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Lwill

Member
Oct 28, 2017
1,627
The best thing about these dynamic resolution games is that these same games with the same cartridges will look and run phenominally (maintaining at perfect frame rate and 720p resolution at all times) on the eventual super switch.
That is a good point. Using an adaptive resolution for games like this will be beneficial when a successor or higher portable/dock mode is available.
 

tuxfool

Member
Oct 25, 2017
5,858
Panic Button has been doing some good work considering what they have to work with but I wonder how the people who blasted the 3DS for 240p resolution on a 240p screen can reconcile having games that can sometimes run as low as 360p on a 720p screen, which is arguably an worse proposition ? Maybe we'll get people to stop the 3DS bashing and care about the games before caring about resolution.
I think 3d games on the 3ds look like dogshit. So I think I'm being entirely consistent.
 

Okii

Banned
Oct 25, 2017
3,189
It's 3+ year old tablet hardware running a cutting edge PC/console game. Sacrifices had to be made, but for this game to be able to run at this level is incredibly impressive.
 

Bjones

Member
Oct 30, 2017
5,622
Of course I can rate the Wolfenstein Switch version as subpar based on the facts written in the article. 360p, uneven framerates like seen in the video. It doesn't mean the devs didn't try their best and delivered a technical solid port based on the hardware they are working with. But sometimes a game can be too much for a system.

You named Doom SNES as a port which was a technical achievement but didn't play well

You are hand picking the absolute worst situations that may not even happen that often and declaring it the norm.
 

Plum

Member
May 31, 2018
17,305
Of course I can rate the Wolfenstein Switch version as subpar based on the facts written in the article. 360p, uneven framerates like seen in the video. It doesn't mean the devs didn't try their best and delivered a technical solid port based on the hardware they are working with. But sometimes a game can be too much for a system.

You named Doom SNES as a port which was a technical achievement but didn't play well

360p and uneven framerates in very select circumstances which, again, is what the video showed.

I really don't think the comparison to DOOM was meant to be a direct one. Both the Doom SNES port and the Wolfenstein Switch port are technical marvels. However, whilst the latter is a mostly-locked 30fps with occasional drops to low resolutions, the former barely crept into the 20fps range and had graphics so pixelated that it was nigh-on impossible to tell which enemy was which at a distance.

The comparison was made because a good port and the playability of that port are mutually exclusive factors. To say otherwise would be to argue that ports like Arkham Knight and Dark Souls on PC, which ran 'fine' compared to its console counterparts, were good ports because of that fact. A port's quality is determined by how well it uses the console/PC's power, and in that regard Wolfenstein 2 on Switch is a very good por.t
 
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Amiibola

Banned
Oct 29, 2017
2,255
But sometimes a game can be too much for a system.

You named Doom SNES as a port which was a technical achievement but didn't play well

Doom SNES was the definition of Unplayable. It barely reached 12 fps and ram at the lowest possible resolution while it also had the full geometry. It was a technical achievement, but also too much for the system

The New Colossus on Switch runs at stable 30 fps (with some hiccups) and reaches 360p in the most heated battles neat the end of the game.

While both are comparable since both are impressive achievements for the machines they are running on, TNC doesn't seem to be unplayable in the slightest.

Seriously, stop it already, you're just going in circles for the sake of it
 

Roldan

Member
Oct 29, 2017
759
DF is among my favourite YouTube produced content. Yet, sometimes it's so hard to discuss about it. Sigh.
 

Jon Carter

Banned
Oct 27, 2017
5,746
Panic Button has been doing some good work considering what they have to work with but I wonder how the people who blasted the 3DS for 240p resolution on a 240p screen can reconcile having games that can sometimes run as low as 360p on a 720p screen, which is arguably an worse proposition ? Maybe we'll get people to stop the 3DS bashing and care about the games before caring about resolution.

I loved the 3DS, but I hated the jaggies, which plagued nearly all Nintendo games when it didn't have to be this way. Resident Evil Mercenaries/Revelations and Monster Hunter 3 Ultimate looked fantastic. The resolution wasn't the problem, it was a complete disregard for AA from the overwhelming majority of developers.

I'm completely fine with a low resolution when games don't look like a pixelated mess.
 

RoboPlato

Member
Oct 25, 2017
6,811
I don't think this port passes the "at a glance" test like Doom did. At a glance I could always tell Doom was Doom, this doesn't have that immediate recognition.
 

Plum

Member
May 31, 2018
17,305
I don't think this port passes the "at a glance" test like Doom did. At a glance I could always tell Doom was Doom, this doesn't have that immediate recognition.

Couldn't that just be down to art-style? Doom has a very distinct art-style whereas many of Wolfenstein 2's levels are set in relatively 'generic' locales such as destroyed cities and military bases. Doom, especially in its hell-based levels, could be running at 144p and I'd likely be able to recognise that it was Doom.
 

