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Alcibiades

Banned
Feb 3, 2018
630
Have they even developed a single new game for Switch yet, besides Mega Man 11? Just embarrassing support from Capcom.

Sega: Sonic Mania, Sonic Forces, Sonic, Team Sonic Racing, Valkyria Chronicles 4, Shin Megami Tensei V, Puyo Puyo Tetris
Bandai Namco: Super Smash Bros. Ultimate and Metroid Prime 4 is heavily rumoured.
Square Enix: Dragon Quest Builders 2, Dragon Quest XI, Octopath Traveller, Lost Sphear (+ set up a brand new division to focus on new Switch games)
 

Deleted member 2791

User requested account closure
Banned
Oct 25, 2017
19,054
The forecast is that it was going to sell 4 million. It sold 3.5 million, and it reached 4 in late 2017 before the gold edition. A lot of the doomsday talk was because Capcom said they want RE7 to sell 10 millions lifetime and people thought they expected them to do that number now.

Hard facts are meaningless when you willingly sidelines the context behind both RE5 and 7.

Here's the end of fiscal year summary :

Now you're the one misleading. RE7 was supposed to sell 4 million in FY2017, failed to do that, then was supposed to sell 6 million by FY2018 and failed once again. Twice in a row they failed expectations, and that's without taking into account that long-term goal of 10 millions, which was always supposed to count re-releases and such. It's not a big failure but nonethless another game from Capcom that failed to reach its target.
 

Dreamboum

Member
Oct 28, 2017
22,865
Now you're the one misleading. RE7 was supposed to sell 4 million in FY2017, failed to do that, then was supposed to sell 6 million by FY2018 and failed once again. Twice in a row they failed expectations, and that's without taking into account that long-term goal of 10 millions, which was always supposed to count re-releases and such. It's not a big failure but nonethless another game from Capcom that failed to reach its target.

"fairly low compared to RE5 and 6" is what your first post said verbatim.
 

Deleted member 2791

User requested account closure
Banned
Oct 25, 2017
19,054
"fairly low compared to RE5 and 6" is what your first post said verbatim.

Yeah, RE5 and 6 sold very well longterm. RE7 sales on PS4/One & PC have already reached their maximum potential, as it's a singleplayer game and doesn't feature any service-like functionalities. It should reach 6M and stay at that level until it's out of stores. Meanwhile, RE5 sold more around 10 million units on PS3/360/PC only.
 

schuelma

Member
Oct 24, 2017
5,901
Have they even developed a single new game for Switch yet, besides Mega Man 11? Just embarrassing support from Capcom.

Sega: Sonic Mania, Sonic Forces, Sonic, Team Sonic Racing, Valkyria Chronicles 4, Shin Megami Tensei V, Puyo Puyo Tetris
Bandai Namco: Super Smash Bros. Ultimate and Metroid Prime 4 is heavily rumoured.
Square Enix: Dragon Quest Builders 2, Dragon Quest XI, Octopath Traveller, Lost Sphear (+ set up a brand new division to focus on new Switch games)

Well, part of the problem is Capcom's overall output isn't exactly stellar. Between MH World and RE2 Remake (a year), their output is basically all ports and ROM dumps.
 

Menx64

Member
Oct 30, 2017
5,774
I didn't see a thread, the news are pretty old since it's from the investors meeting two weeks ago.
Via Nintendo-everything:

The question noted in the Q&A pdf:


It's not really a surprise, but still interesting to read this after their poor support so far, their recent announcement about more games using the cloud method (like RE7), and still no info about that new Ace Attorney game.
The MH comments are even less surprising, but a bit more definitive than before coming from their mouth.

That is not an answer at all. But they can do what is best for them.

Capcom does not own Nintendo anything the same goes for all 3rd party publishers.

Nobody is saying Capcom owns anything, but it is normal to be disappointed. Switch is not my only place to play games, but wishing you could play a game on x console it is not .wrong. I don't blame or defend companies, they can do whatever they want, but we can also complain if we want
 

Vito

One Winged Slayer - Formerly Undead Fantasy
Member
Oct 25, 2017
16,075
More RE ports are coming obviously and they will get butchered by stupid download shit so I hope Japan gets proper releases at least.
 

Rosebud

Two Pieces
Member
Apr 16, 2018
43,601
Ace Attorney collection? And maybe the localization of Investigations 2 and The Great AA?

