Rad summary. The only other thing I'm assuming shows up is Mega Man.So, my guess as to what's coming next. Firstly, I think probably 9 of the above games will have a sequel show up, which eats up half of the remaining games announced. Of the games announced thus far, I could see the following getting put on there as a sequel, which I'll put in order of likeliest to least likely:
-Thunder Force III (Thunder Force IV)
-Shining Foce (Shining Force II)
-Gunstar Heroes (Alien Soldier)
-Shinobi III (The Revenge of Shinobi)
-Streets of Rage 2 (Streets of Rage)
-Ecco the Dolphin (Ecco the tides of time)
-Toejam & Earl (Toejam & Earl 2: Panic on Funkatron)
-Castle of Illusion (Quackshot)
-Sonic (Sonic 3 & Knuckles -- I know I know)
That would leave 11 more games from out of left field. These would be my guesses:
-Aladdin
-Phantasy Star IV
-Phantasy Star II
-Beyond Oasis
-Rocket Knight Adventure
-MUSHA
-Dynamite Headdy
-Ristar
-Monster World IV
-Ghouls n Ghosts
-Strider
Assuming some of those more longshot sequels get left out, I'd say maybe these games would be next up on the list:
-Herzog Zwei (Sega)
-Streets of Rage III (Sega)
-Bomber Man 94 (Konami)
-Ranger X (Sega owned Independet NEX)
If the final list of games winds up looking anything like the above list, this is going to be an amazing collection of games.
PS1 mini could have been a monster, Sony just needed to try harder with the game lineup. Crash, Tomb Raider, Tony Hawk were all practically required. Anything over that godawful Rainbow Six port.Considering how much the PS Classic (based on one of the most loved systems ever, the absolute best selling 5th gen console, with good performing open source emulators available around) flopped, no one in their sane mind would sadly ever think about actually releasing a Saturn Mini.
The only way to make something like that possibly profitable is to wait for technology to be cheap enough to make Sega able to sell it and make money from the Japanese market alone, and that's whay they talked about waiting 10 years or something.
It's an absolute shame, the Saturn might be the best aged 32/64 bit console from that era by today standards considering how many amazing, beautiful 2d games it has, also most people missed all of its classics and masterpieces.
Probably even a Dreamcast Mini would be more likely, at this point.
I imagine Sony making the PS miniPS1 mini could have been a monster, Sony just needed to try harder with the game lineup. Crash, Tomb Raider, Tony Hawk were all practically required. Anything over that godawful Rainbow Six port.
Even then though, it probably would have done fine if they didn't botch the emulation so badly, and inexplicably include PAL versions of the games (and only some of them!). Word of mouth was terrible before it even launched.
If Sega managed to get out a Saturn mini I wouldn't be surprised if it greatly outsold the PS1 mini, despite what happened in the 90s with the original consoles.
Well, i don't think there's a comprehensive, universal objective reason about why the PS Mini flopped. Maybe it's because Sony half-assed everything about it except for its looks, maybe it's because people don't want to play rough looking 32 bit era 3d games, maybe it's because they failed to market it to casual Walmart customers while they completely ignored their hardcore fanbase, maybe it's because their fanbase actually don't care for anything but the very lastest games.PS1 mini could have been a monster, Sony just needed to try harder with the game lineup. Crash, Tomb Raider, Tony Hawk were all practically required. Anything over that godawful Rainbow Six port.
Even then though, it probably would have done fine if they didn't botch the emulation so badly, and inexplicably include PAL versions of the games (and only some of them!). Word of mouth was terrible before it even launched.
If Sega managed to get out a Saturn mini I wouldn't be surprised if it greatly outsold the PS1 mini, despite what happened in the 90s with the original consoles.
it's not inferior, it's just different. Matter of preference. Turtles in Time I believe has more levels.Hyperstone Heist is well-regarded? Never played it but I'd always heard it was an inferior version of Turtles in Time.
