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Tizoc

Member
Oct 25, 2017
23,792
Oman
225. God of War 3 Remastered
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Replaying this game I've come to notice some of the models and textures that seem pretty outdated as they have very little detail on them compared to some other parts of the game. Gaia for example looks pretty odd during the final sections of the game compared to the start like she's made of bubbles stuck together and given a rocky colored texture. Then there is Hephaestus who entire model looks pretty late PS2 era texturized, the skin just hasn't got the amount of detail you'd see on say Kratos, though that is prob. because of his gigantic size and that any more detail on him would prob. cause major performance issues I guess.

Non the less the game has wonderful lighting and Ilike how connected the game's locations are. God of War series always had wonderful visuals and presentation.
The gameplay is standard GoW fare, if you've played the first two, this is more or less the same although they give you various weapons and skills to let you mess around with the combat if one wants. I mainly stuck with Kratos' default weapon since they got the job done.
There are also some light puzzle and platforming sections which I quite enjoyed, although I did feel some of the platforming sections dragged or just weren't that necessary.

There are 2-3 things I disliked most about this game and they are the length, and the characters and story.
The game really felt like it dragged on by the end game, and while it had a few good parts, I would've much preferred if it ended like 2 hours ago.
The characters and story are just plain bad; Kratos is a stubborn 1 dimensional character much of the time, unless required to be otherwise. Even after witnessing all the chaos he is causing and being TOLD that he's destroying the world, he just blindly goes on just to kill Zeus, who for much of the game is hiding at the top of Olympus without doing anything himself to stop Kratos.

The theme the game gives about Pandora's Box makes absolutely no sense; were the Olympians themselves immune to emotions or something and the Box simply heightened their sense of Fear, Envy, etc.? That's very hard to believe if we look at how characters were in at least the first GoW game. Really the game's plot and characters soured the game for me, and that should rarely happen to me since I can usually ignore a game's plot in favour of the gameplay. In GoW 3, you can't skip most cutscenes and you HAVE to gruesomely kill certain characters just because. I don't think I want to stab Poseidon's eyes ever again unless the PS3 ver. somehow gets modded or hacked to skip such events.

All in all GoW3 is a decent game, but I personally prefer GoW 1 and 2 more, which I plan on replaying in the future.

226. Valiant Hearts
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This is a 2D adventure game with light puzzle elements and utilizes a side scrolling movement scheme.
Taking place during the Great War, it follows the lives of 4 individuals who find themselves in the midst of the war and working to survive.
There were some annoying bugs that required me to reload a checkpoint but thankfully not anything greatly disrupting the overall game.
It was rather longer than I expected but I quite enjoyed the experience. I ought to read up on the extra notes in the game that has historical facts about the war.
 
Last edited:
Oct 26, 2017
3,201
Belarus
Importing my list from Old Forum because i still playing games and get used to add new completed titles in the list.

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1. Geometry Wars: Retro Evolved - 0.7 hours
Well, i guess i beat it since there is not much to do besides beating 100,000 highscore. PC port missed a lot features from console versions, no Retro mode for example.


2. Penumbra Overture - 3.3 hours
Bad horror, good story and atmosphere. Controls are fine when you trying to solve some puzzles, but in action parts they are very annoying, it's impossible to hit those demonic dogs with pickaxe unless you are sitting on some box where dog can't reach you.


3. The Blackwell Legacy - 2.3 hours
Very good point & click adventure, too bad it supports only low resolutions, i was forced to play in windowed mode to enjoy it


4. Beholder - 9 hours
Awesome game, great dystopian atmosphere and unusual gameplay. Did 2 full playthrough on easy and standard difficulties, i really enjoy it but there is 2 flaws that leave a bad taste - no manual saves (only autosaves after receiving new task) and no freeplay mode (story is great and have multiply endings, but game still lacks replayability). But still, overall this is great game and i recommend to try it. If you have This War of Mine and/or Orwell, you should definitely check Steam bundle that contains Beholder - http://store.steampowered.com/bundle/2236/


5. Pirates of the Caribbean: At World's End - 4 hours
Oh, 00's, age of shitty PS2 ports on PC. Instead of porting X360 version, Disney released this abomination on PC and still selling it for 20$ almost 10 years later after release. Horrible controls, ugly as sin engine, repetitive gameplay and simply bad design overall. I forced myself to finish this one only because i needed more games to this list and it was painful, but short experience. Can't recommend this garbage even for die-hard movie fans.


6. SUPERHOT - 3 hours
SUPERHOT is short (2-3 hours to complete story), but stylish and interesting game. I do feel that 25 levels is not enough, but game is packed with challenges and secrets that should increase my final playtime. Can't recommend it for fullprice, but definitely worth getting during sale.


7. 12 Labours of Hercules - 5 hours
12 Labours of Hercules is nice little game, very addictive causal strategy, but after completing it on 100% I'm not willing to play sequels right now. Maybe few months later, 5 hours of gameplay is more than enough for such game. The only real problem is lack of offline achievements, i tried to play it on my Windows tablet when i was traveling last year, but achievements didn't worked, not sure if this issue fixed now or not. Costs only 3$, but totally worth it.


8. Trials of the Blood Dragon - 3.5 hours
Finally forced myself to finish Trials of Blood Dragon, and, unfortunately, it's not a very good game. Artstyle, story and music is great, but gameplay is tedious and very frustrating most of the time. It could be a good game if it feature only usual bikes sections from other Trials games, but they also added walking/platforming sections, and they are terrible. Such controls are okay for bikes, but not for on-foot levels, it's not possible to smoothly run at any direction, jumping is very frustrating too. Also, there is levels were you need to fly around and avoid obstacles, and sections with minikart - fuck that shit, instant fun killers. I just can't imagine how it's possible to clear all levels without failing, some levels are insanely hard, and they are hard mostly because you can't properly control your character. But as i said, visuals and sound in this game are great, Ubisoft artists and Power Glove outdone themselves, i wish gameplay were as cool as visuals.


9. GamersGoMakers - 8 hours
Another G̶a̶m̶e̶ ̶D̶e̶v̶ ̶T̶y̶c̶o̶o̶n̶ Game Dev Story clone, played it through full timeline, from 80s to 2025, and managed to become an owner of multibillion dollar corporation. Main fun in this kind of games is to create your own story of success while using real game titles. I spent first ten in-game years trying to figure right combinations of game parts (like gameplay, graphics, sound, story, etc.) for each genre. You can also buyout rival studios, create your own console and become a publisher. Unfortunately, game have some major flaws, like clunky UI and wrong calculation of profits in stats pages. I think, that's a main problem of all game dev simulators - they are not perfect and have flaws in some fields, even Game Dev Tycoon, which is probably most polished game in this sub-genre, did some things even worse than GamersGoMakers. But they still fun to play for the first time, before you'll figure out right combinations for creating games with perfect scores. I spent 8 hours on this game and regret nothing, but i'll probably never come back and play it again.


10. Far Cry: Primal - 31 hours
Also known as Ubisoft's Wallpaper Generator. Took me almost 30 hours to complete it, mainly because i was trying to grab every single collectible and visit every place that was marked with ? signs on the map. I knew it was not necessary, but main reason why i was collecting all this stuff - unexpectedly gorgeous world and graphics. It so much better than FC4, more bright colors and overall lightning was significantly improved. I can't say Primal is perfect in therms of graphics, it's amazing in close distance but long range LODs are still shitty sometimes, but on the other side game is very well optimized, it holds stable 60FPS on my 5 year old GPU with Ultra settings, which is surprising for Ubisoft+Denuvo game. Gameplay is typical Ubisoft openworld game, but usual elements like crafting and sidequests are finally doesn't feel out of place, it's perfect match for Primal setting. Story is not something special, 2 main antagonists doesn't have such memorable personality like villains in FC3-4, but at least Batari final fight was well directed and feels like ending. Also, all Urki missions is very funny, and shaman visions was brilliant, especially that one
where you need to shoot moon with your bow and moon explodes, holy shit!
. Yeah, this is still Far Cry game and many old issues are still here, but it was fun to wander around and explore Primal's world, which is never happened to me in previous FC games. I recommend to give it a chance even if you don't like previous Far Cry games, it was definitely worth it. And don't forget to disable as much HUD elements as possible, it's much more enjoyable and immersive game without minimap and markers all over screen. if you still don't believe that this game is gorgeous, check out screenshots i made during my playthrough.


11. Ubersoldier II - 4.5 hours
Low-budget Wolfenstein clone from 00s, with health kits and superpowers. Story doesn't make any sense, but game is fun to play for the first hours if you don't mind old-school FPS gameplay. Unfortunately, it become worse closer to final missions, but i guess it's still an okay game to play if you don't know how to spent your time while waiting for new Wolfenstein.


12. Hospital Tycoon - 4 hours
Theme Hospital clone with The Sims 2 elements. Lack of depth, bad UI and extremely slow progress even on x3 speed. Too much bad design decisions, and campaign is just 3 hours long tutorial.


13. Resident Evil 4 - 20 hours
Finally finished RE4 for the first time. 14 hours on main story + 6 hours on bonus campaigns and mercenaries mode. Well, it was a damn great game, probably one of the best I've ever played. Final boss kinda sucks though (basically
shoot in leg-eye, climb on this thing and see how Leon attack his main eye, repeat 7 times and then shoot with special rocket launcher
, WTF was that?), but still great game. Graphics aside, i can't believe how RE4 is still holding up so well after 10+ years after original release. Impressively well-designed game, variety of situations and gameplay is just insane. I can't remember any other game that legally allows player to skip boss battles if some of the bosses are really annoying to fight (Chief Mendez was top notch, but fuck this blind guy with large claws, twice). Also, this is type of horror games i absolutely love, where your character is not a defenseless bitch and you can fight with enemies, but it's still very intense and disturbing. Atmosphere and music is just amazing, reminds me Silent Hill 2. I knew that RE4 was good game, but playing it episodically is nothing compared to full playthrought. The only problem that i have with this game is very low default FOV, but thank god for PC gaming i can relatively easy change it with Cheat Engine.


14. Bulletstorm: Full Clip Edition - 10 hours
Played remastered version, it's still amazing game after all those years, one of the most fun singleplayer FPS ever. Though it surprisingly short, when i was playing it in 2011 it feels longer than 7 hour without steam game time counter. Maybe that's because this game is packed with memorable and diverse episodes, there is no fillers or just unnecessary parts. And while i absolutely love campaign, i kinda agree that no story co-op and proper multiplayer is huge missed opportunity - level design is great, but replaying them over and over again with different rules in Echo mode is not fun, and multiplayer is just co-op but on very tiny maps. Bad online component, no serious changes and overpriced, no wonder why this game have only around 10k owners on Steam at this moment while Halo Wars released only 4 days ago and already have 2.5 more user base. Bulletstorm is one of the unluckiest hidden gems in videogaming history, it was fucked by publishers twice, first EA, now Gearbox. I'm still have hopes to see sequel someday, but it's highly unlikely at this point.


15. Dishonored 2 - 44 hours
Did 2 playthroughs on low and high chaos, and while this game is definitely something special, i can't say that it's perfect. Level design is godlike, it's fun to play both stealth and action, artsyle and atmosphere is amazing, but engine is mess and technical issues are just depressing for such well-designed game. Also, original was more advanced in difference between low and high chaos walktroughs. My more detailed take about D2 issues is here.


16. Full Throttle Remastered - 3.5 hours
Remaster is nice, but some of redrawn art and 3D models are questionable. But outside some rare weird moments, it's a nice rework, most of redrawn art are good, sound was rerecorded and improved, achievements after all. Can't say it's worth to get it for full price, depends on your personal level of nostalgia.


17. NieR:Automata™ - 28 hours
Oh, Nier. I hate this game so much, and love it at the same time. This game is a rollercoaster, first hours was great, than i started to doing sidequests and quickly burned out. Story is interesting but i lost all my interest and was not really impressed by real ending because game is WAY too repetitive. Nier can easily won "Most unnecessary openworld in videogaming history", it really hurts narrative even if you'll ignore all sidequests, story and combat is great, but you're wasting most of your time on some unnecessary backtracking shit. Hacking was fun first 20-30 times, but it started to become repetitive very soon, even levels for boss fights were the same. Even a music, my god, i loved it at first hours, but now i can't stand those female vocal parts because they were repeated in every dramatic scene, i hear them in my nightmares now. Was it really necessary to bury all great parts of the game under endless fillers that mostly doesn't have any really interesting info to say? Also, i absolutely hate 9S, this one of the most annoying and dumb characters i've ever encountered in videogames. Seriously, this guy is always complaining and overreacting about everything, he was driving me nuts every time i was forced to see scenes with him. I wish they'd give A2 more screentime, she is so much more awesome and great character than this little prick 9S. Last thing i want to say about Nier - even if you are completionist like me, i highly recommend to ignore all sidequests and other things before finishing the game and unlocking chapter select. Just run through story and beat it as soon as possible, and then think about everything else.


18. Gravity Ghost - 3.3 hours
Small little indie game build around gravity mechanics. Can't say i was impressed, it's just nice game with sometimes stiff controls and weird story pacing. 10 years i would recommend it, but now there is a lot more interesting indie games that can propose you more value and quality for better price.


19. Bayonetta - 11 hours
Honestly, after Nier i didn't expected much and bought Bayonetta only to support SEGA ports. I mean, i knew this game was good, but i wasn't prepared that it'll be THAT good. Gameplay, visuals, design, music, everything is simply perfect. This game is hard as hell even on normal difficulty, it's not allowing mindless button mash and required perfect timings for every move, but it's still extremely fun and satisfying. Every battle is pure joy to play, level design and story are crazy but absolutely awesome, and Bayonetta are so cool protagonist. Also, i thought it'll be another brown game from 00's, but visuals holds up surprisingly well, variety of levels and locations are really impressive. My only complain about Bayonetta is episode when you need to control rocket and avoid projectiles, this section is way too long and boring. But few minor issues aside, Bayonetta is amazing and has become one of my most favorite games i've ever played. I'm ready for Vanquish, bring it on!


20. Ankh - Anniversary Edition - 4 hours
Nice comedy quest, obviously developers are big Monkey Island fans. Can't say it's perfect, pixel hunting and backtracking are really annoying in second half of the game, but great atmosphere and humor are worth it (with walkthrough were all important items are highlighted so you won't waste your time on looking for them).


21. Warhammer 40,000: Dawn of War III - 57 hours
Huge disappointment for me as W40k fan. Dawn of War III feels extremely cheap, i already forgot campaign (took around 15-20 hours to complete) and most of multiplayer matches plays really bad. Only 4 maps for 3vs3 is a joke, escalation phases are unbalanced, in first 10 minutes there is always not enough resources and otherwise, in last phases there is so much resources, there is no time to use them all properly. Yeah, sometimes matchmaking works and you get equal teams, and in those rare moments this game is really awesome. But it's like 1 great match on every 5 really bad and boring matches. At least there is no penalty for leaving match earlier so i can leave as soon as i see that my team is dumb or enemies are too powerful. Maybe it'll be a good game few years later, after all DLC and patches, but now it's not worth attention, even if you're huge W40k or RTS fan.


22. Vanquish - 8 hours
Bought it only to support SEGA PC ports initiative and not regret it. Decent TPS game, but i really can't say much about it. It's was nice and fun to play, but overall it's nothing really special.


23. Ankh 2: Heart of Osiris - 5 hours
It's more technically broken game than Ankh 1, and some puzzles and pixel hunting are one of the worst i've ever seen in adventure games, but it's also more funny than original. Some scenes in this game are really comedy gold, "Pharaoh and Talking bush" is one of them. I recommend to play this game with walkthrough and just enjoy story.


24. Fallout Shelter - 61 hours
Completed all quests, constructed all rooms, got 95% achievements, 30 dwellers reached level 50 and have all stats maxed. I think it can be count as completed because all available content is done.


25. Rush for Berlin - 8 hours
Decent RTS about WW2, can recommend it to Company of Heroes fans. It's not perfect because units pathfinding algorithms are broken and every mission in town environments is extremely hard because your armies love to stuck in buildings, and balance in some missions are questionable. But overall, i can't say this game is bad, i even kinda enjoyed it.


26. Operation: Matriarchy - 4.5 hours
One of the worst games I've ever played. I wouldn't recommend this abomination even to my worst enemy. Avoid at all costs.


27. Europa Universalis III - 50 hours
Still one of the most addictive game ever. Played whole 370 years campaign, started as Brittany (small region in France), but after few successful wars become an Emperor of Holy Roman Empire and recreated empire. Then conquered and colonized whole Earth, moved capital to Himalayan mountains and now planing to continue Warhammer 40k timeline in Stellaris.


28. Tomb Raider: Anniversary - 17 hours
Despite its flaws, still a great game. Yeah, inconsistent controls, sometimes frustrating climbing and jumping sections, idiotic checkpoint save system and unnecessary difficulty spikes hurts overall impression about game. But i enjoyed it overall, there is some weird magic and attraction in TRA that motivates you to play through all those damn puzzles.


29. Halo Wars: Definitive Edition - 10 hours
This is actually really good RTS, i honestly didn't expected that it'll be so hardcore. Even on normal difficulty it's really easy to loose entire mission because of single mistake, this game requires to have ALL UNITS
sorry
under your full control, or enemies will destroy them all quicker than you'll hear "Forge is down". There is also really nice story for RTS game, I barely played first 2 Halo games and don't know much about this universe, but still enjoyed it a lot. Unfortunately, i couldn't force myself to play online or at least skirmish with AI, this game requires to learn best tactics to play decent and I'm too lazy to do this.


30. SiN - 5 hours
Always wanted to play it, but damn, it was really weird and confusing game. Some levels are real mazes, and by modern standards this game is very cryptic. Hell, i played a lot 90's games when i was a kid, but even i stuck in some moments and shamefully used walkthrough guide. Also, SiN really didn't aged well technically, there is no UI scaling and hitboxes become insanely small on widescreen resolutions, and also NPC and guns models look really weird because of some fluctuating effect, like they made from jelly. But it's playable overall, that 90s atmosphere and music worth it.


31. Stellaris - 37 hours
Huge disappointment, this game is nothing close to greatness of other Paradox games. Gameplay is not deep enough compared to Europa and CK, even Hearts of Iron have more variety than this one. Diplomacy and trading is surprisingly bare and simple, victory conditions are just variations of domination, and once you figure out how things work in this game, after few restarts gameplay become really boring and repetitive. It's good 4X game, but not good Paradox game, lack of depth is not the thing i expected from creators of one of the most complex strategy games.


32. Alien Shooter - 2 hours
Good old Alien Shooter. I was looking for small fun game for lunch break and it perfectly fits for this purpose. Fast top-down shooter with role-playing elements, really easy to pick up and complete in one go.


33. Lost Planet™: Extreme Condition - 7 hours
This game is so painfully mediocre. It had potential, but execution is really disappointing - gameplay is frustrating, graphics didn't aged well, story is hilariously dumb. Also, fuck this save system when it saves your progress only when you click "exit to menu" button, i was forced to play entire mission again because i exit the game by using Alt+F4.


34. Prey - 30 hours
My current GOTY 2017. Prey is something else, it's league ahead of everything I've played in past few years. It's still hard to believe how much content in this game, and it's even more impressive that 70-80% of this content is easily missable. I never thought that I'll see the day when newly released game will surpass System Shock 2, but it looks like Prey did this. Yeah, game is not perfect, several times in story-heavy moments characters started to talk at the same time and it was impossible to understand what are they saying, and also backtracking in last hours of the game was kinda pointless. But it still was very close to perfect game for me, it's like System Shock 2 but with more social element and huge open locations. It's tragic that Prey 2017 didn't get the recognition it deserves.


35. Cinders - 7 hours
Nice visual novel with 4 endings including multiply different end conditions variations. Story is another cinderella fairy tale variation, nothing really phenomenal but good enough and there is a lot choices to make. Have offline achievements and skip mode to quickly do new walkthroughs and see all endings.


36. Blackwell Unbound - 2 hours
Second game from Blackwell series, also a prequel. Engine is still buggy and dated shit (1280x960 resolution max, Tab button causing crashes and glitches, but at least it playble in windowed mode), but story was worth it. Also, it's kinda short, even without walkthrough it can be finished in 2 hours, but that's a big issue imo. Puzzles and logic was mostly fine, but there is some places that might require you to look for hint in guides.


37. Medal of Honor: Airborne - 4 hours
This game didn't aged well, really boring and repetitive AAA blockbuster. Airdrop with parachute is an interesting idea, but it's pointless because levels are very small not providing any tactical variety. AI is extremely stupid, shooting is not fun, story is just bunch of random scripted scenes and briefings before missions. Airborne was barely interesting 10 years ago, and there absolutely no reason to play it now.


38. Deus Ex: Mankind Divided - System Rift - 4 hours
Didn't played Mankind Divided since last year, decided to play remaining standalone DLCs after upgrading my GPU. It was great to finally play this game with stable 60 FPS so i can't complain much about DLC content. Yes, it's just a small addition to main Mankind Divided gameplay loop, nothing special, but i enjoyed exploring another Prague district. Ready for "A Criminal Past"!


39. Mahjongg Investigations: Under Suspicion - 9 hours
Another casual mahjongg game, but with a twist. You play as a detective, every case contains several mahjongg boards you need to complete in order to find criminals. Some tiles giving clues and new info about suspects, and after you gather enough evidences you can issue warrant - if you were right, you'll +10 points to ̶G̶r̶y̶f̶f̶i̶n̶d̶o̶r̶ your reputation, if not than you'll lose some points. There is also several minigames, even Tetris-style one, but game quickly becomes repetitive. It's not bad if you play it in small portions, like every casual game.


40. Deus Ex: Mankind Divided - A Criminal Past - 7 hours
While "System Rift" was good, but passable DLC, "A Criminal Past" is exactly what i wanted, an old-school expansion in completely new environment and included nice standalone story with some meaningful choices. Really nice variety of paths and overall atmosphere, reminded me about The Chronicles of Riddick: Escape from Butcher Bay. Definitely a must-have DLC if you like Deus Ex universe and stealth games in general.


41. Sakura Spirit - 2 hours
Really boring VN with one meaningless choice near the end and ridiculous "that was just a prologue, buy more our games!" ending. Not worth it even for lewd artworks, you can see them for free in Steam user guides if that's what interest you in this "game".

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Main Post part 2
 
Oct 26, 2017
3,201
Belarus
Main Post part 1

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42. Fantasy Wars - 19 hours
Good TBS game, originally released in 2007. If you like strategy game and Fantasy General specifically, you should definitely check it out. It's really hard and challenging even on "easy" difficulty, AI never miss a chance to screw you over and always targeting your most vulnerable and important units.


43. Peggle Deluxe - 3 hours
This game is officially my second PopCap game i've ever managed to finish. First one was PvZ, i tried to beat Zuma lately but it's still frigging hard and stressful for me. On the other hand, Peggle is much more relaxing game, no goddamn time limits is huge makes a huge difference.


44. Overlord - 14 hours
Fuck level designers of this game, fuck console save system, fuck final chapters and bosses. Brilliant concept, garbage gameplay execution! I can't remember last time i was so PISSED OFF because of singleplayer game, i could understand reasonable difficulty and challenge, but in this game designers got so many things wrong, it's just ridicilous! Last hours almost completely devalued everything good this game has, like story and atmosphere. The more you progress, the more game slowly turning into a chore, last parts of the game are big 1+ hour levels, filled with permadeath monsters and traps, WITHOUT EVEN A SINGLE SAVE. I played 14 hours, but it felt like 30+ hours game, overbloated with idiotic design decisions. Prime example how amazing concept could be ruined by terrible design and controls.


46. RIP 1 - 1 hour
Very primitive 10 year old game, basically Crimsoland meets Beach Head. It's possible to finish in one go and it comes bundled with two other standalone chapters, but gameplay is too boring, so i finished RIP 1 and not going to play the rest in near future.


47. Agents of Mayhem - 42 hours
Despite all issues. it's a good game after all, i played it for over 40 hours and had a lot fun. Devs and publisher failed not just show this game properly, but also explain main gameplay features and why it plays good. For example, they didn't bothered much to explain that agents is not just different skins and voice packs, every agent have specialties and different weapons, and they plays completely differently to each other, it affects your playstyle a lot. They also failed to showcase city, it's really beautiful place but for some reason game always trying to send you in randomly generated dungeons, which is baffling - why you need to do this, why you can't focus on the sights of your city instead? And yes, lack of co-op is really surprising, even though i prefer SP-only approach, it's obvious that all that procedurally generated content is perfect match for online, so that leads to another confusion for potential buyers who thought that game is entirely MP. Seriously, this game had one of the most disastrous marketing campaigns ever, it could've sale fairly better if publisher bothered to spent time on properly pushing it.


48. Clive Barker's Jericho - 6 hours
Really nice old school AAA game with lovely QTE and "squad command" gimmicks. First half of the game was pretty boring and forgettable, but those roman empire themed levels is where this game shines. Also, character models and effects still looking surprisingly good, while levels themselves didn't aged well.


49. World in Conflict - 8 hours
One of the best RTS games i've ever played, a highest point of genre. Honestly I didn't expected anything like this, i knew this game was good, but i never imagined it was SO good. Unexpectedly engaging story with interesting characters, great level design, perfect balance and gameplay. Now i want sequel, but i guess it would never happen since Ubisoft hates RTS genre and forced devs of this gem to create a goddamn The Division.


50. Cold War - 6 hours
Solid old-school Splinter Cell clone, far from perfect and sometimes annoying, but mostly good. Story is pure comedy though.


51. 7 Wonders of the Ancient World - 3 hours
Classic casual match-3 game from 2007, and just as other old casual games, it works only in 800x600 resolution. Very short, it's possible to finish this game in one go, but that doesn't mean it's bad, of course.


52. Dark Matter - 4 hours
Good small space shooter with great soundtrack in 90's techno style.


53. South Park™: The Fractured But Whole™ - 20 hours
Just as expected, Ubisoft gave us solid, but inferior sequel of Stick of Truth. Even though devs are definitely tried to do their best, lack of creativity becomes clear after first parts of the game. The more you play, the more repetitive it becomes, there is not enough really memorable moments and story doesn't have enough tension until the very end of the game (at least ending was alright). I'm not saying that The Fractured But Whole is bad, it's just not worth fullprice unless you're a big South Park fan.


54. The Settlers: Rise Of An Empire - 18 hours
It was so promising during first hours, but turned to absolute shit so quickly after devs started to pushing those terrible "battles" in last campaign missions. War gameplay in this game is beyond terrible, units AI is basically doesn't exists, there is no tactics, just very clunky and boring "who have more troops" fights. And don't get me started about castles siege, who in his right mind would ever put this shit as final mission? Traditional Settlers gameplay was also dumbed down in this game, so it's really not worth it even though graphics holds up pretty good and it's fun to play before you reach highest title.


55. Thrillville: Off the Rails - 7 hours
What a pleasant surprise, i thought that this game is some another boring theme park tycoon, but instead i've got minigames compilation with optional coaster building mode. Game is surprisingly well made and fun to play, minigames are well varied and absolutely crazy, you can speak with your park visitors and every line is voiced (not just regular nonsensical Sims-talk), there is even story with Pixar-like cutscenes and unique characters. One of those rare examples when i came with zero expectations but ended up loving it and completing the game, it was fun to play just for minigames, to see in what other crazy thing devs would throw you at, like beat' em up with chinchilla and beavers or arcade flight simulator.


56. Unreal Tournament 3 - 7 hours
Well, technically i finished it, story campaign is done, but that "story" is basically same instant action with 5-6 CGI cutscenes overall. Having a blast with this game once again, love this old-school arena type FPS and definitely would play it more, for achievements or just for fun.


57. The Technomancer - 24 hours
Low-budget eurojunk RPG that not completely junk after all. Yes, it may be kinda repetitive and ugly, combat is weird, animations are terrible, sidequest relied on backtracking way too much. BUT story and world is kinda interesting, your choices actually have consequences, companions are great (not old BioWare level yet, but close) and last story twist and ending slides a-la Fallout was satisfying. I would even recommend to get this game on sale if you don't mind regular eurojunk, just don't expect AAA quality and everything will be fine.


58. Experience 112 - 10 hours
This game is a trainwreck, so much potential wasted because of poor execution. At first, it actually leaves a very good impressions - you are operator of surveillance system and watching through camera for woman who woke up on some dirty abandoned ship. You can't control her directly and should guide her way through the ship by enabling lights in right direction and looking for passwords in system files. During first hours game feels like a truly unique experience, while heroine is exploring locations and retrieving credentials for new profiles of ship personnel (which is mostly dead of course), you looking through personal emails and trying to understand what happened here. Those levels inside the ship before completing first main objective (making cure for heroine by locating ingredients and mixing them to right temperature in lab) are great, it has mysterious atmosphere and intriguing story. But once you moving to the outer deck, game starting to slowly fall apart. Main twist about what happened to ship crew is not "experiment goes wrong" or at least "lovecraftian mystery", it's another "secret society conspiracy" and that ancient underwater civilization are innocent and all those weird flowers all around the ship are harmless. Logic also starting to slowly disappearing, those cameras and security doors apparently located everywhere, even in underwater civilization home lands and their important places like hall where all their leaders are come together to decided important questions. Gameplay designers are also starting to run out of the ideas, there is too much backtracking and pointless long corridors later in the game. Some of the puzzles are nice and cleverly using indirect control ideas, like moving camera up-down and left-right to agree and disagree with what heroine said, and also to give her tips how to answer on questions during interrogation. But sometimes scripts just not working and she refusing to react on your commands, mostly when you trying to guide her by enabling-disabling lights. Also, there is huge amount of bugs and gamebreaking glitches, once area map just showed blank page and i had to reload older save in order to fix this. Performance in some locations is terrible, game run like shit even on GTX 1080ti, FPS constantly dropped below 20 and i never been able to get stable 60 FPS regardless of screen resolution. Final nail in the coffin was absolutely insulting "2 hours later" style ending, when after entering last password sudden CGI cutscene happened and heroine told in her own words what happened - basically, "we didn't had budget to show the ending, so listen about stuff that happened right after you leave". And i thought that Mass Effect 3 ending was most possibly insulting ending ever, this shit is easily surpass it in those therms. I had some much hopes for final revelation, and they crushed them just like that, by fucking "it ended behind the screen" CGI garbage! This game is another example when it's better to stop after first hours to have positive impression about it, just like Overlord and Settlers 6, devs simply didn't had enough resources to make a proper game from interesting prototype.


