Multiplatform third person action RPG set in a dark fantasy world. 505 Games to invest an initial €27m.
20-30million euro budget for control. 505 gave under 10 million for that if memory serves. They're putting a ton more into this in comparison.Wasn't Control a 30M budget game? This could be a cool looking RPG.
so another soulslike
Oh? This could be a very cool setting game then?20-30million euro budget for control. 505 gave under 10 million for that if memory serves. They're putting a ton more into this in comparison.
Why would 505 Games announce Dread DLC ?
Combined with the fact that 27 million euros propably buys a lot more labor hours in spain than it does in many other countries in europe, they should at least theoretically have some pretty heavy duty resources to do whatever they're doing here.
This has me hyped. Dread was my first MS game, i liked it :)Combined with the fact that 27 million euros propably buys a lot more labor hours in spain than it does in many other countries in europe, they should at least theoretically have some pretty heavy duty resources to do whatever they're doing here.
Or a God of War/Darksidersesque action game
Yeah, that's what I'm hoping for. I like souls-likes, but I don't want every action game out there to have a stamina bar.
I remember LOS1 being awesome?Yeah, that's what I'm hoping for. I like souls-likes, but I don't want every action game out there to have a stamina bar.
If they make something like Lords of Shadow, or the upcoming Soulstice, that's be cool as well.
Yeah, that's what I'm hoping for. I like souls-likes, but I don't want every action game out there to have a stamina bar.
If they make something like Lords of Shadow, or the upcoming Soulstice, that's be cool as well.
They made an awesome dark fantasy game in the first Lords of Shadow game, and those two games also really showed that they know how to do great combat as well which is exciting as well
You mean Samus Returns 3.
Ironically, Darksiders 3 was very Soulslike haha.
I wasn't a fan of the combat at all in the first game. The second game was a bit better though, and had great boss battles... I guess I shouldn't have been surprised at how good Dread's bosses were.
Darksiders 3 cribbed some of the least essential mechanics from Dark Souls. Considering the original game had "souls" as currency, and the combat wasn't stamina-based, the similarities aren't all that major. If anything, Darksiders III was the best Soul Reaver game we've had since 1999., imho.
I replayed the first 2 Darksiders right before III came out, on high difficulty. Darksiders II is one of my top 10 favourite games of all time. You cannot wade in and just hack away on hard difficulty, especially in the beginning. The giant rat enemies that have the AoE rage attack will 1-shot you, in a way that's similar to Darksiders III. Darksiders II is actually tougher, because you need to really spec your gear and focus on bonus damage and life-steal/HP recovery, because Act IV enemies will wreck you otherwise- not to mention The Crucible.What I mean about Darksiders 3 being like Dark Souls (1 in particular) is that after you die, you go back to your bonfire of sorts. In that sense the checkpoint system was much less generous than 1 and 2. The overall difficulty of enemies was much higher, you had to pick your spots more and couldn't power your way through (whereas DS 2 combat was much more fast paced and more akin to traditional hack n slash action games). The level and world design was much more open as well, allowing you to tackle the objectives in your desired order, where the first two Darksiders games were mostly linear.
Obviously on their own, Dark Souls didn't invent any of those individual things, but the way it combined them all together set up a template that many games follow, and I believe Darksiders 3 was pretty close to it. I've never played Soul Reaver though.