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TheMadTitan

Member
Oct 27, 2017
27,208
Just beat the Sherry/Jake path in RE6.

I forgot this game doesn't let you skip credits.

And I'm playing on PC, so the credits are extra long.

Let people skip credits plz, or turn credits into a slider we can control the speed of.
 

Z-Beat

One Winged Slayer
Member
Oct 25, 2017
31,840
So HUNK was face down in sewer water for like a week, right? Because he wakes up not too long before Raccoon City was about to be nuked and he got there before the full outbreak started.
 

MrH

Banned
Nov 3, 2017
3,995
I bought Resident Evil 0 Remaster, currently struggling with the controls but I've just beaten the first boss. I forgot how old school the mechanics in this game are, the constant stairs, doors, ladder loading screens are getting a little OTT.

BTW, do you ever get any more inventory space?
 

Deleted member 1162

User requested account closure
Banned
Oct 25, 2017
3,680
Hey guys! i got this today, my first time owning one. Started to play RE2 dual shock on it. pretty neat =)
8Haa2XGh.jpg
 
Oct 30, 2017
943
I bought Resident Evil 0 Remaster, currently struggling with the controls but I've just beaten the first boss. I forgot how old school the mechanics in this game are, the constant stairs, doors, ladder loading screens are getting a little OTT.

BTW, do you ever get any more inventory space?
Nope, I just finished Zero for the first time a week ago. Dump your extra inventory in main/save rooms. The map will mark where you left your stuff and what it is, even.
 

Chocobo115

Member
Oct 27, 2017
1,311
Sweden
Considering starting Resident Evil 7.
I know nothing about the game except for the first person perspective and I just have some questions before I start.

How big is the action:exploration raito in this game? Do I have to be on my toes for enemies constantly or are there sections where I just can take it easier taking in the astmophere and explore?

I heard someone saying that this is a game with metroidvania elements, is that true?

Also I think I heard that Ink Ribbons are back, which means I need to be careful on how often to save the game. Are there tons of ribbons lying about or are they super rare?
 

Mr_Zombie

Member
Oct 27, 2017
971
Poland
The first part of the game is more exploration than combat. I would compare it to something like RE1. The second big location is more combat with much less exploration (but it still exists), and the end is just a linear corridor with enemies. But by the time you reach that location you will already have a bunch of weapons and know the strategy to deal with each type of enemies.

There are definitely sections where you can relax. This isn't the type of game that constantly throws waves of enemies at you. Of course on your first go you won't have an idea when things are going to slow down, but there are a lot of sections where you can slowly move around minding your time. I think the game nailed it with pacing (at least in the first half of the game) by doing a kind of rollercoaster: a tense but slow build up, a bigger fight / boss fight, a slowdown.

And the first part of the game is definitely a kind of metroidvania. You are thrown into a mansion and it's surroundings and as you progress, you will find keys to unlock the doors you saw earlier, find secret passages and shortucts etc.

There are no ink ribbons in the game. You can still save only in certain locations, but (at least on Normal, haven't played the Madhouse yet) there's no save limit. Also, the game has checkpoints so even if you die, you don't start from the last save you made.
 

Mr_Zombie

Member
Oct 27, 2017
971
Poland
I finished my second RE7 playthough the other day and here are some more of my observations:

Hiding the first coin in a first section of the game that you'll never get back to, and hiding it behind a "timetravel" puzzle is bullshit :/ I missed the achievement because I forgot about that one coin. Likewise, listing both sides of a document as two separate files is also bullshit; and once again the document is placed in a section you will never return to. Again, another achievement lost because I haven't pressed the action button after turning the document around. :(

At least I found all Mr. Everywhere, so yay me.

What's with the message that Mia recorded for Ethan at the ship? Not only she didn't even send the file (did she expected Ethan to somehow get across that random laptop and play a random video file?), but she hadn't even explain anything. Just "stay away!" and "forget about me!" isn't really what would make the loved one think "OK, I don't mind you missing, I'll now continue with my life without even trying to find you.". And as I said previously, it is yet another time in the game where characters talk to each other, but keep being unnecessarily cryptic just for the sake of it. Tell him that there has been an outbreak, that it's dangerous to get here, that you're already dead or something. Not the "forget about me" crap.