59. Heroes of Might and Magic V: Hammers of Fate - 18 hours
I guess it's good for 18 hours expansion, though they focused more on story rather than on showcasing new dwarf faction. They reused a lot assets and even forced to revisit one specific map 4 times during campaign with minor changes, but i liked HoF campaign overall more than original one. Storyline goes much faster and it's a great thing after that crazy long 55 hour campaign in original. It ends with cliffhanger and teaser of Tribes of the East expansion, but i'm not going to do the same mistake i've made with Hammers of Fate and give it a time to rest before immediately going for next chapter, i was so burned out after original HoMMV i dropped this expansion after first mission and finished it only now, few years after original.


60. Shadowgrounds Survivor - 3 hours
Surprisingly short sequel. Original Shadowgrounds was far from amazing, and Shadowgrounds Survivor is even worse, it's just boring and feels really unnecessary. Only thing that was improved is physics, but everything else was dumbed-down, kinda disappointing.


61. Platypus - 1.5 hours
Short but fun old-school side-scroller. Hardcore shoot-em-up with a twist - all graphics except some UI elements made from clay aka "Claymation Graphics". Interesting idea but nothing else, worth to look at without high expectations.


62. Cars Mater-National - 3 hours
Well, it's not bad after all for licensed game. A bit too short for semi-openworld game, but i guess it's a good arcade racing game for fans of Cars universe, animation in story cutscenes is very close to movie quality.
 
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Tizoc

Member
Oct 25, 2017
23,792
Oman
227. Puzzle Agent 2
puzzle-agent-2-header.jpg


The game's plot mainly serves to clear up the mystery from the first game. The plot and humor aren't bad but I felt that the first game had a better story due to the mysteries popping up.
Puzzles in 2 were fine though, and overall I'd still recommend playing it for fans of PnC or Puzzle games.

228. Super Castlevania IV

Got this game on my N3DS and have just beaten it. An overall wonderful and solid 2D action game. For the most part controls are very responsive and tight and the overall game isn't too hard, although the final stretch of the game has some irritating platforming sections.
I played through the game while keeping the Cross since it boomerangs back to you and damages on the way back which made many of the boss fights quite easy.
The last 4 bosses though, geez, that was my least part of the game. Slogra's invincibility frames were a pain to time my crosses with until I figured their timing and his pattern. Death was just too much, I dunno how these Speedrunners manage to take him down so easily O_o

All in all and despite any gripes i have with the game it is a fantastic game with wonderful visuals and a magnificent soundtrack.
 
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Tizoc

Member
Oct 25, 2017
23,792
Oman
229. Rockman: The Power Battle
230. Rockman: The Power Fighters

I cleared all 3 routes per game.

These 2 arcade games are sort of like 'Boss Rush' modes where you pick a set of bosses and battle against them until you reach the Wily Castle for the final bosses. There are 18 robot masters plucked from the 7 games that were released and are divided into 3 categories that you pick when you start a game.

The first game, RB, has a neat stage screen where the stage is chosen at random-
L39KLDM.png


You play as either Rockman/Megaman, Protoman and/or Bass/Forte. This being an arcade game it allows for 2 players to work together to take down the bosses. Each character can fire or charge their buster, jump, slide or do a high jump and there is a button that'll cycle between the weapons you get from defeated bosses. You have 16 HP and at least 2 HP are recovered after defeating a boss. Much like the original games, bosses have weapon weakness as well.

The gameplay is pretty simple and basic if you know how boss fights in Megaman go, and a playthrough is pretty short being beaten in under 30 minutes.

What makes the first game stand out is that it has fantastic use of colors. The game is very vibrant and colorful, and the sprites all animate very well even if some models look. The music is also pretty good.

The 2nd game, Power Fighters, is more of the same, but with some alterations. First off, Duo is added as a playable character and plays similar to the other 3.
Holding Up when releasing a charged shot will have your character perform an extra special move. The life bar now resembles the one from traditional Megaman games, and various bosses were replaced as well.
The game also drops the stage select screen from the first game instead letting you choose the boss you want to fight
site-RANTmmpbpf-01.gif


All in all both games are pretty simple and harmless and are fun to mess around in from time to time. There's just a lot of charm to the games and Capcom really went all out with its presentation.

 
Oct 25, 2017
11,251
70. Disneyland Adventures (16 hours)
This game is far from a masterpiece, and the port job is quite questionable as well. Still, there aren't many games in which you can go to Disneyland, much less as impressive a recreation of the park as this, and it's overall an enjoyable waste of time if you're a fan of the park or characters.

Full list to date
 

Deleted member 9305

Oct 26, 2017
4,064
45. SATAZIUS (Steam, 2017/09/25, 1.3 hours)

This SHMUP is definitely inspired by more traditional shoot 'em ups like Gradius and R-Type. The sprite work, enemies, stages aren't stellar, but also not horrible and do have a certain hobbyist handcrafted charm. The gameplay is well tuned and strikes the right balance in terms of difficulty.

46. Star Fox 2 (SNES, 2017/09/29, 1.5 hours)

Nice to see this game finally released as faithful and unapologetic as it gets. The framerate is clearly not up to today's standards, but serviceable given the context of its platform and background. The 3rd person view flight is still well tuned and fun. The gameplay got supplemented with RTS elements instead of the linear paths of the original. Some battle locations feature fairly open areas and even environmental puzzles. The Star Fox series always reminded me of Starglider 2, which I played for endless hours on Amiga. The first game was more of an arcade style adaptation, but the second one got closer to Starglider 2. I even asked Dylan Cuthbert directly and he confirmed the similarities not being accidental. I've enjoyed clearing this blast from the past, but wish Nintendo hadn't held it back and released the game in its time.

47. Cuphead (Steam, 2017/10/18, 27 hours)

What a swell game and then some! The gameplay is mostly hardcore jump'n'run with shooting and dashing. There are a few SHMUP stages too. The game plays very well and is a lot of fun. The biggest party piece is the presentation though. It's spot on 30s classic animation including a swinging soundtrack, projection and film artifacts. Cuphead isn't easy, but ultimately doable with some trial&error and muscle memory conditioning. The visuals aren't just eye candy since the enemies do telegraph their attacks with exaggerated animations and audio queues. This game is definitely unique and an instant classic.

48. Yakuza Zero (PS4, 2017/11/04, 61 hours)

It's really a story from zero to hero. This whole origin story is really well done. Zero is a great starting point for people who are new to the series. Long running fans are also in for a treat. The events aren't matching the scale of the other Yakuza games, but its drama high points are up there and as impact full as ever. Gameplay, systems are super refined and manage to hit the sweet spot balance of familiarity and fresh ideas. The 80s setting was a bit hit and miss. It was spot on for all things technology, but for fashion, hairstyles and AV starlets it could have been more accurate. Yakuza Zero is a wicked game and my second favorite in the franchise.

[index]
 

Aquova

▲ Legend ▲
Member
Oct 27, 2017
876
Kansas
Alright! I had started in this thread on the old site, and I'm happy to see it's continuing over here.

COMPLETED: December 17, 2017

Completed Games:

January:
I. Final Fantasy IV - PSP - 3 January 2017 - 18.5 hours
Solid FF game with the occasional hiccup.
Overall Final Fantasy ranking: VI > I > IV > II

II. Wonder Boy in Monster World - Sega Genesis - 7 January 2017 - 7 hours
Average Genesis game with some cute moments, but many bullshit gameplay moments.

III. Harry Potter and the Chamber of Secrets - Game Boy Color - 10 January 2017 - 5.75 hours
Excellent follow up to one my favorite games as a child.

IV. Advance Wars - Game Boy Advance - 11 January 2017 - 19.33 hours
Very good tactical war game on the GBA, one of the best games on the system.

V. Punch-Out!! - Wii - 16 January 2017 - 2.2 hours
An excellent game, amazing sequel to the NES game.

VI. The Legend of Zelda: The Minish Cap - Game Boy Advance - 16 January 2017 - 9.38 hours
It's a mediocre Zelda game, but that still makes it one of the best games on the system.

VII. Shovel Knight: Plague of Shadows - Wii U - 21 January 2017 - 4 hours
A great addition to the amazing Shovel Knight

VIII. Child of Light - Wii U - 27 January 2017 - 9.5 hours
A gorgeous RPG with interesting mechanics, but less than stellar plot

February:
IX. Resident Evil Zero - GameCube - 4 February 2017 - 8.5 hours
The prequel to the classic Resident Evil falls a bit short to its predecessor.

X. Comix Zone - Sega Genesis - 5 February 2017 - 5 hours
An incredible game, possibly one of the best on the system.

XI. Kirby's Dream Land - Game Boy - 16 February 2017 - 0.5 hours
A game so short, it barely counts for this list. Yet it still counts.

XII. Super Castlevania IV - SNES - 16 February 2017 - 5 hours
Bloodlines has better music. Fight me.

XIII. Pikmin 3 - Wii U - 17 February 2017 - 12.75 hours
In which you help an invasive species destroy the local ecosystem.

XIV. Day of the Tentacle Remastered - PC - 18 February 2017 - 5.1 hours
I'm still not sure those stubby arms helped very much.

March:
XV. The Legend of Zelda: Breath of the Wild - Wii U - 9 March 2017 - 36.5 hours
Amazing. Best Wii U game, definitely top 3 Zelda games, possibly the best one ever.

XVI. The Legend of Zelda - NES - 11 March 2017 - 5 hours
44 deaths.

XVII. Final Fantasy VII - PlayStation - 23 March 2017 - 26 hours
I still can't take a guy named "Cloud" seriously.
Overall Final Fantasy Ranking: VI > VII > I > IV > II

XVIII. Castlevania: Dawn of Sorrow - DS - 25 March 2017 - 10.5 hours
Julius is still the coolest.

April:
XIX. Shovel Knight: Specter of Torment - PC - 7 April 2017 - 3.25 hours
Party like its 1989

XX. Feel The Magic XY/XX - DS - 9 April 2017 - 2.5 hours
From the makers of Shadow the Hedgehog

XXI. Axiom Verge - PC - 11 April 2017 - 8 hours
It's about time someone made a sequel to Metroid.

May:
XXII. Radiant Historia - DS - 3 May 2017 - 34 hours

XXIII. Snatcher - Sega CD - 22 May 2017 - 8.3 hours

XXIV. The World Ends With You - DS - 29 May 2017 - 15.3 hours

June:
XXV. Mini Metro - PC - 2 June 2017 - 5.1 hours

XXVI. Half-Life - PC - 2 June 2017 - 14 hours

XXVII. Life is Strange - PC - 3 June 2017 - 12.1 hours

XXVIII. The Stanley Parable - PC - 4 June 2017 - 0.85 hours

XXIX. Papers Please - PC - 17 June 2017 - 4.1 hours

XXX. Out of this World - PC - 23 June 2017 - 2.9 hours

XXXI. Castle of Illusion (2013) - PC - 23 June 2017 - 2 hours

XXXII. VVVVVV - PC - 29 June 2017 - 1.5 hours

July:
XXXIII. Castlevania: Harmony of Dissonance - GBA - 13 July 2017 - 6.5 hours

XXXIV. Hotel Dusk: Room 215 - DS - 23 July 2017 - 16.5 hours

XXXV. Phantasy Star IV - Sega Genesis - 26 July 2017 - 15 hours

August:
XXXVI. Parasite Eve - PlayStation - 3 August 2017 - 11.5 hours

XXXVII. Firewatch - PC - 5 August 2017 - 4 hours

XXXVIII. Sonic '06 - Xbox 360 - 10 August 2017 - 12 hours

XXXIX. Kirby's Epic Yarn - Wii - 28 August 2017 - 4.25 hours

XL. Sonic Mania - PC - 29 August 2017 - 3.9 hours

September:
XLI. The Witness - PC - 9 September 2017 - 14.6 hours

XLII. Final Fantasy XV - PS4 - 23 September 2017 - 20 hours
Overall FF Ranking: VI > VII = XV > I > IV > II

October:
XLIII. ABZÛ - PS4 - 7 October 2017 - 1.5 hours

XLIV. Streets of Rage Remake - PC - 29 October 2017 - 2.5 hours

November:
XLV. Metroid: Samus Returns - 3DS - 4 November 2017 - 12 hours

XLVI. Doki Doki Literature Club! - PC - 5 November 2017 - 2.5 hours

XLVII. Ellipsis - PC - 10 November 2017 - 2.8 hours

XLVIII. Bayonetta 2 - Wii U - 11 November 2017 - 7.75 hours

December:
XLIX. A Hat in Time - PS4 - 9 December 2017 - ?? hours

L. Kirby's Dream Land 2 - Game Boy Color - 10 December 2017 - 1.75 hours

LI. Mega Man X2 - SNES - 14 December 2017 - 5.5 hours

LII. LISA - PC - 17 December 2017 - 10 hours

System Totals:
  • PC/Mac - 18
  • DS - 5
  • Wii U - 5
  • Game Boy/Color - 3
  • Game Boy Advance - 3
  • PS4 - 3
  • Sega Genesis - 3
  • PS1 - 2
  • SNES - 2
  • Wii - 2
  • 3DS - 1
  • GameCube - 1
  • NES - 1
  • Sega CD - 1
  • PSP - 1
  • Xbox 360 - 1

100% Completed Games:
Keeping track of games I've 100% completed

I. Castlevania: Aria of Sorrow
 
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Bastion

Member
Oct 27, 2017
98
Game 1-Criminal Girls 2 Party Favors-2016-Vita-Beaten on January 2nd
-I really enjoyed the grind in this game. I usually hate grinding but this game makes it very easy to do so. Fun little game that took about 25 hours. 8/10

Game 2-Shantae Half Genie Hero-2016-Vita-Beaten on January 6th
-This was the perfect game after the long grind of my previous game. Very light-hearted and fun! Perfect on the Vita! 8/10

Game 3-Alone With You-2016-Vita-Beaten on January 14th
-While this adventure game wasn't great, it was very relaxing to play which is what made me enjoy it overall. 7/10

Game 4-Call of Duty Infinite Warfare-2016-PS4-Beaten on January 15th
-I might be in the minority that only play the story mode in Call of Duty games and have to say that I never tire of them. They are like a summer blockbuster. I really liked the on ground parts of his game but didn't really like the flying portions. Still waiting for a return to WWII. 8/10

Game 5-Severed-2016-Vita-Beaten on January 17th
-I really enjoyed this game outside of a few difficulty spikes here or there. Great atmosphere and great touch controls which I usually hate. 9/10

Game 6-Lego Harry Potter Years 5-7-2012-Vita-Beaten on January 19th
-This was the weakest game I have played in a long time. This game was before Lego characters talked so all it is is a disjointed story with very weird grunts/sounds from the characters. I really like the Harry Potter universe but this game is just bad. At least I got it super cheap from a PSN sale. 4/10

Game 7-Neverending Nightmares-2016-Vita-Beaten on January 21
-I really enjoyed this little (2 hours long)horror game. It had great atmosphere and sound especially with headphones on. The title explains the game perfectly as you keep repeating the same nightmare over and over again with slight differences everytime you die. The story is slight but interesting as well. 7/10

Game 8-Trails of Cold Steel 2-2016-Vita-Beaten on February 17
-Over the last 13 months, I have beaten all four of the recent Trails games and have loved every single one of them. This one took me 50 hours which is why this is he first game I have beaten in almost a month. If you like RPG's this is one of the best. 10/10

Game 9-World of Final Fantasy-2016-Vita-Beaten on February 25
-Where January was meant for shorter games for myself, February has been dedicated to longer RPG's. I really enjoyed this game for the most part. It was great to see all the supporting stars from previous Final Fantasy games. The story was not great but kept me interested for the most part. I finished the game with the original bad ending and then saw all that I had to do to get the good ending and just decided to call it. I watched the good ending on YouTube. I had just had enough of all the random battles at that point. 8/10

Game 10-Odin Sphere Leiftrauser-2016-Vita-Beaten on April 1
-Wow. Where did March go? I played a lot of games in March just didn't finish any. I finally beat this game on April Fools Day and as a game, it is no joke. What a great game! I really enjoyed the gameplay and while the environments repeated themselves over and over, the gameplay made up for it. 9/10

Game 11-The Walking Dead Episode 3 Above the Law-2017-PS4-Beaten on April 2
-I am a sucker for all these Telltale games. Can't get enough of them. If you liked the previous games, you will like this. I like how Clem is really developing as a character as she is gets older. 9/10

Game 12-Mr. Shifty-2017-Nintendo Switch-Beaten on April 22
-I really liked this game as it's like the Hotline Miami series, which I love. If it hadn't been for the slowdown in the Switch version, I think I would have liked it better than the Hotline Miami games. 8/10

Game 13-Guardians of the Galaxy The Telltale Series Episode 1-2017-PS4-Beaten on April 29
-I feel like this was the weakest of any Telltale series game. It was boring as I had to start the game over three different times because I fell asleep. I do really like the opening song "Why Can't I Touch It" by the Buzzcocks. Hopefully the series will pick up with future episodes. 6/10

Game 14-What Remains of Edith Finch-2017-PS4-Beaten on April 29
-Favorite game of the year so far. Great atmosphere and strange(in a good way) story. Loved the Holloween music in one of the stories! 10/10

Game 15-Full Throttle Remastered-2017-Vita-Beaten on May 1
-I have to admit that I didn't really like this game. If it wasn't for an online guide, I would have never beaten the game. It also was very choppy(not the frame rate but the game)which I'm not sure if that was in the original game or not. 5/10
Last edited by Bastion; 05-01-2017 at 07:56 PM.

Game 16-Gal Gun Double Peace-2016-Vita-Beaten on May 22
-Inreally don't have much of an opinion on this game. It is a on rails shooter where you shoot girls. Without a gun peripheral it just isn't much fun in my opinion. 5/10

Game 17-The Walking Dead: A New Frontier-Episode 4 Thicker than Water-2017-PS4-Beaten on May 25
-Again, good episode. 9/10

Game 18-The Walking Dead: A New Frontier-Episode 5 From the Gallows-2017-PS4-Beaten on May 31
-I really liked the entire series and thought this was a good concluding episode. Not as good as the first two but still good. I am looking forward to what happens next as the ending sets it up pretty well. 8/10

Game 19-Assassin's Creed Unity-2014-PS4-Beaten on June 4
-I really enjoy the Assasin Creed games. I haven't played all of them so I haven't got burned out on them yet. I only play the story missions so it keeps me focused because the map is just filled with tons of things to do so it can be overwhelming. I didn't try the co-op missions in this game so I can't speak to those at all. 7/10

Game 20-The Little Acre-2016-PS4-Beaten on June 5
-This is a very brief(about two hours) point and click adventure game. I had an average time with this average game. I got this for a couple of $$ on a PSN sale and played it as I knew it was really short. 6/10

Game 21-Quantum Break-2016-Xbox One-Beaten on June 15
-I absolutely loved this game. Had I finished this game last year, it would have been one of my favorite games of 2016. I love the time powers and I really like the mixture of game and tv show. This game had great production value and is something you just don't see much. I think Defiance is the only other game that had a show go along with it. 10/10

Game 22-Destiny-2014-PS4-Beaten on June 18
-I bought Destiny the day it came out back in 2014 and played it for awhile but then quit. Now with Destiny 2 right around the corner, I decided it was time to finish the game and all of the expansions. I have to say that I really enjoyed the gameplay. The story wasn't great but I was never bored. This summary is for the original Destiny only and will be adding the dlc add-ons as I play through them. 8/10

Game 23-Destiny The Dark Below DLC-2014-PS4-Beaten on June 18
-This was the first expansion to Destin and added three story missions to Destiny. It took me about an hour to get through all three story missions. It was more of the same but still good. 8/10

Game 24-Destiny The House of Wolves DLC-2015-PS4-Beaten on June 19
-This was the second expansion for Destiny and I liked this much more than The Dark Below as it had better atmosphere in my opinion. 9/10

Game 25-Destiny The Taken King DLC-2015-PS4-Beaten on June 21
-This was a great addition to Destiny. Really enjoyed the story missions. Now for the Rise of Iron. 9/10

Game 26-Ghostbusters VR Now Hiring Episode 1-2017-PSVR -Beaten on June 23
-This was a fun little experience for $4 from the recent PSN sale. It was only about 15 minutes but it was fun and very cool to be in the Ghostbusters universe. Recommended if you get it for $5 or under. 7/10

Game 27-Rogue One: X-wing VR Mission-2016-PSVR-Beaten on June 23
-This was a great VR experience and if you love Star Wars, it will be a highlight of your gaming life. This was awesome! It makes you feel like you are there shooting down the tie-fighters. It did only take me only 16 minutes to beat it but it was a free download since I own Star Wars Battlefront. I also came away a little dizzy but not bad. 10/10


Game 28-Destiny Rise of Iron DLC-2016-PS4-Beaten on June 25
-I am now ready for Destiny 2. Really enjoyed this expansion. More Destiny. 9/10

G ame 29-Guardians of the Galaxy The Telltale Series Eposode 2-2017-PS4-Beaten on June 26
-Hmm..... I love what Telltale has done with the Walking Dead and Batman and pretty much everything else but I am not feeling this series. Maybe it's because I feel the franchise is just plain weird. I don't know. 5/10

Game 30-Fate: The Silent Oath-2017-PSVR-Beaten on June 30
-I really enjoyed this adventure even though it did make me a bit dizzy. The game was short and rough around the edges but still a great experience. I hope to see a AAA game do this type of game! 7/10

Game 31-Spider Man Homecoming VR-2017-PSVR-Beaten on June 30
-I really wasn't very impressed by this experience. It was ok but the graphics were really rough. It was cool shooting from my webslinger(via two PS moves). It only lasted maybe 15 minutes but it was free! 5/10

Game 32-Outlast Whistleblower DLC-2014-PS4-Beaten on July 8
-I love survival horror games so game is right up my alley. I really liked the main game and this dlc was just as good if not better. Very atmospheric and dark. Looking forward to playing Outlast 2 soon. 10/10

Game 33-Titanfall 2-2016-Xbox One-Beaten on July 10
-I loved this game. The mixture of shooting and platform was perfect. The only thing that I didn't like was the assembly line level as I just didn't know where to go. 9/10

Game 34-Soma-2015-PS4-Beaten on July 19
-This game was awesome. It was a very unsettling experience which I loved! I really liked the story and gameplay. The only thing that I thought was a bit annoying were the "monsters". Even though the weird "monsters" helped make the game more tense, it seemed like they were very random and hard to escape at times. I think that was the point overall, but still annoying. 9/10

Game 35-Sniper Elite 3-2014-PS4-Beaten on July 23
-I have always loved sniping in games, and his game lets you snipe all the time and does it wonderfully! I never get tired of the slow-mo effect when sniping and watching the bullet penetrate the body of the enemy. Great stuff! 9/10

Game 36-House of the Dead IV along with HOTD IV SP-2012-PS3-Beaten on July 25
-This was the first House of the Dead game I have played to completion and I enjoyed it a lot. Very cheesy story and voice acting but that's ok as it's an arcade game. It looked good on the PS3 and works very well with move. Not quite the same as the old light gun games though. Those guns felt better. 7/10

Game 38-Tokyo Xanadu-2017-Vita-Beaten on July 26
-This was a great, modern day action rpg. If you liked the Trails of Cold Steel games with the action of Ys and the personality of Persona 4, this game is for you. I thoroughly enjoyed all 40 hours I played and actually played to get the true ending after the credits originally rolled which I have never done before. That says something. 10/10

Game 39-House of the Dead III-2012-PS3-Beaten on July 26
-After beating HOTD IV yesterday, I decided to go ahead and play III. I liked this one better simply because it had shotguns instead of uzi's. 7/10

Game 40-Night in the Woods-2017-PS4-Beaten on August 6
-This game was very chill and easy to enjoy. I enjoyed the coming of age story and the conversations that took place throughout the game. The story does end up a bit strange but I am open to anything when it comes to video games. 8/10

Game 41-Rime-2017-PS4-Beaten on August 7
-This game is in the same vein as Ico, Journey, Abzu, and Bound. I find all of these games incredibly relaxing to play. There really is nothing negative to say about the game other than the story is really non-existent until the end where it becomes quite touching. Great experience! 10/10

Game 42-Batman The Enemy Within Episode 1 The Enigma-2017-PS4-Beaten on August 8
-I loved the first Batman Telltale game and so far, I love Season 2. Batman fits so well into this type of game. It is my favorite Telltale series by far. 10/10

Game 43-Hellblade Senua's Sacrifice-2017-PS4-Beaten on August 11
-Wow! This game is one of the best games I have ever played. Maybe my new favorite game. Unbelievably good. Superb graphics, audio and atmosphere. I loved every second of it. 10/10

Game 44-For Honor-2017-PS4-Beaten on August 12
-For Honor was free this weekend to try so I downloaded it and played the entire story campaign. I really liked the sword gameplay but the story was weak. This game had beautiful graphics and overall really enjoyed my time with the game. 7/10

Game 45-Frisky Business(2017)-PS4-Beaten on August 13
-I have started enjoying visual novels the last couple of years on the Vita so when I saw this game on sale for like $7 I got it without looking at length or any game is very short short-like an hour short-but is a fun little visual novel. There are some typos which is make it seem a bit amateurish but for the most part the writing is ok. Most visual novels are quite long so having a short visual novel was nice. 6/10

Game 46-Blackwood Crossing(2017)-PS4-Beaten on August 14
-Hmmm......Not really sure about his game. It was short(about three hours) but would have taken forever without a guide to help get me through it. I liked the graphics and the ending but everything else was ok. The worst part about this game was how slow the main character moved. 6/10

Game 47-Tacoma(2017)-Xbox One-Beaten on August 16
-I have played a lot of "walking simulators" the last couple of years and really enjoy them. If I am being honest, this was one of the weakest. It was very short and a bit boring overall. The graphics were very basic and there was nothing really that stood out. The twist ending at the end was good, but predictable. 6/10

Game 48-Undertale(2017)-Vita-Beaten on August 17
-This was one of the most unique games I have ever played. Great writing and humor, especially in the latter part of the game. I loved the fighting mechanics of this game as well. Very clever! I also liked that it was short-around 5 hours or so. Two negatives-I didn't like the 4:3 screen. It would look much better if the game filled the whole screen. It made font quite small on the Vita. I also thought he main character should walk much faster. Give me a run button please! 8/10

Game 49-Sniper Elite 4(2017)-PS4- Beaten on August 21
-I loved this game even more than Sniper Elite 3. The sniping just never gets boring. Love the WWII time period as well. Great game! 10/10

Game 50-Uncharted The Lost Legacy(2017)-PS4-Beaten on August 27
-Great game! Love the graphics and gameplay. The only thing I didn't like as much were the characters. While not bad, they just weren't as funny as Drake. Missed the Drake-Sully interaction. With that said, everything else was superb! 9/10

Game 51-GUARDIANS OF THE GALAXY: A TELLTALE SERIES EPISODE 3: "MORE THAN A FEELING"(2017)-PS4-Beaten on August 31
-Well it is more of the same which means it ok. I continue to just not like this universe and find it a bit boring. The best episode so far in this specific series. 6/10

Game 52-Life is Strange Before the Storm-Episode 1-Awake(2017)-PS4-Beaten on September 2
-Well I hit the 52 mark with a game I was really looking forward to as I enjoyed the original. I thought episode one was a very good starting point and look forward to episode 2. 8/10

Game 53-Deadpool(2015)-PS4-Beaten on September 4
-I recently watched the Deadpool movie and loved it so I thought I would try out this game, especially since it was cheap on the PAX PSN sale. Overall, the game is ok. I enjoyed e gameplay, for the most part, as I love hack and slash games. This game also had guns which was fine. The biggest issue with this version of the game was that the game paused for a second, almost like it was loading, literally at least once a minute if not more. Outside of this, the frame rate was good but that really hampered the overall enjoyment of the game for me. 5/10

Game 54-Skylar and Plux Adventure on Clover Island(2017)-PS4-Beaten on September 5
-This was a very fun, little platform platformer. It only lasted a couple of hours and you can tell that it wasn't made by a triple AAA studio, but I still had a lot of fun. 7/10

Game 55-Michael Jackson The Experience HD(2012)-Vita-Beaten on September 9
I love Michael Jackson songs but am not a huge fan of music rythm games. This one is the best one I have played simply because I love the songs. I got the game free on the day the Vita launched due to a PSN glitch that gave the full game free instead of the demo. 7/10

Game 56-Dying Reborn(2017)-Vita-Beaten on September 10
-I enjoyed the game overall even though it was very rough in many areas. It is a horror game where your goal is to solve puzzles to escape the room. I got it for under $5 which is what I would recommend and no more. 6/10

Game 57-Color Guardians(2015)-Vita-Beaten on September 11
-I really enjoyed this game more than I thought I would. It was an endless runner that makes you constantly switch colors and lanes to pick up orbs. If you don't switch to the correct color at the right time, you will run into an object that kills you. Luckily there are checkpoints that save it from being too frustrating, the bosses add more challenge to the game and were fun in hindsight but frustrating at the time. Solid little game. 7/10

Game 58-Manifest 99(2017)-PSVR-Beaten on September 16
-This was a great little vr experience. I say experience because it wasn't really a game. The only gameplay involved is looking around with your eyes looking for things. Still a nice experience and would recommend it for the price. 9/10