Probably not :(
 

fiendcode

Member
Oct 26, 2017
24,926
Well, part of the problem is Capcom's overall output isn't exactly stellar. Between MH World and RE2 Remake (a year), their output is basically all ports and ROM dumps.
It's been that way this entire gen. Lots of remasters, late ports, rom collections and crossgen upports but for the past 5 years you can't count their ground up console games on both hands.
 

Medalion

Banned
Oct 27, 2017
12,203
Believe when I sees it. I don't even mind if they are ports, as they as they good ports of good IP's. But none of this Cloud shit.
 
OP
OP
Eolz

Eolz

Banned
Oct 25, 2017
7,601
FR
Yet they're killing it so hard in 2018. Switch may have a lacking lineup from them since they were slow on the take but if you look past the fighting games they're rebounding so much with their other franchises right now. Megaman 11 looks awesome, Monster Hunter World is incredible. Resi 7 revived the franchise from its death and RE2 Remake looks absolutely breathtaking. DMC5 is such a comeback title too.
Others said it as well, but: RE7 didn't revive anything (RE certainly wasn't dead) and failed to meet their expectations. MHW has content issues with a terrible endgame and some veterans are now looking forward to a port of a 3DS game instead (let's not even talk about the lack of news of the PC version of World).
Agreed with you on the rest though, but saying to look past the fighting games is a bit weird considering it's Capcom we're talking about.
There's a lot they could port and I hope they will. I feel like some of you sound nonsensically salty as if Capcom is wronging Switch owners when their current output doesn't seem any worse than what PS4 and Xbox One experience in their first year and a half. I wish Capcom weren't so slow and step up support, but you'd think they had a vendetta against Switch owners the way people on here are behaving.

What exactly is it that you're looking for from them? Genuine question.
It always come back to the same issue of "I hope they will do that" vs "they're not showing any will to do that". There's a difference of expecting capcom to port every game in the first year (which was always unrealistic), and them being caught their pants down and announcing vague future support 9 months later, fucking up most of their switch releases (especially in europe) and bringing a lot of stuff late (even old game compilations).
They're not even announcing they're porting the PS360 HD ports/remasters (effort on those heavily varies) they released on PS4/X1 on Switch (no DMC collection, no Dragon's Dogma, no RE4/5/6, no UMvC3 or modern fighting game...) or hell, not even shown any images of the ports of the few 3DS games they're doing (no news on Ace Attorney, MH Stories mobile looks like it could be on Switch like how other JP mobile games are going there, etc).

They don't have a vendetta against switch owners, they just don't care about them at all, even when their games sell well there. Which is more than a bit shocking when you look at their support on 3DS and their relationship with Nintendo on Wii as well. They've been caught with their pants down, and every game seems to be done one by one reluctantly, as if they were looking for an excuse to drop it (tax on switch that other publishers don't seem to need for their smaller games, replying evasively to any question about future support on switch, digital releases in europe, terrible communication around MHXXS, etc), even in Japan (cloud test done only on that platform).
 

Nirolak

Member
Oct 25, 2017
5,660
Well, part of the problem is Capcom's overall output isn't exactly stellar. Between MH World and RE2 Remake (a year), their output is basically all ports and ROM dumps.
I'm not sure what else we could expect.

They decided to make AAA games again and also dump pretty much all ground up external development. However, they don't have much staff, so they need nearly everyone they have just to ship those few AAA games. The couple of internally made mobile and downloadable games they have would nigh assuredly take what remains.

Maybe in 3-5 years when they hire another 400-600 staff they'll be able to do more, but they might also need them to keep up with PS5 graphical demands, plus their inevitable slow shift toward service games.
 

MatrixMan.exe

Member
Oct 25, 2017
9,500
Skyrim came out last year, its not pulling in super great numbers any more. MMC was a botched release, they bungled the PR and they just pissed everyone off by skimping on the cart. We see titles like Hollow Knight shoot up, or Celeste, or other good indies, so its not the genre. The product here was either: to little too late, disliked for what it was offering, or just forgotten (in which case it had bad marketing).

I wasn't referring to SF30 as not doing well purely on the basis of burning the good will, that was a general statement about Capcom (who most certainly have burned all the good will they had with Nintendo if we look at distribution support and management). SF30 has a lot of other problems that precipitated it not doing particularly well.

