- Mar 7, 2018
- Higher Average Time to Kill (TTK), Lower Gun Magnetism, and Advanced Movement
- A Concise, Coherent, and Chief-Focused Story
- All Content Available on Launch
- Cosmetic-Only Microtransactions
To me, I feel like these four points cover a large portion of the game's player base (casual, hardcore/old school, single player-only, and competitive) outside of what 343i has already stated would be incorporated into the game.
What does Era think should be changed to improve the Halo series as a whole with Infinite?