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ParanoidRED

Banned
Nov 2, 2017
2,931
Gorgeous, gorgeous game

I wanna pick this up d1 but i have a hard time getting through jrpgs without dropping out halfway through out of boredome, i'm torn
 

Ghos

Member
Oct 25, 2017
3,986
I thought the little I played looked ugly. At least in handheld mode. Overdone post processing and distorted pixel art everywhere. Which is a shame because the artstyle looks like it should work well. Maybe it was just the castle area I started in. Downloading it again for the third time lol.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
?
jZ3prxV.gif
I Am Setsuna, eat your heart out
 

Gundam

Banned
Oct 25, 2017
12,801
A gorgeous game. Probably the best looking game in terms of visual style this year. The art really made me want to like this game, but I just don't know if I can do JRPGs based off the demo.
 

Deleted member 5596

User requested account closure
Banned
Oct 25, 2017
7,747


HkaAVVX.gif


This sprite has way more animation frames that all those characters together.

The game has objectively better and more nuanced spritework than other sprite-based classics like FFVI (on which its style is based), if you compare their sprite sheets.

That's the problem, FFVI didn't have that good spritework even compared to other SNES JRPG's like Star Ocean or tales of phantasia.

Not even going talking about PS1 spritework games. Even so, the style dosn't excuse the very poor animation of all these sprites.

Uh, how is it bad? Those boss sprites in the demo are fantastic.

AeaxkNK.jpg


This just looks miles better and is actually animated too!!
 

Ravelle

Member
Oct 31, 2017
17,762
This is what actual nostalgia is, not most of those "8-bit" video games you see everywhere.
 

Deleted member 9100

User requested account closure
Banned
Oct 26, 2017
3,076
Finally played the demo today. Absolutely gorgeous game. Such a unique style.

Definitely my most anticipated switch release of 2018.
 

Disclaimer

Member
Oct 25, 2017
11,458
HkaAVVX.gif


This sprite has way more animation frames that all those characters together.



That's the problem, FFVI didn't have that good spritework even compared to other SNES JRPG's like Star Ocean or tales of phantasia.

Not even going talking about PS1 spritework games. Even so, the style dosn't excuse the very poor animation of all these sprites.



AeaxkNK.jpg


This just looks miles better and is actually animated too!!

So your entire complaint boils down to the fact that it's homaging a different era of spritework than your preferred one?

I agree that the PS1 had some beautiful sprite-based games that indeed had more complex sprites than their SNES predecessors—but that's not what Octopath's intended style is, and it doesn't need to be. It has its own unique look that clearly resonates with a lot of people.
 

SheriffMcDuck

Member
Oct 27, 2017
953
HkaAVVX.gif


This sprite has way more animation frames that all those characters together.



That's the problem, FFVI didn't have that good spritework even compared to other SNES JRPG's like Star Ocean or tales of phantasia.

Not even going talking about PS1 spritework games. Even so, the style dosn't excuse the very poor animation of all these sprites.



AeaxkNK.jpg


This just looks miles better and is actually animated too!!


What games are these from? Both Breath of Fire?
 

Mory Dunz

Member
Oct 25, 2017
36,358
obviously the hero/npc sprites could be more detailed, etc.
But I don't think that's the focus of the game.

seems a lot of the effort went into constructing the 2D HD engine and art.
And keeping the SNES look.
And it really works. Plus we don't know the budget.

don't worry, someday we'll get a new mario & luigi for your animation goodness
HappygoluckyPracticalAnaconda.gif
 

Deleted member 5596

User requested account closure
Banned
Oct 25, 2017
7,747
So your entire complaint boils down to the fact that it's homaging a different era of spritework than your preferred one?

I agree that the PS1 had some beautiful sprite-based games that indeed had more complex sprites than their SNES predecessors—but that's not what Octopath's intended style is, and it doesn't need to be. It has its own unique look that clearly resonates with a lot of people.

Even compared to the top snes jrpg is weak.

vlLblRg.jpg


OhR2Z6F.jpg


yCZwolq.gif


Also, the fact that it pays homage to SNES era, dosn't mean needs to keep it's low frames animation. That was a memory issue constraint that shouldn't be present.


