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chandoog

chandoog

Member
Oct 27, 2017
20,071
what are you referring to the environment or the character and animation.
Remember i'm only refuting one thing and that is "ND is a generation ahead of everyone else"

Why not a combination of all 3 like the kind we're seeing in this TLoU 2 game play demo ? It wouldn't be equal or fair if you pick multiple different games which specialize in one thing only to compare with this.

To your point, my comment was regarding animation detail. The animation in ND games is, for all intents and purposes, seemingly a generation ahead. They've always been ahead in the animation department since the PS3 days, so it's not like this is a comment or remark out of thin air. Animation quality is one of the bigger reasons why a lot of people are saying Ghosts of Tsushima looked a bit lackluster after TLoU 2, even though that (Tsushima) is also looking like a fantastic technical achievement.
 

iamthatiam

Banned
Apr 16, 2018
399
We do know what the games would look like. It's called Single player mode. Do you even play any of the games you talk about?

Which single player (based) narrative driven (Character-driven) action and adventure games are you referring?

Just because a shoot-em up game tacks on acouple cut-scenes and radio chatter doesn't make it narrative driven. its a shooting game.
 
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OP
chandoog

chandoog

Member
Oct 27, 2017
20,071
Which single player (based) narrative driven (Character-driven) action and adventure games are you referring?

Just because a shoot-em up game tacks on a story doesn't make it narrative driven. its a shooting game.

huh ?

The Last of Us 2 is also a shooting game ... which invalidates your own arguments ...

A narrative game is something like Detroit or What Remains of Edith Finch..
 

Heckler456

Banned
Oct 25, 2017
5,256
Belgium
Which single player (based) narrative driven (Character-driven) action and adventure games are you referring?

Just because a shoot-em up game tacks on acouple cut-scenes and radio chatter doesn't make it narrative driven. its a shooting game.
For Honor implemented motion matching, apparently. Assuming that this is how the eventual game pans out, does For Honor's animation look as slick as what's on display here?
 

nib95

Contains No Misinformation on Philly Cheesesteaks
Banned
Oct 28, 2017
18,498
I'm always surprised how people call this "open", its quite laughable when compared to actual open world games.
Tell me this, how big is that map compared to The Divsion, GTAV, RDR or Just Cause for example.

No hard math but i can tell you that this "open" map (the playable parts) is probably close to 1-5% of an actual average map size of an open world games.
This is without taking into account actual city density and simulation that happens or some games with large map size but have to cater to 64 players?

So If this is "open" then every game is basically "open". Thinking about it, Is that area (the playable parts) even 25% the size of a battlefield conquest map?




This brings us back to TLOU2, again. If you call that "expansive", "open". Then pretty much EVERY SINGLE GAME is expansive and open! This is why i have a problem with people saying ND is generation ahead. These are completely different studios creating completely different game genre that require completely different needs.



There's nothing generation ahead to what ND is doing. If you tasked Rockstar, EA or Ubisoft for example to make a single player narrative driven game they would deliver with similar or even better performance since they won't be limited to a PS4.

ND puts attention to detail in their characters and animation, Rockstar puts attention to detail in their world (GTA V for example).

Its that simple. Saying ND is generation ahead of Rockstar because their priorities are flipped is disingenuous.

I don't get it, what is your point exactly? The majority of the games you champion for graphical prowess, eg stuff like Quantum Break, Ryse, Tomb Raider etc, are also non open world or linear games. You seem to be very selective about how and when being linear should be used to downplay a games visual accomplishents.

At the end of the day, games like Horizon, Ghost of Tsushima and Forza Horizon 4 etc show that open world games can still compete with linear games on a graphical level, and the greater levels of ram and clever LOD and cone loading systems help facilitate that. The other thing is that traditionally strictly linear games and genres are offering increasingly larger playable environments without compromising fidelity, and games like Uncharted 4, The Lost Legacy, God of War, Tomb Raider etc are prime examples of that.
 

iamthatiam

Banned
Apr 16, 2018
399
huh ?

The Last of Us 2 is also a shooting game ... which invalidates your own arguments ...

A narrative game is something like Detroit or What Remains of Edith Finch..

TLOU, Uncharted, Tomb Raider, are all "action adventure" that are deeply driven by their main character's narrative..

