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Oct 27, 2017
39,148
Eh, I think the issue is that PSP often just received brand new games based on franchises that originated on PS2 (or earlier) and that was often the most impressive.

Midnight Club 3 is pretty nuts, though, as it's a massive open world driving game on PSP with motion blur and reflections intact. Outrun 2, while not perfect, is kind of amazing in that it originated on Xbox arcade hardware - they even found a way to simulate the reflections and specular highlights. The two GTA games are interesting as well - they are new games but also basically ports in that they feature the same city maps and visual design as the PS2 games. It's simply a collection of new missions and a new story. Having an open world game less than a year after PSP launched was impressive as well.

The AAA console space was *VERY* different during that era, however. There were console shooters but, aside from a few like Halo, most weren't that impressive especially compared to what we were starting to see on the PC. It's not really a comparable time period.

The PSP launched in 2004 - that was the year that Far Cry, Doom 3 and Half-Life 2 all shipped. The Xbox ports of those games, which was the most powerful console at the time, are similar in quality to the Switch port of Wolfenstein 2. That's how far ahead the PC was during that period. There simply wasn't a chance in hell that you could pull that off on a mobile device like PSP. It wasn't time yet.
Reading your posts about the PSP makes me love it even more. The PSP Go never leaves my pocket with games like Def Jam FFNY, Street Fighter Alpha 3, Metal Gear Acid, Outrun2, Manhunt 2, Ridge Racer 2 and many PS1 titles like Ghost in the Shell, Dino Crisis 2. Not to mention all the emulators you have like Sega Mega Drive or GBA.

The fact such a small handheld can run all that blows my mind. What a great platform the PSP was and still is.
 

Mysterio79

Member
Oct 25, 2017
2,159
Except that doesn't mean shit on its own, adding another pixel shading effect on top of GoW (God of War or Gears of War or whatever you want, lol) to make it look more like American comic books wouldn't make it less demanding (if anything it could be more so since that's an additional effect over already complex rendering/geometry/texturing/etc). It's all the other things (and game logic, quality and amount of AI, physics etc) in the parenthesis that make it demanding or not so demanding, not whether the artistic intent is that of realism or stylizing or whatever. And clearly for all those reasons Borderlands 2 was more demanding for the home consoles of its era too given it's 30 fps and dips to 20 on those rather than 60.
I think it's the opposite in the case of Borderlands 2.

The geometry was incredibly simplistic, as is the physics and AI. A cell shaded look can mask a lot of the graphical simplicity and still make it look pretty good which is likely why I think they chose to bring this over to Vita.
84c0a808e5b62f15.jpg
 

Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
As powerful as the PSVita is, it isn't as ambitious as the PSP. The tech they have in the system sounded better the current iPad of that time, but it was usually downclocked to 1/4th the power a lot of players thought it had. It is actually very close to the original XBox in raw power, but with much modern tech. It may sound similar to the position of the undocked Switch's in power, but you have to consider the HUGE gap between the original XBox and the 360. If Nintendo kept the same pacing of tech for their portable as they did before, it would have taking at least 2 generations for Nintendo's portables to reach the level of the Switch.

In some ways, I think the PSVita was too 'safe' in pushing the graphical limitations of a portable, and the memory card issue was simply ridiculous.
I agree 100%. The Vita never came close to matching the PSP in terms of pushing beyond expectations. There were some impressive games on there but it wasn't as cutting edge a machine as PSP in its day. Not even close.

I think it's the opposite in the case of Borderlands 2.

The geometry was incredibly simplistic, as is the physics and AI. A cell shaded look can mask a lot of the graphical simplicity and still make it look pretty good which is likely why I think they chose to bring this over to Vita.
Again - you need to think about the origins of the game on consoles of that era.

Borderlands 2 is often a sub-30fps game on PS3 and 360. Wolfenstein 2 is a mostly 60fps game on PS4 and Xbox One.

Borderlands 2 on Vita is how I'd imagine more ambitious games of the PS4/XO generation would wind up on Switch. A PS4 game that's barely hitting 30fps isn't going to translate well as it suggests a lot of overhead to deal with. Wolf 2 is just a really well optimized game.
 

brainchild

Independent Developer
Verified
Nov 25, 2017
9,482
I don't see why we need to shit on the PSP in order to praise the Switch, or vice versa. PSP was impressive for its time. Switch is impressive for its time. They don't have to be diametrically opposed...
 

Al3x1s

Banned
Nov 13, 2017
2,824
Greece
I think it's the opposite in the case of Borderlands 2.

