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II JumPeR I

Banned
Oct 26, 2017
2,770
Germany
Without optimization, much more complexity and much more work on the CPU side.
This Crash port i not so good.
Frostbite Engine is the most optimized 3rd party engine but it really doesnt matter how much you optimize ( which is just a term for downgrading settings for consoles), hardware will always be the limitation. BFV will see the same fate on current consoles with such weak CPU
 

RockmanBN

Visited by Knack - One Winged Slayer
Member
Oct 25, 2017
27,982
Cornfields
Why is hard for some games on Switch to stay on it's native res? Are people just okay with the blurriness. It's dissapointing to me imo.
 

gaogaogao

Banned
Oct 25, 2017
1,679
I have no idea how this narrative spread.

It can be about either. Some games are more demanding for the CPU, some are more demanding for the GPU.

Crash Bandicoot games were 30fps on a fucking 33Mhz single core CPU, so no, in this case it's safe to assume that on the CPU side all current gen consoles are more than capable of running those games at a few hundreds FPS.
Sure it can be either, but it's probably the CPU.

In the case of porting this game it could be legacy code they were afraid to change.
 

pswii60

Member
Oct 27, 2017
26,673
The Milky Way
Crash on the X definitely has the best IQ I have ever witnessed in a videogame. I didn't think Gears 4 could be beaten in that regard, but it totally has.
 

Karlinel

Prophet of Truth
Banned
Nov 10, 2017
7,826
Mallorca, Spain
User Banned (1 Day): Inflammatory System Wars
Hey, if you like paying full price (or equal price to the other console versions) to play a subHD game at worse framerate, in a hybrid console more expensive than the base competition models...well, you are either a true enthusiast or a NGO bent on keeping Nintendo's toilets made out of gold.
To me, personal and specifically, the Switch was the worst disappointment of the decade. And I own a WiiU.
 

goldenpp73

Banned
Dec 5, 2017
2,144
Hey, if you like paying full price (or equal price to the other console versions) to play a subHD game at worse framerate, in a hybrid console more expensive than the base competition models...well, you are either a true enthusiast or a NGO bent on keeping Nintendo's toilets made out of gold.
To me, personal and specifically, the Switch was the worst disappointment of the decade. And I own a WiiU.

People like portables, what other version can you play on the go in a practical way? People like you who seem to ignore that over 100 million people see purpose in dedicated handhelds never cease to annoy me.
 

Deleted member 3010

User requested account closure
Banned
Oct 25, 2017
10,974
Why is hard for some games on Switch to stay on it's native res? Are people just okay with the blurriness. It's dissapointing to me imo.

Sometimes you either have the choice to sacrifice visual fidelity for more pixels on screen or vice versa. Considering the sacrifices that already are done on the Switch version. The devs probably though that they hit the wanted balance between visual fidelity, IQ and framerate.

Crash is a PS4 game, you also need to take into account that the Switch's hardware is so far away from it that these sacrifices are more often obligatory than not. People are just used to it now and learned to accept the hardware's reality, which is a reality where IQ matters less where gameplay triumphs.
 

Yoshi

Banned
Oct 27, 2017
2,055
Germany
Hey, if you like paying full price (or equal price to the other console versions) to play a subHD game at worse framerate, in a hybrid console more expensive than the base competition models...well, you are either a true enthusiast or a NGO bent on keeping Nintendo's toilets made out of gold.
To me, personal and specifically, the Switch was the worst disappointment of the decade. And I own a WiiU.
The framerate is not (in general) worse than on the other systems though with Crash. I can only say that even though I bought Sonic Forces on Xbox One for the 60fps, I gladly picked the Switch version (will only get on my birthday in a month though) over the Xbox One version of Crash because I can play it on the go, which, with a newborn is actually the vast majority of my personal gaming time at the moment.
 

Serious Sam

Banned
Oct 27, 2017
4,354
When will Youtubers and gaming media stop acting like PC doesn't exist? This video has 2 consoles from Sony and 2 consoles from Microsoft, but no mention of PC version at all. Even Digital Foundry is sometimes guilty of this.

I never understand this stance. PC is established legitimate gaming platform, isn't it? PC also has Crash Bandicoot N. Sane Trilogy, doesn't it? So why omit it from the comparisons for some weird reason. Feels like such an odd thing to do.
 
