• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.
Status
Not open for further replies.

LastNac

Member
Oct 30, 2017
5,236
movies about complex social issues that are boiled down to simplified ideas are oscar bait, like green book's "wow, white people, we solved racism! gosh"
Are they though? Coach Carter and Radio weren't nominated for Oscars.

Also, I started out as a USC film student. You won't win this pretentious argument 😅
 

DocSeuss

Member
Oct 25, 2017
1,784
The frustration about God of War being the GOTY last year? I guess it was the same frustration you felt when you realized Uncharted 2 was the GOTY in 2009. History repeats itself.

I actually was looking forward to Uncharted 2 until I played it for the first time in 2012. People told me to ignore the first game. I came back to that one... last fall, I think? Turns out I like the second one more.

I have weird tastes!

Are they though? Coach Carter and Radio weren't nominated for Oscars.

Also, I started out as a USC film student. You won't win this pretentious argument 😅

what are we arguing about, exactly? you said that people shouldn't give my opinion some weight and said that i didn't treat walking sims fairly

all i wanted to do was say: hey, i actually made a walking sim to address the issues I had (be the change you wish to see in the world, right?), and era makes threads about dev blogs all the time, so why should I be treated any different? If I had posted it as a thread on era, wouldn't that have made it a thread some people might want to chat about?

I'm not an Important Dude. I'm not trying to say I am. I just... you made some complaints, I did my best to reply?
 

gundamkyoukai

Member
Oct 25, 2017
21,141
Y'all trying to discredit a person based on what kind of fanboy you think they are, past interviews or their game taste is bad. Just, plain bad. And it's especially frustrating in this case, because the article itself gives more than enough room for you to criticize. I tried and did it myself! It's not a very good piece in my opinion.

But not because the author is supposed to be a Sony Fanboy or "Walking Sim Hater" or whatever else. It's silly to concentrate on that and you deserve to get dunked on by him for that ¯\_(ツ)_/¯

Some people are not thinking but going by years of post history .
Of course knowing how someone is going to make a difference looking at his work \what he is saying .
 

Vimes

Member
Oct 25, 2017
2,278
His point that there are a lot of games, especially big games, in which plot events don't stem from character motivation and action but are retrofitted from sequence design and cribbing cinematic affect is spot fucking on

Which is funny because for a lot of games, this doesn't even matter because it's all really just a dressing around the gameplay. But when prestige games have this problem it's really damned noticeable.
 

Ninja_Hawk

Member
Oct 27, 2017
915
Perhaps this is off point, but what I want to know is, what are all these amazingly innovative, original, games that are revolutionizing the format of gameplay mechanics? Like I think we've reached a point where games generally play better than they ever have. They have been refined to standards, that most people are comfortable with. The narrative and production values being a focus I see as a natural evolution of the medium, not the only one, but a very necessary and important one that allows for accessibility and growth.
 

Odesu

Member
Oct 26, 2017
5,545
I think the self-important branding of games like God of War sucks. I mean... did you know, before they wrote God of War, the team that wrote it wrote... get this, Lost Planet 3? And it was actually REALLY good? And nobody paid attention to it because it was Lost Planet 3, but they're all paying attention to God of War because it's God of War.

And that's frustrating, right? The same writers! The same level of skill! But one game is a big exclusive with huge marketing and the other was not.

That's reaaaaallly reductive. Chris Terrio worked on both Argo and Batman V Superman. The same writers can be responsible for products of different quality - especially if they are embedded into different teams and working alongside the game's Director, Cory Barlog. If we were going for that argument, the video games "Whiplash" and "Project Snowblind" would have to get the same amount of praise for its characters and writers as God of War does, merely on the merit that at least one of the same writers worked on them who, supposedly, would have to have the same level of skill in both.

I played through all of these games - Lost Planet 3, God of War, Project Snowblind, Whiplash. Arguing for God of War having the best told story, dialogue and characters isn't especially far fetched.

And I don't even like God of War that much.
 

JigglesBunny

Prophet of Truth
Avenger
Oct 27, 2017
31,135
Chicago
I like games that are fun to play and/or have other engaging elements. I don't care what the budget was, what development made it or what platform it's on. I didn't get into this hobby to measure e-dicks on the behalf of major corporations.
 

LastNac

Member
Oct 30, 2017
5,236
I actually was looking forward to Uncharted 2 until I played it for the first time in 2012. People told me to ignore the first game. I came back to that one... last fall, I think? Turns out I like the second one more.