Game 59-Arcana Heart 3 Love Max!!!!!(2014)-Vita-Beaten on September 20
-I had to double check that I had the title rigt and yes, there are five explanation points. Anyway, this was a fun fighting game. I played through three characters in story mode and then played through all the characters stories in the "After Story" mode which is a visual novel with one fight(one round) per story. Enjoyed it overall but the story was a bit stupid. 7/10

Game 60-NBA 2K16(2015)-PS4-Beaten on September 21
-I wanted to play the story mode that Spike Lee directed. It was ok. Now I'm ready for NBA2K18. 7/10

Game 61-J-Stars Victory VS+(2015)-Vita-Beaten on September 24
-This was an ok game. I played through the story mode. Really this was about clearing space on my memory card for Dangonranpa v3 which comes out his week. 7/10

Game 62-Butcher(2017)-Switch-Beaten on September 29
-I love this game! I loved the gunplay and the atmosphere and the music and the entire game. It is a like Doom in 2D with a mix of Hotline Miami. Highly recommended! 10/10

Game 63-The Evil Within-The Assignment DLC(2015)-PS4-Beaten on October 1
-I beat the main game a couple of years ago and recently bought the DLC during a PSN sale. I figured it was time to play it with The Evil Within 2 coming out soon. Anyway, I really enjoyed this dlc. It was much more stealth based which I really enjoyed and had great horror atmsohphere! 9/10

Game 64-The Evil Within-The Consequence DLC(2015)-PS4-Beaten on October 3
-Again, I really liked this dlc for the same reasons as The Assignment. Good horror atmosphere. 9/10

Game 65-The Evil Within-The Executioner DLC(2015)-PS4-Beaten on October 5
-Thisw as much different than the other two DLC's and that ok. Is was action based and a lot of fun. Bring on The Evil Within 2! 8/10

Game 66-Detention(2017)-PS4-Beaten on October 6
-As I continue to play horror games this month, this was a 2D sidescrolling game that just came out on PS4. I have to say that that 2D does not work very well for horror in my opinion. This was an ok game with good music and atmosphere but one I was looking forward to getting over. 6/10

Game 67-The Invisible Hours(2017)-PSVR-Beaten on October 14
-This is my new favorite PSVR game. It was sooo good. Keep in mind that this is a story driven murder mystery where I played as an observer only. The idea is to figure out who committed the murder by following all the different people and listen to their conversations. As long as you can live with a game with actual gameplay besides moving around, this comes highly recommended. 10/10

Game 68-Don't Knock Twice(2017)-PSVR-Beaten on October 15
-I love horror movies and horror games but I think that horror games in VR are now my favorite way to experience horror. This game is exactly what you would expect. You walk around a scary house with jump scares. It works very well and I enjoyed my 3-4 hours with it. Of course it's a little roug h around the edges but still a good horror experience. More please! 7/10

Game 69-The Bellows(2017)-PSVR-Beaten on October 16
-I continue my horror game binge with another short PSVR game. This game could have a lot better had it had any sort of story but it didn't. Iit did have good atmosphere but depended solely on a few jump scare. Don't Knock Twice is much better in every aspect. 5/10

Game 70-Soul Dimension Episode 0(2017)-PSVR-Beaten on October 16
-This is the weakest of the last three short PSVR horror games I have beaten. It had terrible movement and voice acting with a story hat made no sense. There was a crazy boss battle that made no sense as well. The only cool thing was the ending and the promise of more episodes to come. As of now, I don't think I would buy them. 4/10

Game 71-Batman The Enemy Within Episode 2-The Pact(2017)-PS4-Beaten on October 18
-This episode was probably the weakest episode from the Telltale Batman games. It just didn't have a lot of interesting parts. With that said, it was still pretty good. 7/10

Game 72-Life is Strange Before the Storm Episode 2: Brave New World(2017)-PS4-Beaten on October 21
-This episode was very chill and didn't have anything to big happen. Overall it was good but a bit slow. Great music! 7/10

Game 73-Outlast 2(2017)-PS4-Beaten on October 24
-I really liked this game as I continue horror game month. Did I like it as much as the first game? Yes I did. The only annoying thing is the fact that you constantly have to have the video camera turned on which is basically night vision. It just ruins the look of the game for much of the game. 8/10

Game 74-Super Mario Odyssey(2017)-Switch-Beaten on November 4
-This was a very fun game but still way overrated by the media outlets. It's the only 3d Mario game I have ever beaten so that is saying something. I think the weakest part of the game is the story and npc's which is a big deal for me which is why I don't think this game is a 10. 9/10

Game 75-Fire Emblem Warriors(2017)-Switch-Beaten on November 7
-I have never played a Fire Emblem or Musou game to completion until this and I really enjoyed it. The story was hard to follow and I didn't know the characters like I would if I was big into Fire Emblem but the gameplay of hack and slash is like comfort food. Relaxing. 8/10

Game 76-Hidden Agenda(2017)-PS4-Beaten on November 7
-This game is a PlayLink game which Sony is starting to push where you control the game with your phone and play with groups of people to make decisions. It was a lot of fun playing this with my daughter who doesn't play video games but loves CSI shows. This game had great atmosphere and decent graphics but sometimes tpscenes would cut away real fast making it seem like the game was rushed a bit. Fun with a group for sure and recommended. It is very short-about two hours. 7/10

Game 77-Sonic Forces(2017)-Switch-Beaten on November 11
-This as the first Sonic game I have ever beaten. I have played a lot of them and just feel like I'm not in control of the game due to how fast it plays. This game was the same way but I finished becasue it was on a portable. I did enjoy the boss fights. 6/10

Game 78-Wolfenstein 2: The New Colossus(2017)-PS4-Beaten on November 27
-I really enjoyed this game as expected as I really liked the previous games in the series as well. You can't go wrong with killing Nazis! 9/10

Game 79-Batman The Enemy Within Episode 3: Fractured Mask(2017)-PS4-Beaten on November 29
-This Episode was a bit slow but enjoyed it overall. I really like the relationship between Batman and Catwomen so I try to make sure that they end up together, not sure if that is possible in the end or not. 7/10

Game 80-Marvels Guardians of the Galaxy-The Telltale Series Episode 4 Who Needs You(2017)-PS4-Beaten in December 3
-Overall, I have really enjoyed all the Telltale games but this one has been my least favorite. This was my favorite episode of this series.. now for the finale. 7/10

Game 81-Marvels Guardians of the Galaxy-The Telltale Series Episode 5 Don't Stop Believin(2017)-PS4-Beaten in December 3
-This was the finale for this season and it was ok. It was ok enough that I will eventually play the next in this series but will wait for the first sale. 7/10

Game 82-Knack 2(2017)-PS4-Beaten on December 9
-I really enjoyed the first Knack back when the PS4 launched and I liked this one even more. I don't understand why people hate on this series so much. It's lighthearted and a lot fun. 9/10
 
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chrominance

Sky Van Gogh
Member
Oct 25, 2017
13,643
Original post

ncDizjCl.jpg

30. Wolfenstein II: The New Colossus (PC, 2017) - 14:54
Completed on Do or Die difficulty.

Most of the time, when we talk about sequels, we talk about things that have changed in the game: mechanics, characters, production values, expectations. What's most notable about The New Colossus, on the other hand, isn't what's changed in the game; it's what's changed outside it.

In some other, better universe, Wolfenstein would be the franchise that breathed new life into Nazis as perpetual villains: as a society that was equal parts mundane and oppressive, one whose cruelty can be terrifying, but also one whose people can die because the concrete they used to build all their monuments and great halls was horribly toxic. Unfortunately, we live in this universe instead, and so instead of Wolfenstein making fictional Nazis appear terrifying again, we get actual Nazis walking the streets of America and actually being terrifying again. Meanwhile, Wolfenstein has stayed the course set in The New Order and The Old Blood. And suddenly that makes it a radical statement.

On some levels, Bethesda is absolutely right when it says its games aren't intended to be political statements by design. The New Colossus has a story that is absolutely about revolution and fighting against tyranny, but it's also a game about bizarre ancient technology and people dropping LSD for the first time and a mid-game moment so audacious it can only work in pulp fiction. It's a story that in many ways feels like it's been ripped from a grindhouse movie with love and affection. But there are hints here and there, or maybe just opportunities to read too much into what's written, that suggest a message from the game that reflects on the ways the world has changed in the three years since The New Order. Machinegames's stewardship of the Wolfenstein franchise has always carried with it a surprising amount of empathy for its characters, and it really shines through in The New Colossus as well. This is especially true if you choose Wyatt over Fergus; without spoiling too much, things that happen in that timeline lead to perhaps the most heartfelt, direct appeal to the audience I've seen from a game in a long time.

The New Colossus can be an odd game to play sometimes. The perk system carries over from The New Order, and it's almost as successful here as it was in the first game. But for some reason, it doesn't feel like it has as much impact, nor is there as much compulsion to fill out as many of those perks as possible. This might be partially because of the difficulty; The New Colossus is a more difficult game than its predecessor, and I'm pretty sure I went up a notch when it came to choosing a difficulty level as well. As a result, I relied largely on only two weapons, and spent a lot less time experimenting. I also found the heavy weapons to occasionally be more trouble than they're worth. The final heavy weapon you come across is especially bad; at several points during the last few levels, the game places one right before a big confrontation, but it's as much a liability as an asset, if not more, just because of the mobility hit you take and the extreme cycle time between shots. It was often more advantageous to take my single-shot rifle and my silenced pistol and handle those fights the way I handled every other fight: silently or from a great distance.

But aside from some frustrating spikes in difficulty, The New Colossus is a great sequel. It manages the one thing you want every middle part of a trilogy to do: expand on the first game and leave you wanting more. I can't wait to see what the final game brings us; I just hope the real Nazis don't make any further political gains in the meantime.
 

Wozzer

QA Architect at Riot Games
Verified
Oct 26, 2017
142
Los Angeles, CA
#01 Inside | 8/10 | PC | 2nd Jan | 3.6hrs
Both technically and stylistically gorgeous with an attention to detail of both the world and the character animations that the story is portrayed elegantly without even a word. The gameplay gets repetitive before long but thanks to its short nature and mysterious unraveling tale it's more than captivating until it's impressively haunting conclusion.

#02 Pneuma: Breath of Life | 4.5/10 | PC | 3rd Jan | 4.5hrs
The pretty aesthetics lured me in along with a hefty 85% price cut, though below the surface there's little depth with simplistic puzzles, a heavily linear world and a tedious existential narrative driven story. It's not a game I'd go out of my way to recommend, especially at a time where there are so many strong alternatives like The Witness.

#03 DOOM | 9/10 | PC | 8th Jan | 13.6hrs
DOOM is a stunning faithful adaptation of the original genre defining masterpiece brought into the modern era, to a comparable degree as Metroid Prime was to Super Metroid. The gunplay is absolute bliss, arguably the best I've experienced, with a flawlessly implemented melee gameplay loop that fits like it was always meant to be a part of the series. Fantastic, frantic and fluid from start to end.

#04 Black Mesa | 5/10 | PC | 8th Jan | 10.2hrs
I've waited at length for a reason to play Half Life again for the longest time, eagerly awaiting Black Mesa. Unfortunately whilst it's a great remake on paper the game itself corrupted my saves multiple times, and the tired gameplay and awkward pacing hasn't aged nearly as well as I'd hoped. Managed to drag myself through the later half of the game, and can only hope my desire to play Half Life 2 through against isn't as disappointing.

#05 Abzu | 6/10 | PC | 8th Jan | 1.2hrs
I'd like to just draw comparisons to it being Journey underwater, but that'd be too lofty a compliment. Its presentation is stunning throughout but greatly lacks the depth and emotional engagement that Journey posses. A lot of this comes from it being a solo adventure, but also because the silent tale isn't half as impactful a... journey.

#06 Among The Sleep | 5/10 | PC | 8th Jan | 1.6hrs
Beautifully creative horror game that has you witness the terrors of normality through the eyes of a baby. Unfortunately creativity aside the game falls short in both horror and enough gameplay depth to remain engaging for its short timespan. The novelty runs dry pretty quickly, and the games pivot beyond normality only proceeds to drag it down.

#07 Chrono Trigger | 8/10 | SNES | 12th Jan | 23.5hrs
After multiple attempts I finally worked my way through this heavily praised RPG classic. Whilst not a fan of JRPG games in general, there's a charm and accessibility to Chrono Trigger that made it easy to stick with. The combat system, thankfully avoiding excessive RNG, is great and is coupled with fantastic character development and intertwined story.

#08 Uncharted 4 | 9/10 | PS4 | 22nd Jan | 12.5hrs
By no surprise Naughty Dog once again delivers a masterpiece. The storytelling pace from start to end is sublime, with gameplay set pieces and character development that rival anything they've achieved prior. Graphically stunning, fantastic music, delightful conclusion... it's a the perfect send off to a series that'll be remembered as a classic.

#09 Ys: The Oath in Felghana | 7.5/10 | PC | 28th Jan | 15.7hrs
First Ys game, and likely won't be the last. Whilst I dislike making the over common comparison to Dark Souls; it's essentially that with an isometric camera and a faster tempo. With varied enemy encounters, some platforming elements, challenging engaging boss fights and a passable story means it gets my recommendation.

#10 NOT A HERO | 6/10 | PC | 29th Jan | 5.4hrs
Take a pinch of Hotline Miami, spin its camera on its side, add a dash of platforming and you've got a charming and challenging action platformer. The style, music and gameplay come together brilliantly with enough wit, gore and a reasonable length for it all to remain fresh and fun until the final mission concludes.

#11 Resident Evil 5 | 7/10 | PC | 6th Feb | 17.5hrs
Compared to Resident Evil 4 it falls short in absolutely every conceivable way but is saved if only by its online co-op component that allows for its overly exaggerated nature to work brilliantly when experienced with a partner. Far too long in the tooth, and with a slew of weak chapters, the game outstays its welcome far before it's weak conclusion.

#12 Solitairica

#13 The Talos Principle | 5/10 | PC | 15th Feb | 17hrs
Played alongside the marvelous The Witness the game falls short of compelling world building or puzzle design. After having put the game down multiple times I finally dragged myself to its conclusion, and as expected the payoff wasn't worth the investment. A game that would have greatly benefited from being a quarter of the length it was.

#14 Ghost Trick: Phantom Detective | 9/10 | 3DS | 23rd Apr | 12hrs
A novel gameplay loop that against all odds continues to expand in complexity and is supported by a intriguing layered story that kept me hooked from start to end. The twists aren't overly apparent and the character development is handled exceptionally well, right to its fantastic revealing conclusion.

#15 What Remains of Edith Finch | 9/10 | PC | 30th Apr | 2.6hrs
Exceptionally creative and beautifuly told short stories walk you through the life of the Finch family in one of the most memorable 'walking simulator' games I've played to date. Whilst extremely short it's a well balanced length not to outstay its welcome, and the variety in storytelling keeps the game fresh from start to end. A recommended storytelling experience for those keen on the genre.

#16 Punch Club
#17 Cluster Truck
#18 Dark Souls
#19 Dark Souls: Artorias of the Abyss
#20 Dark Souls II
#21 Dark Souls II: Crown of the Sunken King
#22 Dark Souls II: Crown of the Old Iron King
#23 Dark Souls II: Crown of the Ivory King
#24 Slime Rancher
#25 SinaRun
#26 Dark Souls III
#27 Wolfenstein: The New Order
#28 Cuphead
#29 Dark Souls III: Ashes of Ariandel
#30 Destiny 2
 

ApexNorth

Member
Oct 27, 2017
1,178
1. Rise of the Tomb Raider
After playing the Tomb Raider 2013 reboot and being let down by how easy/simple almost tacked on Optional Tombs felt I went into Rise of the Tomb Raider slightly skeptical. The main story was great however despite the Optional Tombs being slightly better I still find myself wishing for more of the Original Tomb Raider from 1996.

2. Heavy Rain
Heavy Rain was my first David Cage game. The controls took some time getting used to including at nearly all times the terrible camera angles, the premise of the game I thought was very cool even more so when you are seeing the story from 4 different sides. Despite all this though I can't help but feel let down by how the ended without explaining the smaller things. I found myself asking "Why was this put into the game?".

3. ReCore
Now ReCore was a game was curious about it. The art style was one of the drawing factors and the story was another, upon playing the however the biggest problem was the loading screens which were pretty much 60 seconds across the board for each one and having to go collectable hunting to finish the game didn't help either. Needlessly to say the game had great platforming mechanics, awesome bots along with a pretty cool and unique combat mechanics.

4. Watch_Dogs 2
The first Watch_Dogs game felt cold and dull due to the colors they used. Watch_Dogs 2 however had a much more colorful pallet making the world feel more joyful to explore. The hacking had been improved overall making it fun to tackle each mission differently while also having fun hacking everything in sight.

5. The Walking Dead: Season 1
Easily the second best game Telltale has ever made. The Walking Dead Season 1 without spoilers gave you choice that really mattered.

6. Ratchet & Clank (2016)
The graphics for Ratchet and Clank were incredible playing on a PS4 Pro in 4K. There isn't really a lot to say seeing as it's a remake of the original.

7. Mass Effect: Andromeda
As someone who put in over 1000 hours across the original trilogy Mass Effect: Andromeda felt like a letdown. Everything felt….well downgraded apart from the combat which was easily the best point about the game. The planets were a chore to explore (without anything really to explore). After spending just over 100 hours with game it's not as bad as people say it is but it does leave you with the feeling of. "What happened BioWare?"

8. Quantum Break
As fan of the Max Payne games and Alan Wake Quantum Break felt just as good. Games about Time Travel can get confusing quickly if there not explained in the right way. Thankfully Quantum Break was. I never felt lost and the science behind the time machines was simple enough for anyone to understand.

9. Uncharted: Drakes Fortune
Wow, despite plagued with a walk 5 ft then shoot some bad guys. Drakes Fortune was a fun, well written-game which I highly enjoyed.

10. Cities: Skylines
My "Completed" status for this was reaching the 12 hours mark. Cites: Skylines is by far the best city building simulator I have played, enjoyable and easy to understand. The only drawback is the lack of any sort of scenario mode.

11. Uncharted 2: Among Thieves
I would call this the best Uncharted game next to 4 however the end boss fight felt tacked on and badly thought out. The story up to that point was incredible with my favorite easily going into the ice cave. The train sequence was also pretty badass.

12. Uncharted 3: Drakes Deception
Drakes Deception started strong half way through the game things started to become slightly jarred. The entire boat/shipwreck section felt like it went on for far too long while not really adding anything to the story. Despite the boss fight being better than the 2nd game it really resorted to doing the same thing multiple times.

13. Killzone HD
I am going to spend as little time as possible talking about this game. Maybe it was because I didn't play the game closer to release, maybe it was because the game didn't age well. Honestly the game felt pretty disjointed with terrible controls to boot.

14. Dishonored 2
After enjoying the first game a lot I was hoping for more of the same. Dishonored 2 was just that with possibly the best level design of this generation. Each level had a lot to explore with a lot of the notes you find really help tie the story together. Although not graphically great on the Xbox One it was still very fun and enjoyable.

15. Beyond: Two Souls
Beyond: Two Souls was a game I enjoyed more than Heavy Rain. The controls felt better the camera angles were also improved, the story maybe not being as complex as Heavy Rain but still was complex enough to make you think. I do think Cage went a bit to heavy on the amount of love interests though.

16. Uncharted 4: A Thief's End
Naughty Dog knocked it out of the park with this one. Literally. The graphics were top notch and as someone who is a big fan of pirates the story was incredible with the end boss fight this time being the best out all the games.

17. Killzone 2
Killzone 2 had two very big problems. 1. The controls something felt very off with the stick movements and 2. Bullet Sponges it seemed to take a nearly all your ammo to kill one guy which got tiresome fast. The story was great just let down by the gameplay.

18. Life is Strange
Life is Strange is easily one of the best games I have played period. The gameplay was solid at the same time as being relaxing, the story was great. However the immersion broke occasionally as the lip-syncing wasn't that great, they did try to improve on the later episodes.

19. inFamous
I don't really have that much to say other than I can't say I really enjoyed it that much. I think it's partly where the game has aged badly.

20. Lara Croft GO
I went into the game being optimistic I originally bought the game because lots of people said they found the game relaxing. They were right, the game is not to difficult and found myself never really getting frustrated.

21. Uncharted: Golden Abyss

This game is easily one of the best games on the Vita, quality wise I would call it pretty much on par with the main series with the exception of the controls and over use of having to scrape dirt of objects.

22. inFamous 2
A lot better and more enjoyable than the first game, Sucker Punch improved everything that was wrong about the first game.

23. Destiny 2
After playing the original Destiny for over 300 hours I thought I would take the plunge, apart from the good story you are left with very little to do once you have finished. Also some of the boss fights felt like they were bullet sponges for the sake of being sponges.

24. Killzone 3
All in all I found Killzone 3 much more enjoyable than Killzone 2. I really like games which don't have that end boss fight.

25. Assassin's Creed IV: Freedom Cry
All in all a fantastic expansion built on Assassin's Creed IV, my only problem is that it seems that the PS4 version of freedom cry is literally just a port of the PS3 version so the graphics actually looked worse than the base game did.

26. Horizon: Zero Dawn
Wowza, this game literally blew me away. Literally, from the story to Aloy to how beautiful and colorful the world was this game is now joint 1st place with the Last of Us as my number one game of all time.

27. inFamous: Second Son
Even more enjoyable than the second game the world felt alive and the power effects looked really really cool.

28. Assassin's Creed Chronicles: China
I wasn't sure what to expect from this game but I ended up really enjoying it.

29. Ryse: Son of Rome
Originally a showcase piece for the Xbox One the game actually has a really good story line with what I thought pretty good combat mechanics in fact one of the biggest let downs of the game was that there was no dodge cancel.

30. The Escapists
A really good take on breaking out of prison and could be rather humorous at times.

31. inFamous: First Light
For a standalone DLC title I thought this game was the perfect length and also as enjoyable as the Second Son.

32. Uncharted: The Lost Legacy

With as much quality as Uncharted 4 and at a cheaper price this is one of the best games I have played this year.

33. Battlefield 4
DICE Bad Company 3 please?

34. Assassin's Creed IV: Black Flag
After Assassin's Creed III I went into Assassin's Creed IV with caution and ended up loving the game. I guess part of it is I also love pirates!

35. Sunset Overdrive
Not much to say other than this game has one of the best parkour systems in recent years and really good gameplay.

36. Middle-Earth: Shadow of Mordor
I had a hard time adapting to the combat system in this game and it took me around 9 hours to actually fully get into the game. Once I did I found the game a blast.

37. Dragon Age: Inquisition
This game took me about 126 hours to complete fully and after 70 – 80 hours I had almost had enough, the side quests being basically all the same didn't really help. The game is not overall bad though.

38. The Walking Dead: Season 2
I actually found Season 2 to better than Season 1. I won't go any further to avoid spoilers.

39. Mafia III
As a big fan of the Mafia series I was really expecting Mafia III to build upon the problem of Mafia II. Apart from the gameplay Hanger 9 managed to build a massive world with really nothing to do.

40. Crash Bandicoot
I am pretty sure that Crash Bandicoot is the Dark Souls of platformers.

41. Killzone: Shadow Fall
I thought overall that this was the best Killzone game out of the bunch.

42. Until Dawn
As horror games go, I will be honest I didn't really find the game that scary.

43. The Order 1886
Overall the game wasn't bad it just felt like it was more of a tech demo.

44. Titanfall 2
As far as FPS goes this has to be one of the best FPS story in a long time.

45. The Turing Test
After finishing the game it became my number 2 puzzle game of all time. The puzzles were challenging yet never frustrating.

46. Q.U.B.E: The Directors Cut
This game was cleaver however due to the way the physics worked in the game sometimes the puzzles would glitch and would require a restart.

47. Darksiders
This game was ok but way too long, I think honestly they could of gotten there point across at the 12-14 hour mark.

48. Life is Strange: Before the Storm: Episode 1
The game stays true to Season 1 I would love to go further but hella spoilers.

49. Final Fantasy XIII
This game was very very long and I honestly really didn't understand the storyline.

50. Pneuma: Breath Of Life
This is a interesting game with a good point. The gameplay unfortunately fell pretty flat.

51. Call of Duty: WWII
Has easily the best campaign since Black Ops 1.

52. Life is Strange: Before the Storm: Episode 2
Wowza, this one was way better than Epsiode 1 however again there are a lot hella spoilers so I will leave it at that.

52 Games Completed!
 

fanboy

Banned
Oct 27, 2017
4,452
Slovakia
It was sometimes after the summer when I realized that this challenge consists of beating 52 games, not 102 games... But, I was ruining my social life to this day anyway, so why stop, right? I just wish that I will be doing some other things next year, such as seeing my family, not getting incredibly fat and lazy piece of shit and so on. I had two jobs in july and august (one being abroad with nothing to play on) and i am going to germany for full december. And since I have already beaten more than 100 games, i decided to finally post my list in this thread. Hope that ratings are just as good as few coments. I would be writing that stuff for hours. So, these are games i finished within first 10 months of 2017, with having two jobs simultaneously in july and august. Hope you find here some good tips.

January – 8 games
Unravel – 8,5/10 - PLATINUM
Inside 8/10
Doom – 7,5/10
Life is Strange – PLATINUM - 6,5/10
Batman Telltale – PLATINUM - 8/10
Battlefield 1 – PLATINUM - 8,5/10
Gravity Rush – PLATINUM - 8/10
Wolfenstein: New Order – PLATINUM - 8/10

February - 12 games
Ratchet and Clank – PLATINUM - 9/10
Wolfenstein: The Old Blood - 7/10
Shadow Complex Remastered - 7/10
Rise of the Tomb Raider: 20th Year Edition - 6,5/10
Firewatch - 9/10
Sniper Elite 3 - 7,5/10
Max Payne 8/10
Game of Thrones (Telltale) – PLATINUM – 7,5/10
Gone Home 5/10
Bound 7/10
Horizon: Zero Dawn – 9/10 - PLATINUM
Witness - 7/10

March - 7 games
Valiant Hearts: The Great War - 10/10
Gravity Rush 2 - 7/10 - PLATINUM
Nier: Automata – 8,5/10
The Walking Dead: New Frontier 7/10 – PLATINUM
Downwell 6.5/10
inFamous: Second Son – 8/10 - PLATINUM
Mass Effect: Andromeda – 7/10

April - 14 games
Grow Home – 7/10
Resogun 9/10 - PLATINUM
Gwent Witcher Card Game – 7/10
Duke Nukem World Tour – 7,5/10 - PLATINUM
Killzone: Shadow Fall – 6/10
Machinarium – 7/10
inFamous: First Light – 7/10 - PLATINUM
Brothers: Tale of Two Sons – 9/10
Everybody's Gone to the Rapture – 7/10
Livelock – 6,5/10 – PLATINUM
Child of Light – 7,5/10
Oddworld: New 'n' Tasty - -/10
Rayman Legends – 7,5/10
Lara Croft Go – 8,5/10

May - 10 games

Bug Butcher – 6/10
Injustice 2 – 7,5/10
The Surge – 8/10
Hitman – 6,5/10
Overcooked – 10/10 - almost broke up with my girlfriend but hey, there is still cuphead so...
Oxenfree – 8/10
This War of Mine – 6/10
Alienation – 8/10
Drawn to Death – 6,5/10
Grow Up – 6/10

June - 9 games

Skyforce – 8/10
Hitman GO – 8/10
Broforce – 7/10
Axiom Verge – 6,5/10
Volume – 9/10 - PLATINUM
WipEout – 8/10
Snake Pass 8/10 -
God of War - 8/10
God of War 2 – 8/10 – PLATINUM

July - 5 games
God of War 3 – 8,5/10
Super Stardust Ultra HD – 7,5/10
Crash Bandicoot 1 – 9/10
Furi – 6,5/10
Killing Floor 2 – 6,5/10

August - 6 games
Crash Bandicoot 2 – 8/10
Crash Bandicoot 3 – 9/10
Titanfall 2 – 8/10
Dead Nation – 9/10
Oli 1 + Olli 2 – Olliwood- 6/10

September - 10

Nex Machina – 7/10
Defense Grid 2 – 7,5/10 - Platinum
Max Payne 3 – 8,5/10 keep saying what you want. there is not many better "grounded" action games with so much fun and so cool soundtrack
Fullthrotle Remastered – 7,5/10 – Platinum
Matterfall – 9/10
Assassin's Creed Freedom Cry – 5/10 - i really can't find a reason why I gave it a shot in the first place. So ... Pointless
Hellblade: Senua's Sacrifice – 8,5/10 - Platinum
Lovers in a Dangerous Spacetime – 6/10 – I know it would be much better and enjoyable with 4 players otherwise, nah
Knack 2 – 7/10
Project Cars 2 – 6,5/10

October - 16 games
FIFA 18 – 7,5/10
Resident Evil 0 – 6/10
Hotline Miami – 8,5/10
Tomb Raider Definitive Edition – 9/10, please, just make the 3rd much more like this, not like the second.
Stealth Inc. – 7,5/10
Arcade Games: Pacman
Arcade Games: Dig Dug
Arcade Games – Galaga – I don't think i can just number rate these arcade games. But I had fun, so no regrets in buying.
LocoRoco Remastered - ?
Shadow Warrior – 7,5/10
What Remains of Edith Finch – 9/10
Gran Turismo Sport – 7,5/10
South Park: The Fractured But Whole – 8/10 - Platinum
South Park: The Stick of Truth – 8,5/10
Wolfenstein: The New Colossus – 9/10
Batman: Arkham Asylum (PS4 version) – 7/10

November - 4 games so far, probably gonna beat another 6 or more easily
Horizon: Frozen Wilds – 8,5/10
Sportsfriends – 6/10
Resident Evil 5 – 7/10 had a few heart attacks with buggy controls, otherwise it was real fun (playing in coop, otherwise and thinking about story etc... not so much)
Shadow Warrior 2 – 5.5/10 I have to admin, I gave up like two hours before finishing. I just couldn't force myself to play this. So much worse than the first one. Smaller is sometimes better.

