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Chibichan

Member
Dec 13, 2018
11
I can't wait to get this. I'm kinda sad it doesn't receive more attention since it looks very good from what I've seen. I've watched the first 3 chapters on YT since I wasn't able to find an early copy. It looks very pretty, the music is excellent, I got some strong Last of Us vibes. The story and characters seem very engaging, voice acting is strong (both in English and French). I really hope it gets the success it deserves...
 

Lylo

Member
Oct 25, 2017
3,169
This game's aesthetics looks like a mix of The Last of Us, Assassins's Creed and The Order 1886. In a good way, i mean.
 

Hadok

Member
Feb 14, 2018
5,793
20190512-171154.jpg

Yeah !
I am going to start this !
So english voice or french voice?I still don't know.I am french but usually i'll go for english,but for this one,i don't know.
Also it was a pre-order,but i didn't get those skins dlc codes.
 

Maxime

Member
Oct 27, 2017
2,982
20190512-171154.jpg

Yeah !
I am going to start this !
So english voice or french voice?I still don't know.I am french but usually i'll go for english,but for this one,i don't know.
Also it was a pre-order,but i didn't get those skins dlc codes.

Didn't do any comparison but French voice is really solid so far (started chapter 3).

And same, I didn't get my pre order bonus code :( Oh well, it is just small cosmetics.
 

Chibichan

Member
Dec 13, 2018
11
English and French voice acting are both good. Hugo's english voice sounds younger and cuter though...
 

people

Member
Oct 27, 2017
174
Finished the game last night. Replayed most chapters today with English voices for collectibles and misc trophies . The French dub 'sounded much better' to me, probably mainly because the English dub is Frenglish, English with a French-like accent. But I think if you don't understand French, English could probably be a more efficient experience, so YMMV.
 

Azzanadra

Member
Oct 25, 2017
3,804
Canada
Finished the game last night. Replayed most chapters today with English voices for collectibles and misc trophies . The French dub 'sounded much better' to me, probably mainly because the English dub is Frenglish, English with a French-like accent. But I think if you don't understand French, English could probably be a more efficient experience, so YMMV.

How'd you like it overall?
 

Deleted member 3183

User-requested account closure
Banned
Oct 25, 2017
1,517
Waffling between buying this or Rage 2 this week, since they both come out on the 14th. I like meatier, story heavy games - so I'm strongly leaning into this game, which looks great. Any overall thoughts from the people who have played it already? Good, great, bad, meh?
 

people

Member
Oct 27, 2017
174
How'd you like it overall?
I had a good, but relatively short time with it. Short as in ~12 15 hours to complete the game the first time. There's a nice mix of action, stealth and 'co-op puzzles', although the puzzles aren't really that sophisticated. What I liked was the variety in mechanics offered to deal with enemies and/or rats. However, the 'linearity' of the levels doesn't offer/demand that much choice or flexibility in how to go through a scenario. In some of the later chapters, where you'll have most tools available there is some room for 'creativity', but usually there are restrictions on what you can or should use.

I thought most of the mechanics were solid and pretty fun to use, except when trying to stealth around hyper-vigilant guard AI. One time, an alerted guard can literally stand in front of you 'searching' while you're hiding in the tall grass a with bunch of kids, and not find you. Another time, multiple guards will rush straight towards you and kill you after you threw a rock, exactly like you've been taught, onto a metal object to distract them, while you are hiding around a corner. Also, don't underestimate enemy archer accuracy, not even while you are 'in cover' behind crates.

From the games in the OP, the comparison with Hellblade is probably a good one - I don't think it has much in common with GOW at all, except there is a BOY (and a mother) in it. Maybe more like Alan Wake, but without the terrible fashion sense and 'horror'. Also, I haven't played The Last of Us (lol). Anyway, like Hellblade this game is a pretty focused (=linear) and story-driven experience with light puzzle elements, (forced) stealth, some combat and running away from danger. Unlike Hellblade combat can be more varied, puzzles usually involve other 'party members' and the story is more 'adventurous'. I don't actively remember Hellblade's finale but A Plague Tale's is:

IN MY PERSONAL OPINION not a great boss fight or ending scenario. This is also due to the story not being very great either. At first I was intrigued about the origin and nature of the titular plague, because let's be real, 'normal plagues' don't spawn hordes of (remote controllable) rats. So when I learned about how or what, my reaction was: "OK". Maybe I was expecting something more 'grounded in reality', but then again I went in completely blind. Also, I'm not complaining about metaphysical or supernatural elements in my videogames, just not what I had in mind.

In short, In my opinion:

The Good:
- Solid and varied mechanics (if they yield the effect you had in mind)
- Alchemy (crafting ammo) directly tied above mechanics, no superfluous perks system
- Nice 'likeable' cast of characters
- Variety in gameplay (stealth, action, puzzles, etc)
- Nice visual presentation, HDR
- Nice and short

The Not That Great:
- 'Puzzles' not very challenging or interesting
- Although the main character is not 'a chosen one', basically it plays like that kind of story
- The rats are rather gimmicky*
- Chromatic aberration can be annoying
- Forced stealth, with literally no other options available
- "move backwards to escape" lol

*But seriously, the rats are basically 'the darkness' like in Alan Wake or Hellblade, but hilariously silly looking. They mostly just show you were you probably shouldn't go, or that you should do something about them, although that may not be all there is to them. My 'problem' is that I do know they are very dangerous, but they may as well be green or purple goo that I can try to manipulate or avoid.

