Yet 90% of games are made to appeal directly to a male audience.
It takes more work than just making a woman protagonist character though.I feel this is slowly changing, in PS360 we barely had women leads
FTFYYet 90% of AAA games are made to appeal directly to a male audience.
Yet 90% of games are made to appeal directly to a male audience.
Yet 90% of games are made to appeal directly to a male audience.
It takes more work than just making a woman protagonist character though.
Makes (unfortunate) sense if you consider how many current developers grew up in that 18% era.Yet 90% of games are made to appeal directly to a male audience.
Sounds perfectly reasonable to me. I know as many women into gaming as I do men. They just don't tend to be as vocal - or obsessive - about it.I can't believe that's true, I think more women playing would be a good thing but I can't see the split being that high unless they're using some kind of weird definition to get to that figure like, "has access to and has played on a console wholly owned by someone in their household"
As I said, I think it'd be a good thing, I just don't think we're there yet.
One would think an easy way to make money is to appeal to untapped demographics, but nah, obviously dudes are just wired to like interactive entertainment and women aren't, let's never try instead.Yet 90% of games are made to appeal directly to a male audience.
Anecdotally know women who jumped into consoles this previous generation because of stuff like Last of Us and Horizon. Great to see.
Things like this remind me of all the awful "we shall investigate why women aren't into games" type of articles in 90s gaming mags:
Thankfully things have changed a lot.
Sorry if I don't explain myself better but what it means a game is targeted to a "male" or "female" audience?Yet 90% of games are made to appeal directly to a male audience.
Yet 90% of games are made to appeal directly to a male audience.
They're being stupid on purpose. The sarcasm reads better in the paragraph beneath it.
Yeah or maybe women don't usually play competitive online games as I mostly see men playing. Or maybe they are just not talking on the mic to avoid being harassed, which is sad but understandable.I can't believe that's true, I think more women playing would be a good thing but I can't see the split being that high unless they're using some kind of weird definition to get to that figure like, "has access to and has played on a console wholly owned by someone in their household"
As I said, I think it'd be a good thing, I just don't think we're there yet.
Yet 90% of games are made to appeal directly to a male audience.
I feel this is slowly changing, in PS360 we barely had women leads
To appeal to female audience imo means having not only strong women characters, but represent a female perspective telling stories through that lens, characters that are designed to be identifiable with by women that have agency over the story and not just play second fiddle to the male characters.Sorry if I don't explain myself better but what it means a game is targeted to a "male" or "female" audience?
I know women protagonist are important because that means women can identify with. And I know, stories that females can identified with are important
I don't think shoters or action games are necesary male targeted games but I am not informed very well or need a second thought
Of course, women like and play all kinds of games, not just "games made for women" which isn't and shouldn't be considered a genre.Is that really the case? I pretty much only follow female streamers, but they overwhelmingly love Sony's FP output. Particularly anything Naughty Dog, GoW (2018) and Spidey. I also remember that Neil and Bruce said that the original TLoU had a 60/40 split in terms of male/female gamers.
Hopefully a growing proportion of gamers being women will eventually translate to a larger proportion of women deciding to enter the games industry. There's obviously a little lag associated with that trend, but I feel like that's really the long term solution to the game design problems.Yet 90% of games are made to appeal directly to a male audience.
I fully agree with you in this.Hopefully a growing proportion of gamers being women will eventually translate to a larger proportion of women deciding to enter the games industry. There's obviously a little lag associated with that trend, but I feel like that's really the long term solution to the game design problems.
To appeal to female audience imo means having not only strong women characters, but represent a female perspective telling stories through that lens, characters that are designed to be identifiable with by women that have agency over the story and not just play second fiddle to the male characters.