The numbers are from Pokemon Incs own reports.
A poster from ERA even compiled them into a nice list comparing all the FYs Pokemon Inc had in the last few decades, though i cant remember with thread it was in.
Here some of the numbers by industry analyst Serkan Toto: https://www.serkantoto.com/2017/06/01/pokemon-company-japan-profit/
For the last 6 FYs one can see how big of an effect Go had:
That means the release of GO made their profit jump by about 26x, or about 120m assuming the other 20m are SM sales which would be generous since XY only brought in 10.6 selling about the same as SM.
- 15th fiscal: US$16.6 million(BW2)
- 16th fiscal: US$10.6 million(XY)
- 17th fiscal: US$18.4 million(ORAS)
- 18th fiscal: US$5.6 million(No Mainline)
- 19th fiscal: US$143.3 million(GO+SM)
- 20th fiscal: US$80.8 million(GO+USUM)
Dont have too much hope with game freakI hope they keep the crazy amounts of handholding confined to Let's Go then.
$60 will be just fine for them. Many other kid friendly games (and games that kids play) retail for that priceLet see how well $60 price tags go over for 'em. Thats not kid/parent friendly pricing at all. Not to mention the price of the console. Plus a big chunk of the GO audience are used to $0. Not $360+ O_o
Oh, I know that the copyright is divided between gamefreak and Creatures. What confuses me is TPC acting as if they're a third party when they work together with Nintendo in all Pokémon games on console. Like them saying that they'll put or not games there.
Nintendo's Iwata Asks said:Iwata: In general, no engineer hates higher performance. As an engineer, didn't you experience any inner conflict when it was decided that we would not necessarily take Wii in the direction of sheer horsepower alone?
Shiota: Yes, there was some conflict. To be honest, I even felt quite anxious about it. After all, it takes a lot of courage to divert from the Roadmaps. I was especially concerned when it was still not very clear to me what could be done with such a machine. The hurdle of reducing power consumption could be overcome. We were certain that we could achieve this goal in the early stages of development. But the conflict and concern did not go away until it was clear how this would change the gaming experience. Once the concept of Wii as "a console where something new happens every day" became clear, we were certain that we had made the right choice. This concept is made possible by the fact that Wii can stay on for 24 hours a day.
He didn't really said that they will "put or not" games on Switch, did he?
He said that he didn't belive the Switch would be a sucess, and like I said, not everyone in a company think alike.
Some Nintendo employees didn't like the direction the company was going with the Wii, but could they do anything about it? No.
http://iwataasks.nintendo.com/interviews/#/wii/wii_console/0/0
The numbers are from Pokemon Incs own reports.
A poster from ERA even compiled them into a nice list comparing all the FYs Pokemon Inc had in the last few decades, though i cant remember with thread it was in.
Here some of the numbers by industry analyst Serkan Toto: https://www.serkantoto.com/2017/06/01/pokemon-company-japan-profit/
For the last 6 FYs one can see how big of an effect Go had:
That means the release of GO made their profit jump by about 26x, or about 120m assuming the other 20m are SM sales which would be generous since XY only brought in 10.6 selling about the same as SM.
- 15th fiscal: US$16.6 million(BW2)
- 16th fiscal: US$10.6 million(XY)
- 17th fiscal: US$18.4 million(ORAS)
- 18th fiscal: US$5.6 million(No Mainline)
- 19th fiscal: US$143.3 million(GO+SM)
- 20th fiscal: US$80.8 million(GO+USUM)
I'm not strictly talking about Switch, his statement or things like that. I'm talking about TPC acting as if they're not producing Pokémon titles with Nintendo in every console release since their establishment. I'm in doubt as why it happens because of their relationship, because Nintendo owns Pokémon in some way and Nintendo created the company along the other two.
I kinda dislike TPC. The way they act towards Nintendo, their parent company, is pretty disrespectful.
Some of those numbers seem tiny for the company making one of the biggest games in the world. I know they don't get all of the profit but still.
Is this after or before Nintendo, gamefreak and creatures pick their part?
I hope they keep the crazy amounts of handholding confined to Let's Go then.
Let see how well $60 price tags go over for 'em. Thats not kid/parent friendly pricing at all. Not to mention the price of the console. Plus a big chunk of the GO audience are used to $0. Not $360+ O_o
Nobody knows, since Pokemon Inc is a private company.
Theoretically they dont even have to announce earnings at all, they just do due to some Japanese custom.
Funny how people try to argue Lets go is not a "core" or "mainline" game, when it for one does not matter, and for two:
They quite clearly say its the first Core title on a console, thus a Core title.
People just like to complain.Another weird thing is all the complaints about the difficulty, as if Pokemon games and wild Pokemon battles were hardcore previously.
Or maybe the games are flawed and deserve some criticism.People just like to complain.
It does not really matter about what, they will always find another thing.
And if they cant find anything to complain about currently, they will just complain about things that have not yet happened, even if they probably wont happen anyway.
"I don't know if this has the ability to persuade the people who said a year ago that the Nintendo Switch wouldn't sell [laughter], but up until that point a machine that integrated both handheld functionality and a home console was unheard of, so to be honest it was hard to know how it would sell. I didn't see it selling".
Oh.. some people here will need to change the narrative.
Nintendo almost assuredly pushed the Pokemon guys for Pokemon Lets Go from summer 2016 ... that's when Pokemon Go blew up, no way was Nintendo just sitting there watching that and not thinking of ways to cash in on that.
Summer 2016 to fall 2018 is pretty much your standard game dev cycle, so all that lines up very obviously.
By July/August 2016 it was clear as day Pokemon Go was one of the biggest gaming phenemons of the new century really, they had to have had a meeting where "hey, you guys want to make a Pokemon game for our new NX system that links up with Pokemon Go?" was brought up repeatedly.
Exactly. However, the reason that we can release a title at this point in time is that we already had begun development at the time that the Nintendo Switch launched
That's the point where thoughts like 'maybe the hardware won't sell?' changed to a feeling of 'our game will give the platform traction'.
According to internal data, Nintendo owns approximately 43% of Pokemon in total, but they have full control over the direction of the IP (aka why Let's Go is on Switch only and not mobile).