Dat totally SNES era water shader....

What games are these from? Both Breath of Fire?

Yes, BoF IV
 
Last edited:

Mory Dunz

Member
Oct 25, 2017
36,358
Seiken 3 is one of the best looking 2D games imo


but why are you bringing that up in a post about low frame animations?
Seiken 3 Heroes/NPCs had like 4 sprites tops per action lol

wut

giphy.gif
 

Deleted member 5596

User requested account closure
Banned
Oct 25, 2017
7,747
Seiken 3 is one of the best looking 2D games imo


but why are you bringing that up in a post about low frame animations?
Seiken 3 had like 4 sprites tops per action lol

wut

giphy.gif

Still the spritework was way more detailed.

Is a separate issue. The low frames is a SNES limitation that is not needed to keep the style of the era, also some SNES games JRPG had decent animations, way better than this game.
 

Disclaimer

Member
Oct 25, 2017
11,458
Am I supposed to be seeing something superior to Octopath in those two examples? Because while they're certainly a different style, I much prefer Octopath's.

Dat totally SNES era water shader....

You're being intentionally obtuse, lol. Octopath is a blend of a hand-picked, SNES-inspired style with modernized effects and lighting. Not a 1:1 recreation of SNES graphics.


A PS1 game with a different art style.

Still the spritework was way more detailed.

Is a separate issue. The low frames is a SNES limitation that is not needed to keep the style of the era, also some SNES games JRPG had decent animations, way better than this game.

(1) No. (2) Clearly the producers prefer that style, because it was the same in Bravely, which also homaged early Final Fantasy games.

It's not exactly what you want. So what? It's the style they chose to create.
 

Deleted member 5596

User requested account closure
Banned
Oct 25, 2017
7,747
Am I supposed to be seeing something superior to Octopath in those two examples? Because while they're certainly a different style, I much prefer Octopath's.

You say different, I say way more detailed. Is you who said this is way more nuanced than FFVI. Isn't FFVI just a different artstyle then? Or is just called different artstyle when you want it?

I think that artstyle shouldn't be excuse for worse spritework than top SNES JRPG or low frames. You like it? Cool, dosn't mean is a think to do with "artstyle"?
 

Plum

Member
May 31, 2018
17,271
You say different, I say way more detailed. Is you who said this is way more nuanced than FFVI. Isn't FFVI just a different artstyle then? Or is just called different artstyle when you want it?

Final Fantasy VI is clearly in the same art-style as Octopath:

You've got the large eyes, the semi-chibi proportions and the massive bosses facing tiny player characters, and I'm sure someone more artistic than me can explain the details further.

As you can see from the image it's also less detailed overall than Octopath so I don't see why that's somehow a moot point.
 

Richietto

One Winged Slayer
Member
Oct 25, 2017
22,957
North Carolina
Its very clear Octopath is going for the FF6 type art style.

Yes. The way it's implemented gives the impression we're viewing macro video of a small diorama. The shallow DoF gives a tilt-shift effect that really sells it. It is inspired.
THANK YOU! Been trying to put my finger on what the visuals give me a feeling of and this is the perfect explanation.
 

Plum

Member
May 31, 2018
17,271
Thanks for the thread!

why are so many games on the nintendo switch unwilling to allow capture? this is so unfortunate! I only remember Lost Sphear having capture, where are all the games that allow it?

I think video capture is a whitelist situation instead of a blacklist one. So developers have to enable it themselves and, since it's not exactly crucial to development, it's likely just overlooked most of the time.

I do agree that it sucks, but there's not much you can do, unfortunately.
 

Richietto

One Winged Slayer
Member
Oct 25, 2017
22,957
North Carolina
Then Star Ocean is the same artstyle then....?

And is more detailed.
While yes the game may not have top of the line sprite work what game has in the last decade? They have a budget and that has to go around every part of the game. It is clear that this game is going for the FF6 nostalgia though. Also its not "Bad" sprite work. Its incredibly good sprite work. Come on now.

Pokemon Green is bad sprite work.
 

