All you're really stating is that lots of games have ludonarrative dissonance. And yep, lots of games do. That's not really a revelation.I think my point is that this phenomenon happens in almost every videogame you've ever played
I think i'm going to coin my own term to define something that people seem to ignore when discussing this.
Intuitive Floating Disbelief Suspension (IFDS!)
The phenomenon wherein your brain is naturally able to distinguish between:
- events that occur in cutscenes
- events that occur during gameplay
- events that occur during uncontrollable (or semi-controllable) in-game cutscenes
and piece together the whole picture in a way that somehow forms a consistent, non-contradicting reality.
Anyone who's ever played and enjoyed an old-school RPG/JRPG? You have demonstrated this ability very well.
You play a game full of random battles, bottomless inventories, reviving potions, save points, and damage numbers, you play characters that can summon meteors, cause explosions with their minds, and teleport...
...yet you're participating in a story where characters permanently die, regular swords and falls are dangerous, and you're barred by common obstacles like walls and locked doors.
Why can't I just throw Soft on Red's papa? Why can't i just phoenix down Aerith? Who cares, you just can't. You instantly make up a reason (or dont) and keep going with no issues.
Why can Nathan Drake survive multiple gunshot wounds from a .50 caliber mounted gun? Do his bones never break? What about that health bar, is he secretly Wolverine? Can he actually not die? Is he REALLY the survivor of all these gunfights i've been in during the game?....is it important...?
idk
Additionally, any game with actual magic in it can pretty much explain most problems away by just saying it's magic. Uncharted isn't one of those games though.