Sure, but it's Mega Man. Comparing it to Skyrim's sales to point out how bad it's done seems super odd, even if said game is 6 months old. It's Skyrim, on a portable system, and has far more mainstream appeal than Mega Man does. Not a great point of comparison.

Also, you're right, it's not the genre but new indie titles with exceptional metacritic scores that have more buzz/word of mouth are also going to do better than a collection of games that have already been available on other systems for over a year.

Not to mention, sub par retail sales in NPD charts whilst not factoring digital sales or global sales doesn't give a full picture either. Maybe it didn't do well, but the angle of this argument just doesn't hold much weight to me.

"Pissed everyone off". Who is everyone? I doubt this mattered to most people outside of the Era echo chamber.

It always come back to the same issue of "I hope they will do that" vs "they're not showing any will to do that". There's a difference of expecting capcom to port every game in the first year (which was always unrealistic), and them being caught their pants down and announcing vague future support 9 months later, fucking up most of their switch releases (especially in europe) and bringing a lot of stuff late (even old game compilations).
They're not even announcing they're porting the PS360 HD ports/remasters (effort on those heavily varies) they released on PS4/X1 on Switch (no DMC collection, no Dragon's Dogma, no RE4/5/6, no UMvC3 or modern fighting game...) or hell, not even shown any images of the ports of the few 3DS games they're doing (no news on Ace Attorney, MH Stories mobile looks like it could be on Switch like how other JP mobile games are going there, etc).

They don't have a vendetta against switch owners, they just don't care about them at all, even when their games sell well there. Which is more than a bit shocking when you look at their support on 3DS and their relationship with Nintendo on Wii as well. They've been caught with their pants down, and every game seems to be done one by one reluctantly, as if they were looking for an excuse to drop it (tax on switch that other publishers don't seem to need for their smaller games, replying evasively to any question about future support on switch, digital releases in europe, terrible communication around MHXXS, etc), even in Japan (cloud test done only on that platform).

I don't think it's that they don't care though. This is my point of contention. They've actually been far quicker off the mark to support the Switch than they were the XB1 and PS4 for the most part. Citing ports like DMC4 and Dragons Dogma, most of those didn't actually appear until 2015-2016, 3 years into this generation.

That those games haven't appeared on the Switch yet is indicative of Capcom being their slow ass selves, which is why I say not to take it personally. This isn't a problem unique to Switch. They're only just hitting their stride with the HD twins and we're nearly 5 years into the generation lol
 
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Mandos

Member
Nov 27, 2017
30,995
Power Stone would be very ideal. What other DC games would be good on Switch?

Gotcha Force should definitely be looked at for Switch as well.
Power stone 1 and 2, Techromancr, Project justice(rival schools), cannon spike, and there may be one or two others I've forgotten. They had some fun 3D experimental stuff overall. Enough for a small collection
 

KZXcellent

One Winged Slayer
Member
Oct 25, 2017
3,969
I think their support so far has been fine. Not amazing like some other companies but still fine.
 

MrCarter

Banned
Oct 25, 2017
3,509
Well, part of the problem is Capcom's overall output isn't exactly stellar. Between MH World and RE2 Remake (a year), their output is basically all ports and ROM dumps.

You're forgetting DMCV which is releasing the same fiscal year. MHW was absolutely huge for them, it's shipped over 7.5 million within only a few months making it the highest selling Capcom game ever. I expect RE2 remake to possibly beat that.
 

Deleted member 11276

Account closed at user request
Banned
Oct 27, 2017
3,223
User Banned (5 days): Inflammatory port begging / system wars
Screw you Capcom you stupid company, requesting more ram from Nintendo and still not support the Switch with meaningful titles is pure evil.

WHERE THE HELL are those titles you are blabbering about, Crapcom? How about announce some of them? Oh wait, you can't, because you don't have any.

Please note: This post originally contained a lot of cussing which was toned down for a more family friendly experience.
 
OP
OP
Eolz

Eolz

Banned
Oct 25, 2017
7,601
FR
I don't think it's that they don't care though. This is my point of contention. They've actually been far quicker off the mark to support the Switch than they were the XB1 and PS4 for the most part. Citing ports like DMC4 and Dragons Dogma, most of those didn't actually appear until 2015-2016, 3 years into this generation.