I have weird tastes!



what are we arguing about, exactly? you said that people shouldn't give my opinion some weight and said that i didn't treat walking sims fairly

all i wanted to do was say: hey, i actually made a walking sim to address the issues I had (be the change you wish to see in the world, right?), and era makes threads about dev blogs all the time, so why should I be treated any different? If I had posted it as a thread on era, wouldn't that have made it a thread some people might want to chat about?

I'm not an Important Dude. I'm not trying to say I am. I just... you made some complaints, I did my best to reply?
My entire point was is that it is a false equivalency. Just becuae something doesnt have consistent combat doesn't make it a walk simulator. Just like just because something involved with race doesn't make it an Oscar nom.

What you ultimately set up is a dangerous predicament where a small populace(that you're in) become gate keepers. I don't wanna see that future.
 

Deleted member 58846

User requested account closure
Banned
Jul 28, 2019
5,086
Are Nintendo games prestige titles? Like, not all of them. But something like Zelda or Xenoblade or Metroid or whatever.
 

DocSeuss

Member
Oct 25, 2017
1,784
Perhaps this is off point, but what I want to know is, what are all these amazingly innovative, original, games that are revolutionizing the format of gameplay mechanics? Like I think we've reached a point where games generally play better than they ever have. They have been refined to standards, that most people are comfortable with. The narrative and production values being a focus I see as a natural evolution of the medium, not the only one, but a very necessary and important one that allows for accessibility and growth.

i think days gone is the best implementation of open world design on a tight budget in the AAA space right now. so there's that. I think control is one of the most fascinating takes on the metroidvania ever. if we go into the indie space there's a shitload. hell, look at how destiny literally changed the entire face of online, service-based games and how, while none of their individual systems were unique, bungie paved the way for a lot of the online, service-based games we have right now

Are Nintendo games prestige titles? Like, not all of them. But something like Zelda or Xenoblade or Metroid or whatever.

nintendo has never made a prestige title

if you mean "do they have prestigious series," oh yeah, buttloads

but a 'prestige game' is being used like 'prestige tv' here
 
Oct 27, 2017
3,902
Portland, OR
The thesis needs some work; you never come up with a fitting definition for what a prestige game is, so the entire article is attacking a phantom where you can substitute any particular title you dislike while ignoring better-selling and larger-budget titles that don't fit your stated claim. I don't know how I'd define prestige game myself, but there is not a single chance in the world that titles like Call of Duty and Halo would somehow not make the list. I agree that a lot of games can feel cookie-cutter and soulless, though I would disagree with you about Red Dead Redemption (I would actually throw the entirety of Call of Duty after Modern Warfare 1 in that category, unless you're solely playing for the multiplayer).

Anyway, some good points, but I think an editor would have helped to clarify your points and come up with a more fitting thesis than "prestige games."
 

Ninja_Hawk

Member
Oct 27, 2017
915
i think days gone is the best implementation of open world design on a tight budget in the AAA space right now. so there's that. I think control is one of the most fascinating takes on the metroidvania ever. if we go into the indie space there's a shitload. hell, look at how destiny literally changed the entire face of online, service-based games and how, while none of their individual systems were unique, bungie paved the way for a lot of the online, service-based games we have right now
None of those games are original, they all take elements from other games. Your argument is tied to how you critique execution compared to what you value, as opposed to the reductive view that these games are somehow lacking because they aren't different.
 

DocSeuss

Member
Oct 25, 2017
1,784
That's reaaaaallly reductive. Chris Terrio worked on both Argo and Batman V Superman. The same writers can be responsible for products of different quality - especially if they are embedded into different teams and working alongside the game's Director, Cory Barlog. If we were going for that argument, the video games "Whiplash" and "Project Snowblind" would have to get the same amount of praise for its characters and writers as God of War does, merely on the merit that at least one of the same writers worked on them who, supposedly, would have to have the same level of skill in both.

I played through all of these games - Lost Planet 3, God of War, Project Snowblind, Whiplash. Arguing for God of War having the best told story, dialogue and characters isn't especially far fetched.

And I don't even like God of War that much.

Alright, that's a fair point. Still, I'd argue that despite having a much lower budget, there's actually a lot of REALLY good character work in Lost Planet 3 that went completely ignored.

But I actually have a whole thing about last-gen games that weren't treated right. Like Kane & Lynch 2, might actually be the best video game I played in 2018? Fucking love that game? I think when it released for $60... like, yeah, that shouldn't be a $60 game, it's too short. But devoid of that context, just as a Creative Work, holy shit, people slept on Kane & Lynch 2, you know?

