I mean the article describes the frame rate as not stable. The quoted part is just a few posts above here.
So get a grip.
For most of the game, I'd say we're looking at a mostly locked 30fps with a few wobbles here and there
Comments like that suggest that you simply have no appreciation or understanding for what the developers had to work with. I'm praising their work and they deserve.
Unless you're running a high-end PC, every port is compromised.Are they going to be original games or more compromised ports?
The success of Nintendo makes some people nervous apparently.EDIT: And are you going to reply to the other posts explaining why there's no "handwaving" going on here? Not even the post made by the guy who created the video?
Wow, so know we are questioning DF integrity because they are able to put things into perspective regarding the Switch? Seems to me they realize a machine the size of Switch, with 7 watts of power, running a current gen game is a technological achievement.
And this is why Capcom is streaming games like RE7 instead of porting them.
So if this game was running on a PSP at 480x272 it wouldn't be a miracle? Because it's sub HD?This is nice and stuff. But at the end the articles aren't just technical descriptions but make clear result and gameplay relevant statement.
A game that dips to lower sub HD resolutions regularly can't be described as miracle all the time like done in the article.
Comments like that suggest that you simply have no appreciation or understanding for what the developers had to work with. I'm praising their work and they deserve.
There is no hand waving happening. You want this to be judged on a different scale and that isn't fair to the developers. It's like Doom on the Super NES. It's a technical achievement that is, in many ways, more impressive than the original DOS version. It's also basically unplayable.
It's impressive given the hardware which is what is being discussed. This isn't a competition.
What is this[/] as in "this is why..."And this is why Capcom is streaming games like RE7 instead of porting them.
At this point some need to understand that the switch is ultimately a handheld (for the record that's no slight). Getting this game to run it's a miracle in itself, and at the day many won't appreciate or play it due to the sacrifices made.I'm surprised at the number of negative reactions to these ports. I played through Doom and was amazed at how many visual bells and whistles were intact, despite the obvious hardware limitations. Impossible port is definitely the right way to describe it.
I'm surprised at the number of negative reactions to these ports. I played through Doom and was amazed at how many visual bells and whistles were intact, despite the obvious hardware limitations. Impossible port is definitely the right way to describe it.
So if this game was running on a PSP at 480x272 it wouldn't be a miracle? Because it's sub HD?
This is nice and stuff. But at the end the articles aren't just technical descriptions but make clear result and gameplay relevant statement.
A game that dips to lower sub HD resolutions regularly can't be described as miracle all the time like done in the article.
That 7W comment makes me want to check how the game would run on my GPD Win2.
Oh wait, someone already did test that:
720p on Low at 40+ fps, which I guess means one could go up to Medium and lock the game to 30 fps. :)
The point isn't whether or not the Switch can run these games, but that the publishers are not likely to put in the effort in compromising and optimizating games for the platform.Battlefield I can understand but if you really think CoD is in any way an "impossible" game to run on Switch then have I got a Wii port of Modern Warfare 3 to sell you.
Yeah, I like my switch, but when you get 380p at half the FPS of the other consoles it's time for the developers to say it's not viable.
and the gpd win costs around 700$ to 800$That area is one of the best running on the Switch, though. This video show show a framerate of 28-32 on a more intensive area while running at 50 res scale at 1024x576.
Sure it can. They are putting it into perspective and the Switch running this game is impressive. You are just looking at the results and not the surrounding circumstances. I think they are looking at the overall picture and when you compare a mobile device like Switch that is a fraction of the size, running on a fraction of the power running the same game it's impressive.
I'd say a greater than 50% chance it'll release on the Switch. If it doesn't release on the Switch then I guess that means Bethesda was not satisfied with Doom sales. I'm expecting a day and date release with the other versions though.
I'd imagine it depends on how the sales of Doom on Switch are (which I've been curious about).
The point isn't whether or not the Switch can run these games, but that the publishers are not likely to put in the effort in compromising and optimizating games for the platform.
The Wii had a colossal install base when games like MW3 and Modern Warfare Reflex came out for it. Nintendo had to build up that install base for years to get Activision's attention.
The WiiU got Black Ops 2 and Ghosts, but missed Advanced Warfare, Black Ops 3, Infinite Warfare, and even Modern Warfare Remastered.
What happened? Can the Switch make up for this? I can't say for sure. What I do know is that running multiplats at a fraction of the standard resolution and half the framerate is not the best sign.
Why? If consumers are satisfied why do you want to limit what is available? If you prefer a port that has a higher resolution and framerate then there are several options available to you.
For those that want portability I don't understand why this getting a Switch Port get people upset as if it shouldn't exist.
The hardware itself isn't relevant anymore the moment DF startes to evulate how playable the port and it's visuals. it's not that they are selling that game for half of the price of the other ports.
Nauseous, lol! You must be very young for this type of resolution to make you nauseous (lol). I can't imagine you playing games 20 years ago. You'd be sick all the time.For me it's because when I buy a game for the Switch I'd like them to be high quality and not have to lookup the game ahead to make sure it's ok.
I actually got nauseous when looking at the DF video. I can take lower res/fps games but this one was bad imo even if it's technically impressive to get it to run at all.
I understand some might like it but personally I think games in this state does the system a disfavor.
Nauseous, lol! You must be very young for this type of resolution to make you nauseous (lol). I can't imagine you playing games 20 years ago. You'd be sick all the time.
Nauseous....l-o-fucking-l
For me it's because when I buy a game for the Switch I'd like them to be high quality and not have to lookup the game ahead to make sure it's ok.
I actually got nauseous when looking at the DF video. I can take lower res/fps games but this one was bad imo even if it's technically impressive to get it to run at all.
I understand some might like it but personally I think games in this state does the system a disfavor.
Oh I'm sorry. I thought you were being facetious. Wasn't trying to make fun of your medical condition.I stopped playing consoles after the SNES since I couldn't take the 3d graphics of N64 and PS1 et al..
My first console after the SNES was a PS4.. So lol away.
Oh god, that's bad, and among the worst places to be like that.Yeah. Author kept repeating how impressed he was with this port, so I was kinda began agreeing with him, but then he showed this scene...
Luckily there is a simple solution for you. Ignore it on Switch if you don't believe it's worth your money. Others may feel it warrants a purchase.
I just don't understand why some people seem to get mad because this game exists on Switch. If you feel like it's not up to your standards then there are other options available for you just as those that may want portability or may not have another system may want this option.
We're not giving consumer advice. We're examining the efforts required to pull of the game."mostly locked"... eh.
We are all aware about the hardware of the Switch. At the end of the day you want to rate the quality of the port, so if you are cool with games running at whatever sub-hd resolution with "mostly locked" 30fps framerates and want to tell everyone that are great ports, then I don't agree with your evaluation of such ports, yeah.
Oh I'm sorry. I thought you were being facetious. Wasn't trying to make fun of your medical condition.
BUT you must have to look up EVERY game ahead of time to ensure it's okay from a technical standpoint. If there is dynamic resolution in a PS4 game that could cause nauseousness too, couldn't it? So it's not exclusive to the Switch, correct? Just putting this in perspective...