be unfair to the audience to announce it late, but that's already factored into expectations; and they probably aren't a audience that's worth as much, just look at how Bamco treats Switch owners.
 

MattB

Avenger
Oct 25, 2017
2,898
They shouldn't have said anything back in the NX days. This just makes them seem stupid honestly. They only have themselves to blame.
 

Deleted member 8593

User requested account closure
Banned
Oct 26, 2017
27,176
This is what Square-Enix said a few months before the release of The Last Remnant 360 to GameSpy:

This is mainly for development reasons. We're developing the game using the middleware Unreal Engine, and the Unreal Engine has a slower development on the PS3 side. It was only really workable after Unreal Tournament was published, so this was mainly a development decision.

Shortly before the release of The Last Remnant 360, videogamer had an interview with them:

I enter the interview room and the six game makers, barely visible through a thick cigarette smoke haze, sit in a horseshoe facing a solitary chair. I introduce myself, bow, and take my seat, as do two translators, two public relations staff and a young man who seems to serve no other purpose than to smile throughout the entire interview. I thank the team for taking the time to talk to me. More bowing. More pleasantries. Then, as I'm about to unleash my first question, I'm told that all talk of the PS3 and PC versions of the game are off-limits. This interview is going to be very interesting indeed...


FCgJEwKd_400x400.jpg
 

noyram23

Banned
Oct 25, 2017
9,372
If they ever localize this one it will be a barebones downgraded version, and knowing SE, it will probably full $60 so please add the 3ds version along with the PS4 version.
 

cw_sasuke

Member
Oct 27, 2017
26,336
They've done a little bit of work for the American and European version but somewhere along the way they decided this game is going to do terrible numbers in the West because they've promoted it basically not at all and given it a terrible release date.

Well lets see how it plays out - between PS4/Steam it should do well if they promote it just a little bit. But im not gonna lie...DQIX on DS back then felt like a bigger event the way Nintendo promoted it.

So far this feels like just another release when people should really celebrate the western release be hyped for it. They took a bit too long for the western release....i initially thought it took this long because they were adding PC and Switch to the western release. No 3DS also obv. pissed parts of the fanbase off.

Edit:

Kinda a slap in the face for Nintendo....they probably decided to bring over DQ7 and DQ8 3DS here because SE announced DQXI for 3DS/Switch.....only to get nothing when its time for the western release... lol.
 

Rpgmonkey

Member
Oct 25, 2017
1,348
The Switch version will likely be Japan's introduction to a version of the game with voiced cutscenes, possibly an orchestrated soundtrack if they can convince Sugiyama, and maybe some other changes. It probably won't be the best-selling version but I don't know why people think it'll be a bomb?

To all those asking "why did they announce it so early?" it should be noted that it was an offhand comment at the end of the game's original announcement presentation. It was clear from the getgo that it was a mistake.

Yeah if I remember Horii just kinda randomly dropped that and SE sorta backpedaled afterwards and barely talked about it since.

The plan seemed to have been to make it something they could try out later down the road and introduce some features and content that they weren't able to get into the 3DS/PS4 versions, not an immediate day-and-date thing.