The ship is a really nice location with great views (that moment when you can see outside at the whole wrecked tanker is really great) and effects. However, the wrecked ship is just so plainly looking. I know Capcom tried to keep things realistic, but some distinct look would really help the location. Also, no new enemies or any boss fight (given how much ammo and bombs Mia can pickup just before rescuing Ethan I really expected for something to happen) was disappointing.

However, the wrecked ship still has nothing on the mines - they are such a letdown. I didn't mind them on my first playthrough, but playing the game now they look like a real rushed job: a long corridor with barely any exploration, two rooms filled with files that try hard to explain everything that hasn't been explained yet (and introduces Lucas as a separate party), and small waves of enemies. No new gameplay ideas, no new weapons, no new enemies types or mini-bosses. Compared to end-game locations from other games this one looks like an afterthought. If I had to compare the location to locations from other games, it would be underground tunnels from RE1 or sewers from RE2, not the laboratories or the Dead Factory. And the biggest threat the game has to offer here is a room with two Fat Moldeds. But since at this point you have access to a grenade launcher, shotguns, a magnum, a machine gun, bombs and a shitload of healing items, they aren't even that big of a threat.

And then there's the final, final location. I loved how you suddenly finds a hidden passageway to the guest house from the beginning of the game. Even though it makes no sense geographically, the "oh, wow!" feeling was great. However, I really don't like the final boss. After four great bosses (Jack in the garage, the chainsaw fight with Jack, Marguerite and the mutated Jack, Eveline is a disappointment. The boss fight is scripted and it's really hard to tell which attacks are scripted and are bound to happen no matter what, and which ones you can actually avoid.

I really don't get what exactly Capcom tried to do with Eveline. On one hand, you have a girl created artificially in a laboratory who just wants a family; that sad, desperate "why does everyone hate me?" from the very old and fragile Eveline sitting on a wheelchair really sealed that theme. But then, throughout the whole game, Eveline acts like a spoiled brat who enjoys hurting people, thinking of them as their toys (even the one that really want to take care of her -- see "The Sisters" DLC). Obviously Capcom wanted us to simply hate her, but if that's the case, why did they try to include that one emotional scene about poor little girl that simply wanted some love?
 
OP
OP
Jawmuncher

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,397
Ibis Island
I finished my second RE7 playthough the other day and here are some more of my observations:

Hiding the first coin in a first section of the game that you'll never get back to, and hiding it behind a "timetravel" puzzle is bullshit :/ I missed the achievement because I forgot about that one coin. Likewise, listing both sides of a document as two separate files is also bullshit; and once again the document is placed in a section you will never return to. Again, another achievement lost because I haven't pressed the action button after turning the document around. :(

At least I found all Mr. Everywhere, so yay me.

What's with the message that Mia recorded for Ethan at the ship? Not only she didn't even send the file (did she expected Ethan to somehow get across that random laptop and play a random video file?), but she hadn't even explain anything. Just "stay away!" and "forget about me!" isn't really what would make the loved one think "OK, I don't mind you missing, I'll now continue with my life without even trying to find you.". And as I said previously, it is yet another time in the game where characters talk to each other, but keep being unnecessarily cryptic just for the sake of it. Tell him that there has been an outbreak, that it's dangerous to get here, that you're already dead or something. Not the "forget about me" crap.

The ship is a really nice location with great views (that moment when you can see outside at the whole wrecked tanker is really great) and effects. However, the wrecked ship is just so plainly looking. I know Capcom tried to keep things realistic, but some distinct look would really help the location. Also, no new enemies or any boss fight (given how much ammo and bombs Mia can pickup just before rescuing Ethan I really expected for something to happen) was disappointing.

However, the wrecked ship still has nothing on the mines - they are such a letdown. I didn't mind them on my first playthrough, but playing the game now they look like a real rushed job: a long corridor with barely any exploration, two rooms filled with files that try hard to explain everything that hasn't been explained yet (and introduces Lucas as a separate party), and small waves of enemies. No new gameplay ideas, no new weapons, no new enemies types or mini-bosses. Compared to end-game locations from other games this one looks like an afterthought. If I had to compare the location to locations from other games, it would be underground tunnels from RE1 or sewers from RE2, not the laboratories or the Dead Factory. And the biggest threat the game has to offer here is a room with two Fat Moldeds. But since at this point you have access to a grenade launcher, shotguns, a magnum, a machine gun, bombs and a shitload of healing items, they aren't even that big of a threat.