Mindfreak191

Member
Dec 2, 2017
4,772
I'm playing Zelda mostly portable and I sometimes think that it's a little bit blurry, but seeing how low this game drops makes my stomach turn around....I guess this port is mostly for people who have no other option to play Wolfenstein on....
 

Braaier

Banned
Oct 29, 2017
13,237
I'm playing Zelda mostly portable and I sometimes think that it's a little bit blurry, but seeing how low this game drops makes my stomach turn around....I guess this port is mostly for people who have no other option to play Wolfenstein on....
... Or want to play it portably. This is your only option for portable wolf
 

BaconHat

One Winged Slayer
Member
Oct 25, 2017
5,108
I don't think this port passes the "at a glance" test like Doom did. At a glance I could always tell Doom was Doom, this doesn't have that immediate recognition.
Doom has a different color palette compared to other recent game in the genre so it is more recognisable at a first glance.
 

Slam Tilt

Member
Jan 16, 2018
5,585
Couldn't that just be down to art-style? Doom has a very distinct art-style whereas many of Wolfenstein 2's levels are set in relatively 'generic' locales such as destroyed cities and military bases.
Yeah, and the Nazi references make it easier to mistake it for a WWII CoD-style shooter at a glance.
 

xxbrothawizxx

Member
Nov 1, 2017
1,233
Gainesville, FL
This is a difficult port to judge. On one hand, it gets does a great job imitating all the detail of Wolf II, but the aggressive blur makes it so difficult to appreaciate that I'm sure even they had to have questioned whether they were making the right choice for playability.
 
Oct 27, 2017
5,618
Spain
Sure, miracle is hyperbolic, but this port seems better to me than their previous work with Doom.
There were better ports out there than the one for DOOM, imo. Both compared to the other consoles and to the performance of the PC version. DOOM works just fine, but I have better ports installed on my Switch that have more similar performance to the other versions. Fortnite looks native 720p after the latest patch, for instance.

The "miracle" is that this information is known only in hindsight, would you have expected this game to be running on the switch in it's current state, if at all, say 1 year ago? Like you said, the game is running on the switch, and it's not running on magic and wishes, so clearly the console is capable of playing the game and the game is capable of running on the machine, that still doesn't make the feat any less miraculous. In the end, people seem to have umbrage with the words being used rather than the sentiments, of course it's not an actual miracle, but the sentiment rings true, it's a tablet playing a AAA game and it's impressive. The glasses free 3D of the 3DS isn't magic, it's perfectly explainable, and still that didn't stop me from going wow when I first saw it.
To be honest, I was always expecting games like this to come out on the Switch. In fact, I was calling for DOOM in the other place before it was announced, and when it was it was like "oh, nice". Anyone who's followed the Tegra lineup should not have been surprised at any point, imo. The Tegra X1 is a powerful SoC. It was literally marketed as a chip that could deliver current generation experiences from day one.
A little bit but...Wolf 2 is a much more demanding game than Doom. Doom has a lot of slowdown on Switch. Pre-release builds of Wolf 2 were dreadful on Switch - like, the simplest levels were in the mid-20s.

Things were shaping up to be a disaster in some ways but the final game? It's nearly a locked 30fps about 90% of the time. It's just a few specific scenes which struggle but it's otherwise very consistent and smoother than Doom overall despite being a more technically demanding game. It's a "miracle" in that same way that a three-point shot at the buzzer is - obviously it's hyperbolic wording but it's designed to highlight how much of a surprise the final package is when considering the shape it WAS in.

Pre-release software is usually shakier, obviously, but this was worse than usual - they came a long way in a short time. I think that's pretty impressive.
But DOOM isn't the most impressive port on Switch. Neither was Rocket League before the performance patch, which almost doubled the resolution of the game in many instances while bringing back visual effects and improving the performance. So for all we know, DOOM could be substantially better.
Now, obviously Wolfenstein is a better port than DOOM is.
 

Sagadego17

Banned
Oct 25, 2017
6,393
f7175abfbd1f629d62c337e35c717c26.png

Am I dumb or what the hell are you implying here? Sorry if I misunderstood you but you make tens of different claims, never explain any and continue to reply only to those that suit you.
damn you made a ass out of him.
 

Medalion

Banned
Oct 27, 2017
12,203
I dunno if it actually is "better" than Doom

Wolfenstein is more varied in appearance than Doom's hellish red's and greys and shadows

So it's a bit misleading... the limitations and visual sacrifices amount to be about the same
 

Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
But DOOM isn't the most impressive port on Switch. Neither was Rocket League before the performance patch, which almost doubled the resolution of the game in many instances while bringing back visual effects and improving the performance. So for all we know, DOOM could be substantially better.
Now, obviously Wolfenstein is a better port than DOOM is.
What do you think is the most impressive port? I definitely don't feel it's Fortnite but what else?
 