That those games haven't appeared on the Switch yet is indicative of Capcom being their slow ass selves, which is why I say not to take it personally. This isn't a problem unique to Switch. They're only just hitting their stride with the HD twins and we're nearly 5 years into the generation lol
Capcom has been really slow this gen for sure, but it's not like they have to start the port from scratch again for each game, that's my point.
MT Framework is supported on Switch since USFII and MHXXS, and once they had it running on PS4/X1 they had no issue having those HD ports releasing quickly one after the other on those platforms.
You can be sure that if they cared more than this, they'd have teams (no need to have a big one for that) working on putting those ports on Switch to establish an audience there. They definitely don't care as much as on 3DS (which they supported more than other platforms) or Wii, and even WiiU (MH3U at launch in japan and some months later in the west, ports/compilations releasing at the same time when it was possible for the platform, support even after the other publishers left).

No need to be a Switch/Nintendo fan to see that they are reluctant to support the Switch, or that comparing year 1 ports of a new generation of consoles vs one coming in later (where Capcom asked for a spec upgrade years before its release) doesn't really make sense.

edit:
Screw you Capcom you stupid company, requesting more ram from Nintendo and still not support the Switch with meaningful titles is pure evil.

WHERE THE HELL are those titles you are blabbering about, Crapcom? How about announce some of them? Oh wait, you can't, because you don't have any.

Please note: This post originally contained a lot of cussing which was toned down for a more family friendly experience.
Wow calm down, no need to overreact for that news.
 
Oct 27, 2017
2,766
My problem with Capcom is that based on what they said recently, they seem so obsessed with trying to chase that mythical AAA dragon that they don't realize how risk-averse and minimal it makes their output. I remember when Capcom used to not only bet on blockbuster hits like Resident Evil, DMC, and Street Fighter, but also took risks with niche oddities like the Capcom 5. But with this new direction, it just seems like they haven't graduated their 7th generation mentality, where nearly every major Japanese developer was trying to mimic western development. Say what you will about Square Enix, but they at least aren't putting all their eggs into the Western style AAA basket, like Capcom wants to do. Mega Man 11 looks like one of the only exceptions so far.
 

cw_sasuke

Member
Oct 27, 2017
26,401
Capcom is actually doing quite well on Switch considering what they have in store for their main systems right now.
RE7 + DLC, keep updating SFV, MHW + DLC/PC release, RE2Remake and DMC V.

They still find ways to bring some content to Switch even though most of their resources are tied to those AAA releases. Sure it sucks to hear that all their big titles cant or wont be on Switch anytime soon but its still better than what alot of other publishers offer.

Still hoping for another/new portable MH for Switch down the line. Otherwise ill be happy with remakes/ports of their classics like REmake/RE4 and titles like Ace Attorney and Mega Man on Switch.
 

Kyoufu

Member
Oct 26, 2017
16,582
Screw you Capcom you stupid company, requesting more ram from Nintendo and still not support the Switch with meaningful titles is pure evil.

WHERE THE HELL are those titles you are blabbering about, Crapcom? How about announce some of them? Oh wait, you can't, because you don't have any.

Please note: This post originally contained a lot of cussing which was toned down for a more family friendly experience.

Games take time to develop. Jesus.
 

Deleted member 11276

Account closed at user request
Banned
Oct 27, 2017
3,223
Games take time to develop. Jesus.
http://www.ign.com/wikis/e3/Games_at_E3_2014

See that? So many of those games at E3 2014 were for XB1 and PS4 also, both consoles were 1 year into their lifetime just like Switch is now. Switch gets nothing of the multiplats, while current gen consoles did get nearly everything just 1 year into their life.

Time is not a factor here, the missing third party support for Switch has a much bigger reason.
 
Oct 27, 2017
5,618
Spain
Capcom is actually doing quite well on Switch considering what they have in store for their main systems right now.
RE7 + DLC, keep updating SFV, MHW + DLC/PC release, RE2Remake and DMC V.

They still find ways to bring some content to Switch even though most of their resources are tied to those AAA releases. Sure it sucks to hear that all their big titles cant or wont be on Switch anytime soon but its still better than what alot of other publishers offer.

Still hoping for another/new portable MH for Switch down the line. Otherwise ill be happy with remakes/ports of their classics like REmake/RE4 and titles like Ace Attorney and Mega Man on Switch.
You do realize there's nothing stopping those games from coming to the Switch, right? Beyond, making the decisions in time and putting the right people to do it...
Like, that's exactly what it means to do business poorly. They have a place where they can make tons of money, and they are throwing it to waste.
Unless they are bringing some of those games (Remake, Monster Hunter and DMC V I can see, RE7 is maybe too old) and we don't know yet.
 