And then there's the final, final location. I loved how you suddenly finds a hidden passageway to the guest house from the beginning of the game. Even though it makes no sense geographically, the "oh, wow!" feeling was great. However, I really don't like the final boss. After four great bosses (Jack in the garage, the chainsaw fight with Jack, Marguerite and the mutated Jack, Eveline is a disappointment. The boss fight is scripted and it's really hard to tell which attacks are scripted and are bound to happen no matter what, and which ones you can actually avoid.

I really don't get what exactly Capcom tried to do with Eveline. On one hand, you have a girl created artificially in a laboratory who just wants a family; that sad, desperate "why does everyone hate me?" from the very old and fragile Eveline sitting on a wheelchair really sealed that theme. But then, throughout the whole game, Eveline acts like a spoiled brat who enjoys hurting people, thinking of them as their toys (even the one that really want to take care of her -- see "The Sisters" DLC). Obviously Capcom wanted us to simply hate her, but if that's the case, why did they try to include that one emotional scene about poor little girl that simply wanted some love?

The more and more you play RE7, the more the plot falls apart in certain aspects. You can tell they were just trying a lot of different things and this wasn't the original vision of the story.
 
Oct 25, 2017
5,601
Started my RE7 adventure today.

It's....different huh.

Tip: save often and reload your save file once you've done a suicide run or otherwise investigated somewhere you want to come back to 'for the first time.'

Observation: the 180* turn seems to leave me exposed so I don't know if I am to use it in combat or not.

Tip: get used to accidentally using your head items when you actually meant to attack.

Observation: how useful are headphones here? I can't quite work out where characters or important audio cues are coming from, is it an in-game setting I need to change?

I'm liking it but wow there are some flaws. I haven't quite made my mind up yet.

As for where I am - I've found the use for the antique coins.
 

Mr_Zombie

Member
Oct 27, 2017
971
Poland
As for where I am - I've found the use for the antique coins.

So here's my tip for you: don't engage in a fight against insects when you reach the next location; at least not until you get your hands on a flamethrower. At first just rush through the location collecting flamethrower parts and only when you get it all start exploring the location slowly. I made a mistake on my first playthrough where I wasted a lot of health items and shotgun shells fighting off bugs.

The more and more you play RE7, the more the plot falls apart in certain aspects. You can tell they were just trying a lot of different things and this wasn't the original vision of the story.

Yeah, the plot in RE7 isn't really anything special. I liked it at first because it was something different and it was the first time I was actually surprised by the RE game in a long, long time. Also, "The Sisters" and "Not A Hero" DLC should be in the main package, not DLC (and especially not a DLC released a year after the main game's release).

Actually, I wouldn't mind "The Sisters" as a separate tape instead of the weird scene with Jack explaining Ethan that Eveline was mind controlling them. I mean, wasn't that already obvious at that point?
 
Last edited:

Dark_Chris

Banned
Oct 25, 2017
2,562
Czech republic
I finished my second RE7 playthough the other day and here are some more of my observations:

Hiding the first coin in a first section of the game that you'll never get back to, and hiding it behind a "timetravel" puzzle is bullshit :/ I missed the achievement because I forgot about that one coin. Likewise, listing both sides of a document as two separate files is also bullshit; and once again the document is placed in a section you will never return to. Again, another achievement lost because I haven't pressed the action button after turning the document around. :(

At least I found all Mr. Everywhere, so yay me.

What's with the message that Mia recorded for Ethan at the ship? Not only she didn't even send the file (did she expected Ethan to somehow get across that random laptop and play a random video file?), but she hadn't even explain anything. Just "stay away!" and "forget about me!" isn't really what would make the loved one think "OK, I don't mind you missing, I'll now continue with my life without even trying to find you.". And as I said previously, it is yet another time in the game where characters talk to each other, but keep being unnecessarily cryptic just for the sake of it. Tell him that there has been an outbreak, that it's dangerous to get here, that you're already dead or something. Not the "forget about me" crap.