= more than 101 games

Started, but didn't finish for various reasons
Dishonored II
Trine trilogy
Borderlands Handsome Collection
Terraway Unfolded
Little Big Planet 3
Grim Fandango
Bully
Little Nightmares
 

chrominance

Sky Van Gogh
Member
Oct 25, 2017
13,643
Original post

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32. Wake (PC, 2013) - 0:34
Completed on Easy difficulty. No deaths.

Wake starts with a somewhat interesting concept: you're trapped on a sinking ship, and you need to get out before you drown. To do this, you have to navigate the labyrinth that is the ship's interior, avoiding environmental hazards along the way.

Simple idea, some decent atmosphere, a surprisingly urgent soundtrack. Not bad, right? Unfortunately, Wake is a platformer, which means I'm already predisposed to dislike it. Especially near the end of what turns out to be a pretty short runtime, the jumping puzzles can feel more laborious than challenging. There's a run button, but it's not clear why you wouldn't use it 99% of the time, since climbing and hanging onto ledges is what you end up doing most of the time. Climbing is somewhat annoying until you get the hang of it, requiring you to hold the run and jump buttons down while pressing yourself against a wall with handholds. The graphics are serviceable but incredibly blurry; either Wake is built for 640x360 displays (the only two windowed resolution options are that and 720p) or the blurriness is part of the game's aesthetic. Also part of the game's aesthetic: being plunged into darkness every so often as the ship sinks.

I'm not sure how the difficulty levels come into play; I assume it makes the environmental hazards more dangerous, because on Easy it doesn't feel like there's a penalty to anything. It's not even clear to me what your health bar is, as I would often expose myself to open flame and what seem to be shotgun sentry guns on a regular basis and still never die. The main challenge, then, appears to be the platforming, which I'm generally bad at and doesn't feel great. So despite a compelling scenario and some interesting tricks like the aforementioned power outages and rising water level, Wake isn't a game I'm likely to replay often.
 

Tizoc

Member
Oct 25, 2017
23,792
Oman
Completed Game #230

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Part of clearing my PS4 backlog I came around to playing through Hue and it's been a great experience.
The game is a puzzle platformer where you must utilize color switching in order to solve puzzles and progress.
It's a short game and I quite enjoyed my time with it and it has a nice calm soundtrack that made the experience more relaxing. While there are a bunch of trickier sections the overall game is rather easy and there is even a Color Blind mode.
 

Dyna

Member
Nov 1, 2017
339
Finland
Here's my main post (part 1).

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01 | Rez Infinite | PS4
~6 hours | Completed Jan. 4th

This was my first time playing Rez but I had played Child of Eden before so I knew what to expect gameplay wise. I don't own a PSVR so I only played it with a controller. Really enjoyed the game, very unique visuals and fun gameplay. I thought this was harder than Child of Eden and I struggled quite a bit with Area 2 and 4 but I managed to get through all of them after five hours or so. Area X felt like a Child of Eden stage, I liked it quite a lot although the free movement was a bit of a trip at first. Despite liking the game a lot, I did have some gripes with it too. It's disappointing that changing the aiming speed and the controls isn't really possible and I thought some of the music was very jarring even though I'm usually quite fond of electronic music. Also some of the unlockables/trophies seem pretty ridiculous to me. I mean, you have to beat the score attack mode thirty times to unlock certain extras? Yikes! Overall I really liked the game and I'll keep playing it every now and then - gotta get those support items and 100% shot down rates!

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02 | SUPERHOT | PC
2.5 hours | Completed Jan. 8th

A really cool and original concept for a game. I didn't play the prototype(s) but I knew how the gameplay worked and now that I've played it for myself, I gotta say, it's really damn fun! Everything just works and it all flows so naturally. The levels get more difficult as you progress and you really have to get pretty tactical at times. I wasn't too thrilled about the story of the game, I mean, I guess it was kind of cute and clever but really I just wanted to keep killing these red dudes with my time-stopping powers! Good thing the game allows you to do exactly that since after you play through the game it unlocks a whole bunch of challenges, arena trials etc. I haven't properly delved into those yet but definitely going to as soon as I can. Super fun game, I guess my only real complaint is the price because it's essentially a two-hour game if you just want to play through the story and 23€ is quite a steep price for that. I bought it on sale so it doesn't bother me that much but had I picked it up on launch day I might've been a bit bummed. Whether or not you think it's worth the hefty price, that's up to you I guess. But it is damn fun, that's for sure.

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03 | Condemned 2 | Xbox 360
~10 hours | Completed Jan. 11th

I'd been meaning to check this one out for quite a while now but now that I finally got around to it I feel extremely disappointed. The first Condemned was one of my favourite Xbox 360 titles, it's a really solid horror game with good combat and an intriguing plot. This one felt way too edgy, had a lot of technical problems (bugs from the first game are still present) and the story went into such a bizarre direction that I just stopped caring at some point. I was actually surprised that Monolith made this one too because it's just so different compared to the first one. I'm not saying this was an outright terrible game, it had its moments, but I was seriously bummed that they changed so many things - such as the main characters' personalities and appearances - for the worse. I also found some design choices utterly baffling like the fact that the game is literally way too dark even after cranking the brightness up to the max and the god-awful blurry vision effects (I mean, what the fuck was that SCU Building level? Made me want to throw up). The combat was slightly improved, I'll give it that, but I still felt mostly frustrated while playing this. A lot of critics and fans of the first game seemed to like this one though so I guess I'm in the minority then. Overall very disappointing.

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04 | Klonoa: Door to Phantomile | PS1
~5 hours | Completed Jan. 20th

Finally got around to playing this, had it on my PSN account for over four years, ha. I thought it was a pretty charming platformer with cutesy characters and nice visuals, I liked how the levels were 2.5D. The plot got surprisingly emotional near the end which took me by surprise because I didn't really care for it at first. The gameplay was just about what I expected from a PS1 platformer in both good and bad. Precision requiring platforming is not too uncommon in this game and I was incredibly frustrated at times because of Klonoa's slippery feet (well, I'm not talking Medievil levels of slippery here, but slippery nonetheless) and the overall clunkiness of the jumping. Some levels really managed to taint the experience as a whole in my opinion, especially the last level felt like a real pain in the ass. Had I played this as a kid, I'm not sure if I would've been able to finish it. That being said, I still enjoyed the game for the most part thanks to its neat visuals and levels - oh yeah, and the cutscenes were really well made. I don't think I'll return to this game anytime soon but I wouldn't mind trying out the sequel on the PS2.

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05 | Resident Evil 7: Biohazard | PS4
10.5 hours | Completed Jan. 27th

I wasn't sure what to expect from this game as I had only seen the E3 reveal trailer, but I went ahead and pre-ordered it anyway and man am I glad that I did! Such a pleasant surprise all around, a great refreshing take on the Resident Evil series. I thought the first person view worked well, very immersive even without PSVR. The story and the level structure were the main highlights for me no doubt, very Resident Evil overall. I won't get into the story because I think it's definitely best to just experience it for yourself without knowing much about it. Some truly batshit crazy moments in there, liked it a whole lot. I didn't have too many gripes with the game, but I guess my main complaint would be the sluggish combat. I get that they were going for more realistic aiming, recoil etc. but it still felt sluggish and difficult to get used to. Maybe it works better in VR? Anyways, really good game in my opinion, liked it a great deal. Good job Capcom!

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06 | Chibi-Robo! Zip Lash | 3DS
12 hours | Completed Feb. 14th

This was a really, really mediocre 2D platformer with a bizarre story and frustrating game mechanics. Who the hell thought that dumb level destination wheel would be a good idea?! The vehicle levels were awful too. At first I thought the plot and the characters seemed kind of funny and charming but after the first world I really couldn't care less about any of it. The core gameplay is okay I guess and the power plug abilities weren't too bad but for every decent idea there are two bad ones. Oh yeah and the game was way too long, I was feeling burned out by the third world. Not too much to say about this one, can't recommend this to anyone really, way better platformers out there for the 3DS.

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07 | Hollow Knight | PC
31 hours | Completed March 13th

An amazing indie metroidvania! Great artstyle, great soundtrack, great gameplay, great animations... God, this game is just so good. Quite reminiscent of the Dark Souls games in some ways. I took my sweet time with it (picked it up on release day), got an 82% completion rate but I'm definitely going to keep playing and try to go for the 100%. My biggest gripe with the game was the frequent FPS drops but most of the stuttering was fixed in the latest patch. There's also a lot of backtracking and walking around already explored areas but overall that didn't bother me too much. There's a lot to do in the world and a whole lot of cool areas to explore, if you enjoyed Ori and the Blind Forest and the like this is right up your alley. It also only costs 15€, that's basically a steal for a game with this much great content. Great, great game!

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08 | Castle of Illusion Starring Mickey Mouse | PC
3.5 hours | Completed March 21st

I haven't played the Sega Genesis original or many other Mickey Mouse games for that matter, but I thought this was an alright platformer. The game's super short but I didn't really mind, maybe if I had paid the full price I'd be grumpier about it. I liked the story, it was very simple but the narration made it quite charming. Some levels were neat and I thought the boss fights were actually pretty fun even though they didn't reinvent the wheel or anything. Controls felt a bit floaty at times but no major gripes with them. An okay game, probably won't return to it but I had a bit of fun with it for sure!

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09 | Snake Pass | PC
9.5 hours | Completed Apr. 5th

A really nice and unique platformer with a chill soundtrack and great visuals. Learning how to control Noodle (the snake) was fun and it felt very fluid and rewarding slithering from one platform to another. There are no enemies but there are a lot of environmental hazards like lava and spikes and the later levels are definitely no walk in the park, there's a good difficulty curve for sure. The game is pretty demanding, I have an alright PC and I had a pretty low framerate and some screen tearing throughout the game. Still very playable though. David Wise's music was awesome and that + the game's art style reminded me of Rare games like Viva Piñata and Banjo. A very charming and wholesome game all in all and well worth the €20 it cost, pick it up! Hopefully Sumo Digital's next project is a new Sonic & All-Stars Racing game though, hah!

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10 | Unravel | PS4
~6 hours | Completed Apr. 30th

This was a lovely little game! The core gameplay in itself was quite fun because of the yarn mechanics, but what really sold the game for me was the setting and the story. The game was developed in Sweden and I live in Finland (neighboring countries) so pretty much every level felt familiar and nostalgic in a way. Throughout the game I kept having blissful flashbacks to my childhood and I'm pretty sure that that was exactly what the development team was going for - and they did it damn well! The game has A+ presentation while having really solid gameplay as well and even if you didn't grow up in similar environments, it still succeeds in telling a heartwarming story through Yarny's adventures. I had a blast with the game and I would definitely recommend it, a lot of love went into making it for sure.

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11 | Shank | PC
2.5 hours | Completed May 1st

Dumb beat 'em up game I played while listening to podcasts, didn't really like it. I didn't really pay attention to the story and I sort of hated the exaggerated, almost caricatural, character design from the get-go. There was also constant screen tearing which annoyed me. I guess the combat was alright. Overall a pretty dull game. I might check out the sequel, it looks a bit more polished.

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12 | Titan Souls | PC
2.5 hours | Completed May 3rd

This was a really weird game in my opinion. The areas look neat and feel pretty huge at first but the game's super short and it only consists of brutal puzzle-like boss fights. The gameplay is very trial and error because pretty much everything kills you in one hit and that put me off. This definitely wasn't my cup of tea, can't really recommend it. At least some of the bosses looked really cool.

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13 | Clustertruck | PC
4 hours | Completed May 10th

A really crazy game, had a lot of fun playing through it. Reminded me of Mirror's Edge and SUPERHOT! I felt like there were enough levels and they had a decent amount of variety so I was okay with the game's length. I didn't mess around with the abilities too much, mainly sticked to the double jump + slow time combo. The very last level was pretty stupid... Wasn't a fan of that one to be honest. Very cool game nonetheless, recommended!

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14 | Mirror's Edge Catalyst | PS4
~12 hours | Completed May 24th

For years I wanted a sequel to Mirror's Edge and when they finally showed a teaser at E3 in 2013 I was so goddamn happy, but as more information started to surface my excitement began to fade. I totally skipped the game when it launched but about two weeks ago I decided it's finally time to check it out. Welp, I beat the story and did a decent amount of optional stuff around the city and... I'm not sure if I'll return to it anytime soon. Disappointing for sure. The open world is quite hit or miss, I much preferred the linear level structure of the original game. These stupid upgrades, gadgets and "gridleaks" are not what I wanted from Mirror's Edge. The story was even more forgettable and worse than in the first one. Combat is frustrating and feels unnecessary - especially in the (thankfully few) forced arena fights. Online components feel tacked on and reminded me of the 2012 SSX game (not a compliment). Very few cool setpieces in the main missions and climbing The Shard didn't feel satisfying because of the constant Mag Rope "platforming." Things I actually liked in the game: movement feels fluid (albeit a bit floaty), the city still looks very nice and lush, Solar Fields' soundtrack is good, framerate holds up in most parts and there's an FOV slider even on consoles. I could ramble on and on about the game but all in all, it is an alright but ultimately disappointing revival of one of my favourite games from recent years. I'm glad I finally played it though.

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15 | Rime | PS4
~7 hours | Completed May 28th

Neat puzzle-platformer with a great soundtrack and gorgeous visuals. Heavily inspired by Ico, Journey and The Last Guardian and I actually thought that that was sadly one of its weaknesses. Don't get me wrong, the game has its own story to tell for sure but it borrows a bit too much from the aforementioned titles in my opinion. Also, without spoiling anything, I don't necessarily agree with those praising Rime's story as something truly mind-blowing, but overall I enjoyed it. The framerate is quite inconsistent and the performance problems bugged me way more in this game than in The Last Guardian for example. Despite the game's 35€ pricetag, it's still very clear that this is an indie title and it shows in the character's animations and the clumsy platforming/climbing. There's also some weird lighting decisions in the darker areas of the game (as in I couldn't see shit at times). Despite all that I still had a fun time with the game and it does offer a fair share of epic moments for sure. And I'd buy that soundtrack on vinyl in a heartbeat, haha!

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16 | Wordbase | Android
?? hours | Stopped playing June 6th

I figured I might as well include this one too. Wordbase is a simple puzzle game where your goal is reaching your opponent's territory by forming words out of mixed letters. I've been playing it on and off since 2014 but I finally decided to delete the app because it's just not that fun anymore. It's updated very rarely, sometimes the games are instantly in the other player's favor making it impossible to win and it doesn't recognize some legit words (I mostly played in Finnish). It's an okay way to kill some time but that's about it.

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17 | Majin and the Forsaken Kingdom | Xbox 360
~11 hours | Completed June 8th

A nice action-adventure game about saving a kingdom with the help of a friendly ogre (or a Majin rather). There was a good amount of puzzles, combat and exploration in the game. The controls could have been a bit smoother and the combat was kind of clunky at times, but overall the gameplay was alright. Giving commands to the Majin was fairly easy and doing the combination attacks and finishing moves felt pretty satisfying. The story was alright if a bit generic, it gets better in the last act. I liked that there were unlockable armour sets and costumes for both the main character and the Majin. What I didn't like was the awful voice acting of everyone except the Majin and the frequent backtracking. Overall though it's a neat game that unfortunately went unnoticed by many (including me) when it was released in 2010. I'd recommend it if you're into adventure games.

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18 | Panzer Dragoon Orta | Xbox
7 hours | Completed June 19th

This was my first time playing a Panzer Dragoon game and I liked it a whole lot, such a great rail shooter! The graphics were sublime for an original Xbox title, the game ran flawlessly, the soundtrack was great and the story, while quite arcane, was very interesting. Having played Rez earlier this year, I figured out the gameplay mechanics fairly quickly but the game still provided a real challenge even on the normal difficulty - especially the last boss fight! I liked the world of Panzer Dragoon Orta a whole lot, the boss designs and the scenery were really cool and unique. A good ass video game no doubt. I also did most of the sub scenarios and finished the Iva side missions but those were quite mediocre to be honest. I would have enjoyed the Iva subplot way more if the actual missions hadn't been so horrendously bad, some of the worst controls I have ever experienced were in those levels and I'm not even kidding. Despite that the main game is excellent and I would definitely recommend it!

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19 | Detention | PC
~3 hours | Completed June 29th

A neat little 2D horror adventure game inspired by the Silent Hill and Siren series. It's set in a school in 1960s Taiwan and something terrible has taken place there. The story is quite symbolic and cryptic and it's presented very well. The game has a creepy atmosphere and it's way more psychological horror than in-your-face jump scares etc. Sadly the puzzles are very simple and easy to figure out and there aren't that many collectibles or anything so the game is quite short. All in all, an interesting little horror game.


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20 | Thumper | PC
11.5 hours | Completed June 30th

I can totally see why the developers described this as a "rhythm violence" game, it's exactly that and I love it. Great game with hectic and intense gameplay, it's like Audiosurf on crack. Some of the later levels were crazy difficult, I only managed to S rank the first four when I replayed them and that took me a while too. Even though I really liked the piercing sound effects, I thought the soundtrack itself was a bit lackluster. My biggest gripe with the game is that the gameplay can get so fast and brutal at times that it's hard to follow what's happening on the screen. Once you get used to the madness that is Thumper it gets a bit easier to manage but it can still be a bit too intense sometimes. Very good game nonetheless and a must-have if you're a fan of rhythm games!

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21 | Hidden Folks | PC
4.5 hours | Completed July 4th

Really nice and relaxing hidden object game with cute hand-drawn art and funny sound effects! I managed to find everything but two dudes hidden in the second to last level, they were well-hidden, haha. Wish there were more levels but oh well, still had a lot of fun with it. It also supports a lot of different languages and has three different colour palettes to choose from which is nice. I'd definitely recommend this if you're looking for something very light and chill to play!

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22 | The Typing of the Dead: Overkill | PC
3.5 hours | Completed July 7th

Eh... A bit conflicted on this one. I really liked the core gameplay, it's fun to terminate zombies by typing big words as fast as possible, and the whole grindhouse theme is pretty fun at first but man... I didn't like the characters at all. I get that they're supposed to be these over-the-top stereotypes and parodies but I just didn't find any of that shit funny. The whole game feels more like, say, the Sharknado movies rather than Black Dynamite for example. The story was super whatever too. The boss fights and some of the levels were neat but that's about it. It's originally a Wii game so it looks like shit and I noticed some texture pop-ins etc. every now and then. Nothing game breaking though. I don't know, I guess it's cool and all and I'm sure it can actually improve your typing skills but I don't think it's as good as people say. It's nice that they added the regular House of the Dead: Overkill in the game too though. I guess I'd still recommend it though purely for the gameplay.

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23 | LYNE | PC
30 hours | Completed July 24th

Relaxing little puzzle game. I mostly played this while watching SGDQ/YouTube videos, listening to podcasts etc. and it's pretty much perfect for something like that. All you do in the game is draw lines from point A to point B but it's still pretty fun figuring the levels out. The game basically has an infinite amount of content because there are daily puzzle sets in addition to the base sets so you'll definitely get your money's worth. Oh yeah and the game practically costs nothing, I think it was like 70 cents during the Steam summer sale and that's not too far off the normal price. Only complaint I have is that the sets stop getting more difficult after a while. But yeah, can't go wrong with this one if you like light, minimal puzzle games.

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24 | Silent Hill 3 HD | Xbox 360
7.5 hours | Completed Aug. 9th

Great psychological survival horror game! Gripping and mysterious story, disturbing enemy design and an amazing soundtrack. I really liked Heather as the main character, she was badass but vulnerable at the same time. The world of Silent Hill is ugly, repulsive and spooky but it's still a blast to explore. Very few games have made me as anxious and on edge as this and Silent Hill 2. I didn't mind the clunky controls or the camera, I think things like that kind of add to the experience in a way. I realize the HD collection is quite shunned upon among the fans but as I haven't played the original games before I didn't notice anything too jarring. There was a strange slowdown whenever an achievement unlocked and firing the SMG made an awful sound but I still enjoyed the game a ton. My only regret is
not playing the first Silent Hill before this one because this was quite clearly a sequel to the events of the first game and I wasn't aware of that. I vaguely remembered some things from the first game because I've read about it years ago but I feel like I didn't quite get the full picture
. Still, overall a great-ass horror game, liked it very much!

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25 | Sudeki | PC
17.5 hours | Completed Aug. 10th

I was in the mood for some light Xbox/PS2 era RPG so I picked this up from the Steam summer sale and uh... Oh boy. This is essentially a western action RPG that tries to imitate a JRPG but falls short by a long mile. It has some interesting things going for it like the combat system that changes from third person hack 'n' slash to first person shooter depending on which character you're using but it's just so clunky. The story is super generic and the characters are god-awful - especially the female party members with their stupid, tasteless bikini armour. The voice acting is horrid, some of the NPCs sound hilariously bad because of the over-the-top accents, and the antagonist is cringeworthy. They also did the bare minimum with the side quests and fleshing out the world, very rarely did an NPC have more than two lines of dialogue and all the side quests I completed were dull and short. The game really just hasn't aged well at all, it's definitely a product of its time in the worst way possible. I'm not quite sure why I stuck with it till the end, I guess there was something slightly charming about its mediocrity. Oh and by the way, that last boss fight was some straight up bullshit. What an awful, awful fight.

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26 | Touch My Katamari | PS Vita
6.5 hours | Completed Aug. 19th

My first time playing a Katamari game. This was a pretty fun experience, but it was really short even though I did pretty much everything there was to do in the game. I liked the colourful and quirky style of the game and the soundtrack was pretty amazing as well. The gameplay can get quite repetitive but it's still loads of fun trying to roll up the biggest Katamari possible. The performance was pretty solid for the most part, but there were some really noticeable slowdowns at times. I didn't really like the dialogue bubbles popping up constantly in the middle of the screen while playing and I hated the violently loud alarm sound that plays when you have less than 30 seconds of time remaining, but other than that I enjoyed the game quite a lot, I just wish there were more levels. I think I'll check out one of the home console Katamari games next, this definitely piqued my interest towards the series.
 

Dyna

Member
Nov 1, 2017
339
Finland
Here's my main post (part 2).

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27 | Dark Messiah of Might and Magic | PC
9 hours | Completed Aug. 22nd

I played this ages ago but never actually finished it so I finally went back and beat it. The story and the characters - including Sareth, the main character - were quite dull to be honest but the gameplay is really great. I had forgotten just how superb the combat in this game is; you can kick, dismember, impale, incinerate and freeze your enemies in many ways and use the environment to your advantage while doing so. A lot of modern games could definitely learn a thing or two from Dark Messiah. The game is fairly linear but the levels are still quite large and there are quite a few secrets to find. The inventory management was a bit annoying and I thought carrying a ton of special weapons, different spell scrolls etc. didn't really sit right with this game. The platforming, if you could even call it that, was kind of rough and unpredictable because it is a Source Engine game but fortunately there isn't much of it. Overall, it's a really neat underrated (or perhaps just forgotten) ARPG with stellar combat and some flaws. I'd definitely recommend this if you like the Elder Scrolls or want to see what Arkane Studios did before working on Dishonored and Prey. Pick it up on Steam, it's only 5€!

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28 | NeverDead | Xbox 360
~10 hours | Completed Sept. 9th

I know this game got terrible reviews but it was only 2€ at GameStop so I decided to give it a shot. It's definitely not a good game and I'm not going to try to defend it or anything but I gotta admit I did have some fun with it here and there. The game borrows a lot from Suda51, Bayonetta and Devil May Cry in a way. It's basically a story about a cursed, immortal dude trying to defeat the demon king while surrounded by a wacky cast of characters. Not exactly the most original scenario but I thought the main characters were alright. The gimmick of the game is that the main character, Bryce, can get chopped up into pieces and still be able to move, shoot, jump etc. while either collecting his limbs back or waiting to regenerate. It's a neat gameplay mechanic and it would be cool to see something similar implemented in an actually good game, haha. The biggest problem I have with the game is that the core gameplay gets very tedious very fast because most enemies can decapitate you with just one hit and although you can upgrade your weapons, regeneration rate etc. it is still going to happen very frequently and it can get really frustrating - especially in the later boss fights. The enemies in general feel pretty unfair and cheap with their overpowered attacks. I still wanted to plow my way through the game despite all its dumb flaws for some reason, there was that little something that kept pulling me back to it. If I had to list some positives about the game I'd say the main characters are pretty fun, the shooting and blade mechanics are alright, there's a surprisingly high amount of destructible environment you can use to your advantage and the soundtrack (made by Megadeth!) is pretty good. I won't say NeverDead is a good game but if you're into Suda51's games and/or want some dumb action with a main character that can shoot demons while dismembered I could sort of maybe slightly recommend this...

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29 | Left 4 Dead 2 | PC
52 hours | Stopped playing Sept. 14th

I decided to boot up Left 4 Dead 2 for the first time since, like, 2011 and play a few matches of versus but somehow those few matches turned into 50+ hours of gameplay. Whoops! The game's still such a blast to play with or without friends (I actually got a few friends to install it again, haha) and I'm glad there's still a solid, dedicated playerbase playing the campaigns and versus. Too bad the other game modes like scavenge are very much dead at this point. Though I had a great time playing the game most of the time I really wished there was a simple way to mute other players because I quickly noticed how toxic the community can be. It was still very fun and almost nostalgic returning to it and I can only hope that Valve will release a third one some day (I know, I know...).

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30 | Danganronpa: Trigger Happy Havoc | PS Vita
25 hours | Completed Sept. 28th

This was a bit of an impulse purchase, I picked it up for cheap without knowing anything about it but to my surprise I thoroughly enjoyed it all the way through! A really cool murder mystery visual novel. At first I was a bit skeptical because the game is very anime-like but the more I played it the more I grew to like the characters and the story developments even though there were some cliche anime tropes here and there. I like how the game constantly subverts your expectations with the murder cases and instead of being a full-on visual novel there's also lots of "traditional" gameplay throughout the game. The game is very lengthy for what it is but it didn't bother me at all, I was glued to the screen no matter what. The soundtrack is also fucking amazing, I loved all the class trial tracks, gets me so pumped up to solve the mystery haha. I can't really think of anything I actually disliked in the game, but when I first started playing I thought there would be some ways to affect the characters' fates and miss some things in the investigation phase etc. but turns out the game is pretty much 100% linear and you can't change the outcomes of the cases. It was a bit of a bummer when I realized that, but at the end of the day the game was still a super fun, thrilling ride. I've got to get my hands on the sequels now.

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31 | Cuphead | PC
17 hours | Completed Oct. 3rd

Cuphead was one of my most anticipated games for this year (and last year... and 2015...) and I'm really pleased to say that it honestly delivered in every way. My biggest fear was that it would be a very short game but fortunately this was not the case as there was plenty of challenge and replayability in the levels. I got stuck in quite a few boss fights for some time but managed to beat every level on regular and I didn't really feel too frustrated even when dying a lot because the game is so goddamn gorgeous. The artstyle is the main event here and it's fucking top notch, can't praise it enough. The animation and the enemy designs are also wonderful, so detailed and authentic looking. Soundtrack is great too (that King Dice theme, oh man), honestly everything about this game is just great. If I had to nitpick a little I'd say there should be an option to have visible health bars for the bosses and online co-op would be amazing. All around great game that lived up to the expectations, at least in my opinion. Here's hoping they make a sequel!

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32 | Stories Untold | PC
3.5 hours | Completed Oct. 8th

This was on sale on Steam so I figured I'd give it a shot and it was alright, a neat little experience. The game looks really good most of the time and they capture the 80's vibe pretty well. Lots of similarities to Stranger Things in the music and some of the visuals. The game is best experienced with little to no knowledge of what it's about so I'm not going to go into detail about the story but I will say that it was pretty clever. I would have enjoyed the game way more if it didn't have really shoddy performance at a few parts, really bummed me out. All in all, a short but fun ride, well worth the sale price (~3€).

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33 | Jet Set Radio HD | PC
5.5 hours | Completed Oct. 18th

Still one of the coolest games ever in my opinion. The art style and the soundtrack are just A plus and the story is very fun, but the gameplay can be pretty damn clumsy. Lots of frustrating moments due to not having enough speed for a jump or getting knocked off a roof by an enemy (I'm looking at you Assassin No. 3...). Still had a great time grinding around Tokyo-to and I actually managed to get the Jet rank on a lot of levels this time around. Hopefully SEGA will do something with the series in the future.

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34 | Costume Quest | PC
6 hours | Completed Oct. 19th

I've been wanting to play Costume Quest 2 for quite a long time so I decided to replay the first one (as well as the DLC) before that. I really like Costume Quest, it's a cute little adventure with nice humour and characters. The combat is very easy for the most part but the game is really short so it doesn't get too boring. There were some screen tearing issues but other than that worked just fine on PC. Not much to say about this one, but I'd definitely recommend it, especially if you're into Double Fine's other games and want a light RPG to play.

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35 | Black The Fall | PC
~4 hours | Completed Nov. 3rd

I had this on my Steam wishlist for a while and it was 33% off during the Halloween sale so I picked it up. It's a 2.5D puzzle adventure game heavily inspired by Inside, Another World and the first two Oddworld games. It's definitely not as polished and pretty as Inside but it still had a cool, dark atmosphere and I liked the puzzles quite a bit. The controls could have been a bit tighter. All in all a solid little puzzle adventure that perhaps lends a bit too much from Playdead's games, worth the 10 bucks it was on sale for sure.