The geometry was incredibly simplistic, as is the physics and AI. A cell shaded look can mask a lot of the graphical simplicity and still make it look pretty good which is likely why I think they chose to bring this over to Vita.
84c0a808e5b62f15.jpg
It's a pretty open game on last gen hardware, what does that screenshot prove? I think the geometry is on par with other games of the era overall (not in one specific element but overall) as for example the amount of enemies and loot pinatas and effects you could have on screen at a time was pretty large (and the variety of levels is large also, not everything was a desert, you had all kinds of settings, indoor and outdoor often with views of the whole area you travelled across as you looked back or down or whatever). And again it was targeting 30 fps on home consoles, dipping to 20 on PS3 and presenting other issues on the Xbox 360 and having visible texture streaming and whatever else (so, a lot like WolfII is on Switch actually, but imagine if the Switch had to get a port for a game that was like that on PS4!). It wasn't a flawless 60fps 1080p/4K game like WolfII is for its own era's systems. Justified or not (I think it was more than justified), it really strained the systems of the era so of course Vita got the shorter end of the stick being far weaker. I bet that a Switch port of Rage 2 for a game that seems kinda similar for this era would fare even worse if attempted and probably won't even be attempted for that reason.
 
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Mysterio79

Member
Oct 25, 2017
2,159
I don't see why we need to shit on the PSP in order to praise the Switch, or vice versa. PSP was impressive for its time. Switch is impressive for its time. They don't have to be diametrically opposed...
I don't think anyone's shitting on PSP. PSP is only being referenced to show how far we've come.

It's more of a case where PSP was rightfully appreciated graphically for it's time, but with the Switch it's become so close to the console experience with games like Wolfenstein 2, which is undisputably among the best AAA console ports in history, that it's being compared to its console/portable counterparts under such a microscope, that people are actually shitting on it.

It's a pretty open game on last gen hardware, what does that screenshot prove? I think the geometry is on par with other games of the era overall (not in one specific element but overall) as for example the amount of enemies and loot pinatas and effects you could have on screen at a time was pretty large (and the variety of levels is large also, not everything was a desert, you had all kinds of settings, indoor and outdoor often with views of the whole area you travelled across as you looked back or down or whatever). And again it was targeting 30 fps on home consoles, dipping to 20 on PS3 and presenting other issues on the Xbox 360 and having visible texture streaming and whatever else (so, a lot like WolfII is on Switch actually, but imagine if the Switch had to get a port for a game that was like that on PS4!). It wasn't a flawless 60fps 1080p/4K game like WolfII is for its own era's systems. Justified or not (I think it was more than justified), it really strained the systems of the era so of course Vita got the shorter end of the stick being far weaker. I bet that a Switch port of Rage 2 for a game that seems kinda similar for this era would fare even worse if attempted and probably won't even be attempted for that reason.

I disagree. I think Borderlands 2 was incredibly simplistic graphically even for it's era, but the Vita port was not very good anyway so the point is moot.
 
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Dark1x

Digital Foundry
Verified
Oct 26, 2017
3,530
It's a pretty open game on last gen hardware, what does that screenshot prove? I think the geometry is on par with other games of the era overall (not in one specific element but overall) as for example the amount of enemies and loot pinatas and effects you could have on screen at a time was pretty large (and the variety of levels is large also, not everything was a desert, you had all kinds of settings, indoor and outdoor often with views of the whole area you travelled across as you looked back or down or whatever). And again it was a 30 fps on home consoles, dipping to 30 on PS3 and presenting other issues on the Xbox 360 and having visible texture streaming and whatever else. It wasn't a flawless 60fps 1080p/4K game like WolfII is for its own era's systems. Justified or not, it really strained the systems of the era so of course Vita got the shorter end of the stick being far weaker.
Yeah, this argument that "it's cel-shaded thus not imrpessive" is really silly. Should we say that same of Breath of the Wild? Of course not.

Borderlands 2 was definitely a somewhat demanding game for its time with some of the largest maps I can recall in a UE3 shooter. There are some huge areas there and lots of action on-screen.

I don't think anyone's shitting on PSP. PSP is only being referenced to show how far we've come.
Just for my own curiosity, how old are you? I'm just wondering if you were around for the PSP launch or not. I feel like that would absolutely distort one's view of it. I'm 36, for the record.
 

TLZ

Banned
Oct 27, 2017
1,332
I get the awesomeness of playing this portable, but 360p and very low textures are hardly "impossible". Cmon.
 

