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Lukemia SL

Member
Jan 30, 2018
9,385
Some people just care too much about having fixed camera, no matter what the style game is. Like it can only be fixed camera ....
Is there any other games in the last 15 years that even use fixed camera? I'm really shock on how many people stuck in the cave and skip videogame for the last 3 generations.

Until Dawn did essentially with limited camera pans, I think the gun aiming switched to OTS though. My memory is fuzzy on that.

That looks terrible, im happy they went the route they did.

Me too, I wouldn't mind fixed camera but the current setup for RE2R is vastly superior for me right now.
 

Asbsand

Banned
Oct 30, 2017
9,901
Denmark
Not for me, Not after playing RE7 in VR, RE2 with better visuals doesn't do it for me at all, OTS view is alright, But the shooting is janky looking. Looks like it belongs in the 360 era of gaming.
The shooting looks fine, and considering the game uses save points and not check points (and Ink Ribbons for those wanting the true RE2 experience) the survival horror balance of the game probably works as it should. It's not the zombies that are scary or facing 3 of them with limited ammo. It's the feeling that you're a long way from the last save-room and you'll have to go through here again if you die soon that makes it scary.

In terms of jank, I do think the non-aim movement looks very errr, offset. You know in 3D editors when you select where the pivot on the model is? It kinda looks like it's off on Leon in his running animation because the way her turns around the center of his position when running in multiple directions looks a little unpolished to me.
 

Asbsand

Banned
Oct 30, 2017
9,901
Denmark
I agree wholeheartedly. The villains in the past few games have been extremely weak. Maybe "Daddy" in RE7 would have worked better if he stuck around longer but he's only in the first 3rd of the game, outside of a surprise boss battle. Simmons in RE6 in particular sucked hard.
Considering there basically is no Wesker in the original RE2 I think it's entirely possible to go on without him but not if they keep resorting to the Bioterrorism and anti-bioterrorists blandness. There obviously has to be some biological hazard that causes an outbreak or it won't live up to its original Japanese namesake but I feel like they could continue in RE7's more intimate scale and make it about a group of individuals whose experiment has gone awry. If they want to continue the big-scale plot they have to shoehorn Wesker back in and tell us everything between 6 and 7 has all gone according to plan and then he'll use Blue Umbrella for his own needs or something.
 

chandoog

Member
Oct 27, 2017
20,074
Until Dawn did essentially with limited camera pans, I think the gun aiming switched to OTS though. My memory is fuzzy on that.

Until Dawn is a completely different kind of game though. There is no combat, it's a mixture of pure exploration and QTE's. The one or two time you are asked to aim at something, the camera does indeed switch to OTS as you mentioned. But it's not a game with any kind of a persistent combat element at all.

So I don't think it's a valid example of a 'fixed' camera game when talking in relation to people's expectations for a fixed camera in RE2make.
 

Deleted member 34949

Account closed at user request
Banned
Nov 30, 2017
19,101
I'd love it if Wesker came back. Since he died in 5 we've just had generic evil organisations as the main antagonists and it's just not as good as having an actual physical person to face.
I'd be A-OK with this. Don't even explain why he's back, he just is.

DC Douglas is an absolute must, though.

Alex was kinda fun, but no other antagonist had the sheer presence that Albert did.
 
Oct 30, 2017
9,224
I'm not expecting a demo this time... I don't know why :/

But, if we are going to get one I don't see it happening anytime before January only a week or two before release.
 

Lukemia SL

Member
Jan 30, 2018
9,385
Until Dawn is a completely different kind of game though. There is no combat, it's a mixture of pure exploration and QTE's. The one or two time you are asked to aim at something, the camera does indeed switch to OTS as you mentioned. But it's not a game with any kind of a persistent combat element at all.

So I don't think it's a valid example of a 'fixed' camera game when talking in relation to people's expectations for a fixed camera in RE2make.

You're right, it was all I could think of at the time for their question.
No one is doing fixed camera angles like Resident Evil anymore. It's a relic of an time long gone.
 

Markitron

Banned
Oct 25, 2017
12,510
Ireland
I don't know if I would want Wesker in this in any significant way, at best I expect a few nods to the fact that he's still alive. If there is a Lisa Trevor style villian addition I expect it to be an expanded role for Mr X, maybe go a little bit more down the nemesis route with him.
 
Jun 18, 2018
1,100
Some call back to Wesker and Marcus working together would be useful and a win-win for fans. It's not clear in the original RE2 why Umbrella need to steal William's research when he's alittle late on the results.
 

