Thanks!
It talks a lot about Makai Toushi SaGa, better known as Final Fantasy Legend in the west.
With patented Kawazu trolling even!
Kawazu: On top of that, it wouldn't be very interesting if you arrived at your stop without having a battle. For that reason, we increased frequency that battles occur. Along the same lines, having stuff constantly happening and things like battles that ended quickly… Basically, while making the game, we kept in mind that it was different than taking your time playing in front of a television.
I guess it's also why you can save anywhere in that game.
My bro finished the game by basically saving after every battle because every battle could wipe you out.
Fun if you like challenges.
Iwata: You've always liked taking on new challenges, haven't you?
Kawazu: No, I think it was just a coincidence. I just happened to be free at the time so…
Iwata: What initially started development for 'FFCC' was Fund Q which was established by former Nintendo president Yamauchi, right?
Kawazu: That's right.
Iwata: I had heard that it started from a conversation between you two where Yamauchi asked if you could make a new way to play using Gamecube and Game Boy Advance connectivity, but…
Kawazu: Nope, Yamauchi didn't say to use the connectivity or anything like that. He said, "Can you make a Final Fantasy that's unlike anything in the series so far with the Gamecube?"
FFCC is truly Kawazu's baby (the company that controlled the IP of the game was 51% owned by him and the rest by Square after all).
I guess anyone expecting a regular FF from the Crystal Chronicle series didn't know what the hell this franchise was for.