Disclaimer

Member
Oct 25, 2017
11,458
You say different, I say way more detailed. Is you who said this is way more nuanced than FFVI. Isn't FFVI just a different artstyle then? Or is just called different artstyle when you want it?

I think that artstyle shouldn't be excuse for worse spritework than top SNES JRPG or low frames. You like it? Cool, dosn't mean is a think to do with "artstyle"?

You still have yet to demonstrate how those examples are superior in spritework, and to my eye they aren't. Octopath's sprites have way more expressiveness and animation than you credit them with. Octopath's sprites are more nuanced than FFVI's, and that's explicitly the style it's homaging, not any other SNES series.

"Low frames"? Because the basic attack command has them flourish their weapons? There's a lot more than that. On top of that, spritework hasn't suddenly gotten exponentially easier or less expensive to produce, and Octopath's development team seems significantly smaller than the likes of AAA SNES/PS1 games.

Between the first demo and the second, there were a lot of minor sprite animations added, and we've only seen the very beginning of what the game has to offer.
 

ReyVGM

Author - NES Endings Compendium
Verified
Oct 26, 2017
5,433
Relaxed Muscle If you are going to shit on the game, the exit door is right there.

You think the Octopath Traveller devs don't have the knowledge to make sprites like the games you are mentioning?

Octopath looks that way on purpose. They are going for a diorama look. If you don't know what that is, google it and you'll understand why the game looks that way. If you don't like the look, and prefer it looked another way, then there are plenty of indie games with what you are looking for.

So please, let us enjoy pics of the game without you spamming other games.
 

Plum

Member
May 31, 2018
17,271
Yes. The way it's implemented gives the impression we're viewing macro video of a small diorama. The shallow DoF gives a tilt-shift effect that really sells it. It is inspired.

This especially shines when looking at the smaller interiors of the game:

3094103dc035d01ee221d64f09ffec33.jpg

(Best screenshot I could find on Google)

Having the rest of the screen blur and vignette out makes it look like you're shining a light into a little diorama made out of cardboard, it's great.
 

Deleted member 5596

User requested account closure
Banned
Oct 25, 2017
7,747
User Warned: Antagonizing other users
Relaxed Muscle If you are going to shit on the game, the exit door is right there.

You think the Octopath Traveller devs don't have the knowledge to make sprites like the games you are mentioning?

Octopath looks that way on purpose. They are going for a diorama look. If you don't know what that is, google it and you'll understand why the game looks that way. If you don't like the look, and prefer it looked another way, then there are plenty of indie games with what you are looking for.

So please, let us enjoy pics of the game without you spamming other games.

Are you backseat modding?

Contact a mod, if I can't discuss the game graphics (I never spoke about the game quality) on this thread, he will tell me and I'll gladly leave
 

ReyVGM

Author - NES Endings Compendium
Verified
Oct 26, 2017
5,433
Are you backseat modding?

Contact a mod, if I can't discuss the game graphics (I never spoke about the game quality) on this thread, he will tell me and I'll gladly leave

A mod doesn't have to tell you something you can figure out on your own.

This is an Octopath Traveler graphic appreciation thread, right? And you came here to post about how other games look better, no? How is that not shitting on the thread?

This isn't a "post your thoughts about Octopath" thread, you know? Take it somewhere else and let us enjoy our sprites in peace.
 

MrWindUpBird

Banned
Oct 28, 2017
3,686
Even compared to the top snes jrpg is weak.

vlLblRg.jpg


OhR2Z6F.jpg


yCZwolq.gif


Also, the fact that it pays homage to SNES era, dosn't mean needs to keep it's low frames animation. That was a memory issue constraint that shouldn't be present.



Dat totally SNES era water shader....



Yes, BoF IV

You should probably use the actual snes version of Tales of Phantasia instead of the PS1 version my dude.
 

Shifty1897

Member
Oct 28, 2017
702
Looks amazing. I don't have an SD card or I would post some screenshots of my own, but I might get one soon!
 

LowParry

Member
Oct 26, 2017
5,733
Man. I really love the look of this game. Some day I'll get it when I get a Switch some time next year.