Oct 26, 2017
9,859
http://www.ign.com/wikis/e3/Games_at_E3_2014

See that? So many of those games at E3 2014 were for XB1 and PS4 also, both consoles were 1 year into their lifetime just like Switch is now. Switch gets nothing of the multiplats, while current gen consoles did get nearly everything just 1 year into their life.

Time is not a factor here, the missing third party support for Switch has a much bigger reason.

Yes, the bigger reason is power and performance, you have to deal with it.
I have a NSW but i have already faced the reality: I don't expect 3rd party games on NSW or at least, i don't expect EVERY third party game to hit the NSW.
 

Nirolak

Member
Oct 25, 2017
5,660
My problem with Capcom is that based on what they said recently, they seem so obsessed with trying to chase that mythical AAA dragon that they don't realize how risk-averse and minimal it makes their output. I remember when Capcom used to not only bet on blockbuster hits like Resident Evil, DMC, and Street Fighter, but also took risks with niche oddities like the Capcom 5. But with this new direction, it just seems like they haven't graduated their 7th generation mentality, where nearly every major Japanese developer was trying to mimic western development. Say what you will about Square Enix, but they at least aren't putting all their eggs into the Western style AAA basket, like Capcom wants to do. Mega Man 11 looks like one of the only exceptions so far.
But almost all their competitors have throw in the towel the other way, which has to speak to the amount of risk they're taking.

Konami does not make AAA console games, and basically doesn't even make AA games.

Sega does not make AAA console games.

We would have to be pretty generous with Namco to consider anything they're self publishing to be AAA. Tekken is probably the closest.

The above statement also applies to Koei Tecmo.

Square Enix is really the only other Japanese third party publisher putting out these big AAA productions besides Capcom.
 

Asbsand

Banned
Oct 30, 2017
9,901
Denmark
This is the worst comment about Capcom especially after this E3 lmao
I even read all my replies to my response to this same thing and I feel like people are just super unrealistic in their expectations. Apparently RE7 isn't good enough because for ppl because it didnt meet Capcom's estimates, and Monster Hunter World is somehow inferior to Generations Ultimate because people are too impatient for the remainder of FREE CONTENT UPDATES, RE2 Remake, LOL it's just an old game! Also let's just completely forget that they are making DMC5 and Megaman 11 and pretend Capcom isn't doing anything right. Worst company ever, yo!
 

Glio

Member
Oct 27, 2017
24,529
Spain
I'm interested to see how it ends up being something monkey pawn style in games to announce.

No physical in Europe again? You never know with Capcom.
 

Asbsand

Banned
Oct 30, 2017
9,901
Denmark
I think they will kill it hard in 2019. I expect both RE2 and DMCV to sell over 3 million in that year as they are both heavily acclaimed and long awaited titles. I wouldn't be surprised if RE2 was one of the best selling games next year to be honest.
Take it from the REmake Remastered that sold better than the GC original and extensive E3 publicity and completely built from 0 modernized take on it. RE2 is going to draw in so many players and not just veterans.
 

Sesha

▲ Legend ▲
Member
Oct 25, 2017
9,828
Now you're the one misleading. RE7 was supposed to sell 4 million in FY2017, failed to do that, then was supposed to sell 6 million by FY2018 and failed once again. Twice in a row they failed expectations, and that's without taking into account that long-term goal of 10 millions, which was always supposed to count re-releases and such. It's not a big failure but nonethless another game from Capcom that failed to reach its target.

Numerous Capcom games have missed their initial targets. Capcom consistently overestimates their releases. Even RE4 missed its initial expectations and was a worse seller than RE7 for years. The 10 year goal doesn't matter because it's an indefinite one.
 

Kyoufu

Member
Oct 26, 2017
16,582
http://www.ign.com/wikis/e3/Games_at_E3_2014

See that? So many of those games at E3 2014 were for XB1 and PS4 also, both consoles were 1 year into their lifetime just like Switch is now. Switch gets nothing of the multiplats, while current gen consoles did get nearly everything just 1 year into their life.

Time is not a factor here, the missing third party support for Switch has a much bigger reason.