Miamiwesker

Member
Oct 25, 2017
4,675
Miami
Replaying Code Veronica these last few days, the controversial one. I get it, lots of backtracking, lots of get this item in this part of the map, run all the way to the other part of the map, get something to go all the way back and so on. But it's RE, it's all part of the design, this game is constantly keeping things interesting with new enemies showing up in locations, cool escape scenarios with timers, new enemies and so on. It's so good, the entire island is an interesting location, Steve as annoying as he can be is a great side character with one hell of a story to go with it. Alfred is great in every scene he's in, one of the best psycho Umbrella guys of the series. You have Wesker back, best villain by far. It has tons of action, I think I've killed more zombies so far than in most RE games. It's liberal with the ammo but there is so much to kill that I actually have to be careful.

And now I'm in the second half when it gets fantastic and there are boss battles all the time. Hunters return which are the best BOW. So many incredible moments in this game. Haters be damned, this is the real RE3.
 

LetalisAmare

Member
Oct 27, 2017
3,960
Replaying Code Veronica these last few days, the controversial one. I get it, lots of backtracking, lots of get this item in this part of the map, run all the way to the other part of the map, get something to go all the way back and so on. But it's RE, it's all part of the design, this game is constantly keeping things interesting with new enemies showing up in locations, cool escape scenarios with timers, new enemies and so on. It's so good, the entire island is an interesting location, Steve as annoying as he can be is a great side character with one hell of a story to go with it. Alfred is great in every scene he's in, one of the best psycho Umbrella guys of the series. You have Wesker back, best villain by far. It has tons of action, I think I've killed more zombies so far than in most RE games. It's liberal with the ammo but there is so much to kill that I actually have to be careful.

And now I'm in the second half when it gets fantastic and there are boss battles all the time. Hunters return which are the best BOW. So many incredible moments in this game. Haters be damned, this is the real RE3.

puVWt.gif
 
Oct 28, 2017
16,782
Replaying Code Veronica these last few days, the controversial one. I get it, lots of backtracking, lots of get this item in this part of the map, run all the way to the other part of the map, get something to go all the way back and so on. But it's RE, it's all part of the design, this game is constantly keeping things interesting with new enemies showing up in locations, cool escape scenarios with timers, new enemies and so on. It's so good, the entire island is an interesting location, Steve as annoying as he can be is a great side character with one hell of a story to go with it. Alfred is great in every scene he's in, one of the best psycho Umbrella guys of the series. You have Wesker back, best villain by far. It has tons of action, I think I've killed more zombies so far than in most RE games. It's liberal with the ammo but there is so much to kill that I actually have to be careful.

And now I'm in the second half when it gets fantastic and there are boss battles all the time. Hunters return which are the best BOW. So many incredible moments in this game. Haters be damned, this is the real RE3.
RE3 is so much better it isn't even close.
 

Dreamboum

Member
Oct 28, 2017
22,869
Replaying Code Veronica these last few days, the controversial one. I get it, lots of backtracking, lots of get this item in this part of the map, run all the way to the other part of the map, get something to go all the way back and so on. But it's RE, it's all part of the design, this game is constantly keeping things interesting with new enemies showing up in locations, cool escape scenarios with timers, new enemies and so on. It's so good, the entire island is an interesting location, Steve as annoying as he can be is a great side character with one hell of a story to go with it. Alfred is great in every scene he's in, one of the best psycho Umbrella guys of the series. You have Wesker back, best villain by far. It has tons of action, I think I've killed more zombies so far than in most RE games. It's liberal with the ammo but there is so much to kill that I actually have to be careful.

And now I'm in the second half when it gets fantastic and there are boss battles all the time. Hunters return which are the best BOW. So many incredible moments in this game. Haters be damned, this is the real RE3.

Hell yeah brother
 

Canas Renvall

Banned
Mar 4, 2018
2,535
Speaking of CVX, it's really not my favorite but I did just buy a neat little purchase on Etsy. I only found out around a year ago that CVX was released on the Dreamcast, but only in Japan. So, I ordered a region-free version of CVX with an English-version patch applied to it. Only $27 including shipping!
 

Deleted member 1102

Account closed at user request
Banned
Oct 25, 2017
13,295
I'm playing CVX now and it's fun but pretty tough. At the moment I feel like it deserves the 3 more but I still love Nemesis. I hope both get remade.
 