Jonneh

Good Vibes Gaming
Verified
Oct 24, 2017
4,538
UK
I dunno if it actually is "better" than Doom

Wolfenstein is more varied in appearance than Doom's hellish red's and greys and shadows

So it's a bit misleading... the limitations and visual sacrifices amount to be about the same
In terms of consistent frame rate it's certainly a step up from DOOM
 

sleepnaught

Banned
Oct 26, 2017
4,538
eh i think this is fine. you want to play games on the go then you need to sacrifice some things such as resolution + framerate.

i think the switch is the best that nintendo could do. any more powerful hardware and the battery life will be even worse than it already is. the system gets quite hot playing zelda/mario and you could fry an egg on it while playing fortnite.
Do you mean in portable? Something must be wrong with your Switch. Mine never gets uncomfortably warm no matter what I play. Just got done playing Wolfenstein for over 2 hours and no issue.

I walk back a little bit about what I said earlier. The game gets better visually as it goes on. I think the biggest issue for me was from playing it at 1440 max settings on my PC at 60 fps, it was just a bit jarring at first. There's a few areas that hover in that uncanny valley territory, but others hold up surprisingly well. I'm also very satisfied with gyro aiming in this game, I did a lot better this go around on Switch on the 2nd hardest difficult than I did on my PC with my steam controller.
 
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Slam Tilt

Member
Jan 16, 2018
5,585
Holy shit, does everyone have a fucking horse in this "race"?
The only people whose opinions should count are the folks who are considering whether or not to buy it. Unfortunately some other folks simply feel threatened any time the Switch gets a whiff of being a "real console" with "real games."
 

metalslimer

Avenger
Oct 25, 2017
9,566
I dont really understand why people seem so angry this game is on the switch. If it doesn't meet your technical standards then dont buy it. It's an interesting technical piece to discuss anyway.

I think it's pretty awesome to see games like this on the go and hopefully Nintendo releases a switch pro that allows games to be played at native 720
 

Alvis

Saw the truth behind the copied door
Member
Oct 25, 2017
11,233
Spain
Please do not feed the troll.
Nintendo should be ashamed for having such a weak system, 360p in 2018 is ridiuclous
This guy has a history of posting stuff like this:
Cool, but still hope Sony never brings crossplay with Xbox/Nintendo
Just use the ignore list.
----
Sure it can. They are putting it into perspective and the Switch running this game is impressive. You are just looking at the results and not the surrounding circumstances. I think they are looking at the overall picture and when you compare a mobile device like Switch that is a fraction of the size, running on a fraction of the power running the same game it's impressive.
Yes, but that game was designed to be cross-gen, so PS3 / 360 was the base. This game was designed for PS4 / Xbox One as a base, then downported to Switch. It's different.
 

Deleted member 11276

Account closed at user request
Banned
Oct 27, 2017
3,223
What do you think is the most impressive port? I definitely don't feel it's Fortnite but what else?
While its not more impressive than Wolf, I think Crash is a pretty impressive port. Runs great in handheld and docked mode while only missing SSR. Docked looks really sharp and handheld looks good enough, but not native. Will you guys take a look at Crash too? It seems like it maintains the same lighting, textures and geometry from the other console versions.
 

RogerL

Member
Oct 30, 2017
606
I bought it and playing it right now

It IS blurry but it also is the best looking potable shooter ever. Its nothing short of incredible to be able to play this game on the go....

I could play this game on my gaming pc or my ps4pro but no, I'm playing it on the switch while taking a dump or in bed before bedtime

You could use remote play on your PS4 pro...
 

Effect

Member
Oct 25, 2017
4,945



I assume this is about this thread lol

Likely is and about people that suddenly pop up on twitter who never had any intention of buying certain games but want to use DF work to talk shit. It happens every single time DF releases a video and it is indeed not fair to the or the developers. It seems to happen a lot with games on Nintendo systems. You have these people come out of the dark to bash 1st party games from Nintendo as well.
 

Jonneh

Good Vibes Gaming
Verified
Oct 24, 2017
4,538
UK
Skyrim maybe, considering the game's scope?
Skyrim ran on Xbox 360 and PlayStation 3 though. It's impressive to have such a sprawling world on a handheld but Wolfenstein was built from the ground up for PS4 and Xbox One. I find it very impressive that so many graphical effects made the transition too.
 

Cronogear

▲ Legend ▲
Member
Oct 27, 2017
3,986
While it's impressive that they managed to retain basically all visual effects from the other versions at a playable framerate, that resolution hit is rough.