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36 | Kirby: Battle Royale | 3DS
8.5 hours | Completed Nov. 8th

Even though I was quite skeptical of this game I'm a pretty big Kirby fan so I decided to give it a chance and picked it up on release day. It's essentially a minigame collection with a local multiplayer focus. The game consists of ten different minigames and they all have a few variations but there's not much more to it than that. There is a singleplayer campaign but it's basically just the same minigames with the occasional special enemies and some dialogue from King Dedede. The online multiplayer can be pretty fun but you can't affect basic things like the amount of rounds which is a bummer. The local multiplayer and download play matches are a bit more fleshed out and customizable. The game's main problem is repetitiveness, even if you're playing with a group of friends and experiment with all the different abilities you'll still be playing the same ten minigames over and over again. I think this would have worked better if it was released a year or two ago as an eShop title. Although there is some cutesy fan service here and there, I'd say it's safe to skip this one even if you're a Kirby fan. Overall a pretty mediocre game.

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37 | Sanitarium | PC
9.5 hours | Completed Nov. 19th

I was aware of the cult classic status this game has so I bought it from the Steam Halloween sale. It's a very odd, unique and disturbing point and click adventure about a man who was in a car crash and is now attempting to piece everything back together while questioning his own sanity. Lots of cool and creative scenarios in the game as well as an intriguing story which sadly ends in a bit of a lackluster fashion in my opinion. Still a pretty fun experience as I haven't played many point and clicks. I really liked the eerie soundtrack. Would recommend the game for sure.

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38 | Animal Crossing: Pocket Camp | Android
?? Hours | Stopped playing Nov. 29th

I didn't know what to expect from a mobile Animal Crossing but I guess they got it right for the most part. I was pretty much hooked for almost a week and I got to level 31 before I decided to call it quits but it was alright for a F2P mobile game. The game definitely lacks a lot of the charm of the main games and didn't offer enough incentive for me to continue playing past a certain point, even if I spent real money on it. Completing requests, making new friends and decorating your camper is fun for a while but the game turns into an endless cycle of the same few tasks pretty quickly. I got my enjoyment out of it and I'm ready for Nintendo to reveal a new Animal Crossing game for the Switch now.

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39 | South Park: The Fractured But Whole | PS4
22.5 hours | Completed Dec. 2nd

Finally picked this up on Black Friday, I wanted to play it on release day but didn't have time to do so then. The Fractured But Whole is longer, bigger and beefier than The Stick of Truth, the combat system has been revamped completely and there's a bunch of new features in the game but is it better than the previous game? In my opinion, no. The Stick of Truth was a fun, light RPG with tons of references to the classic South Park episodes and it felt great walking around the town doing ridiculous quests in stupid costumes. The Fractured But Whole is more of the same with a superhero theme and an even bigger focus on farts this time but the story feels less cohesive, a lot of the jokes and references are based on the newer episodes and though there are a ton of bosses in the game only some of them are actually memorable in my opinion. Also, as ridiculous as the main antagonist of this game is I couldn't help but feel that the whole thing was sort of lame compared to the epically dumb finale of The Stick of Truth. I liked The Fractured But Whole quite a lot despite all those things, especially all the new combat allies, the fantastic soundtrack, the vast ability arsenal you unlock and all of the Butters scenes, but I still feel like The Stick of Truth is the better game.

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40 | Mini Ninjas | PC
9 hours | Completed Dec. 7th

This was a really positive surprise! I picked it up some time ago from Square Enix store's sales out of curiosity and I thoroughly enjoyed it. Lots of cool gameplay elements you wouldn't necessarily expect from a little platformer/adventure game aimed at children. You can possess animals, use your hat as a boat in water, deflect enemy arrows with your sword, craft potions etc. Good variety in level design, quite a few unlockable characters to choose from and a lot of freedom in how you choose to approach the fights - you can even stealth your way through some levels! The graphics are pretty nice too although I'm not a fan of the main characters' looks. The boss fights were basically quick time events which was a bit of a bummer but nothing else really rubbed me the wrong way. I'm still pretty astonished at how much fun I had playing this game, would absolutely recommend this to everyone who enjoys action adventure games!

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41 | Picross 3D | DS
51 hours | Completed Dec. 10th

Great puzzle game! Mostly played this while watching some livestreams etc. I completed all levels from beginner to normal on perfect, I decided to pass on the hard levels for now since I'm pretty burned out from the game. Not much else to say about this one, if you're looking for a good and simple puzzle game try it out. Might have to pick up Picross 3D: Round 2 for the 3DS next!

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42 | White Day: A School Named Labyrinth | PS4
~10 hours | Completed Dec. 11th

I have mixed feelings on this game. On one hand I really enjoyed the creepy atmosphere, exploring the school, discovering the ghost stories and talking with the other characters but on the other hand I loathed the janitor enemies that are just annoying instead of scary. The game has a lot of replayability thanks to the different story paths you can take and I'd love to explore it a little more but I'm not sure if I'll return to it any time soon because of the janitors. I know they needed some form of danger in the game but... ugh. Very interesting game though, I liked the rumour notes and little mysteries scattered throughout the school and the soundtrack was unique to say the least. Some small bugs and weird things here and there but performance was solid. I want to say I really like this because I truly do think it's very unique and it even pioneered some modern horror game elements (as it is a remake of a 2001 game) but the frustrating enemies prevent me from fully recommending this. Very interesting game nonetheless.

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43 | Resident Evil 7: Not A Hero & End of Zoe DLC | PS4
3.5 hours | Completed Dec. 13th

I felt like these two deserved a spot on my list as a "double feature." I really enjoyed Resident Evil 7, so much in fact that I purchased the season pass as well which is something I never do. Anyways, after the first two DLC packs (that were okay at best) I was anxiously waiting for the promised story add-ons and while they took their sweet time I think they turned out pretty good in the end. Not A Hero was the one I was less excited for but it was a neat action-packed continuation to the main story. Chris doesn't look or sound like Chris but it didn't bother me too much, still had fun. The boss fight reminded me of Resident Evil 5, pretty crazy. End of Zoe was way more interesting in my opinion, I liked Joe Baker a whole lot and combat was super fun. This felt really Resident Evil in all of its wackiness. I think Capcom struggled to find a way to wrap up this story for a while but in the end it worked out alright. I wish these would've been longer though and I wouldn't have minded more of the scariness of the main game but I'm pretty content with this package as a whole. If you haven't played Resident Evil 7 yet, the Gold Edition looks like a pretty tight deal. I'd recommend it for sure.

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44 | Poochy & Yoshi's Woolly World | 3DS
21.5 hours | Completed Dec. 18th

Kind of mixed feelings on this one. I bought it on release day but I just kind of played it throughout the year in short sessions because I found the game quite frustrating. The port itself is pretty solid, looks really nice and colourful on the 3DS screen and the added Poochy levels are alright I guess but the game itself just isn't that great in my opinion. Level design varies from very fun to tedious and straight up annoying, the checkpoint placement is all over the place and for a Yoshi game it sure can feel unfairly punishing at some times. Screwing up in this game felt way more irritating than, say, dying in the Souls games in my opinion. Not a horrendous game by any means but my enthusiasm towards it kept steadily fading away while playing it. I guess Yoshi games just aren't my cup of tea.

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45 | Gorogoa | PC
1.5 hours | Completed Dec. 19th

Now this was an amazing puzzle game! I absolutely adored the art style and the way the game functions in general, it's just so beautiful and unique. The puzzles weren't too difficult but figuring them out and watching everything click in place was super satisfying. The price for the Steam version was a bit hard to swallow because it's so short but to be fair, it's a really high quality product all around so I'd say it can justify the price tag. Hopefully it will get some sort of sequel, I'd love to see more.

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46 | SIMULACRA | PC
3.5 hours | Completed Dec. 24th

This was a very unique and interesting experience for the most part. You somehow get your hands on a missing person's phone and you're trying to find out what happened to her by going through her chat logs, apps etc. and every bit of interaction is done through the phone. The phone UI feels very believable and it's actually quite immersive. The game is really fucking unsettling in the beginning and there are occasional scares here and there that keep you on edge but honestly the story takes a huge dip in quality near the end which was such a bummer. Despite the amateurish and borderline horrendous acting in the game I was really engaged till the last 30 minutes or so. I'm not going to reveal anything about the story but I just thought the way it all spans out is so... lame. Nonetheless an interesting few hours and like nothing I have played before but I can't wholeheartedly recommend it because of the story (and the acting to some extent).

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47 | Abzû | PS4
~1.5 hours | Completed Dec. 25th

I went in expecting underwater Journey but this didn't really grip me in the same way as that game did. Abzû is very pretty to look at, yes, but I felt zero connection to the main character or the world around me. This felt super short too even though I explored the areas quite a bit. It's a beautiful game but because I didn't really feel anything while skimming through it I wouldn't put it in the same league as Journey. Also there were some strange little FPS hitches here and there even though I played it on a PS4 Pro. Still a neat little experience I guess.

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48 | Epistory - Typing Chronicles | PC
4.5 hours | Completed Dec. 28th

An action RPG where you play as a girl riding a fox and everything from killing enemies to opening treasure chests is done by typing. It's a pretty neat concept and it works quite well too. The difficulty is fair, I feared it would be a cakewalk but some of the later arena fights (or "nests") are pretty intense and tiring for your hands. The artstyle's cute, everything in the world is made out of paper/book pages, sort of reminded me of Tearaway. The almost non-existent story kind of made me roll my eyes but it's whatever, it didn't get in the way of gameplay. I'd recommend this for the current Steam sale price (about 6€) if you're looking for something light to play.

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49 | Chroma Squad | PC
~16 hours | Completed Dec. 30th

Chroma Squad is a light tactical RPG with a sentai TV show theme. At first I thought it was pretty funny and for the first eight hours or so I had a good time with it but boy oh boy does it overstay its welcome. The game is riddled with little flaws and glitches (camera not moving properly, animations not working, dialogue gets cut off etc.) that only become more apparent because the game turns into such a slog after a while. If the game would've lasted less than ten hours, didn't have the awful mech fights, and had been more polished in general I would have enjoyed it a lot more. Wouldn't recommend it.

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50 | Samorost 2 | PC
~1.5 hours | Completed Dec. 30th

Cute little Flash game. I've always liked the odd and charming world of Samorost, it's funny and cute. I wish the puzzles would have been a bit more challenging but I still had a good time with this short little adventure.

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51 | Samorost 3 | PC
4.5 hours | Completed Dec. 31st

Now this was a great game! The first full-length Samorost game and it's as gorgeous as I expected. Though Machinarium is still my favourite out of the Amanita Design games, this is definitely a close second. The music is amazing, the artstyle is absolutely stunning and the puzzles are imaginative and actually quite challenging (especially that flower pollination one). I loved everything about this game, exploring the strange but beautiful locations and collecting the different sounds, it's all just so fantastic. I'm definitely returning to this later to get the rest of the collectibles.

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52 | flOw | PS4
1 hour | Completed Dec. 31st

I didn't really like this at all. The concept is simple and pretty neat but the horrendous tilting controls made the whole game feel like such a chore. I didn't feel like I was playing something in a revolutionary new way, I felt like I didn't have complete control over the organisms and it was frustrating. I'll be 100% honest though, I didn't do absolutely everything in the game. I went through the cycle with three different lifeforms and apparently there are two more but I'm willing to cut myself some slack and count this one completed nonetheless. Wasn't a fan.
 
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Tizoc

Member
Oct 25, 2017
23,792
Oman
231. The Dig
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Decided to replay this and I overall enjoyed it, but it has its flaws. For one thing the game could've gone with a key or button that highlights interactable items and objects as I needed to backtrack and do a little pixel hunting to find a few items.
Despite these however, I liked the game's focus on the exploration of the alien world and the game's visuals are really nice and well drawn. The puzzles were OK but I think some more hints on what to do would've helped.
All in all the exploration element of the game is what makes it stand apart from the other LucasArts games and despite any flaws it'd have I think it is a solid entry from LucasArts in the PnC genre.
 

Lindsay

Member
Nov 4, 2017
3,135
Not in it ta finish it this year but I like posting in / reading these threads! My as well get my current stats posted in here!

- Game #01
Kirby: Planet Robobot
• System: 3DS
• Date: 01/01/17 to 01/05/17
• Time: 07:48:00

- Game #02
Chrono Trigger
• System: DS
• Date: 01/07/17 to 01/07/17
• Time: 01:48:55

- Game #03
Ultimate Marvel vs Capcom 3
• System: PS4
• Date: 04/05/17 to 04/05/17
• Time: 00:18:05

- Game #04
7th Dragon III Code: VFD
• System: 3DS
• Date: 07/06/16 to 04/26/17
• Time: 29:49:00

- Game #05
Yakuza 0
• System: PS4
• Date: 04/11/17 to 05/06/17
• Time: 49:42:00

- Game #06
Azure Striker Gunvolt
• System: 3DS
• Date: 05/27/17 to 05/28/17
• Time: 04:34:37

- Game #07
Shining Soul II
• System: GC (via GB Player)
• Date: 05/19/17 to 06/21/17
• Time: 15:02:56

- Game #08
Puyo Puyo Tetris
• System: PS4
• Date: 04/25/17 to 07/08/17
• Time: 06:06:39

- Game #09
.hack//Infection
• System: PS2 (via PS3)
• Date: 08/11/17 to 08/18/17
• Time: 08:17:53

- Game #10
Atelier Sophie ~The Alchemist of the Myterious Book~
• System: PS4
• Date: 05/18/17 to 08/24/17
• Time: 35:44:33

- Game #11
.hack//Mutation
• System: PS2 (via PS3)
• Date: 08/22/17 to 08/31/17
• Time: 09:04:55

- Game #12
Final Fantasy VII
• System: PS1 (via PSP)
• Date: 01/31/17 to 09/04/17
• Time: 68:20:05

- Game #13
.hack//Outbreak
• System: PS2 (via PS3)
• Date: 09/03/17 to 09/07/17
• Time: 10:30:34

- Game #14
Ever Oasis
• System: 3DS
• Date: 08/09/17 to 09/11/17
• Time: 23:59:00

- Game #15
.hack//Quarantine
• System: PS2 (via PS3)
• Date: 09/11/17 to 09/15/17
• Time: 09:36:16

- Game #16
Super Mario Kart
• System: SNES Classic
• Date: 09/30/17 to 10/01/17
• Time: 00:53:59

- Game #17
.hack//G.U. Vol.1: Rebirth
• System: PS2
• Date: 09/23/17 to 10/02/17
• Time: 27:22:11

- Game #18
Secret of Mana
• System: SNES Classic
• Date: 09/29/17 to 10/13/17
• Time: 18:20:23

- Game #19
.hack//G.U. Vol.2: Reminisce
• System: PS2 (via PS3)
• Date: 10/06/17 to 10/15/17
• Time: 29:00:01

- Game #20
Super Mario World
• System: SNES Classic
• Date: 10/14/17 to 10/20/17
• Time: 02:18:03

- Game #21
.hack//G.U. Vol.3: Redemption
• System: PS2 (via PS3)
• Date: 10/20/17 to 10/27/17
• Time: 30:12:38

- Game #22
.hack//G.U. Vol.1: Rebirth (HD)
• System: PS4
• Date: 11/03/17 to 11/07/17
• Time: 23:51:50

- Game #23
.hack//G.U. Vol.2: Reminisce (HD)
• System: PS4
• Date: 11/10/17 to 11/16/17
• Time: 24:01:29

- Game #24
.hack//G.U. Vol.3: Redemption (HD)
• System: PS4
• Date: 11/20/17 to 11/26/17
• Time: 24:49:28

- Game #25
.hack//G.U. Vol.4: Reconnection
• System: PS4
• Date: 12/04/17 to 12/06/17
• Time: 05:42:41

- Game #26
Yakuza
• System: PS2
• Date: 12/07/17 to 12/2217
• Time: 15:22:28

- Game #27
Kirby Super Star
• System: SNES Classic
• Date: 12/31/17 to 12/31/17
• Time: 0:11:00

Beaten: 27 / 52
Playtime: 483:26:11
 
Last edited:

Tizoc

Member
Oct 25, 2017
23,792
Oman
232. Bubsy in Claws Encounters of the Furred Kind (SNES)
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Both Bubsy 1 and 2 for the SNES got released on Steam some months ago.

I decided to fire up Bubsy 1 and see just how bad it is, and overall, yeah I can see why it gets all the criticism.
One thing I learned only too late is that Bubsy has a button to glide and another to just do a jump. I don't know why they did this since pressing the Glide button will have Bubsy Jump and spread his arms and glide through the air. If you use this while jumping from a very high ledge and you land, you won't die. If you just jump from a high ledge, Bubsy dies upon landing on the ground. Why they did this is utterly bizarre as there is no reason for it in such a platform as it eliminates all form of momentum IMO, and I really liked speeding through this game.

In fact the speeding element of the game is itself strange; Bubsy has no form of hit points at all, if he touches an enemy he loses a Try and you restart from a checkpoint. Now if Bubsy had a form of offensive mechanic like Sonic's spin dash while running to take out enemies in front of him that'd be fine, but what's the point of speeding ahead with the risk of hitting an enemy's hit box or projectile that you won't be able to react to in time?

That's another thing about the game, Bubsy controls really weird when in the air, but I think that's due to the devs wanting you to utilize the glide mechanic. Jumping on enemies will have Bubsy go up higher but sometimes Bubsy will be flung to a direction you did not want him to be facing if you are only holding the jump button.
Not only that but if you are next to a sloping ledge and you land from a jump, for some reason Bubsy will keep his momentum and want to go down the slope even when you don't want to.

Then we have the enormous stages. The stages are just way too big and while there are a few interesting platforming sections, they could've gone with making the stages smaller, more compact, be 2 acts instead of 3 and it would've helped show more of the platforming sections better. The game is just needlessly long with the 16 lengthy stages it has which each take 5-10 minutes to beat.

If I had picked up programming in a different life this would've been a game I would go all Taxman and Stealth on, but as is it is indeed a very flawed game. At least the music and most of the visuals are nice. I didn't mind Bubsy's character much though.
 

His Majesty

Member
Oct 25, 2017
12,171
Belgium
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01 | Resident Evil HD Remaster | PC
Time: 14 hours
Score: 7/10


My first foray into the Resident Evil series was an enjoyable one. The game started off really strong, dropping you off in an atmospheric and very creepy mansion with few tools at your disposal. The limited amount of saves, inventory management and scarcity of supplies also contribute heavily to the early tension. Sadly the game could did not feel balanced towards the latter stages of the game where I could overpower every enemy with ease. The writing, characters and plot deserve a mention because they are really, really bad. Despite those shortcomings it is still a very solid game which, surprisingly, still holds up very well today, both from a graphical and gameplay point of view.

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02 | Murdered: Soul Suspect | PC
Time: 10 hours
Score: 6/10


This game ended up in my library through means I don't remember anymore. Combined with the low review scores I wasn't very excited to try it. Yet the game immediately surprised me with solid voice-acting and storytelling. The gameplay in Soul Suspect is poorly developed. The detective puzzles are way too easy and the action segments with demons are terrible and should have never made it in the game in the first place. Luckily for the most part you can approach the game as a walking simulator and immerse yourself in gloomy Salem and enjoy a surprisingly interesting story.

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03 | Firewatch | PC
Time: 5 hours
Score: 8/10


What I like most about Firewatch is that it is a game about escapism, hoping to leave everything behind and immerse yourself in a beautiful environment. For me this is a familiar feeling and Firewatch provided exactly the experience I was looking for. The in-game song Ol' Shoshone perfectly encapsulates this feeling. The game did a good job juggling Henry's relationship with Julia and his interactions with Delilah. For a second I was worried the plot would descend into sci-fi nonsense but luckily it stayed grounded. I did not care that much about the revelation in the finale as it felt a bit disconnected from Henry's troubles. Still, a great game.

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04 | Oxenfree | PC
Time: 5 hours
Score: 5/10


Oxenfree reminded me at times of Stranger Things: a bunch of kids caught up in a supernatural mystery. Sadly the dialogue and voice acting couldn't really convince me and in a game like Oxenfree those two things are rather essential. Also all the backtracking through the same environments became a bit tiresome at the end. I do like the concept of the game though and I hope more projects like this will follow.

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05 | Mafia III | PC
Time: 30 hours
Score: 5/10


I feel very conflicted about Mafia III. The game does a terrific job in the introduction and delivers with great storytelling and one very memorable cutscene. After that it goes more and more downhill and the game slowly turns into one long and painful checklist. The combat and driving are great but even they cannot rescue the game from the terrible racket system. A lot of wasted potential that will hopefully be addressed with the DLC.

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06 | Ori and The Blind Forest | PC
Time: 12 hours
Score: 8/10


Ori is an audio-visual treat with a simple yet engaging storyline. The graphics are absolutely stunning and help convey the feeling of a fairytale like forest. The music is likewise fitting. The gameplay alternates between pure joy and frustration for me. I love how gradually more and more mechanics are introduced and how the puzzles become more complex. I died plenty of times on hard difficulty but the manual save system really allows for a trial & error run. Simply put Ori and the Blind Forest is the complete package and I am glad to have given it a chance.

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07 | Gothic | PC
Time: 30 hours
Score: 7/10


I never got around to playing the first Gothic game because the controls really turned me off. I finally overcame this breaking point and actually finished the game. The first chapters are a real treat. You get to explore the island, solve its different quests in whatever way you want and kill literally every animal in sight for precious experience points. Sadly enough the game starts to deteriorate in later chapters. Skill points become less valuable, monsters become easier to kill and your fiercest foe will be bugs and crashes. Also the pacing drops off a cliff with several fetch-heavy quests including one in the middle of the final dungeon. Still, it is clear that Gothic 1 has a lot of (unfulfilled) potential lying underneath all of its complications and inconveniences.


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08 | Broken Age | PC
Time: 9 hours
Score: 4/10


I enjoyed the Vella section of act 1. The open sections of Meriloft and Shellmound reminded me of the traditional adventure games. But from there on it started going downhill. The spaceship sections weren't intriguing, the plot never captivated me and the characters were far from memorable. Act 2 simply recycles the environments used in the first act and just makes the puzzles a bit harder. Ultimately Broken Age starts promising but in the end is just one giant waste of potential.

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09 | Torment: Tides of Numenera | PC
Time: 30 hours
Score: 6/10


TToN is a strange beast. Its story and world have been crafted with an amazing amount of attention to detail. The writing is (mostly solid) and there are a lot of interesting concepts in the game. Yet everything surrounding it ranges from bad to...really bad. The entire game is too easy, combat is a chore and the UI is hideous and unpleasant to navigate in. Even the companions feel subpar. I must say I expected a lot more from this spiritual successor to Planescape: Torment.

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10 | Mass Effect: Andromeda | PC
Time: 60 hours
Score: 5/10


Andromeda offers us a wide range of new planets to explore. The game looks beautiful, the combat is the best it's ever been and the side quests have been improved. Yet despite that the writing is incoherent, the story never gets interesting and the overarching themes of the game are very unclear. This could have been a game about being stranded in space, about desperation and a glimmer of hope. But despite everything that is going wrong in Andromeda, the tone of the writing is light and everyone seems to be a stand-up comedian. Dialogue options have been severely reduced and there is almost no choice & consequence in the game, even the illusion of it is lacking. Outside of the companions there are very few memorable NPC's and the main quests are rather dull. The game also has a lot of technical issues and crashes are too frequent to ignore.

A few more months in the oven would have done wonders for a lot of the technical issues but the narrative problems in the game remain there.

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11 | NieR: Automata | PC
Time: 30 hours
Score: 5/10


For me NieR was a combination of hit and miss. The music is wonderful and I really like the two main characters and the gradual unlayering of the world and the story. The combat on the other hand fell flat for me and the games is a bit too easy. The world is lifeless (not in the apocalyptic kind of way) and doesn't seem to serve any purpose. Add to that the frustrating prologue and some annoying bugs and I felt no desire to continue after reaching ending B. Which makes me quite sad because I have heard a lot of good stuff about ending C.

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12 | Night in the Woods | PC
Time: 7 hours
Score: 7/10


A cast of very likeable and funny yet also tragic characters supported by great writing makes Night in the Woods a very enjoyable experience. The game features very few actual gameplay elements and when they are implemented it is mostly for very mundane stuff like eating pizza or opening a window. A few more minigames like band practice would have been welcome. Because the game is repetitive and that is also the point of Night in the Woods. Every morning you wake up, you talk with mom, you explore the town, you go to band practice and you hang out at night with one of your friends. The finale is somewhat disappointing as it mostly drops the mundane nature of the game for some more supernatural moments. Long loading times and walking the same route every day detracts a bit from what is otherwise a very smart and unique game.

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13 | Prey | PC
Time: 35 hours
Score: 9/10


The real star in Prey is not the combat or the story but it is the setting: Talos I. The space station is crafted with so much detail and layers that it feels like a real place, just waiting to be explored. From the lively Arboretum to the unsettling Psychotronics, the different areas of Talos I are a joy to wander around in. Secrets and human stories are buried in every corner of the station, making it feel even more lived in despite recent events.
The game is really well paced: first introducing you to the mechanics and gradually increasing the strength and quantity of the enemies. The further the game goes on, the more you will evolve into a certain direction. I went with a pure human playthrough, relying mainly on my trustworthy wrench and some fireweapons as auxiliaries. Later upgrades allowed me to make optimal use of the vertical design in Prey, just like in Dishonored.
The game isn't perfect however. You start off as a guy with a wrench out of his depth but like in many games you end up an alien murdering god. Resources should be a lot scarcer and some balancing could go a long way towards eliminating this feeling of being overpowered.
Prey was a real surprise for me and so far, without a doubt the best game of 2017.

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14 | Stories Untold | PC
Time: 3 hours
Score: 8/10


Stories Untold is a collection of short stories which all nicely come together at the end. It borrows heavily from 80s retro and aesthetically it's a really beautiful game. The puzzles, while not too hard, are fun enough to keep you entertained throughout the entire game. Stories Untold feels like an episode from the Twilight Zone and that is maybe the highest praise I can give it.

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15 | The Surge | PC
Time: 18 hours
Score: 8/10


The Surge is one of the biggest surprises of 2017 so far. After the lukewarm reception to Lords of the Fallen, which I admittedly did not play, my expectations were rather low.
But Deck13 has managed to leave its own mark in a genre dominated by Dark Souls.
The highlights of the game are the level design, with shortcuts and connections everywhere, and the dismemberment system. The game constantly makes you feel like you are making progress, be it opening up a new shortcut or gathering crafting materials by slicing off someone's helmet. There are more than a few downsides though. Graphically the game looks a bit dated with, in my opinion, a not so spectacular art-style. And boss fights are also not the highlight of the game. Despite that the game was a joy to play and maybe I'll go back to NG+ later this year.

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16 | Dishonored 2 | PC
Time: 22 hours
Score: 6/10


Dishonored 1 and its DLC was one of the best games of last generation so needless to say I was pretty stoked for the sequel. But while Dishonored 2 is a very good game in its own right, it doesn't really reach the same level as its predecessor. The narrative feels like some lousy excuse to guide you from one set-piece to the next and most of the characters in the game feel very undeveloped. Context is missing in the game. And Karnaca doesn't have the same thematic cohesiveness that Dunwall did, nor its mysterious atmosphere. The gameplay in Dishonored 2 is still fantastic and improved over the original. Emily has some really cool abilities and every mission offers you multiple pathways and a plenitude of secrets to uncover. The missions themselves take place in beautiful and very distinct locations, from the famous Clockwork Mansion to the Addermire Institute. The biggest drawback of the game is, of course, the performance. I am sure Dishonored 2 can be a beautiful game but I was forced to play on minimum settings with a GTX 770 and even then I was still a long way removed from a stable 30 frames per second. This put a major damper on my enjoyment of the game.

I am still excited for the next installment in the series, Death to the Outsider, but I sincerely hope that Arkane will address the aforementioned issues and especially the performance.

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17 | The Elder Scrolls Online: Morrowind | PC
Time: 20 hours
Score: 4/10


I really like The Elder Scrolls: Online. It is the perfect MMO to hop into once in a while, being free to play and supporting a casual playstyle. Morrowind gave me the incentive to return to the game after a hiatus of half a year. I was a bit surprised to discover I could not buy the new DLC with Crowns, ESO's premium currency. Because Zenimax considers Morrowind an expansion, everyone has to pay up 39.99$. And this price is one of the major reasons for this low review. At no point does Morrowind feel like an expansion and certainly not one worth 39.99$.

Morrowind does little to justify its steep price. Quest writing has been improved but not significantly enough. Most of them still feel factory made. There are new assets and delves look distinct from Vanilla ESO but the concept hasn't changed. Morrowind simply feels like an improved zone of Elder Scrolls Online. So the high price and the fact that you cannot pay with crowns for it have soured me a bit on the whole experience.


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18 | Paradigm | PC
Time: 6 hours
Score: 8/10


Recommended in the Steam Sales by GAF and I am glad I jumped on it at the last second. Paradigm combines sublime humour with some ridiculous (in a good way) characters and mostly easy puzzles. There were a lot of times when I simply had to laugh out loud. Game is around 6-7 hours long and doesn't outstay its welcome. Easily the best and funniest adventure game I have played in a long time.

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19 | Elder Scrolls Online: Orsinium | PC
Time: 20 hours
Score: 7/10


Orsinium is a very enjoyable addition to Elder Scrolls Online. While it doesn't really tread new ground, it does shine light upon the Orsimer who are usually relegated to a side role in Elder Scrolls games. The main story was enjoyable with a few interesting plot twists and overall it was a more coherent package than Morrowind.

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20 | INSIDE | PC
Time: 5 hours
Score: 8/10


INSIDE is a great game. The environments you traverse through all look great and in combination with the colour scheme a certain sense of unease is evoked. While not too difficult, the puzzles are usually really well done. I also liked how the game kept you in the dark as to the motivations of the child which ties in really well with the narrative. The last stage truly cements INSIDE as a must play game for me.

