The developers are also based in Seattle which was partially the decision for that setting. So expect some authenticity.Yo. This is set in Seattle right? I know exactly where this character is. He outside the Trinity nightclub in Pioneer Square right by Jackson and the ID.
**Edit**
Correct!
I thought it looked really good for a pre-alpha build.Oh.
Ooooooh noooo.
That was... rough. That was Steam Early Access with better lighting.
I guess this is where we chant "It's only an alpha" while gently rocking back and forth. I am going to need to see some truly transformative improvements before I spend money or time on that. Ooph.
And someone get this poor bastard a mouse and keyboard. Watching that crosshair inching painfully across the screen made my teeth hurt.
This is true, really draw out that bite o-face :DThe faces of the NPC when bitten aren't convincing at the moment. They're like "oh bummer!". Hoping it'll change. Otherwise it looks nice. Can't wait to play it
Edit: The big fight around 15:00 is really rough though.
Have a feeling this is a mere convenience option (and turned on by default for the demo, for sake of people like this poor fellow who was clearly overwhelmed or smashed lol).
Have a feeling this is a mere convenience option (and turned on by default for the demo, for sake of people like this poor fellow who was clearly overwhelmed or smashed lol).
They talked up hints in the world to lead players without markers, and it should be borne in mind that this is a hub and not an open world, so there's a focus (and a hard limit on how hopelessly, laughably lost you can get).idk it didn't feel like the dialogue gave you enough hints on where should you go. It feels designed around quest markers.
Hopefully it's just a demo thing.
Do bear in mind how far away this game (still) is from launch. If it was a month out? Yeah, that level of polish is basically locked in.Gawd this was terrible, sluggish..especially fight scenes and very PCish like, hard to explain. Was looking forward this dropping for the consoles on my X or next gen in general..no ty, I'll pass.
Still worried about animation. Facial expressiveness was one of the first games very strongest pointsAll the things that were great about Bloodlines look good here. It is never going to be the crazy high budget darling that a lot of people in here like. I'm definitely optimistic about it.
Right, but as games get more graphically demanding, they also get more expensive to make compared to a game released 15 years ago. You can't do those kinds of RPGs with modern graphics without compromising.Still worried about animation. Facial expressiveness was one of the first games very strongest points
I could see a good combat system in there. I suspect the player and setup weren't doing the build any favours.Oh.
Ooooooh noooo.
That was... rough. That was Steam Early Access with better lighting.
I guess this is where we chant "It's only an alpha" while gently rocking back and forth. I am going to need to see some truly transformative improvements before I spend money or time on that. Ooph.
And someone get this poor bastard a mouse and keyboard. Watching that crosshair inching painfully across the screen made my teeth hurt.
They were not very good. No partial feeds, very few combat feeds, almost no use of Nebulation in combat, no use of Thaumaturgy whatsoever, lots of idle blood pool, lots of random button mashing.I could see a good combat system in there. I suspect the player and setup weren't doing the build any favours.
The health and frenzy bar (I assume it's a Frenzy bar underneath it) definitely look very first draftesque. I love how the area indicator snaps into and out of the compass, though.I have to say, I hope the interface is beta.
Granted, OG Bloodlines is a thing of its era, but it looked pretty, pretty bad in the video.