The thesis needs some work; you never come up with a fitting definition for what a prestige game is, so the entire article is attacking a phantom where you can substitute any particular title you dislike while ignoring better-selling and larger-budget titles that don't fit your stated claim. I don't know how I'd define prestige game myself, but there is not a single chance in the world that titles like Call of Duty and Halo would somehow not make the list. I agree that a lot of games can feel cookie-cutter and soulless, though I would disagree with you about Red Dead Redemption (I would actually throw the entirety of Call of Duty after Modern Warfare 1 in that category, unless you're solely playing for the multiplayer).

Anyway, some good points, but I think an editor would have helped to clarify your points and come up with a more fitting thesis than "prestige games."

I wrote it in one draft and it's my blog so I don't have an editor because I can't afford to pay anyone for th at, lol. I just paid the doctor $225, ain't got the cash for an editor. My Kotaku/IGN/USgamer stuff has editors, obviously.

None of those games are original, they all take elements from other games. You're argument is tied to how you critique execution compared to what you value, as opposed to the reductive view that these games are somehow lacking because they aren't different.

My article was never going "every game has to be wholly original." It was going "man, a lot of people kinda just copy other people's homework without getting why it works."

When I play Resident Evil 2 Remake, it's like, wow, those guys get horror. They get survival mechanics. Their level design is on. fuckin. point. Resident Evil 2 is a near perfect video game. Every single element of that game comes together to form this perfect whole of a thing, just an absolute, juicy delight of a game.

When I play a game like God of War, I have the Generic Loot System, the Generic Crafting System, the Generic Skill Tree System. The consideration for its design just isn't there; it's just cribbing from other games with no real understanding as to why those mechanics needed to be in its game.

Neither game is 'original,' but one game knows why it's doing what it does. The other just throws in what's popular. RE2 has the 'it factor.'
 

IsThatHP

Member
Oct 31, 2017
1,033
Almost always find myself agreeing with Doc's writings; thanks for another great and thoughtful article. Love the linked essay about uncharted 2 and film.
 

tzare

Banned
Oct 27, 2017
4,145
Catalunya
Perhaps this is off point, but what I want to know is, what are all these amazingly innovative, original, games that are revolutionizing the format of gameplay mechanics? Like I think we've reached a point where games generally play better than they ever have. They have been refined to standards, that most people are comfortable with. The narrative and production values being a focus I see as a natural evolution of the medium, not the only one, but a very necessary and important one that allows for accessibility and growth.
Yes, people always talk about innovation but that's hardly happened for years. If anything, refining things and improving here and there, and sometimes merging genres or ideas.
And, than, when someone tries something 'new' reactions are all over the place. We will soon have an example with death stranding for sure.
 

LastNac

Member
Oct 30, 2017
5,236
To be completely honest here Doc, I don't think you'll find the same echo chamber you would have on Gaf.
 

kiaaa

Member
Oct 27, 2017
2,848
It's literally: I don't like games that feel self-important when they aren't really doing anything spectacular. I loved Crackdown 3 because I get to be Terry Crews throwing cars into an evil megacorporation's plans. Like... if you wanted to know if I felt a game did a good job being really sincere and emotional, I'd actually point you at Days Gone. I think that's one of the better narratives in games right now. It's very strong character work in a way we don't normally see.

I think the self-important branding of games like God of War sucks. I mean... did you know, before they wrote God of War, the team that wrote it wrote... get this, Lost Planet 3? And it was actually REALLY good? And nobody paid attention to it because it was Lost Planet 3, but they're all paying attention to God of War because it's God of War.

And that's frustrating, right? The same writers! The same level of skill! But one game is a big exclusive with huge marketing and the other was not.

It feels like the standard is based on the perception of importance rather than the quality of the work. Crackdown 3 isn't serious, therefore, to many people, it must be bad. I fell in love with it because it was the first game I'd played that actually used lock-on in a really interesting way since like Metroid Prime 3 and it knew it was a video game-ass video game and wasn't afraid of that.

Always appreciate when someone comes down from on high to tell the rest of us that we only liked things because marketing told us they were important.

(let's ignore all the marketing bullshit around Crackdown 3 while we're at it, too)

edit - forgot to address the writers part, but Stephen King has plenty of bad books in his catalogue.
 