Keep in mind that the Saturn was huge in Japan, it handily outsold the N64 there (though of course lagged considerably behind the PS1). It'd probably cater to that market more than anything else.Well, i don't think there's a comprehensive, universal objective reason about why the PS Mini flopped. Maybe it's because Sony half-assed everything about it except for its looks, maybe it's because people don't want to play rough looking 32 bit era 3d games, maybe it's because they failed to market it to casual Walmart customers while they completely ignored their hardcore fanbase, maybe it's because their fanbase actually don't care for anything but the very lastest games.
But even though there's some kind of very timid SS rediscovery happening online lately, no one in the freaking Western world knows about what a Saturn even is outside of our tiny retrogame fanatic bubbles, it would be like the most niche product ever and they could only market it to the most hardcore fans around, and that's like an extremely, extremely tiny subset of people.
We'll never, ever going to get anything retro-based from Sega but the same Mega Drive stuff and their most popular arcade games all over again.
I guess there might be some kind of remote possibility about Master System, simply based on its success in Europe and South America.
Also something Dreamcast related might be possible some day, since it's kinda of a famous brand in the US.
But Saturn? Come on. We gotta be real.
I know, that's why i said that they can only try to sell it as a somewhat mass market appealing product in Japan alone, and that's really not enough based on how much would it cost to produce today.Keep in mind that the Saturn was huge in Japan, it handily outsold the N64 there (though of course lagged considerably behind the PS1). It'd probably cater to that market more than anything else.
Yup. It would be a waste of money in 2019 but in 10 years, if we have Japanese + new Asian market + expanding J-RPG fans in the west + Sega Fans that didn't buy the console at the time. Sega has the potential to outsell the origjnal Saturn. But they must do a fine job like the Megadrive mini to have a chance...Keep in mind that the Saturn was huge in Japan, it handily outsold the N64 there (though of course lagged considerably behind the PS1). It'd probably cater to that market more than anything else.
It sounds like each game is going to have it's own menu with it's own unique music.
I'm having a hard time pinning down exact sales figures but vgsales wiki claims Saturn sold 6 million consoles in Japan by the end of 1996 and up to 10 million overall:I know, that's why i said that they can only try to sell it as a somewhat mass market appealing product in Japan alone, and that's really not enough based on how much would it cost to produce today.
Anyway i think the N64 eventually surpassed the Saturn in Japan over time, since Sega killed it very early.
Hyperstone Heist is kind of a drag to play. From what I remember it has half as many levels as Turtles in Time but takes about the same length of time to complete. I think it's unquestionably worse than the SNES game.
/shrug They announced Sonic 2 in the first batch in Japan but the second batch for US/EU. Not impossible.This is a really good lineup so far, I think. Only bummer is it doesn't seem likely that the US is getting MUSHA now that it's been announced in Japan but not here. I could be wrong, but it seems odd for them to not announce both regions at the same time.
Let's hope so - more Yuzo Koshiro is always a good thing :)It sounds like each game is going to have it's own menu with it's own unique music.
I like the way you think!So, my guess as to what's coming next. Firstly, I think probably 9 of the above games will have a sequel show up, which eats up half of the remaining games announced. Of the games announced thus far, I could see the following getting put on there as a sequel, which I'll put in order of likeliest to least likely:
-Thunder Force III (Thunder Force IV)
-Shining Foce (Shining Force II)
-Gunstar Heroes (Alien Soldier)
-Shinobi III (The Revenge of Shinobi)
-Streets of Rage 2 (Streets of Rage)
-Ecco the Dolphin (Ecco the tides of time)
-Toejam & Earl (Toejam & Earl 2: Panic on Funkatron)
-Castle of Illusion (Quackshot)
-Sonic (Sonic 3 & Knuckles -- I know I know)
That would leave 11 more games from out of left field. These would be my guesses:
-Aladdin
-Phantasy Star IV
-Phantasy Star II
-Beyond Oasis
-Rocket Knight Adventure
-MUSHA
-Dynamite Headdy
-Ristar
-Monster World IV
-Ghouls n Ghosts
-Strider
Assuming some of those more longshot sequels get left out, I'd say maybe these games would be next up on the list:
-Herzog Zwei (Sega)
-Streets of Rage III (Sega)
-Bomber Man 94 (Konami)
-Ranger X (Sega owned Independet NEX)
If the final list of games winds up looking anything like the above list, this is going to be an amazing collection of games.