Battlefield however IS a shooting game that is based on 64 multiplayer and the environment, asset and gameplay designed to cater 64 player multiplayer matches, which just so happens to over the years have tacked on cut-scenes and radio chatter for a single player experience.

They are not however a narrative driven single player based active adventure game. their genre is strictly a "Shooter" and i quote.

Having an aspect of guns as one of the weapon choices doesn't make your game a "shooting game." "shooting game" is an actual genre.

If you doubt me then google "The Last of Us" and click the very first result.
 

Crayon

Member
Oct 26, 2017
15,580
I don't think it looks in generation ahead. A clear step ahead, though. Death Stranding and Cyberpunk both looked really good.

Now the animation specifically... Maybe that I would say looks a generation ahead.
 

RoboPlato

Member
Oct 25, 2017
6,805
If they clean up the motion blur and get a better 4K solution on Pro, this game could hit the same visual point that Spider-Man is at for me. Both games are clearly rendered but almost everything is so well tailored to the intended art style that it's hard to pick something out of place or a key area to improve in (aside from 60fps on better hardware). The pairing of art and tech is exceptional and they still have plenty of time to improve.

Both have outstanding animation as well which really makes them feel less artificial and more natural.
 

Heckler456

Banned
Oct 25, 2017
5,256
Belgium
TLOU, Uncharted, Tomb Raider, are all "action adventure" that are deeply driven by their main character's narrative..

Battlefield however IS a shooting game that is based on 64 multiplayer and the environment, asset and gameplay designed to cater 64 player multiplayer matches, which just so happens to over the years have tacked on cut-scenes and radio chatter for a single player experience.

They are not however a narrative driven single player based active adventure game. their genre is strictly a "Shooter" and i quote.

Having an aspect of guns as one of the weapon choices doesn't make your game a "shooting game." "shooting game" is an actual genre.

If you doubt me then google "The Last of Us" and click the very first result.
What are you even trying to accomplish here, dude. You realize that people calling this "a generation ahead" aren't actually weighing all the factors, and don't have to, right? Fact of the matter is, on a surface level, their animation and even graphics technology is some of the best in the business. You might say "if only ubisoft or EA's studios made the exact type of game uncharted or the last of us is, they'd be just as good or even better! So really, Naughty Dog ISN'T "a generation ahead"." But none of that shit matters, because this is the real world, and not hypothetical fantasy land. We base our opinions on what we see right in front of our eyes, and until either Rockstar or Ubisoft or EA comes out with something that looks clearly better than this, it's a valid opinion to hold.

Besides, your entire rant is a complete fallacy to begin with. Let me turn this around for you, so it's hopefully a little more clear how inane this argument really is. It'd be like me going into a thread for The Witcher 3, and complaining about the fact that people are calling CDPR "generations ahead" in terms of quest design and open world RPG story telling, because "if only Naughty Dog focused on that part, they'd be as good or even better at it! And so, CDPR can't be "generations ahead"!".
 

nycgamer4ever

Banned
Oct 30, 2017
861
Not sure what point you are trying to make. Not one person has called ND recent games open. And basically media and other animators/developers are saying their recent work are ahead of everyone. I think I'll take their word for it over some random internet dude on a forum. And your assessment that ubisoft and rockstar can do better is a bunch of what ifs and assumptions. Until someone beats them they are ahead. Show me a game that does what TLOU2 is doing better and I'll agree with you. Ubisoft does what they do best, rockstar does what they do best and naughty dog does what they do best. Why do you always feel the need to put dev down in order to raise another is beyond me.
 

dragonbane

Member
Oct 26, 2017
4,583
Germany
Reminder:
But if a studio were to narrow their scope to Detroit's level, they will create identical and even greater visuals. I can easily prove this by recreating any of the scene from Detroit in UE4.

Excellent. Then it's a challenge then. We'll await your results! Which room will you attempt to replicate?

1c9jvq.jpg
 
Oct 25, 2017
5,846
Definitely hit uncanny valley with the other girl in the cutscene for me. Ellie looked fine.

Naughty Dog are definitely in the top rung of studios with regards to character animation, but I think the "generation ahead" stuff is hyperbole. Different studios are prioritizing different things. It's not like the only artists capable of producing this stuff exist at Naughty Dog.
 

nycgamer4ever

Banned
Oct 30, 2017
861
Definitely hit uncanny valley with the other girl in the cutscene for me. Ellie looked fine.