Mysterio79

Member
Oct 25, 2017
2,159
Yeah, this argument that "it's cel-shaded thus not imrpessive" is really silly. Should we say that same of Breath of the Wild? Of course not.

Borderlands 2 was definitely a somewhat demanding game for its time with some of the largest maps I can recall in a UE3 shooter. There are some huge areas there and lots of action on-screen.


Just for my own curiosity, how old are you? I'm just wondering if you were around for the PSP launch or not. I feel like that would absolutely distort one's view of it. I'm 36, for the record.
Old enough to have seen the launch of the Gameboy, much less PSP ;) I've seen it all.

My view of PSP is not distorted btw. It was incredibly impressive for its time of release, my point is simply that relative to the time of it's release, Switch is by far the closest we've come to the true console experience on all levels (graphics, screen, ergonomics, online).

I think an effort like Wolfenstein 2, unarguably one of the greatest, if not the greatest AAA console/portable portable port of all time, should be celebrated as opposed to being dumped on like so many are doing in this thread.
 
Oct 27, 2017
39,148
I don't think anyone's shitting on PSP. PSP is only being referenced to show how far we've come.

It's more of a case where PSP was rightfully appreciated graphically for it's time, but with the Switch it's become so close to the console experience with games like Wolfenstein 2, which is undisputably among the best AAA console ports in history, that it's being compared to its console/portable counterparts under such a microscope, that people are actually shitting on it.
But the PSP was already doing what the Switch did back in the 2004 as far "console style experience" go. That doesn't mean Switch isn't impressive because it is.

I get the awesomeness of playing this portable, but 360p and very low textures are hardly "impossible". Cmon.
But it is "impossible". The fact the game runs this well is a miracle.
 

{Marvelous}

Member
Jan 2, 2018
1,296
I get the awesomeness of playing this portable, but 360p and very low textures are hardly "impossible". Cmon.

I think the distinction worth making is the fact that so many effects were preserved even at the lower image quality, like volumetric lighting for example. It's muddy, but they've essentially taken the full game and shrunken it down without compromising in big ways. 360p is also the lower end of the scaler, especially in the context of the docked game, where I can only presume based on the other average resolutions..is rarely seen.
 

~Fake

User requested permanent ban
Banned
Oct 27, 2017
4,966
I don't see why we need to shit on the PSP in order to praise the Switch, or vice versa. PSP was impressive for its time. Switch is impressive for its time. They don't have to be diametrically opposed...
Someone its shiting psp? Maybe NS, but psp...
I don't think NS its impressive in any means because the smartphones of today looks very impressive unlike those smartphones/mobile in the psp era. Smartphones with 4K, HDR, VR, some games likes Fortnine, PUBG, Vulkan support, last UE4 support... Still trying to get what impressive NS have if you consider the smartphone era in the same timeline.
 
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brainchild

Independent Developer
Verified
Nov 25, 2017
9,482
Man I always thought you were 24 by how you look.

Haha, no I'm an '80s baby through and through. I'll take that as a compliment though!

Someone its shiting psp? Maybe NS, but psp...
I don't thing NS its impressive in any means because the smartphones of today looks very good unlike the psp era. Smartphones with 4K, HDR, VR, some games likes Fortnine, PUBG, Vulkan support, last UE4 support... Still trying to get what impressive NS have if you consider the smartphone era in the same timeline.

Some were suggesting that the PSP wasn't as impressive back then as the Switch is now.

And I don't think smartphones are comparable here. It's not just about the graphics, but the full console experience of AAA titles on the go. Smartphones don't have an equivalent to Wolfenstein II on Switch. They just don't.
 

norealmx

Banned
Oct 27, 2017
722
Seattle, WA
Got it yesterday. Looks good, plays good, handles good.

Good game (story wise is looking a bit too cliche).

Also:
Guy from DF: Portable, portable, portable, portable....
Era: WOST CONSOLE VERSION!
 

Deleted member 11276

Account closed at user request
Banned
Oct 27, 2017
3,223
Someone its shiting psp? Maybe NS, but psp...
I don't think NS its impressive in any means because the smartphones of today looks very impressive unlike those smartphones/mobile in the psp era. Smartphones with 4K, HDR, VR, some games likes Fortnine, PUBG, Vulkan support, last UE4 support... Still trying to get what impressive NS have if you consider the smartphone era in the same timeline.
Games on smartphones look horrible compared to Switch games, it's not comparable at all. Fortnite on iPhone X (a 1000$ device) is the closest and yet many effects are turned off that are present in the Switch version
 

~Fake

User requested permanent ban
Banned
Oct 27, 2017
4,966
Haha, no I'm an '80s baby through and through. I'll take that as a compliment though!



