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Kudo

Member
Oct 25, 2017
3,868
The game's been up for preload on the eShop since it was announced, so it must be done and certified by now. Meaning it probably started localisation late last year, so it would have predated the crazy World sales. So it must have been done on its own merits, which makes me more positive about Capcom's view of the series.
Seems reasonable, let's hope Capcom is.
 

tyfon

Member
Nov 2, 2017
3,680
Norway
I'd still use Discord.

Patch in something useful like 60fps. No need to worry about crossplay when we won't be playing with JP players or the non-existent 3DS version so there is nothing holding back 60fps.

Why won't you be playing with JP players?
On the PS4 you can find them quite often in multiplayer so I'd be surprised if it was turned off for switch.

Also, FPS shouldn't affect "crossplay" I think.
 

Kanhir

One Winged Slayer
Member
Oct 25, 2017
3,889
Why won't you be playing with JP players?
On the PS4 you can find them quite often in multiplayer so I'd be surprised if it was turned off for switch.
IIRC World is the first MH game with cross-region play. So it's more like it being turned on for World rather than being turned off for this game.

60fps would be amazing, though. MH4U has an unlocked framerate and uses the same engine, so it should be theoretically possible to patch it into this.
 

Anteo

Member
Oct 25, 2017
4,099
Why won't you be playing with JP players?
On the PS4 you can find them quite often in multiplayer so I'd be surprised if it was turned off for switch.

Also, FPS shouldn't affect "crossplay" I think.

Before MonHunWorld, usa/europe players were put on different servers from the japanese players because of some quest and weapons being unavailible in the western release. This still applies to Generations Ultimate
 
Why won't you be playing with JP players?
On the PS4 you can find them quite often in multiplayer so I'd be surprised if it was turned off for switch.

Also, FPS shouldn't affect "crossplay" I think.
The localizations for the previous games split the player base between Japan and the west, due to the various promotional quests in Japan that can't get licensed for use overseas. Some of those items and equipment pieces even undergo full-on model changes that keep the functionality but remove all traces of their source material. MHW is the first game that hasn't done that, but it also hasn't done any big tie-ins to non-gaming items, aside from the usual USJ event.
 

tyfon

Member
Nov 2, 2017
3,680
Norway
IIRC World is the first MH game with cross-region play. So it's more like it being turned on for World rather than being turned off for this game.
I see, I didn't know that.
The switch version is probably more geared to face to face play anyway where one hooks up and play via wifi link.
 

b-dubs

That's some catch, that catch-22
General Manager
Oct 25, 2017
32,721
IIRC World is the first MH game with cross-region play. So it's more like it being turned on for World rather than being turned off for this game.

60fps would be amazing, though. MH4U has an unlocked framerate and uses the same engine, so it should be theoretically possible to patch it into this.
I don't think that's right. I remember playing with Japanese dudes at night when playing 4U.
 

sugarless

Member
Nov 2, 2017
709
I don't think that's right. I remember playing with Japanese dudes at night when playing 4U.
You must remember incorrectly to be honest, as 4U definitely split the servers between West and Japan. Either that or these Japanese players had the western version for whatever reason. Or you had the Japanese one? What 4U was the first game to do was merging Europe and America into one Wstern server - 3U was three regions, three servers.
 

b-dubs

That's some catch, that catch-22
General Manager
Oct 25, 2017
32,721
You must remember incorrectly to be honest, as 4U definitely split the servers between West and Japan. Either that or these Japanese players had the western version for whatever reason. Or you had the Japanese one? What 4U was the first game to do was merging Europe and America into one Wstern server - 3U was three regions, three servers.
No, I had one I bought from GameStop in NYC. I do remember playing with some guys and their names were kanji.
 
Oct 30, 2017
907
Well this will be my first Monster Hunter game, is the community beginner user friendly anyway that I'd want voice chat, or would it be normal internet experiences with everyone shitting on me?
 
You must remember incorrectly to be honest, as 4U definitely split the servers between West and Japan. Either that or these Japanese players had the western version for whatever reason. Or you had the Japanese one? What 4U was the first game to do was merging Europe and America into one Wstern server - 3U was three regions, three servers.
3U was patched to unite the servers for NA and EU a month or so after the game launched.
 

Piscus

Member
Oct 27, 2017
1,763
It should be updated to support built-in voice chat. Every multiplayer title on Switch should. Capcom won't, but they should. Everybody should. Including Nintendo.
 