Naughty Dog are definitely in the top rung of studios with regards to character animation, but I think the "generation ahead" stuff is hyperbole. Different studios are prioritizing different things. It's not like the only artists capable of producing this stuff exist at Naughty Dog.

Again no one is saying there are not others capable of this. But there haven't been any that have achieved it. Why is this so hard to understand? And if people just assume that anyone with enough time and money can do this then they don't understand how hard animating this stuff is. lt takes a lot of talent. I mean it took them multiple generations and many games to get to this level. And people think some other dev can just all of a suddenly stop making open world games and make a TLOU? Come on. Thats like saying I think Naughty Dog can right now make an open world game and it would match a Rockstar game. It's nonsense. So much work goes into these games that I don't think the average gamer realize how hard this is.
 
Oct 25, 2017
5,846
Again no one is saying there are not others capable of this. But there haven't been any that have achieved it. Why is this so hard to understand? And if people just assume that anyone with enough time and money can do this then they don't understand how hard animating this stuff is. lt takes a lot of talent. I mean it took them multiple generations and many games to get to this level. And people think some other dev can just all of a suddenly stop making open world games and make a TLOU? Come on. Thats like saying I think Naughty Dog can right now make an open world game and it would match a Rockstar game. It's nonsense. So much work goes into these games that I don't think the average gamer realize how hard this is.

I'm guessing I know about the work involved in animation since it's my job, but thanks for the stanning.
 

AegonSnake

Banned
Oct 25, 2017
9,566
Those area are not open world let alone "massive open world". What games do you play?

This is open world.

https://i.imgur.com/psLePzt.jpg
Excuse me? you specifically said that naughty dog games look good because they are linear. implying they are corridor shooters that dont have to render massive open worlds to look good. those gifs above show how massive those levels are. and anyone who has played them knows how massive they are. maybe not as big as gta, horizon or ac maps, but do you really believe that rockstar, guerrila and ubisoft are rendering the entire world at once? naughty dog uses the same streaming tech used by every other open world studio to render their open world chapters.

the chase chapter has you drive for ten minutes through a crowded city, then has you get dragged across a bridge and city, then has you jump from car to car while traveling at full speed then driving a car for another five minutes and finally a crazy on the rails ride through a shipyard.... all without loading screens. thats a sequence that lasts over 20 minutes. and thats not massive to you?
 

nycgamer4ever

Banned
Oct 30, 2017
861
I'm guessing I know about the work involved in animation since it's my job, but thanks for the stanning.

That's cool. Doesnt change the fact that no one ever is saying there are no other who can do this. I'm no animator but I have a lot of friends who are and they all say this is top tier talent at work and it appears other in the industry agree. Until someone beats them at their game they are the best. I mean do people go to Rockstar threads and say yeah like if Naughty Dog can do that too if they wanted to. I don't understand this line of reasoning. Its like being upset with people for being excited about a studio's talent.

Edit: hey I reread your original post and apologize for my semi rant. I think I got triggered by the other guy. My bad. I didn't mean to sound harsh.
 

iamthatiam

Banned
Apr 16, 2018
399
To your point, my comment was regarding animation detail. The animation in ND games is, for all intents and purposes, seemingly a generation ahead. They've always been ahead in the animation department since the PS3 days, so it's not like this is a comment or remark out of thin air. Animation quality is one of the bigger reasons why a lot of people are saying Ghosts of Tsushima looked a bit lackluster after TLoU 2, even though that (Tsushima) is also looking like a fantastic technical achievement.

In that case then i don't disagree with "ND is a generation ahead of the competition in animation." just like i don't disagree if someone said "Rockstar is a generation ahead of the competition in open world design and detail".

I was responding to the "generation ahead period" type posts which i have seen numerous times.

I don't get it, what is your point exactly? The majority of the games you champion for graphical prowess, eg stuff like Quantum Break, Ryse, Tomb Raider etc, are also non open world or linear games. You seem to be very selective about how and when being linear should be used to downplay a games visual accomplishents.