Oct 27, 2017
5,618
Spain
Hey, if you like paying full price (or equal price to the other console versions) to play a subHD game at worse framerate, in a hybrid console more expensive than the base competition models...well, you are either a true enthusiast or a NGO bent on keeping Nintendo's toilets made out of gold.
To me, personal and specifically, the Switch was the worst disappointment of the decade. And I own a WiiU.
... Maybe people want to play in handheld mode?
 

UKRsoldier

Member
Jul 2, 2018
1
Well, other ports have managed something closer. Sonic Forces for example, runs at 720p on both consoles (albeit at half the frame rate on Switch), Yooka Laylee managed 900p on Switch (compared to 1080p on XBone, same frame rate), DOOM runs at around 650-720p most of the time on Switch compared to around 800-830p on XBone (Switch runs at around 25-30 FPS, while XBone runs around 45-50FPS most of the time). Fortnite also targets the same 729p-900p dynamic res on both Switch and XBone and looks visually identical (outside of the frame rate).

So while I wouldn't really expect 1080p on Switch, I'd expect something closer to 900p if XBone manages native 1080p without much issue (and certainly better in portable mode!)


Sorry, but I'm going to have to disagree. With the Switch being at least 2 times weaker than the base Xbox, 720p in docked and 480p in portable for Crash makes perfect sense. Doom runs at 1.5 times the res and twice the framerate on the xbox (reaches 1080p sometimes, but mostly around 900p), plus with higher visual settings as well. Fortnite's resolution may be similar, but xbox has twice the fps and you're wrong about it looking visually identical. Fortnite on the Switch has much lower visual settings and less grass and worse shadows, no reflections, etc etc.
 

MrHeisenbird

Banned
Nov 8, 2017
751
When will Youtubers and gaming media stop acting like PC doesn't exist? This video has 2 consoles from Sony and 2 consoles from Microsoft, but no mention of PC version at all. Even Digital Foundry is sometimes guilty of this.

I never understand this stance. PC is established legitimate gaming platform, isn't it? PC also has Crash Bandicoot N. Sane Trilogy, doesn't it? So why omit it from the comparisons for some weird reason. Feels like such an odd thing to do.
Console gaming and PC gaming are two different markets with some overlap.

Third party games usually sell most on consoles, so comparing those versions to high-end PC specs is a questionable decision. This is made even more complicated when the average PC gamer doesn't even use a high-end setup, so instead you have to compare with more mid to low-end setups. But if you do THAT, then you still need to show the game based on high-end setups so the PC platform is not misrepresented.
 

Liliana

Banned
Oct 28, 2017
3,375
NYC
Hey, if you like paying full price (or equal price to the other console versions) to play a subHD game at worse framerate, in a hybrid console more expensive than the base competition models...well, you are either a true enthusiast or a NGO bent on keeping Nintendo's toilets made out of gold.
To me, personal and specifically, the Switch was the worst disappointment of the decade. And I own a WiiU.

Yikes.
 

space_nut

Member
Oct 28, 2017
3,306
NJ
The Xbox One side of the situation can be covered very quickly. Playing the game on the base S model offers up an experience that is virtually identical to the standard PlayStation 4 game. The visual feature set is identical and resolution is the same at 1080p, with only the most minor fluctuations in performance setting it apart from its Sony counterpart. Put simply, base Xbox users can go in safe in the knowledge that they're getting an excellent experience - and that only ramps up on Xbox One X, where Crash retains its solid 30fps performance but ramps up the pixel count to a full 4K. That's an impressive 2.25x increase over the 1440p of PS4 Pro.

Impressive results especially on the X!
 

Alex840

Member
Oct 31, 2017
5,120
I don't think I would have bought the Switch port if I had seen this video first, I'd have just got the PS4 Pro version.

But I downloaded the game on release day and was super impressed with how it looked, even in handheld.
 

Azure Wanderer

Alt-Account
Member
Jun 27, 2018
651
When will Youtubers and gaming media stop acting like PC doesn't exist? This video has 2 consoles from Sony and 2 consoles from Microsoft, but no mention of PC version at all. Even Digital Foundry is sometimes guilty of this.

I never understand this stance. PC is established legitimate gaming platform, isn't it? PC also has Crash Bandicoot N. Sane Trilogy, doesn't it? So why omit it from the comparisons for some weird reason. Feels like such an odd thing to do.
Because any test will turn out to be "how the game runs in that particular PC" as even another similarly speced machine will run it differently. There are thousands of possible PC parts combination so why bother really.