That's the problem. I thought the same at the time. Real inferiors are Sunset riders, Super Street Fighter.Hyperstone Heist is kind of a drag to play. From what I remember it has half as many levels as Turtles in Time but takes about the same length of time to complete. I think it's unquestionably worse than the SNES game.
Yeah it feels unlikely to me too, but a nerd can wish. Out of all the consoles I've never played the Saturn is by far the one I'm most curious about. I've always loved its off kilter library, unique graphical abilities / limitations and the art directions that forced, and even the name, industrial design, and logo of the console. It just seems like something I'd really love to try out. But the Genesis is right up there too, though I did get a few sporadic chances to play it at friends' houses as a kid. I never got to play more than a few hours, but I remember thinking Ecco was peak 90s dolphin aesthetic and Vectorman was fun.I wish. Seems more like the Holy Grail than even the Dreamcast for me.
But not complaining about a proper Gennie Mini.
It's weird for me to want Ecco 1&2 on the Sega Genesis Mini when the Sega CD versions are vastly superior - mainly just due to the soundtrack.
NERD's emulation was basically perfect with the SNES mini. NES mini still had some issues with pixel scale/crawl and audio but those were ironed out for their NES emu when they adapted it to Switch, which is now the best commercial NES emulation on any HD platform imo.M2 is handling emulation. By that metric, it's going to be even better than Nintendo's offerings.
That's the problem. I thought the same at the time. Real inferiors are Sunset riders, Super Street Fighter.
But as a pixel art lover, I played both recently. All the good memories I had for the Snes version switched to deception:
- Fugly zooms ( huge advantage for 90's kids)
- Extra dull levels (prehistoric ones are bland > as a teenager i loved them)
Megadrive version is shorter indeed but it was proven on gaf that the snes version has mediocre graphics.
The screenshot used is the sewer. The stones are yellow, pink, purple (wtf ?) on Snes but brown,/Grey, much more detailed on the Genesis.
Same remark for Street fighter 2'. As a kid we noticed more colors on the snes but with an adult eye, you can notice there are more NPC in the background of Guile's stage on the megadrive... (check it on google image)
The more important aspect of TMNT megadrive is the music, FAR MORE dynamic, and it's not a weird cmparison since there are cross tracks:
As you can see, there is not doubt about the soundtrack quality on the genesis.
It's pretty damn disapointing on Snes (I didn't find that comparison myself, but i was immediately shocked by this version)
They are different games, indeed but both have serious flaws.
The real problem of megadrive is the lack of RPG in japan compared to the super famicom. For the western audience, it's a different story since most of Super famicom hits didn't reach europe.
/shrug They announced Sonic 2 in the first batch in Japan but the second batch for US/EU. Not impossible.
Supplemental materials are nice but I'm more interested in options in the games themselves. I'm sure there'll be a nice scaline filter and save states but I'm hoping for less common things like boosters, rewind and M2 style hardware options like choosing between Model 1 vs 2 audio. Also some per title options M2's done before like adding the spindash to Sonic 1 or the Saturn mode to TF3.I wonder if M2 will add extras to the Sega Genesis Mini - things like the original instruction manuals, box art that you can flip around and look at the back of the box, a history section for each game, etc.?
I agree. TMNT was overhyped on every system. I just noticed the better graphics on megadrive were never mentioned.Having refreshed myself, I am not seeing it. I am as big a Mega Drive fan as anyone but these were all very disappointing ports with dull colours using the Mega Drive's low resolution mode.