Some were suggesting that the PSP wasn't was impressive back then as the Switch is now.

And I don't think smartphones are comparable here. It's not just about the graphics, but the full console experience of AAA titles on the go. Smartphones don't have an equivalent to Wolfenstein II on Switch. They just don't.

Of course they are comparable. AAA limits its the companies who choise made the game or no, not the hardware limitation, and almost every battery comparison you see on tech sites/youtube with NS are made vs other smartphones battery. If the same company who made Wolf2 for NS choise to make for Galaxy/Iphone too probably some head here blow. Its just like saying ps4/Xbox/ns are not comparable because CoD just come to Ps4/Xbox. A some years ago people are talking about the impossible way of Nintendo bring games for iPhone/Android... Now we have Fortnine/PUBG (you're saying full console experience, could those games don't be a game for you?). Never say never until you see.
Games on smartphones look horrible compared to Switch games, it's not comparable at all. Fortnite on iPhone X (a 1000$ device) is the closest and yet many effects are turned off that are present in the Switch version
And still both iphone/galaxy support the lastest UE4 update. And you're saying about effect turned off, most of then are turn off on NS too. Impossible ports/sacrifices remember?
 
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Deleted member 42686

User requested account closure
Banned
Apr 26, 2018
1,847
Games on smartphones look horrible compared to Switch games, it's not comparable at all. Fortnite on iPhone X (a 1000$ device) is the closest and yet many effects are turned off that are present in the Switch version

But isn't the side effect of porting? As Jon aways said "sacrifices were made"(take Doom DF retro for instance), so I think any remotion in the game is justificable if we take account that its a port to a plataform that its pratically impossible to port. Hurts the visual or presentation? Thats for sure, but not the reason for porting.
 

brainchild

Independent Developer
Verified
Nov 25, 2017
9,482
Of course they are comparable. AAA limits its the companies who choise made the game or no, not the hardware limitation, and almost every battery comparison you see on tech sites/youtube with NS are made vs other smartphones battery. If the same company who made Wolf2 for NS choise to make for Galaxy/Iphone too probably some head here blow. Its just like saying ps4/Xbox/ns are not comparable because CoD just come to Ps4/Xbox. A some years ago people are talking about the impossible way of Nintendo bring games for iPhone/Android... Now we have Fortnine/PUBG (you're saying full console experience, could those games don't be a game for you?). Never say never until you see.

I didn't say it was impossible to bring those games to smartphones, but when people talk about the Switch being impressive, they're talking about a fully realized experience, not a hypothetical one. So until similar games come to smartphones completely with a control interface that's exactly like its console counterparts, the situations will not be comparable at all.
 

~Fake

User requested permanent ban
Banned
Oct 27, 2017
4,966
I didn't say it was impossible to bring those games to smartphones, but when people talk about the Switch being impressive, they're talking about a fully realized experience, not a hypothetical one. So until similar games come to smartphones completely with a control interface that's exactly like its console counterparts, the situations will not be comparable at all.
But will never be comparable to 'you'. Keep that in mind. Most of tech sites already made that comparisons and I think is very fair. And even if some day this happens, you will still don't accept. At this point I have to agree to disagree. Impressive port? Sure, I still think this is a very impressive by this port and can't f#$% wait for Doom Eternal. Impressive piece of hardware? I don't think so. Opinions mate. Just like John opinions. It's not because I'm a fan of John that I have to agree with all that he says.
 

PetrCobra

Member
Oct 27, 2017
954
Such a silly thing to say. Who here only has the option to play any game portable? Like what, they don't have a TV? Just a weird thing to say. Never heard that before
I don't have a TV
I do have a monitor
Anyway, lots of people don't own a TV, simply because they don't have the room for it or they don't want to watch TV programs. Some people only own a laptop where they watch all their movies and TV series. I imagine for such people the only option to play any game would be the handheld mode.
 
Oct 27, 2017
5,618
Spain
I don't have a TV
I do have a monitor
Anyway, lots of people don't own a TV, simply because they don't have the room for it or they don't want to watch TV programs. Some people only own a laptop where they watch all their movies and TV series. I imagine for such people the only option to play any game would be the handheld mode.
Same for me. And I'll be getting my old parents' TV next year... Which is a 32" 720p LCD. So I'll either be playing on a 25" monitor, or on a 32 inch, 720p TV, or in portable mode. I don't have a use for a PS4 Pro or an XBOX One X.
 