The ship is a really nice location with great views (that moment when you can see outside at the whole wrecked tanker is really great) and effects. However, the wrecked ship is just so plainly looking. I know Capcom tried to keep things realistic, but some distinct look would really help the location. Also, no new enemies or any boss fight (given how much ammo and bombs Mia can pickup just before rescuing Ethan I really expected for something to happen) was disappointing.

However, the wrecked ship still has nothing on the mines - they are such a letdown. I didn't mind them on my first playthrough, but playing the game now they look like a real rushed job: a long corridor with barely any exploration, two rooms filled with files that try hard to explain everything that hasn't been explained yet (and introduces Lucas as a separate party), and small waves of enemies. No new gameplay ideas, no new weapons, no new enemies types or mini-bosses. Compared to end-game locations from other games this one looks like an afterthought. If I had to compare the location to locations from other games, it would be underground tunnels from RE1 or sewers from RE2, not the laboratories or the Dead Factory. And the biggest threat the game has to offer here is a room with two Fat Moldeds. But since at this point you have access to a grenade launcher, shotguns, a magnum, a machine gun, bombs and a shitload of healing items, they aren't even that big of a threat.

And then there's the final, final location. I loved how you suddenly finds a hidden passageway to the guest house from the beginning of the game. Even though it makes no sense geographically, the "oh, wow!" feeling was great. However, I really don't like the final boss. After four great bosses (Jack in the garage, the chainsaw fight with Jack, Marguerite and the mutated Jack, Eveline is a disappointment. The boss fight is scripted and it's really hard to tell which attacks are scripted and are bound to happen no matter what, and which ones you can actually avoid.

I really don't get what exactly Capcom tried to do with Eveline. On one hand, you have a girl created artificially in a laboratory who just wants a family; that sad, desperate "why does everyone hate me?" from the very old and fragile Eveline sitting on a wheelchair really sealed that theme. But then, throughout the whole game, Eveline acts like a spoiled brat who enjoys hurting people, thinking of them as their toys (even the one that really want to take care of her -- see "The Sisters" DLC). Obviously Capcom wanted us to simply hate her, but if that's the case, why did they try to include that one emotional scene about poor little girl that simply wanted some love?



- Mia wanted to send that message, but due to no signal it wasn't send. I agree it's cryptic just for the sake ofbeing cryptic, but that's how it usually goes in horror games/movies.

- I'm pretty sure I heard there was supposed to be a new stalker enemy in the ship section, but they cut him off for whatever reason. Might very well being Jack's version that was later reused in End of Zoe.

- Yeah mines are bad, or rather just not as good as every other section in the game. Mines were soppused to be much bigger, with one last HUB area before final boss, but Capcom was behind in development and didn't want to delayed the game so they the easy way. It's shame, if they put some more care into mines, it might have been great last location.

- Eveline wasn't even supposed to be final boss fight before release. Originally Not a Hero was like an epilogue for main game and was included in the base game, not a downloadable DLC. Boss at the end of NaH was the true final boss. Things changed and Eveline sticks as the final boss. She's heavy scrippted and I'm not even sure she can kill you lol.

- IMO Capcom wanted players to feel both pity and hate towards Eveline. I personaly just hate her. Things she's done are too much for me to feel any symphaties for her.
 
Oct 25, 2017
5,601
So here's my tip for you: don't engage in a fight against insects when you reach the next location; at least not until you get your hands on a flamethrower. At first just rush through the location collecting flamethrower parts and only when you get it all start exploring the location slowly. I made a mistake on my first playthrough where I wasted a lot of health items and shotgun shells fighting off bugs.

So that's what the broken one was meant to be. Thanks.
 

MrH

Banned
Nov 3, 2017
3,995
Nope, I just finished Zero for the first time a week ago. Dump your extra inventory in main/save rooms. The map will mark where you left your stuff and what it is, even.

Yeah that's what I've been doing. Couple of questions, what are gas tanks for, and how the hell do you kill those black jelly looking monsters? I got jumped by one in the toilet of the mansion and must have put 20 bullets into it but it wouldn't die.
 
