***This thread is posted on behalf of Rebel-TT, via the Adopt-a-User Thread***
Let me preface this by stating that I've yet to even touch Mario Odyssey and it is one of my most anticipated games of perhaps the past decade.
Here goes: After seeing many lists of the best Mario games of all-time featuring Super Mario 64 at the top, or very near to the top, I simply cannot understand: I'm of the opinion that Super Mario 64 has aged terribly, and perhaps was not very good to begin with.
While the controls are outstanding and navigating the world is undeniably fun, and I grant you that the game was a landmark title that demonstrated the potential of 3d gaming and the analogue stick like no game before it, I believe the core game design failed for one reason, repetition.
Prior to Mario 64, collection in Mario games was optional, and every level, even if themed to fit a world, was different from the one before it.
In Super Mario 64 however, completion was the name of the game. I believe the design to be based on hardware constraints: how can a designer, using the limited memory available and the few brilliantly laid out levels give the player more to do? The answer was not what I expected or wanted. Many levels required retreading of the EXACT same pathways with little or no variety to get to the same endpoint. And collecting 100 coins for a star is the busiest of work.
Two of the more egregious examples include: navigation to King Bob-omb in the first world, and navigation to the flag for the footrace with Koopa the Quick; and the navigation to the underwater cavern at least three times for different stars in the Hazy Maze Cave.
Super Mario Sunshine evolved the concept as far as it could go - to my dismay - and I for one couldn't believe how great Galaxy was after these two preceding games because of the endless variety it offered, with few worlds featuring retreading in the vein of Super Mario 64 (mainly the beach levels in Galaxy 1).
Now Odyssey is upon us and I'm somewhat dreading a return to the Super Mario 64 formula, even though I trust these developers with my life and enjoyed the miniature puzzles the Koroks presented in Breath of the Wild.
For me, Mario variety is the spice of platforming life. And Odyssey seems to have it in spades based on the limited bits I've seen.
TL;DR/Summary: Question then is, playing Super Mario 64 today, do you think it has aged well, and freeing yourself of the burden of nostalgia, was it ever really, TRULY a great game? If anyone here has played it for the very first time, what's your opinion? How do you think it should stack up to the majestic Galaxy games, or even the amaze-balls 3D World, today? Was it simply too repetitive for its own good?