we have all these success stories from sega, Capcom, bandai where the PC audience is essential to their growth ...even Sony is going day-and-date with their liveservice games, nevermind Xbox with all their games... Hell, even squares biggest game is such a success because of its PC audience..
Meanwhile, late ports seem to underperform more often than not... it seems to me like the biggest thing you can do to grow your IP these days/make your new thing a success is to almost treat PC like your main platform, at the least it shouldn't play second fiddle to the other platforms, and release it on pc
Meanwhile, late ports seem to underperform more often than not... it seems to me like the biggest thing you can do to grow your IP these days/make your new thing a success is to almost treat PC like your main platform, at the least it shouldn't play second fiddle to the other platforms, and release it on pc