At the end of the day, games like Horizon, Ghost of Tsushima and Forza Horizon 4 etc show that open world games can still compete with linear games on a graphical level, and the greater levels of ram and clever LOD and cone loading systems help facilitate that. The other thing is that traditionally strictly linear games and genres are offering increasingly larger playable environments without compromising fidelity, and games like Uncharted 4, The Lost Legacy, God of War, Tomb Raider etc are prime examples of that.

I never championed Tomb Raider and definitely not Ryse. Just because i mentioned them acouple times in posts to make a point doesn't mean i championed them. QB however i have championed and it is a linear game, so is Detroit (even more of a corridor game like The Order).

And while Forza Horizon 4 could be the best looking game ever, you will never run into this while driving.

https://c2.staticflickr.com/6/5832/23111530255_9b4ef9dd54_o.png
or this
https://i.imgur.com/7hvq7uB.jpg

and that's where i'm getting at with open world vs non open world. You can't leave the visual fidelity at 11 while increazing the map size to city level while also having hundreds of npcs/cars/animals/systemic sims.


Why not a combination of all 3 like the kind we're seeing in this TLoU 2 game play demo ? It wouldn't be equal or fair if you pick multiple different games which specialize in one thing only to compare with this.

Well i'm not arguing animation nor character since not alot of games are notcharacter narrative driven. But in terms of environment.

Its quite easy.

https://i.imgur.com/7hvq7uB.jpg
https://c1.staticflickr.com/1/603/23077366435_8ec83b9510_o.png
https://vignette.wikia.nocookie.net...t-02-01.jpg/revision/latest?cb=20170106113528
https://media.contentapi.ea.com/con...t/featuredImage/renditions/rendition1.img.jpg
https://c1.staticflickr.com/1/719/23105993195_355b91facc_o.png

The reason TLOU2 environment look so good is because they are not open world. plain and simple.

But EA has proven they have the best foliage in gaming period and they might try to embarrass me and deliver in an actual "open world" game (anthem).
 
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DevilMayGuy

Member
Oct 25, 2017
13,577
Texas
People saying that time and money are what sets ND apart from other devs and not listing talent... Duke Nukem had both, CD3 has had a lot of both, how's that working out? Talent is key.
 
OP
OP
chandoog

chandoog

Member
Oct 27, 2017
20,071
If you doubt me then google "The Last of Us" and click the very first result.

Sure, let's.

prcEB5C.png


Now lets look what else is counted in the action-adventure genre.

MdS0iF5.png


Would you look at that ...

Having an aspect of guns as one of the weapon choices doesn't make your game a "shooting game." "shooting game" is an actual genre.

If you're implying The Last of Us's gunplay or combat is only to the extent of arbitrary weapon wheels, you *really* need to actually play the game.

It's equal parts shooter, equal parts straight up survival horror and equal parts narrative story driven game. The fact that ND put insane production values, whether it be because of the time allowed to them to make their games or first party budget or just because they're some really talented developers, is what makes The Last of Us be as good as it is and the praise it gets.

Well i'm not arguing animation nor character since not alot of games are notcharacter narrative driven. But in terms of environment.

Its quite easy.

https://i.imgur.com/7hvq7uB.jpg
https://c1.staticflickr.com/1/603/23077366435_8ec83b9510_o.png
https://vignette.wikia.nocookie.net...t-02-01.jpg/revision/latest?cb=20170106113528
https://media.contentapi.ea.com/con...t/featuredImage/renditions/rendition1.img.jpg
https://c1.staticflickr.com/1/719/23105993195_355b91facc_o.png

The reason TLOU2 environment look so good is because they are not open world. plain and simple.

But EA has proven they have the best foliage in gaming period and they might try to embarrass me and deliver in an actual "open world" game (anthem).

The environments and foliage density/quality we've see in TLoU 2 so far are as good, if not better, than the images you've linked. So, not sure why link those images in the first place.

Furthermore, I don't know why you're so insistent on classifying The Last of Us as a linear game. Linear implies a straight line, Final Fantasy XIII is a mostly linear game with the exception of 1 chapter. All the Uncharted games are linear with the exception of the open Madagascar chapter in UC4. Most of The Last of Us is like mini sandboxes where you're thrown in a big area with multiple ways to go about it. It's game play model is more akin to Crysis 2, if not Crysis 1.

And ND have already said TLoU2 will be even more expansive than the first game, so you're concerns are baseless.


