The Franchise got great designs with good fun puzzles and perfect soundtracks for it.
God I miss the series so much :'-(
People don't like those dungeons because they're loooong. Each dungeon is going to take you at least six hour to complete, and they get longer as you continue. They aren't also interesting they have small gimmick with a very simple puzzle. So it's not surprising people might prefer P4G dungeons where even though they're bland looking they only take like two hours complete at the most. Only thing I can give the Persona 5 dungeons are that they look nice. That's pretty much it.Persona 5
I often see complaints about its dungeons and see people even say that 3 & 4 had better dungeons. Like, wtf?
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What? It's a JRPG. You are suppose to spend time in dungeon. And the more elaborated, the better.People don't like those dungeons because they're loooong. Each dungeon is going to take you at least six hour to complete, and they get longer as you continue. They aren't also interesting they have small gimmick with a very simple puzzle. So it's not surprising people might prefer P4G dungeons where even though they're bland looking they only take like two hours complete at the most. Only thing I can give the Persona 5 dungeons are that they look nice. That's pretty much it.
I guess to each to their own. In my opinion the weakest part of Persona is the dungeons/ battle systems, and I prefer the social links/story. The battles are turn based and the battle system is just worse version of Pokemon. If the battle system was you know fun, I wouldn't have minded the dungeons being 6+ hours long. And the Persono 5 dungeons didn't have interesting puzzles, they were relatively easy. If they fleshed it out with more entertaining and difficult puzzles then my opinion might have been different. As of now I just think Persona 5 dungeons are boring and overstay their welcome.What? It's a JRPG. You are suppose to spend time in dungeon. And the more elaborated, the better.
I had no problem with the long dungeons. I had a blast going through em (and six hours is an exaggeration). And they had some fun parts like the airlock in the space palace or the painting room in the art gallery.People don't like those dungeons because they're loooong. Each dungeon is going to take you at least six hour to complete, and they get longer as you continue. They aren't also interesting they have small gimmick with a very simple puzzle. So it's not surprising people might prefer P4G dungeons where even though they're bland looking they only take like two hours complete at the most. Only thing I can give the Persona 5 dungeons are that they look nice. That's pretty much it.
I loved it and hated it so much at the same time.
Six hours is not an exaggeration. Unless you were playing the game on the easiest difficulty or were going through the dungeons in parts through out multiple days. The shortest dungeon is the pyramid every other one is going take 6+ hours.I had no problem with the long dungeons. I had a blast going through em (and six hours is an exaggeration). And they had some fun parts like the airlock in the space palace or the painting room in the art gallery.
4's dungeons were not only bland, they were just so boring. It was the same exact thing over and over.
Floor 1, look for stairs
Floor 2, look for stairs
Rinse repeat.
Golden Suns for the GBA. They even turn down the encounter rate in the more puzzly rooms.
Six hours is absolutely not an exaggeration, especially if you were playing on hard lmfao.I had no problem with the long dungeons. I had a blast going through em (and six hours is an exaggeration). And they had some fun parts like the airlock in the space palace or the painting room in the art gallery.
4's dungeons were not only bland, they were just so boring. It was the same exact thing over and over.
Floor 1, look for stairs
Floor 2, look for stairs
Rinse repeat.
Six hours is not an exaggeration. Unless you were playing the game on the easiest difficulty or were going through the dungeons in parts through out multiple days. The shortest dungeon is the pyramid every other one is going take 6+ hours.
I didn't find the puzzles to be fun. A jigsaw puzzle, finding the foot of a statue, placing books in the correct position ,etc. They could have all been entertaining if they didn't make it so simple and basically give you the answer.
Yes, Persona 4 dungeon are boring too. But they also take like one third the amount of time to complete. Which makes them better imo.
Not the first time I've seen praise for Lufia 2's dungeons. Wonder why it's rarely held up with the greats of that generation.