Luckily with an Everdrive we can fix some of this and Street Fighter 2 looks and sounds especially good with the rom hacks to fix the voices and the colours but out of the box these weren't as good as the SNES versions.
it's not inferior, it's just different. Matter of preference. Turtles in Time I believe has more levels.
You're right.Hyperstone Heist has the better music and controls, but Turtles in Time plays a bit better due to the throw mechanics.
Technodrome in Turtles in Time SNES is far and away the best stage between both games, though.
It would be all kind of awesome If Genesis mini has some "Blast Processing" option to improve games beyond what Genesis can do. I know I'm dreaming but it is not M2 If we are notNERD's emulation was basically perfect with the SNES mini. NES mini still had some issues with pixel scale/crawl and audio but those were ironed out for their NES emu when they adapted it to Switch, which is now the best commercial NES emulation on any HD platform imo.
M2 often used to be gold standard here but Nintendo/NERD, Hamster/Gotch and D4 Enterprise all also do basically best in class emulation at this point with their retro stuff. What really sets M2 apart from the pack is they go above and beyond with options, features and extras (more/better imaging options, region select, machine varaint audio selection, going back into code and adding stuff, boosters, outside of emulation mapping, new localizations, etc, etc).
I agree. TMNT was overhyped on every system. I just noticed the better graphics on megadrive were never mentioned.
This is what I meant. Nothing more. Of course, the later is the genesis version, not that inferior, huh ? Like I said both have their own flaws, indeed.
It's not that unheard of. Actually that's what M2 did for their 3D Classics line, their MD emulator (dubbed "GigaDrive") and SMS emulator (dubbed "ReMaster System") had upgraded virtual spec and memory over the original hardware to account for the added 3D layering.It would be all kind of awesome If Genesis mini has some "Blast Processing" option to improve games beyond what Genesis can do. I know I'm dreaming but it is not M2 If we are not
NERD's emulation was basically perfect with the SNES mini. NES mini still had some issues with pixel scale/crawl and audio but those were ironed out for their NES emu when they adapted it to Switch, which is now the best commercial NES emulation on any HD platform imo.
M2 often used to be gold standard here but Nintendo/NERD, Hamster/Gotch and D4 Enterprise all also do basically best in class emulation at this point with their retro stuff. What really sets M2 apart from the pack is they go above and beyond with options, features and extras (more/better imaging options, region select, machine varaint audio selection, going back into code and adding stuff, boosters, outside of emulation mapping, new localizations, etc, etc).
I'm aware of Gigadrive but I wonder If M2 will have a different approach to Genesis Mini than their work in the Sega Ages line of games because authenticity with the platform? I dont know. I just hope M2 give us the M2 treatment with Genesis Mini as well 😅It's not that unheard of. Actually that's what M2 did for their 3D Classics line, their MD emulator (dubbed "GigaDrive") and SMS emulator (dubbed "ReMaster System") had upgraded virtual spec and memory over the original hardware to account for the added 3D layering.
Already confirmedWhat are the odds that we'll be able to select different regional versions of each game on the NA version?
I feel like they're going to stick with authenticity for the Mini and save the bonus content for Sega Ages.
Region Swapping is probably the extent of what they'll do in those regards.
What was the six-button mode in Shinobi III?The only thing I can see them doing is things like... making selection of six-button mode in Shinobi III less esoteric?
Probably for per title stuff but I'd still like more overarching options like rewind and selecting between Model 1/2 audio.I feel like they're going to stick with authenticity for the Mini and save the bonus content for Sega Ages.
Region Swapping is probably the extent of what they'll do in those regards.
M2 often used to be gold standard here but Nintendo/NERD, Hamster/Gotch and D4 Enterprise all also do basically best in class emulation at this point
So how do those moves work on a 3-button controller?Your shuriken, melee and block are mapped to their own individual buttons.
Out of all the games announced I am only slightly disappointed that Toejam & Earl is taking a spot (Just do not care for it at all.) And why Space Harrier 2 instead of the superior original? Everything else is spot on, so many incredible games I can't wait to play again with M2's incredible emulation.