An interesting article from a few days ago, based on a GDC poll. I always thought Steam offered a lot more than other places for their cut, but apparently a lot of devs don't think so (or aren't sure) ?
The organizers of the Game Developers Conference released the results of their annual State of the Game Industry survey today, showing that just 6% of nearly 4,000 respondents believe that Steam justifies the 30% cut it takes from developers. That's compared to 32% who said "No" when asked if it does enough to earn that share, and 27% who said "Probably not." 17% answered "Maybe," with another 17% in the "Not sure / don't know" category. (The study was conducted from November 27 to December 19. Shortly after the survey began, Valve reduced its revenue split on particularly successful games.)
https://www.google.com/amp/s/www.ga...evs-say-steam-earns-its-30-percent-cut-surveyThe survey also identified some interesting dynamics about where developers' business was coming from. Of the developers who sold their games on Steam, 55% reported that Valve's storefront accounted for 75% or more of their sales. Developers on GOG, Discord, Humble, and Kartridge rarely reported those platforms contributing heavily to sales, with only single-digit percentages of developers reporting receiving more than half their revenue from any one of those stores. However, publisher-owned storefronts (36%), developer's direct sales sites (41%), and Itch.io (29%) more commonly accounted for 75% or more of their games' sales