Oct 30, 2017
943
Mr_Zombie is right, use molotov cocktails or flame rounds from the GL. It takes 2-3 molotovs to take one down. Those guys are made of leeches which makes sense on why it takes so many bullets, plus if you shootbang them to death they'll explode which can harm you, like a bloater from Left 4 Dead. Best to run around them when possible

I am thoroughly loving Umbrella Chronicles. I'm on Spencer mansion area 2. It's a nostalgia trip through the areas for sure but I can't help but roll my eyes whenever they enter a door or move into an area without the necessary key, or when you enter a room where you know there's a boss fight and there isn't one; the Centipede fight in RE Zero was just flat out missing. I've read that the RE3 chapters are high offenders of taking liberties.
 

Mr_Zombie

Member
Oct 27, 2017
971
Poland
I've read that the RE3 chapters are high offenders of taking liberties.
Yeah... The only common things between RE3 and the RE3 chapter in UC are: Jill, Carlos, Nemesis (although they gave him a stupid, robotic voice), Grave Digger and the city itself. Everything else is made out of Outbreak assets, and the scenario is you just going around the city and ending up on RPD, from where you escape via the helicopter. Where REmake and RE0 scenarios at least tried to follow those games' flow, with RE3 chapter they said "fuck that, just throw Jill and Carlos on a map from the Outbreak games and call it a day".
 
Oct 25, 2017
29,446
LOL put a movie on Netflix(Painkillers),
suddenly a wild Julia Voth appears. Didn't recognize her at first until the first action scene but was immediately "Yo I think that is Jill Valentine"
painkillers-still-1-1160x480.jpg
 
Oct 30, 2017
943
In Umbrella Chronicles if I upgrade a gun and bring something else with me as my secondary, if I pick up that gun in the level is it upgraded? Like I max out the shotgun but choose the grenade launcher at mission start. If I then pick up a shotgun during the stage is it maxed?
 

Oldest_Snake

Member
Oct 29, 2017
550
Finished up RE7 last night. Game just kept going downhill, didn't it?

I wish the Molded were swapped out for traditional zombies. I bit old hat for Resident Evil (and gaming in general) but I'd love a real claustrophobic zombie game where they actually feel like obstacles to to be navigated rather than just enemies to kill. The Molded were just a bit rubbish as enemies. Obviously that would have required some massive changes to the story to make that work (not going to say that'd be a bad thing though).

I'm surprised they worked Mia's story into the Ethan campaign instead of splitting them out into 2 different stories (though I get that there's not enough for her to make into a full campaign). Really took the wind out of my sails when I had to start over with Mia, but in isolation with a bit more content it could have been a nice little standalone campaign.
 

GAMEPROFF

Member
Oct 26, 2017
5,582
Germany
Finished up RE7 last night. Game just kept going downhill, didn't it?

I wish the Molded were swapped out for traditional zombies. I bit old hat for Resident Evil (and gaming in general) but I'd love a real claustrophobic zombie game where they actually feel like obstacles to to be navigated rather than just enemies to kill. The Molded were just a bit rubbish as enemies. Obviously that would have required some massive changes to the story to make that work (not going to say that'd be a bad thing though).

I'm surprised they worked Mia's story into the Ethan campaign instead of splitting them out into 2 different stories (though I get that there's not enough for her to make into a full campaign). Really took the wind out of my sails when I had to start over with Mia, but in isolation with a bit more content it could have been a nice little standalone campaign.
The game really got worse once it left the house. And the enemys could really have used more variation, they could at least had two more enemytyps.
 
Oct 25, 2017
29,446
Finished up RE7 last night. Game just kept going downhill, didn't it?

I wish the Molded were swapped out for traditional zombies. I bit old hat for Resident Evil (and gaming in general) but I'd love a real claustrophobic zombie game where they actually feel like obstacles to to be navigated rather than just enemies to kill. The Molded were just a bit rubbish as enemies. Obviously that would have required some massive changes to the story to make that work (not going to say that'd be a bad thing though).

I'm surprised they worked Mia's story into the Ethan campaign instead of splitting them out into 2 different stories (though I get that there's not enough for her to make into a full campaign). Really took the wind out of my sails when I had to start over with Mia, but in isolation with a bit more content it could have been a nice little standalone campaign.
Funny enough Mia was my favorite part of RE7,
One minute im a weak scared woman and the next im female Hunk with a machine gun knifing stuff like its an action RE.
amazing use of contrast imo.

That sudden "switch" elevated the game for me over being a by the book Resident Evil.
 

