- Oct 26, 2017
One of the ex Campo-Santo/current Valve employees seemingly have positive words on Valve Time. Thanks to that, it is allowing employees to have healthy work/life balance etc and not getting stressed over deadlines
I mean, look at Rockstar, they're swimming in money, they don't do this. I would say though that the large corporate gaming entities like Activision and EA (after those earlier incidents) to make their workplaces more compatible with a healthy balance.
This is an extremely toxic opinion. You have no idea what you are talking about. Having a healthy work/life balance is NOT in direct conflict with being a productive employee.
What? That's not what I'm saying. The tweets are referring specifically to Valve Time, and Valve has the luxury of not ever having to release a game again and probably still being able to stay afloat. The same isn't true for 99,9% other devs out there.
That’s exactly what you are saying. You are implying that you can’t have a healthy work/life balance and ship games at the same time.
Aside from the fact that they're still making games (and updating some of their old ones), they still need to work on Steam to keep it ahead of the competition. It's not like they can afford to do nothing and get money for free (especially now that competition in PC space is increasing).
EA actually often gets cited as one of the better places to work if you're in the game industry. Hasn't stopped the hate here, with people often rooting for their failure.
Yes, but in the specific question asked, they obviously have two options, they can clean the bathrooms including the toilets as contracted to do, or get out of the office and valve will hire someone else who will.
I think he means that because Valves main thing is not to make games, they get most of their money from Steam so it doesnt really matter how their games sell.
Don't think that's really a realistic view of business relationships. Companies don't tend to think of contractors as one of them or part of their organization at all. Just service or content partners. When someone is part of your organization it means they are subject to certain benefits, reviews, and policy. Someone who comes in to clean the place as part of a cleaning contract with another company is just a hired hand who answers to their own superiors in another company and are subject to different benefits and reviews under another organization's purview.
No. I'm saying Valve can take their time between releasing major games and they're still fine. Other devs can't do that. That doesn't mean other devs can't have a healthy work/life balance but that Valve doesn't work as an example for other devs to easily copy.
Valve also has the privilege of being a private company, Gabe probably owns most if not all shares of the company, meaning they don't have to constantly worry about pleasing shareholders.
About two months ago.
I would imagine their organisational structure only applies to devs (and maybe accountants), but not to janitorial staff.
Yes, Icefrog developed Dota2 all by himself. Same with TF2, Portal, and Counter-Strike.
So when Valve hires someone and they become a Valve employee and then they lead a development team to produce a Valve game, it isn't in-house? Lol.
All of these games were still developed inside valve with valve employees?
No of course not. I just have a personal categorization regarding what's produced in-house by Valve and what's being bought out/purchased by Valve. Original IPs and whatnot, or any company for that matter (I consider Fallout and Doom for Bethesda under the same nature).
Jane, from the OP, is on Valley of the Gods.
Haha I wasn't critiquing anything though? I even praised the information that the OP brought to light. I simply stated that I, personally, found a small bit of the information/interview odd.
CSGO was developed by hidden path. In the past seven years valve have developed 3-4 maps, added skins, and made some good and bad balance changes
This isn't always feasible. "Nine women can't carry a baby to term in one month" as the saying goes.
LOL you're right, but definitely cut some corners and don't ask developers to work more than they can.
You said it's odd talking about deadlines when they haven't done any videogame development, but what does it matter wether or not the IPs they were working on is original? It doesn't make the work or the deadlines any less real?No of course not. I just have a personal categorization regarding what's produced in-house by Valve and what's being bought out/purchased by Valve. Original IPs and whatnot, or any company for that matter (I consider Fallout and Doom for Bethesda under the same nature).
Campo Santo was brought by valve.
And a completely new BR mode.
Oh, okay that's what that means. I knew that but I thought Campo Santo as a studio still existed.
Amazon could also afford to be able to pay their employees better and not work them to death.
She didn't. Campo Santo is absorbed into Valve and while Campo Santo still exists for Firewatch related stuff, all Campo Santo staff are technically Valve employees.