Last edited:

mael

Avenger
Nov 3, 2017
16,812
Are Nintendo games prestige titles? Like, not all of them. But something like Zelda or Xenoblade or Metroid or whatever.
After Metroid Other M?
That game sure tried to be prestige but dear god what a trainwreck.
But yeah they do have prestige games.
That's pretty much what mainline 3D Mario, mainline 3D Zelda, Metroid Prime are.
also Animal Crossing is prestige now too.
Basically if there's a decent marketing push it's prestige for Nintendo.
That means mainline Pokemon is too now.

Gameplay isn't perceived as king. Hence all the posts disagreeing with the assessment
That wasn't even true then.
e: I mean even in the old place gameplay wasn't perceived as king depending on the game discussed.
 

chrominance

Sky Van Gogh
Member
Oct 25, 2017
13,641
I get where the author's coming from, and while I wouldn't personally agree with particulars (i.e. I liked Uncharted 2 way more than I ever did Gears of War 2, and none of the game's mechanics ever really gelled with me) I think there are valid points in the article. Hell, there was a bit of a backlash against this sort of game a few years ago, only back then everyone called them "cinematic third-person games." The basic elements seem to be the same, but that name has less value judgement attached to it than "prestige games" so it wasn't as controversial a take.

One thing I do kind of agree is a problem is that often these games are delivery methods for story more than anything else, which then makes them somewhat sterile to play. Your gameplay decisions are always in service of getting to the next section, and player expressiveness or taking joy in the mechanics aren't really part of the equation. But then, on the flipside, I'd argue that something like Bioshock doesn't quite fit, because player expressiveness does play a role. No, not the dumb "kill little sister or rescue little sister" stuff; I mean being able to mix up your powers and weapons in a way that led to greater variety than just "shoot with pistol, machine gun or shotgun." Experimenting with plasmids is still one of the things I remember most fondly about Bioshock, more than the plot twist or the unique setting. It does sort of qualify in other areas, most notably pretension in storytelling. But because of its immersive sim heritage, it doesn't feel quite right to lump it in with an Uncharted. They're trying to achieve similar things, but also not.

I do think that looking back from decades in the future, we're not really going to be talking about most of the cinematic games as groundbreaking or important, except possibly in a technical sense (the animation tweening in Last of Us 2 looks super dope, for example). It's always going to be games doing their own thing for their own sake. People will come to prize games that embrace the differences between gaming and other media. All of that is different from whether people enjoy a thing or not, though, just like most people don't just watch arthouse flicks and look down on everything else.
 
Oct 27, 2017
12,058
"grown" is a state of mind. I'm not sure this guy is there yet. There is a very..."interesting" interview he gave a while back that gives an insight to why he rates things the way he does. Paraphrasing here because the interview is very wordy:

Being a member of the games press often requires you are on top of things, able to play both recent and older games with ease. From what I understand, for most of your life, you've consistently had struggles with money, partially due to covering a genetic disorder.

How have you handled all of that, facing those struggles, along with going to college? Not a lot of people would be able to do that.




You feel too much weight is put on graphics?



So you'd argue that the -video- aspect of games is actually not as major a factor by comparison?



They go with what is most immediately accessible and what most casual gamers might think is the answer.



Hmm, what would you say then the games press could benefit most from, in response to the problem you've found?





YIKES.

If there's a better candidate for "has no business writing about games" I've yet to see it. The dude is extremely elitist, has VERY narrow ideas of what makes a decent game, and if a game does not meet that criteria it's written off, and those who like it are written off as "people who don't understand gaming."

That Game You Like doesn't have a good story, you only think it does because good facial animation is tugging at your heartstrings.
Graphics don't matter, they did during the 90s and everyone who still rates graphics as important is wrong.
Red Dead Redemption is a Western only because it SOUNDS like one. Sound Design is the most important thing.

I mean, these are some very bizarre, out there opinions and it's no wonder literally everything Sony makes doesn't fit within his criteria of "what makes a good game" and is instead a "prestige game" for dirty casuals who don't know better.

Those sure are some viewpoints...lol. Yeah you only like that thing because you were manipulated into doing so by good facial animations and sound design. Couldn't possibly be anything else haha.
 

Ninja_Hawk

Member
Oct 27, 2017
915
Alright, that's a fair point. Still, I'd argue that despite having a much lower budget, there's actually a lot of REALLY good character work in Lost Planet 3 that went completely ignored.

