Here are my 5 games that have next-gen quality (what you should be seeing on consoles except the RTX) right now that you can play on PC. These are in no particular order or preference.
1. Control - Best use of ray-tracing in a game so far
2. Metro: Exodus - A close 2nd in the ray-tracing category. I just wish the art direction was different.
3. Red Dead Redemption 2 - the absolute maxed out current gen graphics features. An incredible display of technology and expertise in ALL areas! I am still wondering how they was able to get GI occlusion for smaller objects.
4. Star Wars Jedi: Fallen Order - my favorite UE4 game to date. With the help of ILM, I'm seeing incredible asset quality across the board. Best hair shader in (gameplay) that I've seen in a game. Dual specular lobes with back scattering and very natural looking diffuse shading. All the assets, animation, lighting, art style, and environments look amazing. We finally got our SW:1313 game that was cancelled early this gen.
5. Gears 5 - my 2nd favorite UE4 game to date. They did a hell of a job with the colors, detailed characters/monsters and great art direction WITH smooth 60FPS. Gameplay is just as snappy and responsive as the previous versions. One big disappointment though -- I still see the same broken specular shading model though. I wished they would have taken the shader from the guys at Respawn/Lucasfilm. Their specular highlights are more natural and energy-conserving.
1. Control - Best use of ray-tracing in a game so far
2. Metro: Exodus - A close 2nd in the ray-tracing category. I just wish the art direction was different.
3. Red Dead Redemption 2 - the absolute maxed out current gen graphics features. An incredible display of technology and expertise in ALL areas! I am still wondering how they was able to get GI occlusion for smaller objects.
4. Star Wars Jedi: Fallen Order - my favorite UE4 game to date. With the help of ILM, I'm seeing incredible asset quality across the board. Best hair shader in (gameplay) that I've seen in a game. Dual specular lobes with back scattering and very natural looking diffuse shading. All the assets, animation, lighting, art style, and environments look amazing. We finally got our SW:1313 game that was cancelled early this gen.
5. Gears 5 - my 2nd favorite UE4 game to date. They did a hell of a job with the colors, detailed characters/monsters and great art direction WITH smooth 60FPS. Gameplay is just as snappy and responsive as the previous versions. One big disappointment though -- I still see the same broken specular shading model though. I wished they would have taken the shader from the guys at Respawn/Lucasfilm. Their specular highlights are more natural and energy-conserving.