What's a good place to start and stop playing the series, and are the games still fun these days? I don't mind tank controls however i'm not sure about pre-SM64 platforming lol
The platforming is actually pretty precise, the game operates on a grid-like system. If you stick to the grid, you don't miss.I don't mind tank controls however i'm not sure about pre-SM64 platforming lol
In the old games, platforming is your core gameplay. The movement and levels are grid-based so you have to plan your movement, positioning, and route. It's very deliberate; it's almost turn-based platforming in a way. Just like you have to consider your actions in a turn-based game, you have to precisely control and plan your steps in Tomb Raider. Sometimes literally, considering your steps and precisely placing yourself so you have the space to make a jump
Actually the movement in Tomb Raiders reminds me of Into The Breach and Slay The Spire in a way, because you know the exact limits of your movement in the same way that those turn-based games give you all the information about attacks and enemies. Just like Into The Breach strips out all the fluff and randomness and gives you exact knowledge and thus lets you plan accordingly, Tomb Raider lets you know the exact limits of your movement and designs its challenges and puzzles around those limits
They did but it's just not the same. I was pretty disappointed with the changes they made tbhDidn't they Remaster/Remake the first game or something? For ps3
What up with 3? Fatigue or plain bad?1 and 2 are great, you could easily stop there. People have a real soft spot for 4 which is all set in Egypt and pretty damn good. Everything else though you don't need to touch
The remake is a very different game. Both are worth playing.Didn't they Remaster/Remake the first game or something? For ps3
What up with 3? Fatigue or plain bad?
Btw thanks everyone! Going to start 1
The shooting is pretty much keeping the camera on the enemy while dodging which isn't really playing to the controls' strong suit, but on the other hand the moves you can do like pulling out your guns while backflipping through the air and be firing before you hit the ground are way more cinematic than most of the overtly cinematic style games from recent history.The original Tomb Raider always felt like the OG Prince of Persia (which I played to death back in the day) but in 3D to me so to this day I've never had a problem with the controls. Except for the shooting which has always sucked.
If you're playing the PC version there's a mod that lets you play the expansion and adds the music from the PS1 version.
Oh it looks cool but at the time it came out I was heavy into Quake on PC so mouse look/free look was already imprinted on me.The shooting is pretty much keeping the camera on the enemy while dodging which isn't really playing to the controls' strong suit, but on the other hand the moves you can do like pulling out your guns while backflipping through the air and be firing before you hit the ground are way more cinematic than most of the overtly cinematic style games from recent history.