No, we haven't seen their DLSS "equivalent" yet
This is an AMD tweet, so maybe they support DLSS for Nvidia cards.
no. it's suite of effects that Super Resolution will be a part of. all of them can be implemented by devs individually
nah, this kind of tweet implies AMD is "sponsoring" the game. DLSS ain't comingThis is an AMD tweet, so maybe they support DLSS for Nvidia cards.
This is an AMD tweet, so maybe they support DLSS for Nvidia cards.
RT tech is based on DXR. this just means that their tuning the features to AMD cards. but Nvidia will run them all the same (and probably better)I really wish nvidia and amd worked together on stuff like this, it's mostly nvidia since a lot of amd stuff is open source but tech like DLSS and RT tech needs to be more open for everyone. Especially when Intel will also soon be getting into high end gpus.
It's essentially the equivalent of different controller features and sound stuff on console, support always sucks because it isn't shared.
I really wish nvidia and amd worked together on stuff like this, it's mostly nvidia since a lot of amd stuff is open source but tech like DLSS and RT tech needs to be more open for everyone. Especially when Intel will also soon be getting into high end gpus.
It's essentially the equivalent of different controller features and sound stuff on console, support always sucks because it isn't shared.
There are games with both FidelityFX and DLSS.no. it's suite of effects that Super Resolution will be a part of. all of them can be implemented by devs individually
nah, this kind of tweet implies AMD is "sponsoring" the game. DLSS ain't coming
30 with RTIs the game targetting 60fps on PS5/XSX with RT? DLSS might not be as essential to attain that level of performance/visuals.
I don't get it, Cyberpunk has fidelity FX and DLSS.
Guess RT will be expensive then tho, maybe gsync to the rescue if I can get it at least around 45-50fps and the image improvement is worth it.
Yes, the console version uses Ray Tracing too.Is the game targetting 60fps on PS5/XSX with RT? DLSS might not be as essential to attain that level of performance/visuals.
Its running at 60 on next gen consoles.
Yes, the console version uses Ray Tracing too.
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Its running at 60 on next gen consoles.
then should be good without dlss, good
It is, though it seems like the PS5 version is a reconstructed 4K at 60fps.Is the game targetting 60fps on PS5/XSX with RT? DLSS might not be as essential to attain that level of performance/visuals.
Thats good to know. Though having DLSS would be a nice bonus.It is, though it seems like the PS5 version is a reconstructed 4K at 60fps.
ironically, both are nvidia sponsored (Death Stranding and Cyberpunk) (also, this isn't a comeback or anything).There are games with both FidelityFX and DLSS.
Doubt anyone would be crazy enough to ship a game with raytracing and no DLSS or something similar at least.
It'll probably be at the level of the current-gen systems.AMD is not the good horse to promote raytracing... specially if the max settings are only tailored to these.
I don't expect much on that front, but the little we get should be at least well optimized.