Bumping.
 

Heckler456

Banned
Oct 25, 2017
5,256
Belgium
In that case then i don't disagree with "ND is a generation ahead of the competition in animation." just like i don't disagree if someone said "Rockstar is a generation ahead of the competition in open world design and detail".

I was responding to the "generation ahead period" type posts which i have seen numerous times.



I never championed Tomb Raider and definitely not Ryse. Just because i mentioned them acouple times in posts to make a point doesn't mean i championed them. QB however i have championed and it is a linear game, so is Detroit (even more of a corridor game like The Order).

And while Forza Horizon 4 could be the best looking game ever, you will never run into this while driving.

https://c2.staticflickr.com/6/5832/23111530255_9b4ef9dd54_o.png
or this
https://i.imgur.com/7hvq7uB.jpg

and that's where i'm getting at with open world vs non open world. You can't leave the visual fidelity at 11 while increazing the map size to city level while also having hundreds of npcs/cars/animals/systemic sims.




Well i'm not arguing animation nor character since not alot of games are notcharacter narrative driven. But in terms of environment.

Its quite easy.

https://i.imgur.com/7hvq7uB.jpg
https://c1.staticflickr.com/1/603/23077366435_8ec83b9510_o.png
https://vignette.wikia.nocookie.net...t-02-01.jpg/revision/latest?cb=20170106113528
https://media.contentapi.ea.com/con...t/featuredImage/renditions/rendition1.img.jpg
https://c1.staticflickr.com/1/719/23105993195_355b91facc_o.png

The reason TLOU2 environment look so good is because they are not open world. plain and simple.

But EA has proven they have the best foliage in gaming period and they might try to embarrass me and deliver in an actual "open world" game (anthem).
I don't see how Battlefront looks that much better than anything Uncharted 4, let alone TLOU:II puts out there. And that's not even mentioning the variety present in Uncharted 4. Battlefront looks more real, but that's photogrammetry for ya.
 

huH1678

Member
Oct 30, 2017
1,029
Someone should go tell tomb raider developers how easy it is to do what naughty dog does, I heard TR have big budgets but why aren't they reaching their full potential, they had time, money, and talent.
 

iamthatiam

Banned
Apr 16, 2018
399

"The Last of Us is an action-adventure game"

Now lets look what else is counted in the action-adventure genre.

MdS0iF5.png


Would you look at that ...

If you're implying The Last of Us's gunplay or combat is only to the extent of arbitrary weapon wheels, you *really* need to actually play the game.

It's equal parts shooter, equal parts straight up survival horror and equal parts narrative story driven game. The fact that ND put insane production values, whether it be because of the time allowed to them to make their games or first party budget or just because they're some really talented developers, is what makes The Last of Us be as good as it is and the praise it gets.

Huh Look at what? that there are different genres, and differentiation based on first person and third person.
Yes nathan is third person and that games can have multiple genre. Yes, thats my exact point and shooter isn't in the genre of TLOU

"Quantum Break is a science fiction action-adventure third-person shooter video game developed by Remedy Entertainment and published by Microsoft Studios."

Notice you see three genre listed there. Hmm where is the shooter genre for Last of Us. I see "Action adventure, survival horror".

Exactly you proved my point. TLOU is NOT a shooter period. QB is a shooter because it doesn't just have one aspect of gun it literally has 10-20 different guns and gameplay focused on shooting. That's all you do in the game is shoot to kill, then walk into another area and shoot to kill, wait for cutscene to end and then shoot to kill again, mixed in with "science fiction" powers.
 

Kage Maru

Member
Oct 27, 2017
3,804
Finally got to watch this. Excellent video as always Dark1x

The animation is what sells the game the most IMO. It's all of the little details that come together in such a tight package with excellent textures, shaders, and lighting on top of it all. I really can't wait until this animation tech becomes more widespread throughout the industry. I'm actually surprised it hasn't picked up more traction considering it's used in For Honor. It sounds like it's an easier system to work with while providing superior results.

Can't wait to see more. If this game is as long as the first, while displaying this level of detail throughout, that will be quite the accomplishment.

In that case then i don't disagree with "ND is a generation ahead of the competition in animation." just like i don't disagree if someone said "Rockstar is a generation ahead of the competition in open world design and detail".

