I feel you.I've never liked this game. The tone of it always felt off to me, didn't feel like Super Mario. I think being constrained to the castle was part of it.
Mario 64 is about exploring the world and figuring out how to get the stars. The game only has 120 Stars, and 100% the game isn't mandatory. You only need 70 Stars to fight Bowser 3.I believe the core game design failed for one reason, repetition.
Mario 64 isn't, strictly speaking, a platformer. Nintendo didn't feel that precision platforming worked in 3D, so they de-emphasized it. Mario 64 has immense variation and creativity in its miniature sandboxes. Each one has distinct rules and quirks and enemies.Prior to Mario 64, collection in Mario games was optional, and every level, even if themed to fit a world, was different from the one before it.
You're supposed to, I think, derive joy from the simple act of running around and leap and sliding and all that. The meat of Mario 64 is traversal and figuring out what the game wants you to do. Each level is large enough to be worth exploring yet small enough to ensure the player can accomplish their goals in reasonable time.In Super Mario 64 however, completion was the name of the game. I believe the design to be based on hardware constraints: how can a designer, using the limited memory available and the few brilliantly laid out levels give the player more to do? The answer was not what I expected or wanted. Many levels required retreading of the EXACT same pathways with little or no variety to get to the same endpoint.
That star is special because it doesn't exit the level when you collect it. So getting 100 coins, which honestly isn't that hard considering how many blue and red coins each level tends to have, doesn't break the flow of gameplay. And again, 100% the game isn't required.
Love this reply! Doesn't do the same for me obviously, but more power to you. Enjoy!The camera is shit. Some of the graphics are ugly. The difficulty curve can be all over the place. Some worlds are flatout not fun. A lot of the stars are a grind. It's repetitive.
Who cares. It's the greatest game ever made. It makes me so happy.
You listen to this ONE time and tell me it doesn't still hold up. Still brings tears to my eyes:
I think that this is likely to be the new player experience. Someone mentioned Tomb Raider for the PlayStation, which was a bad game even when it launched, despite the reviews. Timeless games will always be reviewed well, because they always play well. And I don't know that Super Mario 64 stands up to the test of time. That said, it's miles ahead of something like Tomb Raider.I played it for the first time on the Wii Virtual Console about 8 years ago. And by then I already thought it had aged badly. I never got the praise for the controls in that game. Mario seems to be walking on ice all the time, he literally slides with every little walking command.
I've been meaning to give it another playthrough to check if maybe it was a controller/virtual console issue, but still haven't gotten to it.
I disliked it to the point that I finished it with the minimum number of stars and never looked back.
Interesting. You may be right. But Breath of the Wild blew my socks off, and I find it hard to believe that Breath of the Wild is what Mario 64 tried to be.Mario 64 is about exploring the world and figuring out how to get the stars. The game only has 120 Stars, and 100% the game isn't mandatory. You only need 70 Stars to fight Bowser 3.
Mario 64 isn't, strictly speaking, a platformer. Nintendo didn't feel that precision platforming worked in 3D, so they de-emphasized it. Mario 64 has immense variation and creativity in its miniature sandboxes. Each one has distinct rules and quirks and enemies.
You're supposed to, I think, derive joy from the simple act of running around and leap and sliding and all that. The meat of Mario 64 is traversal and figuring out what the game wants you to do. Each level is large enough to be worth exploring yet small enough to ensure the player can accomplish their goals in reasonable time.
Mario 64 presents you with a riddle, and this riddle is your objective. That's the core of the game.
That star is special because it doesn't exit the level when you collect it. So getting 100 coins, which honestly isn't that hard considering how many blue and red coins each level tends to have, doesn't break the flow of gameplay. And again, 100% the game isn't required.
The impression I get is that you're a platformer fan. Mario 64 isn't really a platformer. It's an objective based sandbox game. This design trait was a direct inspiration for GoldenEye. Instead of linear progression, you're placed in a small sandbox environment and left to figure out how the world works. This does involve a lot of trial and error and a lot of repetition. But I personally prefer it over stuff like Galaxy which is all about... well, platforming.
It holds up, but Galaxy 1/2, 3D World, and Odyssey are all infinitely better than it. Like, it's hard for me to understand how someone can play through Galaxy 2 and say that 64 is better than it, and 64 is one of my first games ever (launch day, when I was 6 years old) and one of the games that made a gigantic impact on me.
Very well reasoned. Thoughtful and insightful. I appreciate this response.
I admire the work of the designers absolutely. And getting so much right at the VERY start of a whole new world of gaming is unbelievable. Doesn't mean that I have FUN through everything though. And for me, that was such a change from the Mario games preceding it.
Camera is a bit rough, on native hardware it's a bit blurry, and obviously the N64 controller itself doesn't really hold up.
But game play wise it holds up better then Sunshine.
Swimming is better in 64 than in Odyssey, I prefer the way some of the moves (e.g. the dive) is done in 64 versus Odyssey, and I also kinda feel like Mario feels more fluid in 64.
Not that Odyssey is bad in any way, mind you, but I really feel like 64 Mario was much more fun to control overall, even compared to Sunshine and Galaxy.
Still the best "Newtonian physics" controls of the 3D games, Odyssey included IMO.
^^^
Peach's Castle alone is better than anything in Galaxy 2.It holds up, but Galaxy 1/2, 3D World, and Odyssey are all infinitely better than it. Like, it's hard for me to understand how someone can play through Galaxy 2 and say that 64 is better than it, and 64 is one of my first games ever (launch day, when I was 6 years old) and one of the games that made a gigantic impact on me.
I'm definitely torn on the way stars are handled in 64 vs. moons in Odyssey. I keep seeing criticism for how easy it is to collect them in Odyssey, but in 64 it can be no different for some. Odyssey collecting feels seamless and focused on 100% exploring the world around you to find them all. I think this was a good change as opposed to setting each moon up as standalone missions like 64.I don't want to speak bad about it because this game was magical like nothing else...
But no it hasn't aged as well as something like OOT.
Some of the stars are really simple and only require a small task to obtain. Compare that with how long the courses could get in Galaxy or 3D World. For example on the first world, 6th star I believe all you have to do is run over to chain chomp and ground pound a few times on his stump to get a star. Second world, final star again all you need to do is get in a cannon near the start and shoot to an area right above it. Very simple tasks which wouldn't cut it today. Some of the star descriptions could be quite obtuse too.
Obviously this was new ground at the time so it's understandable. They seem simple now but exploring these huge worlds in 3D for the first time as a child it never felt like they were small tasks.
I think that this is likely to be the new player experience. Someone mentioned Tomb Raider for the PlayStation, which was a bad game even when it launched, despite the reviews. Timeless games will always be reviewed well, because they always play well. And I don't know that Super Mario 64 stands up to the test of time. That said, it's miles ahead of something like Tomb Raider.
Meanwhile, A Link to the Past, Donkey Kong Country 2, Ocarina of Time, Majora's Mask, Super Mario World and its sequel would still get ridiculously high reviews today. There's a difference.
It holds up, but Galaxy 1/2, 3D World, and Odyssey are all infinitely better than it. Like, it's hard for me to understand how someone can play through Galaxy 2 and say that 64 is better than it, and 64 is one of my first games ever (launch day, when I was 6 years old) and one of the games that made a gigantic impact on me.