You're banned but I still wanted to highlight that Capcom had nothing (Deep Down doesn't count lol) on that list so I don't know what you're trying to prove. Games take time to make. Have some patience, people.
 

Sesha

▲ Legend ▲
Member
Oct 25, 2017
9,828
People consistently forget that Capcom doesn't announce games early anymore. Regardless of whether or not they have a bunch of Switch titles lined up, you won't know about them until you do. DMC5 was announced a full three years after DMC4SE released.
 

Masterspeed

Member
Oct 25, 2017
4,825
England
If this means they'll put RE4 on the Switch then I'm all open for it. I've only owned RE4 on Gamecube and Wii so I might aswell keep the tradition of owning it on Nintendo consoles.
 

Plankton2

Member
Dec 12, 2017
2,670
Yet they're killing it so hard in 2018. Switch may have a lacking lineup from them since they were slow on the take but if you look past the fighting games they're rebounding so much with their other franchises right now. Megaman 11 looks awesome, Monster Hunter World is incredible. Resi 7 revived the franchise from its death and RE2 Remake looks absolutely breathtaking. DMC5 is such a comeback title too.

There recent stuff looks good, and it looks like they might be different, but they've had like a decade of shitty practices. It's a case of hate the company not their developers/games.

What a stupid thing to say.

This is the worst comment about Capcom especially after this E3 lmao

Not really, and it's not even a unique opinion
 

Rainrir

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
1,337
I didn't see a thread, the news are pretty old since it's from the investors meeting two weeks ago.
Via Nintendo-everything:

The question noted in the Q&A pdf:


It's not really a surprise, but still interesting to read this after their poor support so far, their recent announcement about more games using the cloud method (like RE7), and still no info about that new Ace Attorney game.
The MH comments are even less surprising, but a bit more definitive than before coming from their mouth.

That's a odd way to read a statement that starts with talking about an existing game (released almost a year ago), then a non-specific commitment that means nothing (Even Bamco is More specific)....

Then quickly switching to "Hey we are also doing Exports (none on NSW platform), Mobile (which is not NSW) and high specs (not NSW).

This is a BS answer that deflects the question. Capcom didn't even answer the question about whether better NSW sales will improve Capcoms bottomline. This indicates to me that Capcom doesn't intend to release much on NSW.

This reads as a non committal answer to me. People shouldn't expect anything from Capcom beyond small games like MM or AA series.

Of course, we can only tell who is right in time...
 
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Sesha

▲ Legend ▲
Member
Oct 25, 2017
9,828
Man, remember all of those brand spanking new AAA games Capcom released on Wii and Wii U? Me neither.
 

Rainrir

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
1,337
Man, remember all of those brand spanking new AAA games Capcom released on Wii and Wii U? Me neither.

Man, remember when Capcom already announced a new MH for 3DS by this time of 3DS' life?

Feb 2011 launch for 3DS, MH4 announced September 2011.

There is no need to pretend Capcoms stance on NSW has not changed. Capcom will be fine even if they pissed away the Nintendo audience.
 
Oct 27, 2017
2,766
But almost all their competitors have throw in the towel the other way, which has to speak to the amount of risk they're taking.

Konami does not make AAA console games, and basically doesn't even make AA games.

Sega does not make AAA console games.

We would have to be pretty generous with Namco to consider anything they're self publishing to be AAA. Tekken is probably the closest.

The above statement also applies to Koei Tecmo.

Square Enix is really the only other Japanese third party publisher putting out these big AAA productions besides Capcom.

That's true, and It's good to see Capcom still trying to compete in that area where nearly every major Japanese publisher has largely abandoned it. My point is that it can't be the only thing they do. I believe a major publisher needs to be well rounded in the types and scales of games they put out. For how in-efficient their AAA development is, Square Enix at least gets this idea. They have their AAA games like Final Fantasy, Tomb Raider and Kingdom Hearts. But they also set-up Tokyo RPG Factory, took in Life is Strange, and are making games like Octopath Traveler for the Switch. What I'm saying is that Capcom should follow Square Enix's example in this regard, balancing AAA blockbusters with smaller scale, low-risk projects.

On a side note, Nintendo is also a curious example too. I'd lump them in with Bandai Namco in the sense that their budgets and development cycles aren't considered AAA by conventional standards, but unlike Bamco, their games are so good that they're often considered AAA anyway.