RIP. Amiga 500 was one of the best things that happened to me as a child, OctaMED taught me sequencing way earlier than I otherwise would have been able to. And the games were so amazing - Powermonger, SWIV, Batman, Battle Squadron, Lotus 1, 2 and 3, Lemmings etc. and so on. A golden age!
MED/OctaMED/SoundTracker/NoiseTracker/ProTracker were fantastic.
This still sounds great:
View: https://youtu.be/EcTPUoFUN3I?si=qEI2o77qtMvR9Lv8
And remember this is a soundchip from 1985. The creators of the Amiga were wizards.
I absolutely loved the main theme to SWIV and Killing Game Show. One of my mates had a device that would allow you to rip the tracks from games, so you get access to the samples and tracking. Spent so much time messing about.
My mum always reminds me of the first time I saw an Amiga. It was an Amiga 1000, soon after they had released in the UK.
She said my face lit up like nothing she had seen before. The Amiga was mindblowing for its time, it seemed like it was from the future. I'd never seen graphics or sound like it outside the arcade.
My mum says she went straight home to dad and said we have to get him an Amiga. That wasn't possible with the Amiga 1000 because of the cost, but when the Amiga 500 released in 1987 they worked extra shifts to get me one. I'll always be indebted to them for that, as it set my on the path to achieving my dream.
Having that level of technology in the home was a game-changer. Whether playing games, or making them, to messing around in Deluxe Paint, playing with sound-samplers and video digitisers, exploring 3D modelling and ray tracing, the Amiga covered it all and was the reason for many people's entry into those respective fields later.
As a computer it was very special, it oozed creativity and practically demanded you do something with that.
MED/OctaMED/SoundTracker/NoiseTracker/ProTracker were fantastic.
This still sounds great:
View: https://youtu.be/EcTPUoFUN3I?si=qEI2o77qtMvR9Lv8
I was deep in the Amiga scene when Commodore died. I owned an A3000 Tower with a 68060 and a Piccolo SD64 graphics card and something like 82MB of RAM. The thing was an absolute tank. It literally weighed 80lbs.
I actually went to Dave Hanie's birthday party in New Jersey shortly after Commodore died. A friend of his (Skal Loret...can't believe I remember his name) that I had met on the AmigaCafe IRC channel that I was an admin of invited me to the party and I drove to his house and then we drove down together in his supercharged Toyota MR2 that had a slipping supercharger belt. Kind of a leap (a dangerous one?) for a 20-something year old, but the thought of meeting Dave and the rest of his Commodore cohorts overrode any fear.
When we got there, I was starstruck. I wish I could remember all the people that were there. They were names you would have known. His computer room had a few PowerPC computers in it. I believe he also had a AAA prototype (?) and an AA+ Amiga 3000. I'm actually friends with Dave on Facebook now.
The insane thing is that the schematics for all of the Amiga chips are almost bog simple to understand compared to the CMOS chips we have these days, but what they enabled was really magical at the time.
Great stories!
Thanks for sharing, I would have been star stuck as well.
An Amiga 3000 with AGA/AA+ would have been my dream computer at the time. I thought it was such a good looking, well designed machine. Sadly the 4000 was just stuffed in a PC case they had lying around and was missing features of the 3000.
A sign of the struggles to come :(
Another of my best memories is Deluxe Paint, that was a joy to use. Here are the very first things I drew for Worms in 1993, when I started a complete rewrite of the game in order to enter it in Amiga Format's Blitz Basic competition. That was when I decided on worms as the protagonists.
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I owe the Amiga so much.
I was deep in the Amiga scene when Commodore died. I owned an A3000 Tower with a 68060 and a Piccolo SD64 graphics card and something like 82MB of RAM. The thing was an absolute tank. It literally weighed 80lbs.
I actually went to Dave Hanie's birthday party in New Jersey shortly after Commodore died. A friend of his (Skal Loret...can't believe I remember his name) that I had met on the AmigaCafe IRC channel that I was an admin of invited me to the party and I drove to his house and then we drove down together in his supercharged Toyota MR2 that had a slipping supercharger belt. Kind of a leap (a dangerous one?) for a 20-something year old, but the thought of meeting Dave and the rest of his Commodore cohorts overrode any fear.
When we got there, I was starstruck. I wish I could remember all the people that were there. They were names you would have known. His computer room had a few PowerPC computers in it. I believe he also had a AAA prototype (?) and an AA+ Amiga 3000. I'm actually friends with Dave on Facebook now.
The insane thing is that the schematics for all of the Amiga chips are almost bog simple to understand compared to the CMOS chips we have these days, but what they enabled was really magical at the time.
Thanks for the stories. It reminds me that the entire Amiga scene was still very small and intimate. The actual hardware was designed by a tiny little group. Imagine even building a computer with an entirely new architecture from scratch today. Games were made by what would be indies today, either a single guy in his bedroom or like four friends. And even in my corner of the world, there would be gatherings where you could meet people who would one day make awesome games (and would currently be pirating stuff like crazy, probably).