I was responding to the "generation ahead period" type posts which i have seen numerous times.



I never championed Tomb Raider and definitely not Ryse. Just because i mentioned them acouple times in posts to make a point doesn't mean i championed them. QB however i have championed and it is a linear game, so is Detroit (even more of a corridor game like The Order).

And while Forza Horizon 4 could be the best looking game ever, you will never run into this while driving.

https://c2.staticflickr.com/6/5832/23111530255_9b4ef9dd54_o.png
or this
https://i.imgur.com/7hvq7uB.jpg

and that's where i'm getting at with open world vs non open world. You can't leave the visual fidelity at 11 while increazing the map size to city level while also having hundreds of npcs/cars/animals/systemic sims.




Well i'm not arguing animation nor character since not alot of games are notcharacter narrative driven. But in terms of environment.

Its quite easy.

https://i.imgur.com/7hvq7uB.jpg
https://c1.staticflickr.com/1/603/23077366435_8ec83b9510_o.png
https://vignette.wikia.nocookie.net...t-02-01.jpg/revision/latest?cb=20170106113528
https://media.contentapi.ea.com/con...t/featuredImage/renditions/rendition1.img.jpg
https://c1.staticflickr.com/1/719/23105993195_355b91facc_o.png

The reason TLOU2 environment look so good is because they are not open world. plain and simple.

But EA has proven they have the best foliage in gaming period and they might try to embarrass me and deliver in an actual "open world" game (anthem).

I don't understand why you're so determined to derail the thread and turn this into a pointless pissing contest. I don't agree with putting any studio up on such a high pedestal, especially how talent moves in this industry, but that behavior doesn't justify you coming in here and acting like you are. Every studio deserves credit for their hard work and what ND is pulling off here is highly impressive. So there's no need to shit up this thread and be another toxic member on this forum.
 

Heckler456

Banned
Oct 25, 2017
5,256
Belgium
Definitely hit uncanny valley with the other girl in the cutscene for me. Ellie looked fine.

Naughty Dog are definitely in the top rung of studios with regards to character animation, but I think the "generation ahead" stuff is hyperbole. Different studios are prioritizing different things. It's not like the only artists capable of producing this stuff exist at Naughty Dog.
I have to ask, given that you're an animator yourself. What exactly felt "uncanny valley" about this to you? I'm asking you specifically because I feel you are in the best position to be able to put that feeling into words. I just find it incredible that people get the same feeling from watching this that they from watching this:



Especially considering that the stuff they're displaying here is almost definitely 1:1 from a real human being, along with having some of the most sophisticated facial animation tech currently in games.
 

iamthatiam

Banned
Apr 16, 2018
399
The environments and foliage density/quality we've see in TLoU 2 so far are as good, if not better, than the images you've linked. So, not sure why link those images in the first place.


Come on be honest.

https://i.imgur.com/NO5Ua02.png

if i didn't tell you that the pic above was a game you would think it was a real picture.
saying that TLOU 2 forest is as detailed/quality as the forests in BF is not being honest.
Like be real: https://imgur.com/gallery/B3D4C

"if not better" seriously? be real!
Besides my point is, an open world game can't pull off these graphics and the entire industry is focused on open world games unfortunately.
 

Equanimity

Member
Oct 27, 2017
14,991
London
Exactly you proved my point. TLOU is NOT a shooter period. QB is a shooter because it doesn't just have one aspect of gun it literally has 10-20 different guns and gameplay focused on shooting. That's all you do in the game is shoot to kill, then walk into another area and shoot to kill, wait for cutscene to end and then shoot to kill again, mixed in with "science fiction" powers.

I don't understand why you're so hell-bent on spreading false information.

By your own logic, even Quantum Break should not be considered a shooter because, here's a shocker, it also includes other activities.

Chronon particle collection
Quantum ripples that affect cutscnes
Listening to the radio
Junction choices as Paul
Reading documents and emails
Watching TV

Quantum Break has 11 weapons. The Last of Us has almost 40 usable weapons.
 
