- Mar 25, 2019
Yeah just last week I was playing 24 the Game on PS2 and when there was one particularly hard level I wanted to replay so I could get a better rating, I just said "Screw it" and put in the invincibility cheat and felt zero guilt doing so(I also did that for the last couple of levels in Marc Ecko's Getting Up as at that point my hands were getting tired from constantly fighting enemies that took seemingly forever to go down). I couldn't help but wish more games today had codes like that(One of the only sixth-gen games that had actual cheat codes was one of the Ghost Recon games on 360) but I guess publishers would rather sell you that stuff for actual money(Dead Rising 2 famously charged you for things like Big Head Mode).If only cheats existed today the way they used to, most of that stuff has been watered down and relegated to paid boosters/microtransactions. This really is part of the problem, developers used to include (or would forget to remove) semi-official means to make games as easy or as hard as you wanted, but a lot of it has been stripped bare, or left to modders to try and find a way to implement.
It's no longer as simple as just typing in a word or hitting a combination on your controller.
And while figuring out things like cheatengine isn't super obtuse nowadays, that still leaves console players with few if no options.