Neiteio

Member
Oct 25, 2017
24,141
RE3 is so good, I hope it gets this treatment next. Ideally they would've merged it into this game but it seems like they're already adding a ton of new content so that would've seriously overscoped things.
 

No42.05W70.2

Banned
Jun 14, 2018
763
Some people just care too much about having fixed camera, no matter what the style game is. Like it can only be fixed camera ....
Is there any other games in the last 15 years that even use fixed camera? I'm really shock on how many people stuck in the cave and skip videogame for the last 3 generations.
Or maybe people want a fixed camera only for the type of game that invented survival horror, which was based on cinematic camera angles, not shooting hoards of enemies like a light gun arcade shooter.
 

Sanctuary

Member
Oct 27, 2017
14,241
Replaying Code Veronica these last few days, the controversial one. I get it, lots of backtracking, lots of get this item in this part of the map, run all the way to the other part of the map, get something to go all the way back and so on. But it's RE, it's all part of the design, this game is constantly keeping things interesting with new enemies showing up in locations, cool escape scenarios with timers, new enemies and so on. It's so good, the entire island is an interesting location, Steve as annoying as he can be is a great side character with one hell of a story to go with it. Alfred is great in every scene he's in, one of the best psycho Umbrella guys of the series. You have Wesker back, best villain by far. It has tons of action, I think I've killed more zombies so far than in most RE games. It's liberal with the ammo but there is so much to kill that I actually have to be careful.

And now I'm in the second half when it gets fantastic and there are boss battles all the time. Hunters return which are the best BOW. So many incredible moments in this game. Haters be damned, this is the real RE3.

I didn't know CV was "bad" until I read it years later on the internet. I much preferred it over RE3. It hasn't really aged as well in the looks department though. At all.

I'll never get the love for the irritation that is Nemesis.

Me neither. He wasn't "scary" in any way other than you having to constantly stress over wether or not you'll actually be able to have more than five minutes to enjoy the game before he shows up to shit all over your fun.
 

SirKai

Member
Dec 28, 2017
7,398
Washington
I'll never get the love for the irritation that is Nemesis.

-Excellent, unique, and intimidating design
-He's legitimately dangerous and actually difficult to fight. Some of his fights, even on repeated playthroughs, are still a challenge in ways that other RE boss fights don't hold up
-He's the first RE creature to speak and to use firearms, but does such both in such a cool and iconic way, and is STILL better done than any of the talking or gun-toting enemies that turn up in later RE games
-His implementation in the game design was very inventive as he did a lot of shit that wasn't only new for RE games, but for horror/adventure games at the time, such as following Jill through rooms and being a persistent threat that wouldn't "reset" or "despawn" when saving. The normal save room music is even replaced by a suspenseful music track when he's waiting outside.
-He takes on 5+ forms through out the game and he pesters Jill in a huge variety of situations so even though you encounter him frequently, no encounter in any single playthrough is the same
-Even then, Nemesis spawns and encounters will occasionally change on repeated playthroughs
-The game is balanced so that if you put in the resources and skill to defeating him on Hard mode, you're given some REALLY cool and rewarding stuff.
-He's persistent in an otherworldly way. Even when he's a mess of tissue and body parts Frankenstein'd together from a vat of toxic biowaste and acid, he STILL makes a concerted to eliminate Jill.
-His constant presence is overbearing and essential to the extent that it truly does color the entire game and gives RE3 a wholly unique vibe. Other games have tried the "stalker" monster gimmick, like Ustanak in RE6, but the execution isn't nearly as tense, creative, memorable, or most of all, dangerous. Nemesis is a threat.
 
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Miamiwesker

Member
Oct 25, 2017
4,675
Miami
I'd be A-OK with this. Don't even explain why he's back, he just is.

DC Douglas is an absolute must, though.

Alex was kinda fun, but no other antagonist had the sheer presence that Albert did.

The stupider the reason the better I say. Like the volcano erupts and his dead body spews out of it and now he is some half lava half uroboros dude that can shapshift into his sunglasses wearing badass self.

Who cares why he is back just bring him back.
 

Blade Wolf

Banned
Oct 27, 2017
9,512
Taiwan
Am I crazy for saying that I now want a REmake-Remake like this? Just imagine how amazing it would be to play REmake in OTS with the gunplay of RE2 Remake.
 

Fancy Clown

Member
Oct 25, 2017
5,409
#teamRE3

It's a far tighter and more atmospheric game than CVX (those gorgeous prerendered backgrounds) and Never outstays it's welcome. The pacing with the open citing streets in the first half and string of mini-environments in the second is fantastic.