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21 | Resident Evil VII | PC
Time: 11 hours
Score: 7/10


After 7 hours of playing I was ready to give Resident Evil VII a really high score. I loved exploring the mansion, getting to meet the members of the family and the resource management. But sadly it went downhill from there on out and the game gradually turned into a first person shooter. As the plot unraveled, I became less and less impressed with the game. Still, I am unlikely to forget those first 7 hours of tense exploration, boss battles and puzzles. The first game I played this year was Resident Evil I, my first entry in the series. VII plays on the same strengths as I but also gets trapped in the same pitfalls. Overall I liked the Spencer Mansion more as it felt more intricate than the Baker Mansion. Resident Evil VII is a game with two faces for me, one amazing part and one forgettable part. I really hope they can improve upon the formula for the successor.

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22 | Outlast | PC
Time: 6 hours
Score: 3/10


While I appreciate the premise of Outlast, the game simply didn't grab me. The game is too linear for my tastes and consists of hallway after hallway, sometimes with patrolling monsters. The monster design also didn't do much for me with the same enemies returning. Consequently I was pretty bored for most of my time with Outlast. And boredom is absolutely the last thing you should feel when playing a horror game.

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23 | Styx: Shards of Darkness | PC
Time: 14 hours
Score: 7/10


Shards of Darkness is a worthy sequel to Master of Shadows although overall I enjoyed its predecessor a bit more. The level design is really great and provides a lot of viable pathways for reaching your destination. I completed the game without killing or alerting anyone but a radically different playthrough is also possible. While the stealth in this game is very impressive, there are still a few problems with ledge detection and the story is ... really bad. Still, I consider both Styx games must-play games for pure stealth aficionado's.

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24 | Dead Space | PC
Time: 11 hours
Score: 7/10


I first played Dead Space five years ago and remember being deadly afraid, quitting halfway. This time I had more horror experience under my belt and the experience was less terrifying but still really scary, especially in the earlier levels. The atmosphere and Ishimura design is top notch. The plot is also relatively interesting and unsettling. While there is a bit too much combat for my liking, dismembering enemies is a hell of a lot more fun than simply going for headshots. I completed the game on 'hard' difficulty but the game became a cakewalk halfway through. Maybe 'impossible' mode offers a real survival challenge? Anyway, Dead Space is a great horror title let down a bit by an inverted difficulty curve and too much emphasis on combat, especially later on. And now I can finally get started with Dead Space 2.

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25 | Sherlock Holmes: Crimes and Punishments | PC
Time: 12 hours
Score: 8/10


Crimes and Punishments is a major upgrade over previous Sherlock games and the best one to date. The structure of six independent cases works perfectly and leads to a much more satisfying game than the overarching story of previous games. The graphics look amazing, the environments are varied and the gameplay of looking for clues and drawing conclusions is really satisfying. While the game isn't hard by any means, it is still very much possible to draw the wrong conclusions from all the clues you have collected and accuse the wrong suspect. The ambiguity makes it very important to pay attention during everything that goes down during a case. Downside are some super frustrating mini-games (luckily you can skip them!) and the quality of the cases seems to vary. I personally loved 4 out of 6, liked 1 and felt rather indifferent about another 1. All in all a great game.

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26 | West of Loathing | PC
Time: 12 hours
Score: 8/10


West of Loathing is an RPG with turn-based combat with some hilarious writing and a very fitting art style. While the combat is really easy (even on hardcore difficulty), the jokes and writing are where the game really shines. It ridicules common tropes in RPG's and all of this occurs in a lovely Western setting. The game took me around 12 hours and doesn't outstay its welcome. While there isn't much of a main quest, it is best to see this game as a collection of mini-stories in an absurd universe filled with demon cows and killer clowns. Also make sure to check out every spittoon you see.

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27 | Mad Max | PC
Time: 30 hours
Score: 5/10


Mad Max checks too many boxes on the list of open world diseases. Collectibles and clearing icons on a map are the main activity of the game. Luckily, the driving and car upgrade mechanic is still fun and traversing the world is a real pleasure. Nevertheless,
clearing camp after camp and hunting scarecrows and snipers quickly turns into a very dull list of chores. The combat, while an interesting take on Batman's rhythmic system, can't save the gameplay loop. The main quest itself is equally dull. Aside from Chumbucket there aren't really any memorable or likeable characters. In the end it's just another excuse for more driving and fighting.

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28 | Batman: Arkham Knight | PC
Time: 40 hours
Score: 7/10


Arkham Knight introduces some welcome changes to the formula while simultaneously regressing on other parts. I like the Batmobile. The extra puzzles and combat scenes fun. The tank action and stealth sections were well done and, in my opinion, it is a successful addition to the Batman series. The game looks terrific, traversal is smooth and enjoyable and I found the story and the mystery surrounding the Arkham Knight to be pretty well done. Where Rocksteady dropped the ball is in the boss fight design. Especially compared to Arkham Origins this is a major step back. Also the side mission design is rather unimaginative. It's simply a series of fetch quests with minimal context after which you can apprehend the criminal and bring him to GCPD. I had hoped other villains would play a more crucial role in the story. I must also mention that the writing is not that good. Nearly all characters are as one-dimensional as can be. And, because of a bug, I could not activate the Knightfall Protocol. This bug seems to have been there already since launch. That pissed me off a little.
In conclusion I really enjoyed this finale to the Arkham series but I also feel there was the potential for much more. The fact that Rocksteady didn't really manage to do anything special or creative with this colourful cast of characters truly is a shame.

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29 | Observer | PC
Time: 8 hours
Score: 7/10


Observer does an excellent job at drawing you into its world in the first 1-2 hours. The apartment block and its inhabitants provide a window into life in the 5th Polish Republic and it's not all that pretty. The references to 1984 are plentiful. Gradually the game turns into a murder mystery and you'll be mostly doing detective work; scanning objects, exploring your surroundings and figuring out keypad codes. There are also a few side-quest which help flesh out the world even more and they're all very well done. The main story is a bit confusing to follow at times but ended in a satisfying way.
Where Observer stumbles for me is in its use of special effects...it's over the top. From the intrusive scanner feedback to the neural interrogation sessions, this is not a game recommended for people prone to seizures. And it makes navigating the environments a pain in the ass at times. At one time I got stuck for a good ten minutes trying to navigate a cubicle maze. Also the mandatory stealth sections are awful. There are a few jump scares here and there but I didn't mind them that much. Overall Observer is a very good game with a great setting and some really enjoyable stories to tell but let down by some questionable design decisions. Sometimes, less is more.

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30 | Assassin's Creed: Origins | PC
Time: 40 hours
Score: 5/10


Assassin's Creed: Origins has one of the most beautifully detailed and intricate worlds on display. Why then did the game fail to resonate with me on most levels? First of all the inclusion of some RPG elements (loot, levels) is very shallow and doesn't do much to improve the general gameplay loop. The overall storyline follows the events in Egypt surrounding the ascent of Cleopatra to the throne, a well known part of history, yet the game fails to take advantage of it. It is simply another shallow retelling of events already known and hamfisted within the Assassin's Creed universe. None of the historical characters have any depth to them or inject some juice into the game's story. Bayek and Aya are perhaps the two most interesting characters and their interactions can lead to some entertaining moments.
Despite that, there are fun gameplay moments to be had in the game, especially with some of the well executed side-quests. However there is too much filler and having to find the good content between all the bad can be frustrating.
Egypt is a masterpiece of open world design yet it is wasted on bad gameplay design and a poorly told story. I hope Ubisoft will take the right lessons from Origins and significantly improves upon its sequel.

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31 | ELEX | PC
Time: 50 hours
Score: 8/10


Piranha Bytes is back, that much is clear to me after playing ELEX. The game features a beautiful yet brutal open world, where you will play the role of both prey and predator. This progression system where you go from weak to strong is very satisfying and is supported by lots of possibilities for exploration and loot. The game features the usual Piranha Bytes faction choices and each of them offers a variety of quests for you to complete. There is also a surprising amount of choice & consequence present for a modern RPG.
The developersh ave clearly chosen substance over style in this case as the game is really ambitious in most parts but leaves a lot to the imagination in the term of facial animation, asset recycling and general presentation. Nevertheless, ELEX is one of the best RPG's of the year and a must play for enthusiasts.

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32 | Divinity: Original Sin 2 | PC

Time: 120 hours
Score: 10/10


Larian has always had a special place in my heart, especially with Divinity II: The Dragon Knight Saga and more recently after the release of the stellar Divinity: Original Sin. This time the fine folks over at Larian have improved upon the game in almost every single way. The writing has improved spectacularly: there are so many memorable characters and events in the game and all of it is narrated and voice-acted superbly. Besides presentation, the gameplay has remained as engaging as ever. The major difference is probably the armour system, which adds an extra element of strategy to the combat. The main highlight of the game is the reactivity and non-linearity of the game. Choice & consequence is a large part of Divinity: Original Sin 2 and every quest has multiple approaches and solutions, which all help define your own character and their companions. Those companions are also interesting in their own way and have their own agenda's and motives.

All of this makes for a spectacular RPG, truly in the vein of old tabletop games, with a crazy amount of replayability and very rewarding for creative people. You'll often find yourself wondering: "I can do that?!". Is the game perfect? No, of course not. There can be annoying encounters which require a fair share of clairvoyance in order to tackle them (i.e. reload and position your party better next time), some quests can bug out and the loot system can become overwhelming really quickly. But despite some of these flaws, Divinity: Original Sin 2 is up there for me with the best RPG's of all time.

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33 | The Evil Within 2 | PC

Time: 25 hours
Score: 8/10

As a huge fan of the first game, I was very excited for the sequel. And while The Evil Within 2 is a great game in its own right, I do rate it a bit lower than its predecessor. It makes a lot of improvements on the technical side and the gameplay feels much smoother. Aesthetically the game also looks excellent, with thematically appropriate environments for all the antagonists you encounter in the game. The open world parts in the game are well done, although the pacing of the plot suffers of course. The plot itself is less interesting than the first one, which relied heavily of the mystery surrounding what the fuck was happening. This time you are aware what is going on already. This removes quite a lot of tension from the game, which is far from ideal for a horror game.
I sincerely hope Tango Gameworks is allowed to create The Evil Within 3 and that they manage to recreate the constant feeling of unease and wonder present in the first game. Combine that with all the improvements made in The Evil Within 2 and it would make one hell of a horror game.

Highest rated game: Divinity: Original Sin 2 (10)
Lowest rated game: Outlast (3)
Average score: 6.7
 
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bender

Member
Oct 27, 2017
485
Happy to see this thread made it to ERA. Wrapped up my 52 games for the year tonight.

1. Ratchet and Clank (PS4) ~12 Hours
My second play through as I wanted to try it on the PS4 Pro. Comfort food gaming at its' best.
2. Inside (PS4) ~3 Hours
I liked it enough to finish it but not much more than that. The puzzles aren't challenging and it's a really uncomfortable world to inhabit.
3. Diablo 3 (PS4) ~3 hours
Wrapped up the Diablo remake rift that was offered in January. Hard to complain about free even if a lot of the content felt recycled.
4. Gears of War 3 (XBone) ~10 Hours
Graphics didn't age well but the sawed off shotgun is a ton of fun.
5. Diablo 3 (PS4) ~30 Hours
Crusader to level 70. Thank God that is over. Such a boring class.
6. Diablo 3 (PS4)
Leveled my Monk to level 70. A few more rift runs and I'll have the Platinum.
7. Hitman (PS4)
Just finished my first run through of the game with all of the hints turned off. Such an amazing Sandbox.
8. Dead Rising (PS4)
Got the Genocider trophy and waited out on the helipad. 72 hours survived.
9. Forza Horizon 2 (Xbox One)
10. Resident Evil 7 (PS4)

Pretty interesting deviation from the series. The combat is serviceable but shows its' weaknesses as your arsenal grows.
11. Rocket League (PS4)
A long time coming but I maxed the experience bar. That's 8000+ games. Phew!
12. Sniper Elite 4 (PS4)
I might just be tiring of the formula but the open world design just throws too many enemies at you and I had killing fatigue towards the end. Solid but the second game in the series is probably my favorite.
13. Night in the Woods (PS4)
Lovely music and an interesting narrative premise that never realizes its' potential due to a formulaic game play loop and the later acts don't feel earned.
14. Spelunky - Daily Challenge 3/3 (PS4)
15. Spelunky - Daily Challenge 3/28 (PS4)
16. Yakuza: Zero (PS4)
17. Mario Kart - 50cc Tournaments (Switch)
18. Mario Kart - 100cc Tournaments (Switch)
19. Legend of Zelda - Breath of the Wild (Switch)
20. Overwatch (PS4)

Level 400
21. Soul Calibur II HD (Xbox One)
Weapon Master Mode.
22. Dark Souls 3: The Ringed City (PS4)
23. Mario Kart - 150cc Tournaments (Switch)
24. Soul Calibur
25. Wolfenstein: The Old Blood (PS4)
26. Spelunky (PS4) Daily 6/26
27. Spelunky (PS4) Daily 7/6
28. Rocket League (PS4)

5,000 wins
29. Yooka-Laylee (PS4)
Gave up on the last boss. Shit game and I just can't tolerate it any longer.
30. Rocket League (PS4)
All Champions Field Trophies.
31. Rocket League (PS4)
10,000 Goals
32. Wolfenstein: The New Order (PS4)
33. Full Throttle Remastered (PS4)
34. Diablo 3 (PS4)

Necromancer to level 70.
35. Overwatch (PS4)
Level 500
36. Nidhogg (PS4)
37. Uncharted Lost Legacy (PS4)

Visually stunning but oh so dull.
38. Guwange (XOne)
39. Everybody's Golf (PS4)
40. Wind Jammers (PS4)
41. Tekken 7 (PS4)

Arcade mode.
42. Everybody's Golf (PS4)
Max fishing level/completed fish encyclopedia.
43. Tekken 7 (PS4)
Stroy mode
44. Marvel vs Capcom: Infinite (PS4)
Story mode was a pleasant surprise.
45. Killing Floor 2 (PS4)
Hell on Earth Clear/Level 25
46 Everybody's Golf (PS4)
Completed filling out my gallary.
47. Ultra Street Fighter II (Switch)
Cleared Arcade mode with Jimmy. I miss Blanka.
48. Do Don Pachi Resurrection (IOS)
49. Do Don Pachi Max (IOS)
50. Wolfenstein II: The New Colossus (PS4)
51. Wonder Boy: The Dragon's Trap (Switch)
52. Splatoon 2 (Switch)
53. Steam World Dig 2

Probably my game of the year.
54. Super Mario Odyssey
I think my expectations were to high for this one. It's a great game but not in my top three for the year.
 
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chrominance

Sky Van Gogh
Member
Oct 25, 2017
13,643
Original post

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33. Call of Duty: WWII (PC, 2017) - 7:27
Completed on Hardened difficulty (until Death Factory) and Normal difficulty (Death Factory and everything beyond).

A lot of people seemed enthused by Call of Duty's return to the conflict that made it famous, but I have to admit I was skeptical. EA's Battlefield 1 seemed like a smarter way to return to the world wars, by covering a time period rarely explored by games and, according to the marketing, trying to shed some light on the stories you wouldn't have learned about in grade school. I still have yet to play Battlefield 1; last year was the year I decided to let the big shooter franchises lay fallow. Nothing I saw this year would've made me change my mind, except that cheap pre-orders and apathy when it came to cancelling them conspired to deliver a PC copy of WWII to me.

At first, the campaign does itself no favours. It reminds you of why people grew tired of WWII shooters a decade ago: there are apparently only so many scenarios these games are willing to revisit, and nearly all of those games incorporate D-Day because of course they do. So the game opens with Sledgehammer's take on the Normandy landings, and if nothing else you can see how the state of the art has advanced since World at War, never mind the original Call of Duty. The franchise's cinematic ambitions feel fully realized here, even as it retreads well-worn ground. If you imagine the first few missions as a remake of missions from the original Call of Duty, you'll have roughly the right mindset. And in some ways, that's a good thing. Early entries in the franchise took great pains to remind you that war is hell and death is always around the corner; WWII brings back that feeling after seemingly countless iterations of cybernetic super-soldiers able to single-handedly stop terrorist plots and ultranationalists. It feels like less of a plaything and more of a meatgrinder.

But like I said, people grew tired of WWII shooters for a reason. One of them might have to do with how difficulty works here. Eventually I had to tone down the difficulty to Normal because the game would not stop throwing massive numbers of German soldiers at you and asking you to hold the line. And when I say you, I literally mean yourself and no one else. Ally AI seems completely useless here, aside from a single, possibly scripted moment where an AI partner silently stabbed a German soldier I'd missed while sneaking through an enemy base. Black Ops II was criticized once for engaging autopilot too aggressively; you could play the entire first mission without firing a single shot, so ready was the AI to step in and do what you wouldn't. But WWII is way too far in the other direction, and the only feeling I got after repeating the same checkpoint for the twentieth or thirtieth time was, dear god, I wish the game would just let me die permanently so I could accept the lesson that war is hell, and move on with my life.

That sensation never fully goes away during the rest of the campaign, though dropping to Normal really does make a world of difference (I only died a handful of times once I did so). What happens instead is that the game reveals new layers that weren't obvious from its opening Normandy mission. Though the game is pretty bad at recognizing the existence of anyone besides Americans, it does carve out space for a joint mission with British special operations and French resistance fighters. This leads to what is easily the most interesting mission of the game: an infiltration mission in the heart of Paris where you play a female Resistance fighter, Rousseau, trying to create an opening for American forces in waiting.

It's a mission you rarely see in Call of Duty--comparisons to All Ghillied Up apply here to an extent, but that sniper mission certainly didn't include dialogue choices. "Liberation" also has some thoughtful stealth sequences that both provide you with the tools necessary to make your way through them, and remind you that shooting your way out of a dicey situation is tantamount to suicide. In pretty much every way, "Liberation" is a success, providing you with the first real deviation from the usual WWII shooter script along with neat characters with small but meaningful arcs. It also highlights how the gaming world could use more games that take a different approach to WWII altogether--maybe less Medal of Honor, more Saboteur. (Though admittedly, I haven't played that either. Maybe I'm the problem.)

Something else that's changed since the last time Call of Duty was involved in a world war: the narrative structure. WWII adopts the modern-day approach of introducing a small cast of characters and sticking with them throughout the game, only rarely jumping out to provide different perspectives on the war. Classic Call of Duty campaigns would constantly leap perspectives in a bid to provide you with a comprehensive look at the conflict; World at War took this to an extreme by even jumping entire continents and theaters of war. WWII is less concerned with this somewhat clinical, documentarian approach, instead choosing to develop a few characters more fully and let the story become one about the protagonist, his squadmates, and their personal take on the war. On the one hand, this leads to some hoary cliches: the down-home farmboy who just needs to get back to the girl he left behind, for example. But on the other hand, returning to a more traditional form of game narrative means it's easier to relate to what's going on, especially compared to World at War's infographic interstitials telling you of the horrors of war through cold numbers.

This becomes especially important near the end of the game, as characters reach critical points in their arcs and the game goes to places that the franchise has traditionally avoided mentioning. Call of Duty: WWII is no Wolfenstein; there's no "Make America Nazi-Free Again" ad campaign coming for Sledgehammer's latest. But in reflecting on specific horrible events like the Holocaust, Call of Duty: WWII doesn't shy away from the horrible realities of the conflict, instead folding it in a meaningful way into the game's story and characters. It's a relatively quiet but firm statement that some things are horrific and cannot be allowed to happen again. And though it may not resolve the eternal tension inherent in depicting a brutal, violent and painful conflict through the entertainment medium of a video game, it does at least acknowledge that darkness in a way at least as powerful as the best the franchise has had to offer.

So yes, I found the campaign frustrating, sometimes agonizing to get through. Yes, I found the AI to be horrid, the occasional invisible wall to be annoying, the resorts to obvious war cliches to be offputting. But despite all of this, I found WWII's campaign to be one of the better Call of Duty campaigns I've played in a while. Good job, Sledgehammer.
 

Tizoc

Member
Oct 25, 2017
23,792
Oman
Original Post-
https://www.resetera.com/posts/316296/

233. Zwei II
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234. Jak & Daxter: The Precursor Legacy
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I'ma keep it short and just say I enjoyed them for the most part.
Got a glitch in jak 1 that makes it difficult to platinum it now so I'll replay and Platinum it another time.
Still ticked the fuck off of this glitch holy shit.

235. Journey
Beat this in one sitting and I thourghly enjoyed it. Needed more Sand Surfing though, but the ending was very touching and moving.
 
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Teggy

Member
Oct 25, 2017
14,892
1. Gravity Rush - 14.25 hours
#Played on PSVITA - finished 1/2 - Characters are pretty charming, but combat was a bit repetitive and the story kept asking more questions without offering many answers. At least there will be a sequel.

2. Tormentum - Dark Sorrow - 4 hours
#Played on MAC - finished 1/3 - A pretty short and easy adventure game with some disturbing imagery and a decent story. Choices in the game provide for some fairly clever but minor story effects.

3. Kirby: Planet Robobot - 11 hours
#Played on 3DS - finished 1/10 - A cute and clever game with a ton of content if you want it. I got a little tired of it toward the end and didn't bother getting all the collectibles, but all the additional modes you unlock after finishing the game make this a lot of bang for the buck.

4. Steamworld Heist - 13 hours
#Played on 3DS - finished 1/11 - A fun little turn based strategy game. Liked it a lot more than SW Dig. Plenty of replay value past the story.

5. Shovel Knight - 10.5 hours
#Played on 3DS - finished 1/13 - Brutal. Can't believe I stuck it out.

6. Shadowrun Returns - 14 hours
#Played on PC - finished 1/15 - I've heard this is the weakest of the series, but I wanted to play it as it wasn't very long. It's also a big achievement for me to actually get through a turn-based RPG. The story was pretty good, but it was very linear for an RPG.

7. Resident Evil Revelations - 7 hours
#Played on PC - finished 1/19 - A fairly fun trip into the RE universe. You could feel the portable roots from the level design.

8. Resident Evil 6 - 21.5 hours
#Played on PC - finished 2/7 - My least favorite Resident Evil game. Often felt closer to Call of Duty than to RE.

9. Dino Crisis - 10 hours
#Played on PSVITA - finished 2/14 - It's a PSX game with tank controls, so it holds up about how you'd think. Glad I played it, though, as it's been in my backlog for a good 15 years when I owned it in its original disc format.

10. Nier - 24 hours
#Played on XBOX360 - finished 2/22 - Gameplay was ok, but reading up on the lore was the best part of the experience. Looking forward to the sequel.

11. Wolfenstein (2009) - 8 hours
#Played on XBOX360 - finished 2/27 - Another intriguing game by Raven from right before they stopped making their own games. Not as good as The New Order, but a game worth playing. Performance on the 360 was a little disappointing, though.

12. Hollow Knight - 32 hours
#Played on PC - finished 3/13 - A really well designed game, made more impressive by its tiny dev team. I finished it, but I wanted to throw my controller at times. This doesn't make it a bad game, it just reminds me that there's a certain difficulty level that's not fun for me.

13. Nier: Automata - 36 hours
#Played on PC - finished 3/22 - Finished routes A through E. Gameplay was a bit better than the original, but the real reason to pick this up is to see how the story turns out.

14. Styx: Shards of Darkness - 14 hours
#Played on PC - finished 3/23 - Better than the first, still needs work on jumping physics. Recommended for stealth game lovers.

15. Kingdom Hearts Final Mix - 27 hours
#Played on PS4 - finished 4/4 - Finally finished this game after originally starting it some 15 years ago. Not a perfect game by any means, but the Disney charm goes a long way.

16. Horizon: Zero Dawn
#Played on PS4 - finished 4/30 - Best story in a video game in a long while combined with a huge, beautiful world. Combat system is unique and flexible.

17. What Remains of Edith Finch - 2 hours
#Played on PC - finished 5/1 - An interesting little thing. $20 seems a bit of a stretch for what you get.

18. Star Wars: Knights of the Old Republic - 35 hours
#Played on iOS - finished 5/29 - Finally finished, after trying on so many platforms over so many years. Glad to have experienced it.

19. Prey (2006)
#Played on PC

20. Mark of Kri - 9 hours
#Played on PS4 - finished 6/13 - A pretty unique combat system with optional stealth. An updated version of this formula would be interesting.

21. I Love You To Bits
#Played on iOS - finished 6/19 - An adorable, clever point and click adventure.

22. Metroid: Zero Mission - 6 hours
#Played on Wii U - finished ? - NES Metroid has not aged well, so it was nice to be able to finally play the first Metroid in some form. The new section at the end of the game wasn't great.

23. Shantae: 1/2 Genie Hero
#Played on Switch - finished ? - I would have preferred a more traditional Metroidvania layout, but revisiting levels again wasn't too bad. Enjoyable gameplay except for some questionable sequences at the very end. Solid humor.

24. Prey (2107) - 25 hours
#Played on PC - finished 6/27 - Arkane delivers another solid game with level design worth exploring and choices worth making. Will likely be on my GOTY list.

25. Resident Evil VII - 10 hours
#Played on PC - finished 6/30 - This game had me on edge long after I stopped playing. Creepy as hell. The back end of the game wasn't as strong as the initial half, but it was effective as a horror game and felt a lot like the old Resident Evil design.

26. Assassin's Creed IV: Black Flag

27. Assassin's Creed: Freedom Cry

28. Kamiko

29. Xenoblade Chronicles 3D

30. Dragon Quest IX: Sentinels of the Starry Skies - 57 hours

31. Layers of Fear (XBOXONE)

32. Uncharted: The Lost Legacy (PS4)

33. Hellblade: Senua's Sacrifice - 7 hours
#Played on PC - finished 9/2

34. Ys: Memories of Celceta
#Played on PSVITA - finished 9/11

35. Destiny 2
#Played on XBOXONE - finished 9/16

36. Metroid: Samus Returns - 16.25 hours
#Played on 3DS - finished 9/27

37. Cat Quest - 6 hours
#Played on PC - finished 10/4

38. Middle Earth: Shadow of War - 40 hours
#Played on PC - finished 10/18

39. The Evil Within 2 - 19 hours
#Played on PC - finished 10/27

40. Wolfenstein 2: The New Colossus - 19 hours
#Played on PC - finished 11/3

41. Super Mario Odyssey
#Played on Nintendo Switch

42. Tales From the Borderlands
#Played on PS4 - finished 11/15

43. Assassin's Creed Origins - 35 hours
#Played on PC - finished 12/15 - An abundance of content that just isn't all that interesting. Story was not great either.

44. Life is Strange: Before the Storm - 10 hours
#Played on PC - finished 12/20

45. Stasis - 9 hours
#Played on PC - finished 12/29

46. UnHack - 1.5 hours
#Played on PC - finished 12/30

47. Belladonna - 1.5 hours
#Played on PC - finished 12/30

48. Lume - 1 hour
#Played on PC - finished 12/30

49. Dreaming Sarah - 2.75 hours
#Played on PC - finished 12/31

50. Light - 1.5 hours
#Played on PC - finished 12/31

51. CAYNE - 4.5 hours
#Played on PC - finished 12/31

52. Fatty Bear's Birthday Surprise - .5 hours
#Played on PC - finished 12/31
 
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chrominance

Sky Van Gogh
Member
Oct 25, 2017
13,643
Original post

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34. Critical Mass (PC, 2011) - 1:52
Completed Classic Mode on Easy and Normal difficulties.

The store page for Critical Mass calls it a match-3 game brought into the world of 3D. This is true in the sense that you need to match blocks of the same colour together to clear the board, but in practice Critical Mass doesn't quite feel like a traditional match-3 game. It's somewhere between a match-3, Tetris, and a Rubix cube. The idea is that you drop coloured blocks into spaces in a lego-like structure built of similar blocks. Connect any four blocks of the same colour or more, and they all disappear. The goal is to get rid of all the cubes.

Critical Mass has a bit of a difficulty curve; this is definitely a game you want to start on Easy. This is mostly because of the game's time limit; in classic mode, you don't have the luxury of spinning the puzzle and figuring out ways to create killer combos. As time passes and the mass of the structure grows, the puzzle becomes more and more unstable until it explodes. Luckily, this doesn't reset everything except the stage you're on and your score multiplier. But just getting to the end of the later stages is really difficult at first; on my first run on Normal, I couldn't even make it past the third of ten stages. But learning the tricks becomes much easier when the time limit is relaxed on lower difficulties, and once you do, Normal becomes a winnable proposition.

There are other game modes too, including one that eliminates the time limit altogether and encourages you to build massive combos instead. Critical Mass doesn't have a ton of gameplay in it, but what's there is satisfying to unravel. And like all good puzzle games, you can reach a zen state where your entire world becomes just the puzzle, and all outside phenomena seem to melt away.
 

Deleted member 32615

User requested account closure
Banned
Nov 12, 2017
638
Not gonna finish much games for the rest of the year (I might get close to finishing some and save them for next year IDK) because I'm playing a bunch of SF3 and learning to speedrun Odyssey, but I'll update this sometimes

1. Gears of War 4 (XBOX One)
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Finished Main Story

2. Emily is Away (PC)
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Finished Main Story (Obligatory game to get an extra game each year)

3. Kirby: Planet Robobot (3DS)
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Finished Main Game

4. Resident Evil 7 (PS4)
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Finished Main Game

5. ARMS (Switch)
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Beat Arcade with Spring Man, D.N.A and Min Min (My mains)

6. Marvel vs Capcom: Infinite (PS4)
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Beat Arcade with X/Ultron and Nemesis/Firebrand

7. Super Mario Odyssey (Switch) (Game of the Year)
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Beat Main Story, working on 100% and speedrunning

8. Street Fighter 3: Third Strike (Fightcade)
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Beat Arcade with Oro (My Main)

9. Injustice 2 (PS4)
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Beat Story Mode

Currently Playing

Fallout 4
 
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Tizoc

Member
Oct 25, 2017
23,792
Oman
236. Sonic Forces
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I enjoyed this game a lot more than Ie xpected. It is an overall easy game, although the final stages were irritating. Soundtrack was decent and the gameplay is on the easy side. Even sections where I failed at a lot merely required me to be more careful with my jumps.
All in all a decent platformer and the character creator system could go with a little more customization options.
 

