The source is "The World of Cyberpunk 2077 deluxe edition" on Amazon Japan. Doesn't seem like the full map but it's pretty small.
The source is "The World of Cyberpunk 2077 deluxe edition" on Amazon Japan. Doesn't seem like the full map but it's pretty small.
Looks about right? Seems theres a bit more of the left page and by the map reveal in the first trailer theres a bit more above too
Could be instanced parts of the world outside the main city.Looks like some of Watson, Westbrook, and Pacifica are missing (less of the latter) and the space station isn't on the map at all.
Map size doesn't mean anything if the content within it isn't meaningful.
It is gonna be more densefor sure,plus i think they gonna surprise us by either having a second full blown outskirts map or fully created virtual darknet location or smthin like that
Pretty much.Map size doesn't mean anything if the content within it isn't meaningful.
I hope that verticality is is something they took into consideration with the map. Way too many maps suck in that regard.Well they have said that the map is smaller than Witcher 3, but much much larger if you count vertically
I'm think they've mentioned that's what they're aiming for a few times. Besides that yeah it's going to be night City and I guess a little bit of the badlands
Absolutely, vast barren wastelands SUCK. Witcher 3 was surprisingly good at not going too heavy with scale-for-the-sake-of-it, but still could have been tightened up a bit in some areas, games like Rage 2 and Far Cry 4 comes to mind, especially Rage 2, man it was E.M.P.T.Y.
Heavy London vibes.Looks about right? Seems theres a bit more of the left page and by the map reveal in the first trailer theres a bit more above too
Confirmed to be a huge consideration in this.I hope that verticality is is something they took into consideration with the map. Way too many maps suck in that regard.
For an RPG most definitely works much better especially one that is not fantasy based
Good point👍🤘🏻So here's downtown Night City from the Cyberpunk 2020 sourcebooks:
Looks like all this would fit just within the center "island" in OP's map. There's going to be a lot of stuff.
Also a good point!I don't care about map size anymore. I care about density and meaningful content.
If I can enter any building and any department, I am all for it.
"We actually have proper city planners working at CD Projekt RED that're helping plan out Night City.
"They help us figure out how the traffic would work in Night City and how it'd actually make the most sense. How a city would actually grow organically and how it'd flow together, how the traffic would flow through it. So it's actually really interesting to have that part of our game development now. This will be very important to how people will get to explore the city themselves."
"As with all things, we want to give players a choice, so of course there's the option to fast-travel. But the thing is the way we're designing the city we actually kind of feel like even when you're playing it ourselves, that fast travel is often just...when I play the game I don't want to fast travel. I want to explore the city. We actually try to give you so many interesting things to experience, so many places that tell a story that look interesting, where you have something to do where you can interact with things. We want to give you something new for you at every corner. So I personally don't fast travel a lot. I just put on some music and get on my bike and have a good time."