But sometimes a game can be too much for a system.
Your words. Like you're bitter that it's on switch.
Why?
But sometimes a game can be too much for a system.
That is a good point. Using an adaptive resolution for games like this will be beneficial when a successor or higher portable/dock mode is available.The best thing about these dynamic resolution games is that these same games with the same cartridges will look and run phenominally (maintaining at perfect frame rate and 720p resolution at all times) on the eventual super switch.
I think 3d games on the 3ds look like dogshit. So I think I'm being entirely consistent.Panic Button has been doing some good work considering what they have to work with but I wonder how the people who blasted the 3DS for 240p resolution on a 240p screen can reconcile having games that can sometimes run as low as 360p on a 720p screen, which is arguably an worse proposition ? Maybe we'll get people to stop the 3DS bashing and care about the games before caring about resolution.
But sometimes a game can be too much for a system.
Your words. Like you're bitter that it's on switch.
Why?
Of course I can rate the Wolfenstein Switch version as subpar based on the facts written in the article. 360p, uneven framerates like seen in the video. It doesn't mean the devs didn't try their best and delivered a technical solid port based on the hardware they are working with. But sometimes a game can be too much for a system.
You named Doom SNES as a port which was a technical achievement but didn't play well
Of course I can rate the Wolfenstein Switch version as subpar based on the facts written in the article. 360p, uneven framerates like seen in the video. It doesn't mean the devs didn't try their best and delivered a technical solid port based on the hardware they are working with. But sometimes a game can be too much for a system.
You named Doom SNES as a port which was a technical achievement but didn't play well
You are hand picking the absolute worst situations that may not even happen that often and declaring it the norm.
But sometimes a game can be too much for a system.
You named Doom SNES as a port which was a technical achievement but didn't play well
Panic Button has been doing some good work considering what they have to work with but I wonder how the people who blasted the 3DS for 240p resolution on a 240p screen can reconcile having games that can sometimes run as low as 360p on a 720p screen, which is arguably an worse proposition ? Maybe we'll get people to stop the 3DS bashing and care about the games before caring about resolution.
I don't think this port passes the "at a glance" test like Doom did. At a glance I could always tell Doom was Doom, this doesn't have that immediate recognition.
... Or want to play it portably. This is your only option for portable wolfI'm playing Zelda mostly portable and I sometimes think that it's a little bit blurry, but seeing how low this game drops makes my stomach turn around....I guess this port is mostly for people who have no other option to play Wolfenstein on....
Doom has a different color palette compared to other recent game in the genre so it is more recognisable at a first glance.I don't think this port passes the "at a glance" test like Doom did. At a glance I could always tell Doom was Doom, this doesn't have that immediate recognition.
Yeah, and the Nazi references make it easier to mistake it for a WWII CoD-style shooter at a glance.Couldn't that just be down to art-style? Doom has a very distinct art-style whereas many of Wolfenstein 2's levels are set in relatively 'generic' locales such as destroyed cities and military bases.
There were better ports out there than the one for DOOM, imo. Both compared to the other consoles and to the performance of the PC version. DOOM works just fine, but I have better ports installed on my Switch that have more similar performance to the other versions. Fortnite looks native 720p after the latest patch, for instance.Sure, miracle is hyperbolic, but this port seems better to me than their previous work with Doom.
To be honest, I was always expecting games like this to come out on the Switch. In fact, I was calling for DOOM in the other place before it was announced, and when it was it was like "oh, nice". Anyone who's followed the Tegra lineup should not have been surprised at any point, imo. The Tegra X1 is a powerful SoC. It was literally marketed as a chip that could deliver current generation experiences from day one.The "miracle" is that this information is known only in hindsight, would you have expected this game to be running on the switch in it's current state, if at all, say 1 year ago? Like you said, the game is running on the switch, and it's not running on magic and wishes, so clearly the console is capable of playing the game and the game is capable of running on the machine, that still doesn't make the feat any less miraculous. In the end, people seem to have umbrage with the words being used rather than the sentiments, of course it's not an actual miracle, but the sentiment rings true, it's a tablet playing a AAA game and it's impressive. The glasses free 3D of the 3DS isn't magic, it's perfectly explainable, and still that didn't stop me from going wow when I first saw it.
But DOOM isn't the most impressive port on Switch. Neither was Rocket League before the performance patch, which almost doubled the resolution of the game in many instances while bringing back visual effects and improving the performance. So for all we know, DOOM could be substantially better.A little bit but...Wolf 2 is a much more demanding game than Doom. Doom has a lot of slowdown on Switch. Pre-release builds of Wolf 2 were dreadful on Switch - like, the simplest levels were in the mid-20s.