Deleted member 1265

user requested account closure
Banned
Oct 25, 2017
339
Game 53 - Alien: Isolation (PS4) - 3/5 - 20 hours~

It felt like it was 5 (or more at times) hours too long but I liked this a lot. I definitely recommend the hard difficulty for a first playthrough. I considered dropping the difficulty multiple times but I'm glad I didn't. Too bad this didn't sell so hot/we probs won't see a sequel.

Game 54 - The Evil Within (PC) - 3.5/5 - 11 hours, 37 minutes *

Replayed this on PC so I can finally play TEW2 (which i've had since launch). I need to run through the DLC yet but I'm not going to count those. I'm starting to like this more and more. It is very similar to RE4 though in that it kind of crashes and burns in some of the later chapters, thankfully it picks up a bit again (unlike RE4 imo). Definitely worth a go if you're a fan of third person survival horror and can deal with some questionable design moments/gameplay quirks.

Game 55 - Dead Space: Extraction (PS3) - 2.5/5 - 6 hours~

It was very okay. Much better than it had any right being, especially seeing as I'm not the hugest Dead Space fan to begin with. Now just to get to 2 and 3 someday.
 

Melkaz

Member
Oct 26, 2017
178
#43 Bloodborne PS4- ★★★★★ Finished 30/10/2017
Second play trough since I sold my original physical copy and rebought the GOTY digital version. Still my GOTG, enjoyed every minute of it (ok that's a lie, f*** Nightmare of Mensis!).
I now moved to the DLC, beaten the first boss but decided to park it for later this year.

#44 Super Mario Odyssey SWITCH- ★★★★★ Finished 03/11/2017
Fantastic game, I still have quite some moons to go but for the sake of this challenge I see unlocking all levels and beating the end boss as finished for now.

#45 What Remains of Edith Finch PS4- ★★★★★ Finished 03/11/2017
I'm giving out 5 stars like Oprah gives away bees it seems, but this game caught me by surprise. Definitely a recommend however I can see it being a 4 star game if I bought it for the original full price. Viva PSN sales!

#46 Oxenfree PS4- ★★★☆☆ Finished 06/11/2017
Quite enjoyed this game as well but the slow pace and annoying back tracking kinda killed the vibe a bit.

#47 doki doki literature club PC- ★★★★☆ Finished 09/11/2017
Why is this game even free!

5 left to go, I may just make it this year.
 

Spyware

Member
Oct 26, 2017
2,455
Sweden
> Master Post!

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Betrayer - PC - Beaten Oct 21

I had no idea what this was when I started it. I don't even remember buying it. It's tagged with "horror" on Steam but that's basically because it has ghosts and skeletons in it. It's not actually the least bit scary. It is atmospheric tho, especially with the default black and white look. I had to bring down the contrast/sharpening quite a lot tho, I have no idea why they wanted to destroy my eyes. Anyway, I had a nice time with it! I didn't get all the cheevos so I'll go back and play it again sometime to fix that.

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Lords of the Fallen - PC - Beaten Nov 3

The oh so hated "bad Dark Souls clone". Well, I loved it! A lot of stuff is copied from Dark Souls, yes, but they also implemented some stuff better and brough their own ideas into it. The story is fine, the artstyle is great and the audio does it's job. The gameplay is different but I found it very satisfying. I liked that they really nailed the feeling of weight of the heavy armor and weapons I used.
I absolutely loved the greater risk, greater rewards system. If you don't refill your health potions and/or bank your experience at the save crystals you get more experience and more loot. I only used the refill/level up crystals after a boss which meant that I built up the exp bonus during the path to the boss and always had the maximum 2x bonus when I reached the boss. This also meant that I carried a loooot more exp on me which meant more loot for me! It also makes the game a bit more tense which is needed because it's very easy (compared to Dark Souls). Even tho I loved it I'm not going back to complete it. I had my fill so to speak.

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The Legend of Zelda: Twilight Princess - Wii U - Completed Nov 13

Ugh. I don't wanna talk about this much. I think this game is a boring slog with lots of annoyances (like the camera, that awful camera) and I couldn't actually even play it on my own. After the first dungeon I gave up and played the rest pass-the-controller style with my SO. I'm so glad it's done and at least I have my maxed out wolf amiibo for BotW.

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Dishonored 2 - PC - Completed Nov 13

Oh wow this game. It's simply made just for me. Everything about it is great (except for the two crashes I had during my 50 hours but I heard that could have been worse). I played it three times.​
  1. No Powers mode with Corvo, ghosting it while killing people left and right. Got most of the achievements on this run. High chaos was as great as it was in the first game. Loved the way people interacted with Corvo (when I realised the difference in tone in the low chaos run) and how the devs had thought of so many different scenarios. I chose to play high chaos/lethal Corvo because some things made me feel that the devs had decided that murderous Dishonored 1 Corvo was canon.
  2. A setup run for the last one, basically. Since I played without powers the first time I didn't actually get much out of the New Game+ mode (which saved the runes and bone charm traits, which are two things you can't get in no powers mode). Played with Corvo again, but with powers this time of course. A bit of a "run and gun" style instead of stealth. Still killing everything in my path. Swept up the power based achievements and made sure I didn't need to think about any achievements during the last playthrough.
  3. The much anticipated low chaos run with Emily. New Game+ meant I had a lot of runes from the start and could get right into all the cool powers. Ghosted it this time too because that's my preferred way to play and I also didn't kill anyone (except for clockworks, f them!). Loved the way the whole thing felt different and how a huge amount of situations played out differently, even small side stuff and NPC conversations.
 

Tizoc

Member
Oct 25, 2017
23,792
Oman
237. Rogue's Quest
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This is a short game that I got it for like $5ish on Steam and the main plot is simply about escaping an underground compound, after finding some treasure.
A very SMALL underground compound, I might add. I use the word 'compound' but's really just a bunch of like half a dozen or so interconnected rooms inside a cave.
There is only 1 major puzzle in the game, and the rest is simply interacting with items or objects and using the right item at the right object in order to progress.
The game can be beaten in an hour, and while the music and pixel art are OK. I wouldn't recommend this game unless it's very very very cheap or in a bundle :X
I'll give them a B for effort at least.
The game is made in Italy and the English translation is serviceable but leaves a lot to be desired.
 

Love Machine

Member
Oct 29, 2017
4,229
Tokyo, Japan
My Backloggery

I'm allowing myself a few "gimmies" for multiplayer/online games which I've invested a significant amount of time into this year (20+ hours). Some of them may have campaigns that I finished previously, but I consider these "comfort" games either for social play with friends, or when I don't feel like playing anything else. This might be considered cheating to some, but please forgive me! I really enjoy playing these games!

COMFORT

Elite Dangerous (PS4)
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This open-fare space sim has crept up and buried its claws in me. Deep.
A true sandbox that doesn't tell you or give you anything. You have to get out there and take it.
The incredible atmosphere and potential for emergent play make this one of the most intrinsically rewarding games I've ever played.

Titanfall 2 (PS4)
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A rare online FPS in which I have fun whatever I do. Win or lose, in a party or solo; there's always something for the highlight reel.
Also blessed with fantastic support from the devs. I can see myself playing this one for a long time.

Street Fighter V (PS4)
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One great thing about SF is that it strengthens your self-restraint and mental endurance.
The lows are so very salty, yet the highs are unparalleled. Great fun with local buddies in the scene, too.

Overwatch (PS4)
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The honeymoon phase for this one ended a few months ago, once I realised I didn't care much for the meta.
However, I still play regularly with a group of friends who recently got into it. Pure social gaming.

Rocket League (PS4)
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Not much needs to be said here. When my friends aren't playing OW, they're playing RL.
Quick matches, endless room for improvement, and guaranteed laughs every time.


COMPLETED IN 2017

Pokémon Alpha Sapphire (NDS)
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I felt genuine satisfaction after defeating the Champion, who gave each Pokemon in my party a good workout.
As the credits rolled, the snapshots of my journey, coupled with the music, left a heart-warming impression that only these games can.

Steamworld Dig (PS Vita)
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An addictive and polished "Dig It Yourself" platformer. Short loading times and popping colorus make this a perfect fit for Vita.
My first game started and finished in 2017!

Mirror's Edge Catalyst (PS4)
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Nice to play ME again, but not really satisfied with Catalyst on the whole.
Enjoyed the core gameplay for the most part, but by the end it all felt like a chore, and the story/characters did little to hold my interest.

Bloodborne: The Old Hunters (PS4)
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Had been through this before to help a friend, but finally felt in the mood to finish off the remaining bosses on my own save.
Some awesome new trick weapons and equipment, fantastic atmosphere, and some grave lore implications. Don't hesitate to get this if you enjoyed the base game.

Unravel (PS4)
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A charming (if somewhat flawed) physics-based platformer.
Enjoyed the game for the most part, and the messages it presented were very heartfelt.

Deus Ex: Human Revolution (PS3)
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A fitting modern follow-up to the classic that gave rise to the RPG/FPS hybrid.
Some rough story beats and dreadful boss battles did little to spoil my overall enjoyment.

Furi (PS4)
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Pattern reading and parry-centric gameplay in its most simple, no-nonsense form. Very "digitalised" but rewarding once you suss it.
The walk and talk (listen) segments were a little too self-indulgent for my tastes, and I had little interest in the story by the end.

For Honor (PS4)
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The campaign was a campy yet serviceable romp, but the real appeal here is multiplayer.
Finding it very addictive and rewarding. It's the closest I'll get to playing a fighting game with friends who don't like fighting games!
Also Raider is bae.

Risk of Rain (PS Vita)
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My favourite roguelike of recent years. Very easy to pick up and play, with a strong "one more go" hook.
Some nice dark, witty sci-fi writing and an excellent soundtrack complete the experience.

The Swindle (PS Vita)
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Initially quite charming. Has a nice roguelike hook coupled with interesting upgrades.
Slowdown, long load times (especially for a roguelike), and annoying traversal/hit detection bugs soured me out by the end.
Might play again on PS4 at some point, but honestly quite glad to have this one out of the way for now.

Axiom Verge (PS Vita)
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Fantastic little Metroid-like from someone who really understands the formula. (Very impressive that it's all made by one guy.)
You get a real sense of progression as you discover new power-ups, while new weapons provide a nice "pastime" effect to keep things fresh as you go.
The music and story are also very well done. I felt both satisfaction and nostalgia when I completed it; like I'd finished a game from 20 years ago (in a good way).

Hotline Miami 2: Wrong Number (PS Vita)
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I found this even more disturbing and violent than the first one.
The original is almost "tongue-in-cheek" in hindsight, while the sequel explores some darker themes and imagery.
It actually feels like these two games should be discussed as a pair rather than separate installments, as they offer something quite unique in terms of overall story and experience.

Horizon: Zero Dawn (PS4)
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A compelling story within a beautifully realised world, filled with likeable characters brought to life with sincere writing.
Aside from those enormous pluses, it's simply a joy to run around in the world, fighting machines and taking photos.
It's rare that I start an open world game and don't get distracted. Thoroughly enjoyed this, and looking forward to seeing how Guerrilla Games takes things forward.

Mad Max (PS4)
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The tone and setting of the subject matter are captured perfectly, while combat both in vehicles and on foot is meaty and satisfying.
The wasteland has a lot of variety and character despite being one massive desert, and toxic storms are some of the most exciting and well-realised random weather I've ever seen in a video game.
Shortcomings include a lackluster story and a poorly paced second half, but these are forgivable for what is simply one of the best "film to game" adaptations out there.

Dark Souls III: The Ringed City (PS4)
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An appropriately austere end to Dark Souls as we know it.
Took my sweet time with this one, feeling compelled to soak up the lore and finish all optional content.
This series has never felt like a chore or a grind to me. I find that making progress and overcoming difficulties happens very naturally.
The Ringed City was the epitome of this feeling, and encompasses everything I love about the established game world and feel.


IN PROGRESS / BACKLOG / WISHLIST

PS4
Nioh
Gravity Rush 2
Dark Souls II: Scholar of the First Sin
Inside
NieR: Automata
DOOM
Hyper Light Drifter
Metal Gear Solid V: The Phantom Pain
Dying Light
Batman: Arkham Knight
Transformers: Devastation
Lords of the Fallen
Life Is Strange
Broforce

PS Vita
Gravity Rush
The Swapper
Berserk & the Band of the Hawk
Uppers
Nova-111
PixelJunk Shooter Ultimate
Dustforce
Super Meat Boy
Titan Souls

3DS
Pokémon Moon
Monster Hunter X
Monster Hunter 4G
Gotta Protectors

PS3
Mass Effect 2
Mass Effect 3
Remember Me
DmC Devil May Cry
Dragon's Dogma: Dark Arisen
Batman: Arkham City
 

Tizoc

Member
Oct 25, 2017
23,792
Oman
238. Fester Mudd Episode 1
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Decent PnC game overall. It was supposed to be part of a trilogy but sadly got canceled after the first episode released. I wouldn't have minded a 2nd episode just to resolve the plot though :/
Nothing to spectacular gameplay wise but the music is nice.
 

Theswweet

RPG Site
Verified
Oct 25, 2017
6,419
California
It's been less than 2 weeks since my last update, but it's already about time to post a new one since I've been absolutely SCRAMBLING around to complete some more games in an effort to meet the goal this year, and I actually realized that there was another game I'd beaten that I hadn't added to the list.

#35 NiGHTS: Into Dreams – Completed 11/3/17
#36 Monster Hunter: Double Cross (Switch) – Completed 9/4/17 (guess)
#37 Fire Emblem Warriors – Completed 11/7/17
#38 Photon Cube – Completed 11/10/7
#39 Gurumin: A Monstrous Adventure – Completed 11/11/17
#40 Furi – Completed 11/11/17
#41 DOOM (2016) – Completed 11/15/17
#42 Tomb Raider (2013) – Completed 11/15/17

NiGHTS: Into Dreams - I played through this in one sitting, and I have to say that it was an - interesting? Yeah, I'll say interesting - experience. Fun, shame that the final stage for both characters is the same thing.
Monster Hunter: Double Cross - I reviewed this, so check out the review on RPG Site if you want my in depth thoughts. It's Monster Hunter! Just, not that big of an upgrade to Generations besides being on Switch.
Fire Emblem Warriors - Also reviewed this, but this time on TechRaptor! I liked it, though the campaign was weaker than Hyrule Warriors and the roster, while being larger from the get-go, is nowhere near as good as well.
Photon Cube - I can't say that it's an amazing puzzle game, but I had a good time with it. JP only, and I got it off the Switch eShop a few months back. Around the same time I picked up Implosion, actually.
Gurumin: A Monstrous Adventure - I've already played a bunch of other Falcom games this year, and this was kinda sitting in my Steam library just half finished. Probably my least favorite Falcom title so far, but it's still worth a playthrough.
Furi - I had played up until the 3rd boss back when it hit PS+, and I decided to start playing it again after finishing up Gurumin. Probably post-humorously in my top 5 games of last year.
DOOM (2016) - I picked this up a few months back on PC, played the first level, and... kinda let it sit there. I think I've noticed a pattern, here! Great game, but it becomes more linear the further you go, and the latter half of the game is approximately 60% arena fights. Thank god the combat is fun enough to make up for the lack of variety there.
Tomb Raider (2013) - When I first built my gaming computer a few years back, this came with my graphics card. I used it as a benchmark for my rig at the time (it was a good benchmark, at the time), but coming back to finish it 4 years later it doesn't really hold up. It's like drinking flat diet pepsi, except it's not drinking soda but playing an Uncharted clone. Felt like a AAA videogame, which tired me out a bit.
 
Oct 28, 2017
203
I'll update later with details, but I'm posting my list of completed games from a personal excel.

Key
Games beaten: 54
(as of 12/3/17)
First time beaten
Replay

PS4
Shantae: Half-Genie Hero
FURI
The Last Guardian
Resident Evil 7
Yooka-Laylee
Momodora: Reverie Under the Moonlight
Kero Blaster
Destiny
Skylar and Plux: The Adventure on Clover Island
What Remains of Edith Finch
the Unfinished Swan
Final Fantasy XV
Little Nightmares
Nex Machina
NieR: Automata
GNOG
Poi
Resogun
Trine 3: The Artifacts of Power
Kick & Fennick
Trine: Enchanted Edition
Matterfall
Hellblade: Senua's Sacrifice
Sonic Mania
Jak and Daxter: The Precursor Legacy
Destiny 2
Knack 2
The Evil Within 2
The Mummy Returns: Demastered
Splasher

Virginia


Xbox One

Candleman
Superhot
Super Hydorah
Ori and the Blind Forest
Refunct

Cursed Castilla (Maldita Castilla EX)

Saturn

Panzer Dragoon

3DS
Chicken Wiggle
Steamworld Dig
Metroid: Samus Returns
Kirby's Blowout Bash

Mega Man X

Switch
FAST RMX
Shovel Knight: Treasure Trove (Specter of Torment)
Snake Pass
Kamiko
The Legend of Zelda: Breath of the Wild
Mighty Gunvolt Burst
Graceful Explosion Machine
Super Mario Odyssey
Splatoon 2


Mobile
Super Mario Run
Monument Valley

 
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Belmont

Member
Oct 27, 2017
292
What's everyone's consensus on games started but abandoned because they were really disliked? I had a couple games that I tried but had no desire to finish or continue playing. Part of me feels like it's cheating since I didn't actually finish them. But they're officially off my backlog with no interest in revisiting.
 
Oct 27, 2017
1,709
I didn't realize we're doing this in Era, cool! I finally was able to do all 52 this time

January

1. Batman - Telltale Series (PC)
I liked it overall, probably my favorite Telltale game I've played. Only thing I don't like is how they change the origin story (
especially with his parents
)

2. Walking Dead (PC)
Decided to get this one out of my backlog. I was surprised with how I already was spoiled on the ending and yet I still really liked the story for it.

3. Walking Dead - Season 2 (PS4)
I got this one for free with PS+ so I didn't get to carry over my save from season one.
I miss Lee :(

4. Tiny and Big: Grandpa's Leftovers (PC)
From my Steam backlog. I don't really have any feelings towards it. It wasn't good nor bad, just meh.

5. The Old City: Leviathan (PC)
Another one from Steam backlog. I think it was trying to be overly artistic, or maybe I just didn't get it. I didn't like it either way.

6. Assassin's Creed 2 - Remaster (PS4)
I got the Ezio set for PS4 as a gift during Christmas, so I thought I'd start on them. Just as good as I remember.

7. Day of the Tentacle - Remaster (PS4)
From PS+, I have to admit, I hadn't heard of the game before. I didn't really like it, but to be fair, I don't really like point and click puzzles anyways.

8. The Swapper (PS4)
Another one from PS+, these puzzles hurt my head, but overall it was a good game. Rather short though.

9. The Order: 1886 (PS4)
I got this for $5 on sale and I enjoyed it. Yes the gameplay is medicore and yes the story isn't too impressive. But I thought it was enjoyable and not as bad as everyone made it out to be

10. Bioshock Infinite - Remaster (PS4)
The last of the Bioshock remasters for me to complete. I didn't enjoy it as much as when I played it the first time, and it was way easier than the original Bioshock. I'm still too much of a coward to try 1999 mode.

11. Assassin's Creed Brotherhood - Remaster (PS4)
Second one from the Ezio trilogy, and my favorite one. I spent much longer playing this than 2 because I just enjoyed going around Rome, training Assassin's, and repairing the city.

February

12. Assassin's Creed Revelations - Remaster (PS4)
Finished off the Ezio trilogy. Weakest one of the bunch, so I powered through it. I still like the ending of it though.

13. Yakuza 0 (PS4)
Holy crap. My first Yakuza game ever. I spent way too much time on mini games and substories that made this game take up nearly my entire February. I'd recommend this to any brawler/RPG fan out there.

14. The Last Guardian (PS4)
Finally got around to this. I had held off until performance issues were addressed. Despite my frustration with the controls (the boy, not Trico), I really enjoyed the game storywise. That ending...

15. Longest Night: Lost Constellation (PC)
Fun little game that I decided to play ahead of Night in the Woods. I was surprised how much I enjoyed it, as it wasn't a very deep game at all

16. Night in the Woods (PS4)
I really need to replay this again. I enjoyed it immensely, just wish I could play the band parts better.

17. Hollow Knight (PC)
Literally just beat this. So far, one of if not the game of the year. The sense of exploration and difficult gameplay was great. I recommend to anyone that enjoys Metroidvanias

March

18. CounterSpy (PS4)
Meh. Premise was interesting enough, and I got it as one of the free PS+ monthly games. Sometimes a little unfair, but maybe I'm just terrible at stealth

19. Horizon: Zero Dawn (PS4)
Amazing game. I was a little skeptical at first, mainly because it looked like a Far Cry clone. To be fair, it has a good amount of similarities, but it's gameplay and story are so much better.

20. Tearaway Unfolded (PS4)
I did not like this game. It had some charm to it, but between fighting the camera and a dragged out story, I just found it overly tedious to deal with. Might have been better on Vita, not sure.

April

21. Mass Effect Andromeda (PS4)
I get the disappointment with the game. I had way too many technical glitches happen, the faces weren't great by any measure either. But I really enjoyed it. It felt like a Mass Effect game, and that's exactly what I was looking for.

22. Persona 5 (PS4)
Probably one of the best games I've played this year, but I'm not sure if it's my favorite Persona. The presentation was amazing and the characters were overall good, but something didn't quite click around the end game.

23. Life is Strange (PS4)
Beat this before, but I wanted to go back and get the different ending. I think I still prefer the Chloe ending

May

24. Dark Souls 2: Scholar of the First Sin (PC)
I've been making my way slowly through the souls series. Beat the first one last year, so I thought I'd go ahead and try the second. While I beat it, I did not like the aesthetic of it at all.

25. What Remains of Edith Finch (PC)
Loved the style, loved the story. Great "walking simulator".

26. Takume: The Dreaming Daughter (PC)
Took five minutes to beat. Can't even find a good size image online. I don't know why I did this to myself

27. Rise of the Tomb Raider (PS4)
I thought it looked really nice, but the story and characters were better in the first one.

28. Remember Me (PC)
Interesting story and environment. Gameplay was note fun though, bad way to use Batman style combat.

June

29. TitanFall 2 (PS4)
Good gameplay, but I don't see why everyone was hyping it as the best FPS campaign.

30. Tales From the Borderlands (PS4)
Good game, interesting characters, lots of humor, still has Telltale engine issues

31. South Park: The Stick of Truth (PC)
Another one I've beaten before. I wanted to play an RPG and decided on this. Didn't really satisfy the itch, but still a good game

32. Wolfenstein: The New Order (PC)
This was a good FPS story campaign. Much better than Titanfall 2. I played this after I saw the trailer for the upcoming game, so exicted now

33. Refunct (PC)
Fun little parkour game I got during the steam sale. Quick to play, and for the price I found it worth it.

34. Pony Island (PC)
Interesting game, though I didn't know what was happening half the time.

July

35. Kingdoms of Amalur: Reckoning (PC)
This scratched that itch for an RPG. I still love the combat in this game, and the world isn't too bad. I think I spent too much time playing this one

36.Crash Bandicoot Remake (PS4)
Fuck this game almost made me destroy my controller. Fuck the High Road.

37. Crash Bandicoot: Cortex Strieks Back Remake (PS4)
Better than the first, didn't die nearly as much

38. Crash Bandicoot: Warped Remake (PS4)
Better than the first and second, but I still don't like the driving parts.

39. Pyre (PS4)
These guys can do no wrong. Seriously, I thought I wasn't going to like this as much as the other games, but by the end of the game, I was agonizing over my choices.

August

40. Aviary Attorney (PC)
I was surprised by this game. It had charm and humor, and your ability to actually solve cases changed the way the story worked.

41. Tacoma (PC)
I still don't know how I feel about this game. Story was interesting, but I felt the environments could've been much more fleshed out.

42. Sonic Mania (Switch)
Fun game for a while. I just don't think I'm a fan of Sonic games in general anymore, whether they be 2D or 3D

September

43. Yakuza Kiwami (PS4)
Not as good as Yakuza 0, but still really good. I miss playing as Majima, but being able to fight him constantly was better than nothing.

44. Mario + Rabbids: Kindom Battle (Switch)
The game looked cool, but got boring real fast. The added characters over time helped, but I just didn't enjoy it. I couldn't get into XCOM either, so, take my opinion with a grain of salt.

45. SteamWorld Dig 2 (PC)
Way better than the first, though it helps that the game was bigger than the first. I kinda wish I got this game on the switch, as it seems like a perfect candidate to just spend a quick session digging and exploring areas.

46. Longest Night (PC)
I played the other two Night in the Woods games, so I thought I should finish off with this. Short and sweet.

October

47. Dishonored: Death of the Outsider (PS4)
Cool end to the Outsider story. I wish the move set was bigger, and the levels were more varied, but cool nonetheless.

48. A Hat in Time (PC)
Waited for this for a while now, ever since I backed it on Kickstarter. I avoided most of the promotional stuff before it came out, and I'm glad I did. A fun platformer with interesting levels and good movement.

49. The Legend of Zelda: Breath of the Wild (Switch)
I get it now, and I'm kicking myself for waiting on this for so long. Excellent game, that makes it hard to go to other open world games without being able to climb anything. Still hate the durability system though.

November

50. Assassin's Creed Origins (PS4)
They used that year off well. Definitely much more solid than past entries, with a better overall combat system (not perfect), and amazing visuals. I do miss having actual cities to run rooftop to rooftop in, but this still did a really good job.

51. South Park: The Fractured But Whole (PC)
This game felt disjointed to me. I liked the combat system much more than the first game, and the different powers helps keep it interesting. My main problem is that the story felt....stupid, especially by the end.

52. Mario Odyssey (Switch)
A really good Mario game, but I don't think it is a homerun like I was led to believe. Some levels feels small and kinda bad, while the movement of Mario, to me, is not as easy to use as Hat Kid's.
 

Rhaknar

Member
Oct 26, 2017
42,619
oh shit VisceralBowl finally crossed over? Time to copy and paste then...

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Game #1 - Oh...Sir!! The Insult Simulator
Time: 3 hours

I bought this for myself and a friend on a whim because it was dirt cheap on sale (less than a dollar) and we proceeded to spend the next 2 hours insulting each other. It was super fun, and the game has a shocking amount of depth and strategy. Its like a faux "fighting" game, where you choose from a list of words to compose phrases to insult each other. There are combos and even combo breakers, characters have weaknesses so you want o try and steal the words that would hurt you most, or that hurt the other character's weakness... like I said, more depth than I expected. There isnt much content, I unlocked all but the secret character and stage (it requires more grind than Im willing to put into it) but what there is there is totally worth the $1.99 base price. I might get back to it now and then but for now I got what I wanted out of it.

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Game #2 - Sneaky Sneaky
Time: 3 and half hours

Super cute little stealth puzzle game. I actually ended up getting the best score and all the collectibles on each stage because I got super into perfect runs (the curse of stealth games where you restart as soon as you mke a mistake lol). Its not very long, and its a mobile port, but I thought the mechanics were great and I just love the look of it. Theres a simple level up system to improve your health or damage from your sword and bow, vrious items you unlock throughout the campaign, overall just pleasant little game. Well worth a playthrough, especially if you like stealth games.

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Game #3 - Doom (2016)
Time: 10 hours

Doom is almost the perfect game, and no I dont mean that its the best game ever. Its not even my GOTY for 2016, far from it. But its one of the few games I cant say anything bad about, it executes what it sets out to do flawlessly, and is an instant classic. It looks amazing, the gameplay is so fast and frenetic, the weapons feel great, the soundtrack is metal as fuck, its a long ass campaign for a FPS, the level design is terrific, like I said, Is truggle to find something bad to say about it. Its one of those games that we will always easily recomend when someone asks "hey what should I play?". High stakes for the sequel tho, damn.


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Game #4 - Hexcells
Time: 3 hours

Holy shit this was addicting. Played it in almost 1 sitting, just had to do one more puzzle and then one more and then... you get the idea. Very similar to Picross games, at least in spirit if not execution. Super mellow, great puzzles, I got 100% in it (no mistakes because I always restarted if I fucked up, like with every pictross game) and cant wait to play the others. Here's a little depressing nugget... I had actually dimissed this series as bundle fodder trash and chucked it in my "completed" category on Steam without even installing it, when I did my "man im not gonna play any of this crap in my lifetime" cleanse of my list. Thank god a gaffer told me they were like Picross / Paint it black, that was a huge fuck up on my part lol.

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Game #5 - Hexcells Plus
Time: 10 hours

Welp, that was a disapointment after the first one. Its a much (MUCH) harder game than the first one, and thus, much longer, which im sure the majority will apreciate but for me some of the later puzzles were just an exercise in frustration. The lack of save state (something that is fixed in Infinite it seems) is completely baffling because these puzzles take ages to finish. The new rules did nothign for me, especially the diagonal lines, which basically just gave me a headache from having to tilt my head all the time. Whats next, upside numbers? I was just happy to delete the game when I finished it, which is something you kinda dont want to feel with games lol. Completely turned me off playing the next one unfortunately, since I loved the first. Back to Pain it Back I guess.

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Game #6 - Epistory Typing Chroniclaes
Time: 7 hours

Very neat "typing" action rpg, where you basically type words to attack enemies or interract with things in the world. I lvoe the look, mimicking fold out story books, the gameplay is great, if a little daunting if you arent a very good / fast typer (I actually had to turn off the adaptive difficulty because of this), soundtrack is whimsical, and theres a bit off the path zones and secrets to explore and find. Very cool little package that manages to do something different and original, which always scores big points with me.