CarthOhNoes

Someone is plagiarizing this post
Member
Oct 25, 2017
2,181
Played the first few hours now. Loving it! I use motion aiming in HH and normal dual sticks when docked as I just can't get the feel of motion aiming with the pro controller - it feels so natural moving the screen in handheld but docked just feels odd to me!
 

Celine

Member
Oct 26, 2017
5,030
I don't see why we need to shit on the PSP in order to praise the Switch, or vice versa. PSP was impressive for its time. Switch is impressive for its time. They don't have to be diametrically opposed...
Yup.
I do think PSP is the most impressive handheld ever graphics-wise considering when it was released and what games were available.
Switch comes in second place (Lynx probably in third place due to sprite scaling games though purely sprites based games weren't as impressive due to the low resolution).
Seeing Ridge Racer running on PSP in 2004 was nothing short of amazing, especially keeping in mind that PS2 was still the standard for console games at the time since it was the dominant force and the next home console cycle as yet to start (of course there were impressive games on Xbox and Gamecube but the general public had PS2 in mind as a frame of reference).
I think one difference between PSP and Switch is that the former was released a couple of years before the next home console cycle started up while the latter a couple of years after so PSP was usually compared to PS2 games more than Xbox 360 or PS3.
Switch on the other hand is getting conversions from XBO/PS4/PC therefore it has that frame of reference.
Of course it's impossible to directly compare different ages, just think that in 2004 many games were still built using custom engines (renderware was a very successful multiplatform engine but it was "a first" for consoles and the practice wasn't as widespread as today) while nowadays most games are created using multiplatform engines.
 

Slam Tilt

Member
Jan 16, 2018
5,585
I get the awesomeness of playing this portable, but 360p and very low textures are hardly "impossible". Cmon.
Just remember, when the Switch was first announced, a lot of people immediately considered the idea of playing any current-gen shooter on it to be "impossible" as well.
 

Niceguydan8

Member
Nov 1, 2017
3,411
Let's be honest here. If that exact same post were edited to say 500p, would you be ok with it?


If people continue talking about a game that has dynamic resolution as if it had a fixed resolution at the lowest resolution on the spectrum, I will continue to take issue with it no matter what the number is. Its disingenuous.
 
Dec 23, 2017
8,802
Here is the reality of this situation. The switch is what it is. For people using common sense it was know games for switch would have to be graphically downgraded in order to run. For those that see that as a big issue I sincerely hope you have a Microsoft or Sony console at home. The portability of the switch is what makes it a game changer. Being able to have a console AAA experience you can play anywhere is huge. I played through doom and thoroughly enjoyed the experience. It was FUN you know the reason I play games. There was no part of the experience where I looked and said wow these graphics suck or this area is too blurry. I'm not denying those things exist but the in no way took away from the experience for me. Now not everyone thinks that way. If You find the sacrifices that are being made on switch ports too much then the console isn't for you.... or at least make sure you have another more powerful console or pc to suit your needs. I will say this, the pressures is on Nintendo and Nvidia. I do believe Switch is the best scenario for them going forward from a business perspective. They have to bring it with switch 2. They have to find a way to run whatever chips at higher clock speeds for devs to get more out of the console. It was reported Nvidia made almost a billion dollars just off of Switch this last fiscal year. They better have people in the lab along with Nintendo engineers working on how to take what the switch is and make it even better in every way especially from a tech perspective.
 

K' Dash

Banned
Nov 10, 2017
4,156
John: Game went as down as 360p a couple times.
what people heard: Games has a fixed resolution of 360p.
 

New Fang

Banned
Oct 27, 2017
5,542
Just remember, when the Switch was first announced, a lot of people immediately considered the idea of playing any current-gen shooter on it to be "impossible" as well.
I also recall an awful lot of talk that because Unreal engine could run on Switch meant it would be getting lots of big third party games....

If people continue talking about a game that has dynamic resolution as if it had a fixed resolution at the lowest resolution on the spectrum, I will continue to take issue with it no matter what the number is. Its disingenuous.
So talk of 500p being unacceptably low is ok with you?
 

Niceguydan8

Member
Nov 1, 2017
3,411
So talk of 500p being unacceptably low is ok with you?

I thought I made my post really clear but it looks like you have totally missed my point. It's not okay that people misrepresent statements.

I don't care what you or anyone else finds acceptable or unacceptable in terms of resolution. I do care if somebody talks about the game as if it's only in 360p when the video makes it clear that it doesn't happen often in a game with dynamic resolution. Again, its disingenuous and adds nothing productive to the conversation.
 