Atheerios

Member
Oct 27, 2017
7,097
Do you have a source for that? The website just lists this for Splatoon, and only through the app.
I'm talking about the app, yes. On September it will be open for any game that supports it. That's been the plan since it was announced, it being Splatoon-only was only for the beta period.

The app will be the official voice chat solution in the SDK just like party chat is in the other consoles.
 

Xion_Stellar

Member
Oct 25, 2017
3,285
Why won't you be playing with JP players?
On the PS4 you can find them quite often in multiplayer so I'd be surprised if it was turned off for switch.

Also, FPS shouldn't affect "crossplay" I think.
The game runs at 30 FPS in Japan because the game has Cross Play with the Japanese 3DS version that also runs at 30 FPS so the hope is that we get the game updated to 60 FPS here in the West since the 3DS version isn't being brought over to the West therefore we wont get any cross play with any 3DS version so the "excuse" to lock the game to 30 FPS is gone and there shouldn't be any good reason why they couldn't get a simple upscaled 3DS game to run at 60 FPS on the Switch Hardware.
 

MatrixMan.exe

Member
Oct 25, 2017
9,499
What should we call this? Victim acting before anyone says anything?

Hardly. Threads related to Capcom and Switch are just super predictable around here.

Wait, why would we blame the OS? The OS supports it... and what does the network have to do with it? Works fine in Fortnite, and I don't think that used some alien network.

Because we wouldn't need to be having this conversation if the Switch supported system level party chat like every other modern gaming device does. The OS can certainly support it, but Nintendo gonna Nintendo.
 

Lizardus

Member
Oct 25, 2017
1,276
No, I had one I bought from GameStop in NYC. I do remember playing with some guys and their names were kanji.

That doesn't mean anything. MH4G and MH4U are different SKUs due to licensing issue like Ridley27 explained. World is the first MH gane with worldwide matchmaking.

On-topic: I highly doubt it but I'd really like the option to use text chat during hunts instead of only in the hub.
 

Kaz Mk II

Banned
Oct 27, 2017
1,635
I think with old games like MHGU they arent going to update the online features for switch.

I doubt Dark Souls is getting voice chat either, so I dont know why people are giving capcom shit over it.

When they make an actual Switch Monster hunter I would expect it to be there, since this is just an uprezzed 3DS game.
 

Menx64

Member
Oct 30, 2017
5,774
Not likely. I am not buying this game after thinking about it thoroughly. I did play the 3DS version already and the 30fps doesnt make sense.
 

skullwaker

Member
Oct 25, 2017
2,267
Capcom couldn't even be bothered to make a game select screen that would allow them to put both of the Mega Man Legacy Collections on one cartridge.

So no.
 
Oct 27, 2017
42,700
I doubt that. They need to use their own voice codec so they can have proper cross-chat.
That's not how it works...the Switch has a DMIC (Digital Mic Controller) built into the Tegra X1 chip. People have hacked Splatoon 2 and found it to support voice control. The HW natively supports voice control, it just doesn't have a built in mic
 

Aswitch

Member
Nov 27, 2017
5,118
Los Angeles, CA
I'd personally say we're lucky that we're even getting this at all. Feeling entitled for voicechat is kinda pushing it. Personally I don't really need it. It's cool if there is but it's definitely not a dealbreaker for me. I second using discord if you really are clamoring for vc.
 

noyram23

Banned
Oct 25, 2017
9,372
It's better not to expect anything, I doubt Capcom would care especially on a very late port. If there's is then hey, it's a nice surprise!
 

Anteo

Member
Oct 25, 2017
4,099
That's not how it works...the Switch has a DMIC (Digital Mic Controller) built into the Tegra X1 chip. People have hacked Splatoon 2 and found it to support voice control. The HW natively supports voice control, it just doesn't have a built in mic

No hacking involved. Its enabled be on lan matches on the base game.
 

mas8705

Member
Oct 27, 2017
5,497
would be a nice thought but I'm not holding my breath on that one that they would suddenly add it now if they didn't when the Japan version came out.
 

Neoxon

Spotlighting Black Excellence - Diversity Analyst
Member
Oct 25, 2017
85,296
Houston, TX
Do you think Capcom will do the same to Generations Ultimate, or is it just another rom dump release from Capcom on Switch?
You keep saying that, but I'm not quite sure you know what it means.

On-topic, probably not. If I recall, native voice chat was a recent addition to the dev kits, unless I'm mistaken.