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Game #7 - Beyond Eyes
Time: 2 hours

The most literal of walking simulators, as the little girl you control walks at the slowest pace ever, which got very old very fast (and the game is very short on top). Anyway, the story of a blind girl searching for her cat friend in a visually impressive world where you only "see" whats near you. Some great visual and sound tricks using this theme, but overall, this walking sim did very little for me. Like I said, the gameplay is very slow and bordrline frustrating, and theres little to the story, except the ending which is quite good
and dark
. I continue to be hot and cold on walking sims, as I love some and then others do nothing for me.

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Game #8 - Story About my Uncle
Time: 4 and half hours

Great idea, not so great execution is how I would describe Story about my Uncle. For the most part the first person platform / swinging is fine, but there are some terribly frustrating jumps later on in the game that really drag the experience down, as the physics are not always there, the hook doesnt always attach when you expect it, and it all kinda falls apart. It has the same problem that Mirror's Edge had, where its awesome until you stop and lose momentum. Except it doesnt have Mrror's Edge cool character to back it up. Still, its a great looking game, and fun when it works.

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Game #9 - Dishonored: Knife of Dunwall
Time: 5 hours

Fantastic DLC to a fantastic game. I forgot how much of a killing sandbox Dishonored is, since I havent played it since I finished it on release back in 2012. The DLC is more of the same, with a focus on Daud this time around. Its very robust, with a bunch of upgrades to collect and huge levels to explore, in fact, I probably could / should have finished it faster but I just have to explore all those levels man. Time to move on to Brigmore Witches then.

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Game #10 - Dishonored: The Brigmore Witches
Time: 4 hours

Essencially part 2 of what should have been one giant old school expansion to Dishonored, since both work together to form essencially a full game. Anyway, I liked this one more than the first one, it has better locations and actually some new enemy types. Plus it gets all freaky and supernatural which is cool. Both are amazing DLCs tho, some of the best ive seen in any game, and not only are they totally worth playing, but they actually make Dishonored better game, because it fleshes out Daud's character in ways you had no idea in the main game, and actually makes your decisions in that one much more important. Great stuff.
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Game #11 - Jotun
Time: 4 hours

Fantastic action adventure game, with more focus on exploration than actual action. Most of the action in fact comes from the giant bosses you fight, as there is little else in the way of enemies throughout the zones. Its not very long but it still manages to be super varied in the zones it presents, which all come to life with the game's fantastic hand drawn graphics. Cool powers to collect, awesome narration, and a ton of norse mythology lore makes this one of my favorites in while.

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Game #12 - Evoland
Time: 3.5 hours

Cute little homage to rpgs over the years, from zelda to final fantasy to diablo. If it was any longer it wouldnt work, but as is it was totally enjoyable. Just dont go in expecting an actual rpg or challenge, just play it for the various homages, both visual and mechanical. I wonder what they did in the sequel, if its more of a "actual" game, because the same schtick wouldnt really work a second time around.

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Game #13 - Wolfenstein The Old Blood
Time: 5 hours

Awesome stand alone prequel to New Order, Old Blood has the same great mix of stealth and balls out action that the "full game" had back in 2014. BJ has to recover a important document with the location of Deathhead's compound, and this takes him on a variety of locations in the 4-5 hour campaign. Great weapons, great gameplay, the only real problem I had was that it ran like shit on ultra and I had to bump it down. Great game nontheless, cant wait to see what Machine Head do next.

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Game #14 - Power Hover
Time: 2.5 hours

I'm not a big fun of runner style games but I enjoyed this one. The campaign isnt very long, I finished it in a little over 2 hours, even got 3 stars on every level (except the bosses), the levels were fun enough to restart if I missed somehting. I really like the flat shaded look of the game, and the level design is quite good. Except for the boss levels, which are basically random generated levels to see how long you can last (luckily the score you need to get to progress isnt very high), I thought these were by far the worst part of the game and relied more on good RNG on the traps than actual skill. Still, cool little game overall.

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Game #15 - Refunct
Time: 22 minutes

Very short but cute first person paltformer that has you restore color to various platform islands. Thats about it, but the music is relaxing, the gameplay is good (wall jumps son!) but it is more "experience" and than game, so it might not be for everyone. Worth a play tho if you get it in a bundle (like I just did in humble bundle).

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Game #16 - Castle of Illusion Starring Mickey Mouse
Time: 2.5 hours

Great little platformer that unfortunately is very short, as I was really into it. The levels are great and look fantastic (well the game whole game does), theres lots of variety in places you visit, but its all over way too soon. You need to collect 7 gems to face the last boss, and it starts off by being 1 gem per zone/boss, but then it rushes near the end and you get 2 gems per zone (each zone is only 2 small levels and a boss usually). Shame because I really liked it. Narration is cool also.

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Game #17 - Meltdown
Time: 5 hours

This was a nice surprise, it looked like any other dual stick shooter, but its actually more of a isometric cover based shooter. You can take cover, vault over cover, dodge roll, pretty much everything you can do in a third person shooter, oinly from a top down / isometric view. Finished all 30 missions but the game doesnt really end, its meant to be replayed and level up your character, so you can replay levels or do them with friends (or randoms) online. Theres a bunch of stuff to level, from skill trees, you can buy and then upgrade various weapons and gear, the weapons even have their own little skill trees so you can actually customize how you play the game. Very cool stuff. I also really like the look, but unfortunatly theres pretty much only one tileset (which changes up a bit around level 20 upward) so it can get repetitive.

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Game #18 - Final Fantasy XIII
Time: 52 hours

My second playthrough since I had played it on ps3 on release, I liked it then and I like it now... but im not even sure why. I wouldnt exctly defend it against people that hate it, I probably like it for weird reasons. Still, the mmo-style trinity battle system is great once you wrap your head around it, the story is incoherrent anime (bad anime at that) nonsense, but at the same time it has heart, the characters are good (imo), its still gorgeous and the music is fantastic. Like I said, Im not sure why I like it, but I do, quite a bit in fact. Super excited to strt 13-2 which Ive never played.

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Game #19 - Resident Evil 7 Biohazard
Time: 11 hours

Absolutely fantastic return to form for Capcom as any doubts I had about the new direction vanished when I played the first hour of the game which was one of the strongest intros ever in a videogame for me. It goes off the rails a bit near the end (and by that I mean it goes "full Resident Evil crazyness" which might disapoint some that just wanted the family stuff) but I didnt mind that, its super creepy, good lenght, the classic RE style gameplay is all there, from puzzles to backtracking to big locales that loop around and have a bunch of weird locked doors, the ammo scarcity (except near the end), it compeltely feels like a RE game but with a fresh coat of paint. Its also the best horror movie homage with stuff from evil dead, poltergeist, texas chainsaw massacre and others in there. Great game, actually considering buying the season pass after that.

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Game #20 - Evoland 2
Time: 17 hours

Evoland 2 was easily one of my most pleasant surprises in years really. Would have been a top 10 game in whaever year it came out in tbh (I think 2015 but maybe last year?). Just fantastically crafted, loving homage to gaming throughout the years except this this time unlike the first one (which was more of a proof of concept), theres a great game wraped around it, with a shockingly decent time travel story. Highly recomended.

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Game #21 - Final Fantasy IV
Time: 27 hours

Stange relationship with this one, as I lvoed half of it, and absolutely hated the second half, and sincethe bad stuff usually leaves a stronger impression on you, thats the one that is going to stick with me. I enjoyed the first 15 hours or so, really liked the low poly look and the story was fun if a little simple, but I liked a lot of the stuff it was doing mechanically with mixing battles and cut scenes, and the way you constantly changed your party for story reasons. Unfortunately eventually the story becomes super cliche, nobody actually dies which really annoyed me, the whole group is super incompetent, and there is a ridiculous difficulty spike near the end (the last dungeon is probably my least favorite zone in any rpg I can remember), so much so that I just wanted the game to end, which is never a good thing. This is a Final Fantasy game I will never replay again (ironically since its built for multiple playthroughs). Left a really bad taste in my mouth man, I hope 6 brings me back on FF's good graces.

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Game #22 - Abzu
Time: 1.5 hours

Conflicted feelings on this one because I loved everything about it as a game, but given how short it is, could never recomend it at its price point. Gorgeous visuals and amazing soundtrack, gameplay is very simple and theres barely any actions to do (some sections where you have to press switches and thats about it), but its a fantastic experience that everyone should go through, if you find it cheap or in a bundle or something.

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Game #23 - Paint it Back
Time: 73 hours

Yu, 73 fucking hours. My god that game has a lot of content. To be fair tho, I found out way too late that you could jump straight to master puzzles and it would give you the previous difficulty medals automatically, I was doing every puzzle before that lol. Anyway, amazing picross game that was by far my favorite of the genre. Great puzzles, some are real brain breakers, and just the amount of content in such a low price is unbeatable. One of the goats for sure.

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Game #24 - Nights of Azure
Time: 24 hours

I really enjoyed this even tho I dont particularly think its a great game. Action rpg with simple combat (devil may cry this aint) and a cool minion system in bland empty environments, and a story out of a bad 90s anime. But at the same time, the characters are good, the story has heart (especially for dealing with a
gay relationship
, dont let the fan service of the character clothes fool you, this is actually quite subdued and cute instead of sexual), and I liked the loop of going out killing monsters to level up my skills and minions. Also its meaty content wise, lots of sidequests, multiple endings, post game content to get the true ending (which I did), so there's a lot here to enjoy if you get past the fan service and simple combat.

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Game #25 - Song Of The Deep
Time: 9 hours

Finished with all upgrades but I missed 2 items (the super versions of 2 of the weapons), 9 hours so decent lenght for the genre (how long to beat had it at 6 for the story but I did a fair bit of exploring for items as usual in these games, those 6 hours must be really rushing). Anyway its a great game, game play is good with great level design, combat feels nice once you get all your tools, except for one particular enemy that shows up late in the game, and the physic-y nature of the game sometimes is a little cumbersome, but overall it plays great. It also looks fantastic with a ton of great depth of field effects. All in all a very worthwhile metroidvania (yes Ill continue to call them that).

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Game #26 - They Breathe
Time: 30 minutes

Err... what? So I didnt like They Breathe at all, and baffled by the critical acclaim it has, I thought I was missing some deep metaphor the game was trying to tell or something, but no, even the devs say its just what you see, some weird ass alien thing is taking over frogs. For something touted as a horror game and a deep experience, im here left scratching my head because I played a 30min simple game to collect bubbles while avoiding enemies, and that was it, it did nothing for me, neither did it creep me out, left me wondering, or even satisfied me with gameplay. Huge dud imo :/

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Game #27 - Zombo Buster Rising
Time: 2 hours

Neat little PvZ style lane defense game, there's not much to it but its fun for its short duration. Cute graphics, action-y gameplay since you are doing a lot of the aiming yourself, just a cool little time waster, well worth playing if you like the genre.

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Game #28 - Thirty Flights of Loving
Time: 12 minutes

Super short story that unfortunately did nothing for me. The narrative, what there is of it, is incoherent rabble jumping you from scene to scene like its trying to be a Tarantino movie or something, there a little interaction but none that matters (its basically a walking simulator, and I dont even dislike those, I loved Stanley Parabale, Gone Home and others), its not a looker by any means but it does have a style I guess, even if I didnt like the style, and the whole thing is over in 10 minutes. Complete dud.

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Game #29 - Hot Tin Roof The Cat That Wore a Fedora
Time: 4 hours

Man what a huge dissapointment this turned out to be. A 2d side scrolling adventure about a series of cases you and your cat partner need to solve in a cool noir-ish hgumsho detective setting. The ame felt super janky from the start but I was able to voerlook it becaus eI was into the adventure part and the writing, but about halfway through it starts to rely more on actual paltforming and it just falls apart because, it just plays horribly. It also gets super confusing near the end, so much so that the devs had to patch in a way to bypass something near the end (you can buy an item to do it), thats how fucked it gets. Real shame because I was super into it in the first couple of hours.


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Game #30 - Spaceport Hope
Time: 4.5 hours

Short but neat little metroidvania, with what seems to be a big focus on collecting stuff because there was a lot of zones I ended up not even going to, because the game just abrubtly ended. Still, for $1 (or 25cents currently on sale lol), its quite good for what you pay, the graphics are pixel art-y, kinda rekind me of cave story, there's lots of weapons, the story is weak but thats not really the focus of these games in the end. Far from the best of the genre, still, if you are a metroidvania nut and want another one, its notterrible.

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Game #31 - Titanis
Time: 2.5 hours

Mediocre 2d sidescrolling shooting game with a cool skill tree with various powers to get and a varety of levels with objectives and side objectives to complete. The whole thing feels like a flash game, from the looks to how it plays, but I give it credit for trying at least, it has a little post apocalypse story going on, like I said the skill tree is cool, and its perfectly playable, its just...not very good. Its short tho, so theres that. Im stuck in this streak of short, not very good games because I dont want to start anything big before Hollow Knight, and its kinda bumming me out lol.

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Game #32 - Reverse Crawl
Time: 2.5 hours

This is more like it! Don't let the awful name fool you, this is a super fun little strategy rpg, with a ton of different units, great art style, and doesnt overstay its welcome. The battles remind me alot of the King's Bounty series, if a little more simplefied. There is a NG+ and a endless mode when you finish (a campaign isnt very long, 2-3 hours at most). I had a great time with it and would recomend it to anyone that likes the Kings Bounty or just strategy rogs in general.


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Game #33 - Dustoff Heli Rescue
Time: 4 hours

This was a great take on the old Choplifter formula, with a good variety of levels and an awesome voxel-y / minecraft inspired artstyle. 25 levels where you have to either rescue soldiers or lift cargo back to base, the controls are super simple (you can actually use "pro" controls but I actually feel the simple controls and auto fire work in the game's favor), the art style is gorgeous like I said, the soundtrack is action movie esque and the sounds are great (I love the radio chatter), its just a really fun little game. Apparently there is a sequel on mobile (this one is also clearly a mobile game originally) and I really hope it comes to PC also. Great surprise.

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Game #34 - Plug & Play
Time: 12 minutes

Super short abstract...thing. Its hard to explain. The art style and animations are great and its worth playing just for that, and for the utter nonsense and weirdness I guess.

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Game #35 - The Music Machine
Time: 1.2 hours

Another short narrative game, I wouldnt really call it a walking simulator since there are some puzzles and quite a bit of interaction, but I would still put it in the same genre as Gone Home, Stanley Parable and what not. Anyway, I actually really enjoyed this one, the story is both creepy and heartwarming, the visuals are very striking and unsettling, and the whole thing just feels less abstract that a lot of these usually turn out, even tho its quite abstract on its own. I'm not sure if I would go as far as to call it a horror game but its certainly creepy and unsettling. If you like the genre you should give it a go, especially sicne you can finihs it in about 1 hour or hour and half.

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Game #36 - Lit
Time: 1 hour

Super short trial and error puzzle game about light manipultion, a port from the iOS version instead of the superior Wii version unfortunately. 16 levels, that you can perfect to get a "good" ending (just a different screen at the end really) but it needs both speed and the amount of exact "steps" to get it, and I hve zero intrest in doing that, I already solved the 16 puzzles. Its not a bad idea but its way too short, these types of games usually have like 50 or 60 levels, not 16. At least it was free from Gamepump (lol).

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Game #37 - Hollow Knight
Time: 33 hours

One of the best games I've played in years, if not ever. It is the best "metroidvania" since Symphony of the Night, it is a gigantic, beautiful, intriguing, complex adventure with a ton of maps, ridiculous amoun of enemy vriety, dozens of bosses, a ton of upgrades and powers, a ton of Dark Souls style of story telling, npcs, quests and shit that only crazy would find out how to do, simply put, it will most likely be my Game of the Year, and its absolutely insane that it costs $15. It puts most indie devs and publishers out there to shame, its embarassing that $20 is the norm these days for 3 hour simple games, and these guys did what they did. This one, this one is special.

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Game #38 - The Bug Butcher
Time: 3 hours

This was a big disapointment because you look at pictures and it looks like a cool sidescrolling shooter in the vein of a Contra or Metal Slug, but what it actually is, is a arena based shooter where you are stuck in a small room and have to beat all the enemies in time before the clock runs out. There are several upgrades a powerups you can get, and its not bad for what it is, but after clearing the 30 arcade mdoe levels I had no desire to go back and get better scores or even play the Panic mode which is a survival style mode where enemies drop coins that increase your timer, but it just recycles the arcade mode levels. Looks pretty at least tho.

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Game #39 - Letter Quest: Grimm's Journey Remastered
Time: 9 hours

Super fun word adventure game where you have to spell words to attack enemies. Various upgrades and equipment to buy and a lenghty campaign with lots of optional objectives in each level to do makes this a great little time waster. I played most of it at work, and got about 2/3 of the stars (you can replay levels with different goals like have a set time limit or only use certain letters), I was actually getting all of them until halfway through when I just decided to go ahead and finish the campaign because, well, as fun as it was, I had gotten all I was going to get out of the game by that point. Still, I enjoyed it a lot more than I expected.

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Game #40 - Echoes of Aetheria
Time: 21 hours

Man such mixed feelings in this. For the first half of the game, the game was really good, and it was restoring my faith in RPG Maker games (or at least make me think twice about outright dismissing them), the story was quite well done, the writing was ok if a little amateurish, but it had heart, but the start was easily the combat system, as it uses a isometric, turn based system quite unlike ive seen in other rpg makers. It also has a lot of original art which I apreciated. But then the second half, it all falls apart, especially near the end where the game has a ridiculous and inexlicable difficulty spike, so much so that I had to drop down to easy in the final dungeon, and even then I cant kill the last boss no matter how much I tru, it has a ridiculous amount of OHKOs and you cant do anything. I tried loking at some videos and I guess people had to grind out a lot to get much higher level, because they have a lot more health than me (and my team is in their 60s), but thats just horrible design because nothing in the game until then requires it. So yeah, I just cant be arsed with that type of horseshit, and im going to call it at the "bad ending" that you get for losing to the boss. Super disapointed, especially after loving the first half.
 
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Rhaknar

Member
Oct 26, 2017
42,619
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Game #41 - Horizon Zero Dawn
Time: 50 hours

Fantastic open world action adventure (or rpg if you want to call it that), one of those games you struggle to find bad things to say about without nitpicking. Fantastic visuals, super fun gameplay, ton of content, shockingly good writing and story, some of the best voice cting Ive heard in a game, just overall a great package and a great game. Will easily be in my Top 10 for the year, if not top 5.

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Game #42 - Stories Untold
Time: 3 hours

Very cool little horror adventure that mixes old school text adventures with some code based puzzles all wrapped around in a 80s horror package. The writing is great and its genuilly creepy at times, but mechanically it has some problems, like for example the text adventure parser being very limited, or the game running poorly when you have some limited command over it, even tho its not exactly a looker. Still, its very much worth playing especially if you like different kinds of experiences, like a Pony Island for example.

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Game #43 - Nier Automata
Time: 34 hours

Great game that, for me, falls short of amazing because of some design flaws, mainly its pacing
I think Route B should simply not exist for example
, it would have been an amazing 20 hour game in my opinion. Still, great gameplay that Platinum has gotten us used to, amazing soundtrack and fantastic story that touches on themes most games dont dare make up for one hell of a game and easily one of the best of the year.

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Game #44 - The Legend of Zelda Breath of the Wild
Time 70 Hours

Fantastic game top to bottom, a game that I feel finally makes real the "you can go anyware" and "create your own journey" taglines that many games have used over the years. That the dungeons not being particularly inspired in a Zelda game doesnt make it any less outstanding is a testament to how good the open world stuff they crafted is. Gorgeous visuals, great soundtrack, amazing gameplay, I dont believe in perfect games, or hyperbole filled "greatest of all time" shit, but its certainly very very good and will probably end up as my game of the year (sorry Hollow Knight).

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Game #45 - Persona 5
Time: 112.5 hours

Holy shit what a game, the race to GOTY this year is ridiculous for me. Probably my favorite jrpg ever, just a fantastic game all around, with very small nitpicks keeping it from being just perfect. Great battle system, awesome story, great characters, absolutely fantastic visuals and the best sense of style I've ever seen in a game. And if you want to talk about value, well... 112 hours. This was my first Persona game, and I already rushed and bought P4G and will almost certainly be getting whatever they make next judging from this.

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Game #46 - Path of Exile
Time: 12 hours

12 hours to "finish" the campaign, which in these types of games is all but meaningless because the whole point is replaying in higher difficulties and grind for loot, but at the same time I feel like I got all I was going to get out of the game. Dont get me wrong, thats not a slight on the game itself, it seems like a excellent one of those and I can totally see why its popular, but like I said, I got all I was going to get out of it.

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Game #47 - Leap of Fate
Time: 9 hours

Fantastic rogue-like, a futuristic-fantasy action game, basically a top down dual stick shooter in randomly generated levels with a little story campaign to go through and unlock new characters and costumes. Tons of special powers to collect, characters feel unique and each have their own skill trees, the "card game" meta is great (the whole thing feels like what Hand of Fate should have been), great gameplay and visuals, just a really fun game that is very easy to play in short bursts. I didnt finish all the character campaigns (they dont really change, its always the same set of 6 levels) but I got to a point where it was just more of the same, so I got my moneys worth out of it. If you catch it in a bundle be sure to give it a spin.

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Game #48 - Headlander
Time: 6 hours

Cool little "metroidvania" with fantastic art and voice acting. The maps are good and the head swapping mechanic is neat, but I felt like 90% of the upgrades I got I never used, which was a bummer. The story is also gibebrish, but if you are a fan of the genre is deffinately worth playing, especially since its not very long.

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Game #49 - Squarecells
Time: 7 hours

Another one in the 'Cells puzzle game series, this one most resembling actual sudoku. As usual, fantastic puzzle game, I only wish it had a bit more rules (its missing some of the classic Picross rules that make it akward to figure out sometimes). Still, if you liked the others, this will be up your alley.

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Game #50 - The Final Station
Time: 4 hours

What a fantastic little game. A 2D side scrolling shooter / survival hybrid in a terrific sci-fi horror setting that subverts the zombie apocalypse theme with some fantastic writing and visuals. The story gets a little surreal (and honestly, incomprehensible) but its a joy to play, the systems are very cool, as stated the pixel art is fantastic, great level design, just a great game all around. I wish it was a little longer because it felt like the game could have done more with the systems it gave us. Still, highly recomended.

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Game #51 - Heroes of the Storm 2.0
Time: A lot...

I'll finish off the list for now with a couple of games that dont really end, but that I spent more time with this year than most other games combined. Starting off with my return to Heroes of the Storm with the new 2.0 update, this continues to be the one and only moba I am interested in. 2.0 brought great changes to the loot system, and the game continues to pump out new heroes and maps regularly, as expected from Blizzard's support with their games. At the moment of writing I am once again taking a break from the game, but it will continue to be a staple of my yearly gaming for a long time.

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Game #52 - World of Warcraft Legion
Time: Again, a lot...

I resubbed to Legion recently with patch 7.2.5 for 1 month, and I proceeded to have probably my most profitable month in the game in a long time. I had a blast, leveled almost all the classes to max level (very easy to do with the new Invasions), played around with various specs, finished all the class campaigns, got all the new class mounts, and once I had done all that, I felt like I had gotten my "money's worth" more than i've ever felt. I had a goal with this resub and I completely completed my goal, it was such a great feeling. Legion is fantastic at being alt friendly, and it continues to be probably my favorite wow expansion. It was probably my swan song with it until the next one, but man it sure was fun. I like this new super casual, "get in get out" way of looking at WoW to be quite frank.

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Game #53 - Marvel vs Capcom Infinite
Time: 45 hours

What a weird game... on one hand its a huge disapointment with its tiny roster, new chracters locked behind DLC, sub-par visuals (alrhough I dont think they are THAT bad) and the miriad of other issues everyone knows by now. On the other hand, its super fun to play, the story mode is alright for what it is, and it has plenty of game modes and fantastic online. Unfortunately, its another fighting game in a long line of "ok this is the one im going to really practice and get good at" only to give up 1 week later. Sigh, I'll never learn, I'm sure ill do the exact same thing with DBZF lol.

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Game #54 - Battle Chasers Nightwar
Time: 39 hours

Fantastic jrpg-like from the mind of Joe Madureira (you know, the Darksiders guy), this little gem really delivered on everything I love about the genre mixed with Joe Mad's usual style of world building (it really feels like Darksiders in a fantasy setting). One of the best combat systems I've ever played in a jrpg-style game, the amount of systems that interwine to make combat feel super satisfying, and upgrading your party members with builds that suit your needs is fantastic. Story is alright, prety much your standard fantasy "rag tag group of adventurers vs evil doer" fare, but it looks SUPER pretty (both in combat and especially when you are exploring the various dungeons and whatnot. A ton of systems like crafting (meaningful crafting!), fishing, various side bosses and activities, really well made secret side quests and shit, make this a overall amazing package. This might be hyperbole but it did for jrpgs what Hollow Knight did for metroidvanias. What can I say, I loved it. Bring on the sequel (pretty please, dont let that cliffhanger hang Joe).

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Game #55 - Grim Dawn + Ashes of Malmouth Expansion
Time: 110 hours

I've owned Grim Dawn for years now and tried to play it a few times, only to give up after an hour or so as the game never grabbed me, mainly because I never really liked the classes it had. With the release of Ashes of Malmouth and with it, the new Necromancer class, I decided to give it one last try since it finally had a "proper" summoner class (I'm a huge pet fanboy afterall) and I fell in love with it. Easily my favorite of its genre since Diablo 3, great gameplay and setting, they did a great job with the Necromancer class (better than Diablo 3 in fact), I basically binged hard until I burned out on it after reaching the second difficulty. By then I was just grinding the same content all over again and after playing so much in a short period of time (like 2 weeks) I just couldnt do it anymore one day. Fantastic game tho, and I'll definately go back once the diablo-itch starts pocking at me again.

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Game #56 - Labyrinthine Dreams
Time: 1 hour

Short but cool puzzle game with some unique mechanics and a surprisingly somber story about overcoming adversities. Its very short so its easy to get through, even if the gameplay gets very trial-and-error-y. Still, cool game if you like puzzlers.

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Game #57 - Nioh Complete Edition
Time: 50 hours

Absolutely fantastic take on the Souls-genre (I mean, it's a genre at this point let's not kid ourselves), with more enphasis on action and dodging, not unlike Bloodborne. I love that all weapons had 3 stances so they have a lot more moves, I really liked the level structure (its level based as opposed to connected open world) as it let me play more at my own pace, just fantastic fun all around... until I finished it and the post end game content (which I assume is DLC?) has such a ridiculous difficulty spike that it almost ruined the game for me retroactively. It starts introducing a lot of dual boss fights (you know, like O&S) and I always hate those in these games, and you cn't even summon in these (I actually never summoned in the main game but still). I'm going to drop it for now because the game just simply stopped being fun, and I did "finish" it so im good for now.

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Game #58 - No Man's Sky
Time: 26 hours

Not sure how I feel about this one. I enjoyed what I played of it, running around gathering materials, finding new ships and whatnot, but at one point it just kinda got old very fast and I never really went back to it. I never got to the "center of the galaxy" or anything, but at the same time, I feel like I saw all I was going to see in my 26 hours, at least I certainly got all I was going to get out of it. Even with all the updates, I cant help but feel a little dithe game. but that's probably more on me than on the game.

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Game #59 - Xanadu Next
Time: 20 hours

Fantastic action rpg from the indie darling Falcom, which is very surprising for me since I'm not that uch of a fan of their games, Ys in particular. Still, I loved the Dark Souls-esque level design and interconnected world, I really liked the art style, even if it looks very old, and the gameplay was refreshing (again, its very much like dark souls where you are constantly trying to get on the backside of enemies). Great level design, lots of armor, weapons and spells to get, fun gameplay, just over a great game. Except for the various block puzzles, I hated those and felt they had no place being in the game.
 
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Bii

Member
Oct 25, 2017
2,778
What's everyone's consensus on games started but abandoned because they were really disliked? I had a couple games that I tried but had no desire to finish or continue playing. Part of me feels like it's cheating since I didn't actually finish them. But they're officially off my backlog with no interest in revisiting.

That's entirely up to you if you want to count it.

Personally, I wouldn't include it on my list since I didn't finish it; even knowing that I would never return to it.
 

Belmont

Member
Oct 27, 2017
292
That's entirely up to you if you want to count it.

Personally, I wouldn't include it on my list since I didn't finish it; even knowing that I would never return to it.

Thanks for the feedback. I think I will list the games and give my impressions of them but not count them toward my 52. I'm pretty sure I'll make 52 without them.
 

Tizoc

Member
Oct 25, 2017
23,792
Oman
239. Fire
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Now this was a lovely and short puzzle game. At first I thought it was a PnC, Daedalic being its publisher and all but over time I've come to realize that's more puzzles than Adventure.
You play as a caveman who is sets out on a quest to restore fire to his tribe and redeem his honor.
The game has lots of cartoony anachronisms and the puzzles are overall quite easy and simply require some logical thinking.
The game is divided into 10 stages and in each stage are 3 hidden coins that unlock bonus features such as artwork etc. as you collect more of them.

All in all, I was quite impressed with this small and fun puzzle game.
 
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Oct 25, 2017
11,251
72. Injustice 2 (22 hours)
It's to the game's credit that I didn't just stick to the story mode and get this game logged in at 5 or so hours. Netherrealm can make a damn fun fighting game, and Multiverse is quite addictive. Plus, playable Swamp Thing.

Full list to date
 

Ranmo

Member
Oct 26, 2017
280
Question. I know replays count, but if you replay the same game in the same year are you able to count it twice?

I'm at 46 games this year. Home stretch! Good luck to everyone who has still not reached the big 52!
 
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