But I actually have a whole thing about last-gen games that weren't treated right. Like Kane & Lynch 2, might actually be the best video game I played in 2018? Fucking love that game? I think when it released for $60... like, yeah, that shouldn't be a $60 game, it's too short. But devoid of that context, just as a Creative Work, holy shit, people slept on Kane & Lynch 2, you know?



I wrote it in one draft and it's my blog so I don't have an editor because I can't afford to pay anyone for th at, lol. I just paid the doctor $225, ain't got the cash for an editor. My Kotaku/IGN/USgamer stuff has editors, obviously.



My article was never going "every game has to be wholly original." It was going "man, a lot of people kinda just copy other people's homework without getting why it works."

When I play Resident Evil 2 Remake, it's like, wow, those guys get horror. They get survival mechanics. Their level design is on. fuckin. point. Resident Evil 2 is a near perfect video game. Every single element of that game comes together to form this perfect whole of a thing, just an absolute, juicy delight of a game.

When I play a game like God of War, I have the Generic Loot System, the Generic Crafting System, the Generic Skill Tree System. The consideration for its design just isn't there; it's just cribbing from other games with no real understanding as to why those mechanics needed to be in its game.

Neither game is 'original,' but one game knows why it's doing what it does. The other just throws in what's popular. RE2 has the 'it factor.'
You realize you're comparing different things. You're comparing a horror game and how it does survival horror to an action/adventure game and one element that isn't necessarily tied to what makes the game an action/adventure game. There are other elements in these games that are making it the defining experience that it is, particularly as an action/adventure game.
 

mael

Avenger
Nov 3, 2017
16,812
Did you visit the site
Where you even there?
The old place wasn't the hive mind you're trying to paint it as.
We had people being rabidly unhappy about latest big budget being unfairly reviewed, people who liked experimental experiences, people who would defend some fairly maligned games like Style Savvy games.
If you think that place was just the hivemind going all "gameplay is king", you haven't been following at all.
 

mael

Avenger
Nov 3, 2017
16,812
Yes for years. I recall saying UC3 was better than UC2 was blaspheme. Ask your elders and they'll tell you LastNac was crazy.
And we also had people who went into a rage when UC3 got less than a 8 once.
Because you only interacted in the UC sub community doesn't mean the others didn't exist.

e: heck if the whole gameplay is king was the mantra the place lived by, the whole Wii generation would have been fairly easier to navigate for anyone who didn't have a problem using sd systems.
 

DocSeuss

Member
Oct 25, 2017
1,784
Gameplay isn't perceived as king. Hence all the posts disagreeing with the assessment

Genuinely, why do you keep driving at this "doc must think gameplay and challenge are king" thing when I literally made a walking sim. that's the game. that's my debut game. i literally made a game in which you cannot fail, in which there is no challenge.
 

Zero-ELEC

The Wise Ones
Member
Oct 25, 2017
7,565
México
Means GAF waa aggressively old school in approach. What were you fishing at?
I ain't fishing for anything, just found it weird that you'd imply Doc was looking for an echo chamber. At least that's how I read it.
Yes for years. I recall saying UC3 was better than UC2 was blaspheme. Ask your elders and they'll tell you LastNac was crazy.
People would still come at you for that "blasphemy" here, tho. That "canon" of games still applies here, people still defend those as immutable facts. Sure you'll get your cold takes here and there but shit still works the same.
 

mael

Avenger
Nov 3, 2017
16,812
I was around, friendo. I recall the term walking simulator abused
I was there too.
If you don't mind the stink you can probably find my slow decent into madness trying to find value in Other M.

Also you seem to forget that there was also a fairly large contingent of people defending the "walking simulators".
 

LastNac

Member
Oct 30, 2017
5,236
I was there too.
If you don't mind the stink you can probably find my slow decent into madness trying to find value in Other M.

Also you seem to forget that there was also a fairly large contingent of people defending the "walking simulators".
Not as much.

And is other m that bad?
 

mael

Avenger
Nov 3, 2017
16,812
Depends on the timezone you were in I guess.

And is other m that bad?
To this day, it's the worst expense I did.
The story is one of the least of the game's problem BUT it makes the worst Kingdom Hearts game seems like Shakespear.
I'm not actually joking, the game I played after that disaster was BirthBySleep and I still remember watching the 1st cutscene saying "this is how you do cutscenes".
 

Fat4all

Woke up, got a money tag, swears a lot
Member
Oct 25, 2017
92,903
here
"this is how you do cutscenes"
1z66vjt.jpg.gif
 
Status
Not open for further replies.