Oct 25, 2017
688
Brazil
It's a very impressive port, technically speaking. But I'd never want to experience Wolfenstein II like this. The downgrade in visuals and performance is too big to make it enjoyable for me.
 

Sub Boss

Banned
Nov 14, 2017
13,441
Why would they wait? Games with adaptive resolution should already hit their max more frequently and drop resolution less on a thereotical Switch 2.

In the meantime those that feel it's acceptable can enjoy the game as it is and those that deem it unacceptable can enjoy it on PS4/X1.
Maybe i should have said 'gamers' should wait for switch 2 with realistic expectations because switch 1 as it is an impressive handheld but not a PS4/Xbox One portable some developers clearly don't want the trouble of porting their biggest games to the system no matter how much its selling.

And again the cost of the carts will take time for companies to jump in.

Switch clearly will be indie heaven + Nintendo first party + occasional AAA port + occasional exclusive content
 

Lwill

Member
Oct 28, 2017
1,627
Yup.
I do think PSP is the most impressive handheld ever graphics-wise considering when it was released and what games were available.
Switch comes in second place (Lynx probably in third place due to sprite scaling games though purely sprites based games weren't as impressive due to the low resolution).
Seeing Ridge Racer running on PSP in 2004 was nothing short of amazing, especially keeping in mind that PS2 was still the standard for console games at the time since it was the dominant force and the next home console cycle as yet to start (of course there were impressive games on Xbox and Gamecube but the general public had PS2 in mind as a frame of reference).
I think one difference between PSP and Switch is that the former was released a couple of years before the next home console cycle started up while the latter a couple of years after so PSP was usually compared to PS2 games more than Xbox 360 or PS3.
Switch on the other hand is getting conversions from XBO/PS4/PC therefore it has that frame of reference.
Of course it's impossible to directly compare different ages, just think that in 2004 many games were still built using custom engines (renderware was a very successful multiplatform engine but it was "a first" for consoles and the practice wasn't as widespread as today) while nowadays most games are created using multiplatform engines.

I think the major difference is that the Switch from the beginning has been advertised as a "portable console" which is basically a hybrid console and handheld device. Due to that, it gets the attention from both handheld and console fans. In handheld mode, it has a big screen and the power beyond previous generation consoles with even more modern technology to make things like the Wolfenstein port the way it was done possible. As a console, it has a cool flexible controller that can work as two controllers in some games, and it has an even smaller footprint as a form factor than the Wii. Combine that together, you have one hell of a flexible device.

However, due to its hybrid nature, it has unavoidable sacrifices. It is quite large and more expensive than any recent handheld system , and it not as powerful as any of the other current-gen consoles. The portability of it also results to complications with online use and storage. It is possible for the system to get twice as many criticisms than any other game system. It was important for Nintendo to nail the marketing to avoid it being seen as, "the worse of both worlds" to the mainstream.
 
Oct 25, 2017
12,319
Borderlands 2 is a large scale Unreal Engine 3 based first person shooter. On consoles of its day, Borderlands 2 struggles to maintain 30fps (Xbox 360 and PS3). That's what they were porting to Vita.
Borderlands 2 is just a weirdly optimized game. When I play it today on PC (Ryzen 1600/GTX1080/16GB RAM) shit still has drops even when I lock it to 60 with more of the demanding settings turned off.
 

brainchild

Independent Developer
Verified
Nov 25, 2017
9,482
But will never be comparable to 'you'. Keep that in mind. Most of tech sites already made that comparisons and I think is very fair. And even if some day this happens, you will still don't accept. At this point I have to agree to disagree. Impressive port? Sure, I still think this is a very impressive by this port and can't f#$% wait for Doom Eternal. Impressive piece of hardware? I don't think so. Opinions mate. Just like John opinions. It's not because I'm a fan of John that I have to agree with all that he says.


If a game of the technical caliber of Wolfenstein II (or even BOTW) becomes available on smartphones with the gameplay experience fully in tact, I will most certainly find it impressive. Until then, I maintain that the situations are not comparable. Not because of my personal opinion, but because the circumstances are literally completely different for smartphones, and if they weren't, we'd be getting those kinds of games on smartphones as well, but we're not.

Both of you have 9 years on me ! :o

XD
 

Medalion

Banned
Oct 27, 2017
12,203
Luckily the game looks better if indoors and you don't render detailed human faces

I am having fun with that laser weapon in this game