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Heckler456

Banned
Oct 25, 2017
5,256
Belgium
Come on be honest.

https://i.imgur.com/NO5Ua02.png

if i didn't tell you that the pic above was a game you would think it was a real picture.
saying that TLOU 2 forest is as detailed/quality as the forests in BF is not being honest.
Like be real: https://imgur.com/gallery/B3D4C

"if not better" seriously? be real!
Besides my point is, an open world game can't pull off these graphics and the entire industry is focused on open world games unfortunately.
Well no shit it looks more real. Unless I'm fundamentally mistaken, they're at least based on literal pictures of a real life tree stump that looks exactly like that. So if your argument revolves around what looks more "real", then literal pictures are kinda hard to beat with real-time CGI.

I don't think it looks better though.
 

iamthatiam

Banned
Apr 16, 2018
399
I don't understand why you're so hell-bent on spreading false information.

By your own logic, even Quantum Break should not be considered a shooter because, here's a shocker, it also includes other activities.

Chronon particle collection
Quantum ripples that affect cutscnes
Listening to the radio
Junction choices as Paul
Reading documents and emails
Watching TV

Now you are just taking what i said out of context. Great job, keep it up.
Battlefield is a shooting game, Quantum Break is a shooting game.
TLOU is not a shooting game, Rise of the tomb raider is not a shooting game.
You don't like it? Well I didn't come up with it. Go debate someone else about why it says action-adventure i'm trying to focus on graphic.
 
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Saint-14

Banned
Nov 2, 2017
14,477
Now you are just taking what i said out of context. Great job, keep it up.
Battlefield is a shooting game, Quantum Break is a shooting game.
TLOU is not a shooting game, Rise of the tomb raider is not a shooting game.
You don't like it? Well I didn't come up with it. Go debate someone else about it.
What the fuck does this mean?
 

Choco Momonga

Member
May 24, 2018
353
There's a wonderful naturalistic Roger Deakins vibe to the cinematography. The animation and the lighting are the key takeaways for me.
 
Oct 25, 2017
688
Brazil
I don't think it looks a step ahead in terms of textures, lighting and post-processing, but the animations and motion-capture are definitely a generation ahead. Naughty Dog has the best animators in the industry period. Voice acting is also very impressive in their games.
 

iamthatiam

Banned
Apr 16, 2018
399
What the fuck does this mean?

What do you mean? I didn't come up with the genre. I don't pick genre for games. all of a sudden people want to debate about genre. Its a side discussion which doesn't fit this thread which is about graphic. definitely not when someone reduces what you said to "based on what you said if you are shooting 95% of the game, then the .001% you spend watching a tv means its not a shooting game".... like what? Clearly they don't want to have a constructive discussion.
 

Ricky_R

The Fallen
Oct 27, 2017
3,997
Now you are just taking what i said out of context. Great job, keep it up.
Battlefield is a shooting game, Quantum Break is a shooting game.
TLOU is not a shooting game, Rise of the tomb raider is not a shooting game.
You don't like it? Well I didn't come up with it. Go debate someone else about it.

Sony classifies TLOU the same as the Uncharted games. Where are you basing TLOU isn't a shooter from?

TLOU has shooting throughout the whole game. It just combines it with other elements that other more action based shooters don't offer.
 

Heckler456

Banned
Oct 25, 2017
5,256
Belgium
Why, why does it look this way?

Is there a technical reason as to why?

As a layman, I think the devil's in the details. Stuff like the skin and eye shaders not being up to par. Subsurface scattering was a huge leap forward too, which I don't think is implemented here. I don't know if this was facial captured, but if it was, it must have been a pretty early, which would explain why it doesn't seem to be all there. If it wasn't, then it might be a case of combining photorealistic graphics with hand-animation that makes it look off. Doesn't help that the color of the scene makes them all look pallid as fuck.

There's a wonderful naturalistic Roger Deakins vibe to the cinematography. The animation and the lighting are the key takeaways for me.
Well hey, they cited No Country for Old Men as an inspiration :)
 

Saint-14

Banned
Nov 2, 2017
14,477
What do you mean? I didn't come up with the genre. I don't pick genre for games. all of a sudden people want to debate about genre. Its a side discussion which doesn't fit this thread which is about graphic. definitely not when someone reduces what you said to "based on what you said if you are shooting 95% of the game, then the .001% you spend watching a tv means its not a shooting game".... like what? Clearly they don't want to have a constructive discussion.
A game with shooting can be considered a shooter, it's as simple as that.