Will give it a shot , although it charges with the usb cable it came with
Will give it a shot , although it charges with the usb cable it came with
Will give it a shot , although it charges with the usb cable it came with
Well, got my sf30 pro. For the record, I never owned the previous sf30/sn30 (or even remember how an actual snes controller feels) so I have no point of reference...
Has anyone else tested the sn30 pro on the input tester? I was quite disappointed that mine seemed to perform even worse than the pro. Wanted to see if anyone else is experiencing the same.
Has anyone else tested the sn30 pro on the input tester? I was quite disappointed that mine seemed to perform even worse than the pro. Wanted to see if anyone else is experiencing the same.
I have the SFC Pro not sure if there is a difference between the 2. I have upgraded to the latest firmware where the rumble issues have been resolved. And the controller has been working great for me. No input lag, and no in precise button pressed. I played a fair bit of King of Fighters 98 to test the D Pad on a fighter. Then I also played a bit of Sonic Mania. Finally I played some Mario Kart using the analogs too.
Can you try it out on the input tester (in the settings) and rapidly tap left/right and see if you get unwanted up and downs? I had a bunch.
I'm having a similar issue. Looks like 8bitdo rushed these firmwares out to fix the vibration on the controller.Anyone having any issues with charging the controller? I can't seem to get a status on the battery life, have been using it the past 3 days and the console still shows full battery, when I plug in the charger the lights flash and then go solid but it never leaves a solid state, the website says the light will turn off when it's charged but this isn't happening, when I unplug the control I have to hold L+R+Start and then after a few seconds the light turns off.
I'm having a similar issue. Looks like 8bitdo rushed these firmwares out to fix the vibration on the controller.
Messed around with it more, had a ton of unwanted presses playing PPT. I'm done. I've initiated an amazon return on this thing.
I love 8bitdo and will monitor to see if these are improved. But this controller is a mega disappointment. And at a not cheap $50, it's getting returned.
I'm really tempted to pick one of these up, maybe not the SNES design but one of the others made by the same company.
I have the splatoon 2 pro controller and I love it, but I have experienced the pad issue (registers wrong inputs) while playing zelda, am I was worried that when more retro games hit the eshop I'll have trouble with platformers and other games that benefit using the dpad.
I've been playing Rayman recently and I've been using the dpad and honestly didn't have the problem at all. I would love to keep playing all my games with the pro controller, but these controllers look so awesome I'll no doubt pick one up.
My SF30 Pro has arrived and after updating to the latest firmware, the rumble seems "fine" on the Switch but is still quite loud on PC when I was playing RE4 with it.
The real killer though is that the up-right diagonal seems to be fucked. The other 3 diagonals I can hit reliably, but up and right seems to be extremely intermittent. Is anybody else experiencing similar issues, with any of the diagonals on the d-pad? I wouldn't notice if I was playing something like Shovel Knight, but I was doing The Mummy Demastered and 8 way aiming is very common and important for left-to-right scrolling when you need to get off precision shots.
Messed around with it more, had a ton of unwanted presses playing PPT. I'm done. I've initiated an amazon return on this thing.
I love 8bitdo and will monitor to see if these are improved. But this controller is a mega disappointment. And at a not cheap $50, it's getting returned.
Messed around with it more, had a ton of unwanted presses playing PPT. I'm done. I've initiated an amazon return on this thing.
I love 8bitdo and will monitor to see if these are improved. But this controller is a mega disappointment. And at a not cheap $50, it's getting returned.
NES30 Pro has a good D-Pad and it's the perfect travel controller. I find it good for fighting games.
The SNES30 is the choice retro pad, the controller is a perfect recreation of the original.
I think the only complaints are people registering accidental diagonals when alternating from left to right, not diagonals being difficult to hit.Some folks that don't notice the finicky diagonals love the 8bitdo, but I found the flaky diagonals not acceptable at all for anything that uses a lot of diagonals (Contra, for example, or anything with diagonal movement).
Was really hoping they redesigned the dpad for the SN/SF30. Sounds like no.
Hear the 2 totally opposite viewpoints? The problem with the 8bitdo products.
My NES30 (received with my Analogue NT) was great...except the dpad...which was just kinda ok. I'm really surprised 8bitdo didn't do a better job with the dpad this time, there were tons of people pointing out the issues with the earlier dpad design on their forums.
I ended up with a pair of retroUSB wireless NES controllers instead. A bit too clicky on the dpad for me but at least it functions correctly.
Some folks that don't notice the finicky diagonals love the 8bitdo, but I found the flaky diagonals not acceptable at all for anything that uses a lot of diagonals (Contra, for example, or anything with diagonal movement).
Was really hoping they redesigned the dpad for the SN/SF30. Sounds like no.
I think the only complaints are people registering accidental diagonals when alternating from left to right, not diagonals being difficult to hit.
I've been playing through Shovel Knight with it, and have never once had a time where I wanted to do a shovel pogo while moving (diagonal down) or a propeller blade while jumping (diagonal up+Y) and had it not succeed. This is, admittedly, the only game that I've played on it which is reliant on diagonals, but as I said I haven't had it fail once (or trigger accidentally, either).
I've also done the "wiggle test" (holding down a cardinal direction and gently wiggling the controller without shifting the press to the diagonal) and on my pad got no unintentional misfires as a result. D-Pad seems absolutely great to me so far.
There needs to be a clear dileanation between the various controllers and d-pads.
The SNES30 d-pad is probably a little different from the SNES30 Pro. The NES30 is even more drastically disimilar to the NES30 Pro, it's a totally different controller from top to bottom.
The NES30 Pro has a d-pad I prefer over the SNES30, but they are pretty different. Those are the only 2 pads I have so I can't compare to the others.
I do have a real SNES controller and I feel like the SNES30 is the closest clone I've ever used, it feels pretty legit. I also have a real NES controller and the d-pad feels very stiff to me.
I can tell you that both d-pads are better than most these days and it's certainly far better than using the JoyCon directional buttons. Those are beyond awful to use. I've seen dramatic improvements in my play when using the 8bitdo pads vs the JoyCons in games like Shovel Knight and Strikers 1945. The JoyCons aren't even viable for King of Fighters.
So it took quite some time, but the package finally arrived on friday.
So it took quite some time, but the package finally arrived on friday.
8bitdo said:
Does it work with the Wii-U? and if so, would the gyro work on it?
The firmware includes software for customizing universal button assignments, but there's also using Steam's input configuration system, which lets you reconfigure x-input control schemes for individual games.So question about using this controller as x-input.
Is there anyway to reverse the buttons so that the actual a button is used as a in x-input games? I know on the mayflash Wii u adaptors, you could change it, I was just hoping you could do the same with this controller.