Things were shaping up to be a disaster in some ways but the final game? It's nearly a locked 30fps about 90% of the time. It's just a few specific scenes which struggle but it's otherwise very consistent and smoother than Doom overall despite being a more technically demanding game. It's a "miracle" in that same way that a three-point shot at the buzzer is - obviously it's hyperbolic wording but it's designed to highlight how much of a surprise the final package is when considering the shape it WAS in.
Pre-release software is usually shakier, obviously, but this was worse than usual - they came a long way in a short time. I think that's pretty impressive.
Where in the video or article did John say that the game always runs at 360p and sub 30FPS? I seem to recall he said in both the article, the video and some of his posts here that the game is locked 30FPS 90% of the time and that 360p is the absolute minimum.
damn you made a ass out of him.
Am I dumb or what the hell are you implying here? Sorry if I misunderstood you but you make tens of different claims, never explain any and continue to reply only to those that suit you.
GPD Win 2 does it much better though you have to spend twice the price of the Switch.... Or want to play it portably. This is your only option for portable wolf
LolGPD Win 2 does it much better though you have to spend twice the price of the Switch.
Not many people own a GDP Win 2 in comparison to those who own a SwitchGPD Win 2 does it much better though you have to spend twice the price of the Switch.
Yes, quite better.So this a a better port than Doom? ( which. I played on both Xbox one X and Switch and had fun with both)
this is so dramatic wtfI'm playing Zelda mostly portable and I sometimes think that it's a little bit blurry, but seeing how low this game drops makes my stomach turn around....I guess this port is mostly for people who have no other option to play Wolfenstein on....
What do you think is the most impressive port? I definitely don't feel it's Fortnite but what else?But DOOM isn't the most impressive port on Switch. Neither was Rocket League before the performance patch, which almost doubled the resolution of the game in many instances while bringing back visual effects and improving the performance. So for all we know, DOOM could be substantially better.
Now, obviously Wolfenstein is a better port than DOOM is.
In terms of consistent frame rate it's certainly a step up from DOOMI dunno if it actually is "better" than Doom
Wolfenstein is more varied in appearance than Doom's hellish red's and greys and shadows
So it's a bit misleading... the limitations and visual sacrifices amount to be about the same
Do you mean in portable? Something must be wrong with your Switch. Mine never gets uncomfortably warm no matter what I play. Just got done playing Wolfenstein for over 2 hours and no issue.eh i think this is fine. you want to play games on the go then you need to sacrifice some things such as resolution + framerate.
i think the switch is the best that nintendo could do. any more powerful hardware and the battery life will be even worse than it already is. the system gets quite hot playing zelda/mario and you could fry an egg on it while playing fortnite.
The only people whose opinions should count are the folks who are considering whether or not to buy it. Unfortunately some other folks simply feel threatened any time the Switch gets a whiff of being a "real console" with "real games."
This guy has a history of posting stuff like this:Nintendo should be ashamed for having such a weak system, 360p in 2018 is ridiuclous
Just use the ignore list.Cool, but still hope Sony never brings crossplay with Xbox/Nintendo
Yes, but that game was designed to be cross-gen, so PS3 / 360 was the base. This game was designed for PS4 / Xbox One as a base, then downported to Switch. It's different.Sure it can. They are putting it into perspective and the Switch running this game is impressive. You are just looking at the results and not the surrounding circumstances. I think they are looking at the overall picture and when you compare a mobile device like Switch that is a fraction of the size, running on a fraction of the power running the same game it's impressive.
While its not more impressive than Wolf, I think Crash is a pretty impressive port. Runs great in handheld and docked mode while only missing SSR. Docked looks really sharp and handheld looks good enough, but not native. Will you guys take a look at Crash too? It seems like it maintains the same lighting, textures and geometry from the other console versions.What do you think is the most impressive port? I definitely don't feel it's Fortnite but what else?
I bought it and playing it right now
It IS blurry but it also is the best looking potable shooter ever. Its nothing short of incredible to be able to play this game on the go....
I could play this game on my gaming pc or my ps4pro but no, I'm playing it on the switch while taking a dump or in bed before bedtime
Skyrim maybe, considering the game's scope?What do you think is the most impressive port? I definitely don't feel it's Fortnite but what else?
Skyrim ran on Xbox 360 and PlayStation 3 though. It's impressive to have such a sprawling world on a handheld but Wolfenstein was built from the ground up for PS4 and Xbox One. I find it very impressive that so many graphical effects made the transition too.
What? Skyrim is a port of a game that ran on weaker machines lol
If you can handle the latency, sure.
I'm not sure, but it was a decent framerate, never had huge dips. I looked like a 2009 game at times and had plenty of bugs though.