I like Chrono Trigger due to how the dungeons feel like integral parts of the game's world and story, instead of being simply gameplay obstacles:
The Cathedral, the Guardia Prison, Magus' Lair, the Blackbird, Cyrus' Castle, etc.
Erm...?
Me too, dude
The Franchise got great designs with good fun puzzles and perfect soundtracks for it.
God I miss the series so much :'-(
Six hours is not an exaggeration. Unless you were playing the game on the easiest difficulty or were going through the dungeons in parts through out multiple days. The shortest dungeon is the pyramid every other one is going take 6+ hours.
I didn't find the puzzles to be fun. A jigsaw puzzle, finding the foot of a statue, placing books in the correct position ,etc. They could have all been entertaining if they didn't make it so simple and basically give you the answer.
Yes, Persona 4 dungeon are boring too. But they also take like one third the amount of time to complete. Which makes them better imo.
I played on Normal, the longest dungeon would probably be Shido's palace which was at least under 5 hours.Six hours is absolutely not an exaggeration, especially if you were playing on hard lmfao.
Persona 5's dungeons are bland as shit outside of Kamoshida's Castle and the Casino which were both fun.
It has one dungeon, it is at the end, it is the worst thing ever designed.SMT4 Apocalypse is the first time SMT had good dungeons, imo. Which is strange because SMT is mainly known to be a dungeon crawler.
Oh, I love that game, but I wouldn't consider those "dungeons", exactly. They are battle maps, and SF2 is a strategy/tactical RPG, not a traditional dungeon-based RPG like what the OP had in mind. I agree it had some really cool and unique maps though.There might not have been complex dungeons like in some other games (and truth be told, I've never been a fan of those, especially not after Daggerfall), but I recall a few interesting parts, like getting shrunk, and having to fight through some underground areas in order to reach the chess battle or the one near the end where you can pick up cursed weapons (although that might have been the first game, come to think of it).
It has one dungeon, it is at the end, it is the worst thing ever designed.
Boom, first response nails it.
Nice write-up. I think FFIV is criminally underrated. It's definitely worth a jam if you want some golden age JRPG charm.Compared to its contemporaries, Final Fantasy IV was a major step forward for RPG dungeon design. NES and early SNES dungeons were pretty simple and boring in design. FF IV really pushed dungeon exploration to be more interesting in JRPGs. While it had a bunch of simple dungeons, it also had a bunch of really cool stand out ones.
The waterway at the beginning of the game was varied, moving between rooms with non-linear layouts and varied visual themes. It had a few hidden rooms with treasure, one behind a waterfall. It even had a brief intermission trip to the overworld which functioned as its second save point. It all ended with jumping off a waterfall too.
The Cave of Magnes had a really neat gimmick: the entire dungeon was magnetized, limiting your equipment options. The gimmick forced the player to make some big adjustments to strategy for that dungeon.
So FFIV is where actual decent dungeon design really began, and I think a few of its dungeons still hold up fairly well as examples of good dungeon design.
These are so good in atmosphere, sense of danger and mechanics.
My man. I love KH but I've always felt indifferent about the worlds, except Hollow Bastion. I replayed KH1 for the first time in like a decade last year and I was floored by how cool Hollow Bastion is, which is funny because I hated it when I was younger.Vagrant Story is great in that regard.
I'd also nominate Hollow Bastion from the original Kingdom Hearts (only good dungeon in the entire series but it's very good) and the extremely rare Final Fantasy dungeons in which you have to split your party up and solve puzzles/open doors for each other.
People treat combat and dungeons in modern Persona like they're just annoying obstacles between them and the story and dating nonsense instead of the actual meat of the game (a dungeon crawler at that) , it's damn weird. Personally I loved them in P5 and thought they were all good save for the 5th palace. The 1st, 4th and 6th especially were awesome.What? It's a JRPG. You are suppose to spend time in dungeon. And the more elaborated, the better.
Not the first time I've seen praise for Lufia 2's dungeons. Wonder why it's rarely held up with the greats of that generation. Think I might give it a whirl.