HStallion

Banned
Oct 25, 2017
62,262
As I play through the REmake Remaster on my PS4 I was thinking about possibly going for the Platinum. Looking at what that entails I think I will pass. Gotta beat the game like 5 times lol
 

Deleted member 1162

User requested account closure
Banned
Oct 25, 2017
3,680
been running around Resident evil 2 arrange mode on that psone lcd.

my first time playing arrange mode. anyone try this mode? it only lets me start on rookie and all the items are in the same place as the original mode. except i got a rocket launcher, machine and gatling gun infinite ammo at the start.

i just got all the chess pieces and plugged them in and running around the sewer. nothing seems different. is there something i'm missing?
 

Gradon

Saw the truth behind the copied door
Member
Oct 25, 2017
7,465
UK
As I play through the REmake Remaster on my PS4 I was thinking about possibly going for the Platinum. Looking at what that entails I think I will pass. Gotta beat the game like 5 times lol

You can combine playthroughs so it's not terribly bad. Like I did Invisible Enemy and Knife Only together. I've only got 3 hour, no save, Real Survivor and Hard Mode trophies left... Wondering how I should tackle this.

So after my RE3 playthrough I'm now doing Resident Evil 4 again. Does anyone know if you can play through Ashley's Fixed Camera areas in the English PS4 version? Or is it only the Japanese version? Like can I change my console language or doesn't that work?
 
OP
OP
Jawmuncher

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,397
Ibis Island
You can combine playthroughs so it's not terribly bad. Like I did Invisible Enemy and Knife Only together. I've only got 3 hour, no save, Real Survivor and Hard Mode trophies left... Wondering how I should tackle this.

So after my RE3 playthrough I'm now doing Resident Evil 4 again. Does anyone know if you can play through Ashley's Fixed Camera areas in the English PS4 version? Or is it only the Japanese version? Like can I change my console language or doesn't that work?

Pretty sure you can't. I think even the new RE4 Japanese copies don't have the fixed angle there now. Though I might be mixing this up.
 

Evolved1

Member
Oct 27, 2017
2,619
The camera in RERev is so annoying. No right stick aim options for classic controls (even RE4 on PS4 has this) and shooter controls are about the most low-effort possible... camera is bound to the torso so it strafes and rotates the torso just to look around, even if you aren't aiming. It feels so clunky. If you knife attack while turning it actually breaks the character model.

Ugh.

At least RE2make looks like they finally figured some of this stuff out. Some.
 

Fancy Clown

Member
Oct 25, 2017
5,407
been running around Resident evil 2 arrange mode on that psone lcd.

my first time playing arrange mode. anyone try this mode? it only lets me start on rookie and all the items are in the same place as the original mode. except i got a rocket launcher, machine and gatling gun infinite ammo at the start.

i just got all the chess pieces and plugged them in and running around the sewer. nothing seems different. is there something i'm missing?

I heard it's not an actual arrange mode like the first game's director cut had, it's basically just a super easy/cheat mode, which is why I've never bothered with it.
 

StallionDan

Banned
Oct 25, 2017
7,705
What is up with the lack of Resident Evil toys? There's the NECA line which is old plus I never liked NECA designs anyway and then there's the Hot Toys line which is too high end. Even some simple gashapon would work fine for my computer desk. I hate Funko Pops but they have alternative lines which aren't bad, like the Pint Size Heroes and Mystery Minis. I know they work with Capcom too because there's Mega Man and Street Fighter Pint Size heroes. Where da Resident Evil ones at?

The are PlayArts Kai figures of a few characters, and a few one off figures here and there, but not much else for 'new' stuff.

Even Neca stuff is old, I think most recent is a Vector figure from ORC and before that Chris, Sheva and Executioner from RE5 (this was series 1, they never did a series 2).
 

StallionDan

Banned
Oct 25, 2017
7,705
The camera in RERev is so annoying. No right stick aim options for classic controls (even RE4 on PS4 has this) and shooter controls are about the most low-effort possible... camera is bound to the torso so it strafes and rotates the torso just to look around, even if you aren't aiming. It feels so clunky. If you knife attack while turning it actually breaks the character model.

Ugh.

At least RE2make looks like they finally figured some of this stuff out. Some.

It was build for 3DS with 1 stick remember. They needed camera and turning linked.
 