I still enjoy CVX quite a bit but it's got so many flawed or, in some cases, straight up broken design elements. RE3 feels way more in line with the standards of the first two games.

Am I crazy for saying that I now want a REmake-Remake like this? Just imagine how amazing it would be to play REmake with an over the shoulder camera and gunplay of RE2 Remake.

Only if we can also get a REmake 2-REmake like the first game
 
Oct 27, 2017
3,894
ATL
Man, I have a giant itch to re-play Remake and RE2 again! Maybe I'll jump on Remake after I beat Dark Souls. Man...I'm never gonna get around to playing the Witcher 3 or beating Arkham Knight lol.
 

lowlifelenny

Member
Oct 27, 2017
1,408
RECV is the real RE3 imo.

I've always seen RE3 as a bit of a brave experiment, albeit a not entirely successful one due to the lack of focus and talent required to see it through. It's a solid game but it's one of the weakest titles in the main series for my taste.
 

Sub Boss

Banned
Nov 14, 2017
13,441
I'd be A-OK with this. Don't even explain why he's back, he just is.

DC Douglas is an absolute must, though.

Alex was kinda fun, but no other antagonist had the sheer presence that Albert did.
Albert had presence but in 5 he got almost as gimmicky as the other villains , its just that the ones after 5 got much worse.

Would he still have his matrix like powers? uroboros obsession? Revenge? It wouldn't be the same after that death and the mystery is gone

I rather Natalex came back (after its revealed she killed Moira and Barry of course)
 

Dreamboum

Member
Oct 28, 2017
22,869
Alex would have been a cool villain if the game had more budget in order to flesh her out. She could theoretically revive Albert though. A sibling tag team would be the kind of zaniness that I'd enjoy in a Resident Evil entry
 

Hate

Member
Oct 26, 2017
5,730
RECV is the real RE3 imo.

I've always seen RE3 as a bit of a brave experiment, albeit a not entirely successful one due to the lack of focus and talent required to see it through. It's a solid game but it's one of the weakest titles in the main series for my taste.
But CV is the worst one out of the classics.
 
OP
OP
Dusk Golem

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,807
Code Veronica I desperately want a remake of personally, I've thought for a while CV needs a remake more than any other entry in the franchise (for my personal taste).

I love the settings of CV (I love Rockfort Island and the Arctic Base as settings), I love the villains, I love the music, but I think the 3D of Code Veronica has not aged well and undermines the more 'artistic' locations with some bland realization of the art direction in many cases, and the actual gameplay is filled with so many little frustrations that really add up for me until it began negatively impacting my experience with the game/ Plus frankly I think Code Veronica misses out on a lot of opportunities to do cool things with its design.

I feel Code Veronica could be made an AMAZING game in a remake, plus there's a lot of aspects that can easily be built upon and expanded on (from things like the Paris Facility at the start having a playable segment before Rockfort, to the monsters of CV being able to adapt well to a RE4-esque camera better than they did Fixed Angles I think, some scenes like the Chris vs Wesker fights could become gameplay segments, and there's a LOT of scrapped content from Code Veronica which we have concept art for and ideas expanded already in Darkside Chronicles (such as Alfred making a trap obstacle course to overcome in his madness, or the extended fight against Mutated Steve), that I think there's a lot of content to work with), plus with a better realized artistic direction, horror element, and building on the enjoyable semi-over-the-topness of Code Veronica and the horror aspect could make a highly memorable experience.

I'm REALLY hoping Code Veronica remake happens eventually, though if REmake 2 does well it'll be REmake 3 next. I'm very happy REmake 2 is happening, and that REmake 2 almost certainly will happen, but hoping Code Veronica doesn't get forgotten here just because it's not a numbered title.
 

Dreamboum

Member
Oct 28, 2017
22,869
Code Veronica in the style of RE2make would be a very good proposition. I don't think there is a worthier successor in my opinion.
 

Silky

Banned
Oct 25, 2017
10,522
Georgia
Code Veronica is alright but I enjoy 0 over it honestly. Just don't care about the antagonists in that game.

And please no 3 slander in this thread
 

Kaguya

Member
Jun 19, 2018
6,409
Code Veronica is the only classic RE I dropped before finishing out of boredom. Would love see them remake it, long as they take even more liberty with the remake than they're doing with RE2. That shit need to be fixed.