Handwaving the problems of the later ports with it's a miracle that they run in the first place. I don't remember that DF ever did that with Xbox One ports which slower resolution and other downgrades was a result of the hardware like it is for the Switch.
Guess what? DF today is not the same as it was in 2013. We have completely changed our approach to everything and my analysis of this game is absolutely inline with everything I've been doing for the last year or two. You don't get to decide what DF is.
If you're going to talk shit, you better have some examples (of content I've produced) so we can at least understand what you're talking about.
You cannot talk about ports of a game while ignoring the hardware in use.
These videos are designed to provide opinions based on our findings while trying to highlight where a game succeeds and fails technically. This is the worst version of Wolfenstein 2 but it also happens to be impressive - which is to say, I do not believe anyone could do a much better job. The issues with this port are due to limitations of the hardware. Any improvements from this point are likely to be very minor. They've pushed this platform really hard and it's super fascinating.
DF videos are not competitions and they are not buying advice. If you want to use them in that way, that's your prerogative, but that's not the intention behind them. If this were a competition, the PC would be crushing everything but that's just not interesting to me. I want to see great results achieved on limited, fixed hardware. I have no idea what it is that you're looking for other than to bash the Switch or any other platform just because.
It sounds like you want us to come out and say "the Switch version sucks!!" which is just an ignorant thing to do when you understand what the development team has to work with. Again, you cannot separate the platform from the work. Doing so is foolish, ignorant and disrespectful.