ChristopherDX

Banned
May 8, 2018
761
I posted this in the RE2 thread but man if they remake RE3 do you guys think they should edit out the miracle cure part? That was such awful lazy writing for that game...Carlos with no medical experience finds the cure for Jill!

Also Brad should go out like a boss in the remake...Jill literally stood by and let him die.
 

Deleted member 1162

User requested account closure
Banned
Oct 25, 2017
3,680
I heard it's not an actual arrange mode like the first game's director cut had, it's basically just a super easy/cheat mode, which is why I've never bothered with it.
thanks man! i was expecting a challenge and different placement of items like Re1 director's cut (black label) which was pretty damn challenging. ah well, i guess i'll finish and see it through =)
 

ChristopherDX

Banned
May 8, 2018
761
I also want to add the ending song of RE3 is pretty damn good even though it's not resident evilish listening to it brings a nostalgic feeling for some reason.
 

cvxfreak

DINO CRISIS SUX
Moderator
Oct 25, 2017
945
Tokyo
I posted this in the RE2 thread but man if they remake RE3 do you guys think they should edit out the miracle cure part? That was such awful lazy writing for that game...Carlos with no medical experience finds the cure for Jill!

Also Brad should go out like a boss in the remake...Jill literally stood by and let him die.

If they did remake RE3, Brad would probably live a lot longer like Richard and now Marvin.
 

Evolved1

Member
Oct 27, 2017
2,619
REmake2: How did I never know about Type E controls!? These are like tank controls perfected... no discomfort from constant dpad use (just not used to these as primary input these days) and smooth analog turning. Only head scratcher is L1+R1 change target... like why? I'm holding L2 to aim, how do you even?
 
Oct 30, 2017
943
Wow, I just played the RE3 levels in Umbrella Chronicles, you're right they weren't even trying to follow the original's events at all. I do like the idea of going down into the subway tunnels, though.

What is the in game reason for Jill's ridiculous RE3 outfit? Was she going to go to her favorite dance club one last time before it got nuked?
 

StallionDan

Banned
Oct 25, 2017
7,705
Wow, I just played the RE3 levels in Umbrella Chronicles, you're right they weren't even trying to follow the original's events at all. I do like the idea of going down into the subway tunnels, though.

What is the in game reason for Jill's ridiculous RE3 outfit? Was she going to go to her favorite dance club one last time before it got nuked?
Jill quit the RPD due to corruption. So no uniform. There isn't really anything wrong with what she wearing past that, it civilian clothing.
 

Mr_Zombie

Member
Oct 27, 2017
971
Poland
There isn't really anything wrong with what she wearing past that, it civilian clothing.

It's still a terrible decision to go out during a zombie apocalypse in a mini skirt and a tube top. So much unnecessary bare skin, so uncomfortable to run in. The costume itself is fine, it's the context it's used in makes it weird.

And no, there's no excuse that "she was surprised by it and had no time to change". RE3 takes place on September 28th, the attacks in the city started on mass scale on September 24th.

Wow, I just played the RE3 levels in Umbrella Chronicles, you're right they weren't even trying to follow the original's events at all. I do like the idea of going down into the subway tunnels, though.

It's obvious they simply took Outbreak assets, added Jill, Carlos, Nemesis and Grave Digger models and called it a day. I don't blame them, though. Umbrella Chronicles was a lower-budget game, so they cut costs whenever they could.
 

StallionDan

Banned
Oct 25, 2017
7,705
It's still a terrible decision to go out during a zombie apocalypse in a mini skirt and a tube top. So much unnecessary bare skin, so uncomfortable to run in. The costume itself is fine, it's the context it's used in makes it weird.

And no, there's no excuse that "she was surprised by it and had no time to change". RE3 takes place on September 28th, the attacks in the city started on mass scale on September 24th.

More covering clothing doesn't seem to do anyone else any good, so again, what is wrong with it?
 

Mr_Zombie

Member
Oct 27, 2017
971
Poland
The second point still stands. If you're planning to do a lot of running, dodging, climbing etc. mini-skirt and a tube top should be one of your last choices. Realistically you would want to wear something more comfortable and durable, that wouldn't limit your range of movement, and wouldn't roll up (the skirt) or fall down (the tube top) while you're trying to escape zombies.

Let's not pretend that Jill doesn't wear what she wears simply because of fan service.