In conclusion, contrary to Outward I don't regret buying and playing this game "Day1". I think some (of you) might benefit from checking their "Hype levels" (whatever that means), but that may also depend on what games (of the year) they want it to live up to.

EDIT: Adjusted completion time estimate after actual calculation.
 
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OP
OP
EvilBoris

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,680
Waffling between buying this or Rage 2 this week, since they both come out on the 14th. I like meatier, story heavy games - so I'm strongly leaning into this game, which looks great. Any overall thoughts from the people who have played it already? Good, great, bad, meh?

Really good so far. It's quite mysterious so I'm always eager to play a little more to see what is going to happen.
It's super beautiful , often looking like concept art. It looks just like those screenshots in motion.
 

More_Badass

Member
Oct 25, 2017
23,622
I had a good, but relatively short time with it. Short as in ~12 hours to complete the game the first time. There's a nice mix of action, stealth and 'co-op puzzles', although the puzzles aren't really that sophisticated. What I liked was the variety in mechanics offered to deal with enemies and/or rats. However, the 'linearity' of the levels doesn't offer/demand that much choice or flexibility in how to go through a scenario. In some of the later chapters, where you'll have most tools available there is some room for 'creativity', but usually there are restrictions on what you can or should use.

I thought most of the mechanics were solid and pretty fun to use, except when trying to stealth around hyper-vigilant guard AI. One time, an alerted guard can literally stand in front of you 'searching' while you're hiding in the tall grass a with bunch of kids, and not find you. Another time, multiple guards will rush straight towards you and kill you after you threw a rock, exactly like you've been taught, onto a metal object to distract them, while you are hiding around a corner. Also, don't underestimate enemy archer accuracy, not even while you are 'in cover' behind crates.

From the games in the OP, the comparison with Hellblade is probably a good one - I don't think it has much in common with GOW at all, except there is a BOY (and a mother) in it. Maybe more like Alan Wake, but without the terrible fashion sense and 'horror'. Also, I haven't played The Last of Us (lol). Anyway, like Hellblade this game is a pretty focused (=linear) and story-driven experience with light puzzle elements, (forced) stealth, some combat and running away from danger. Unlike Hellblade combat can be more varied, puzzles usually involve other 'party members' and the story is more 'adventurous'. I don't actively remember Hellblade's finale but A Plague Tale's is:

IN MY PERSONAL OPINION not a great boss fight or ending scenario. This is also due to the story not being very great either. At first I was intrigued about the origin and nature of the titular plague, because let's be real, 'normal plagues' don't spawn hordes of (remote controllable) rats. So when I learned about how or what, my reaction was: "OK". Maybe I was expecting something more 'grounded in reality', but then again I went in completely blind. Also, I'm not complaining about metaphysical or supernatural elements in my videogames, just not what I had in mind.

In short, In my opinion:

The Good:
- Solid and varied mechanics (if they yield the effect you had in mind)
- Alchemy (crafting ammo) directly tied above mechanics, no superfluous perks system
- Nice 'likeable' cast of characters
- Variety in gameplay (stealth, action, puzzles, etc)
- Nice visual presentation, HDR
- Nice and short

The Not That Great:
- 'Puzzles' not very challenging or interesting
- Although the main character is not 'a chosen one', basically it plays like that kind of story
- The rats are rather gimmicky*
- Chromatic aberration can be annoying
- Forced stealth, with literally no other options available
- "move backwards to escape" lol

*But seriously, the rats are basically 'the darkness' like in Alan Wake or Hellblade, but hilariously silly looking. They mostly just show you were you probably shouldn't go, or that you should do something about them, although that may not be all there is to them. My 'problem' is that I do know they are very dangerous, but they may as well be green or purple goo that I can try to manipulate or avoid.

In conclusion, contrary to Outward I don't regret buying and playing this game "Day1". I think some (of you) might benefit from checking their "Hype levels" (whatever that means), but that may also depend on what games (of the year) they want it to live up to.
How'd you find the story overall? Well-paced, compelling?

Also isn't the game largely stealth, and you're just kids against soldiers and guards? Why do you see stealth being "forced" as a negative given that context?
 
OP
OP
EvilBoris

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,680

it works!
You see it in all of the places you would expect to see it, glowing fire, the afternoon sun and the sky, the game is often quite gloomy and misty and low contrast, so the HDR isn't necessarily the most impactful, but it does further enhance a really great looking game.

It appears to be geared up for typical gaming environments, so you can happily turn the brightness down if you find it's too bright or if you see white clipping.
 

people

Member
Oct 27, 2017
174
How'd you find the story overall? Well-paced, compelling?

Also isn't the game largely stealth, and you're just kids against soldiers and guards? Why do you see stealth being "forced" as a negative given that context?
I thought the story was well-paced and kept me interested enough to find out why things are happening.

Stealth does play a big part, but it's not always necessary or even an option.I'm fine with and enjoy hiding from enemies and waiting for or creating an opportunity to deal with them. I don't like "Forced stealth" when it's the 'only option' available, often with auto-fail when detected. Many ('stealth') games often have one or more 'forced stealth' sections, including this one. It's not something I'm a fan of, personally.
 

Karak

Banned
Oct 27, 2017
2,088
Probably the best part of the game is they don't overuse the rats. Really well paced in that way
 

Karak

Banned
Oct 27, 2017
2,088
That's good to hear. So the puzzles aren't super focused on the light/rat element? I was worried that there wouldn't be much variety due to the apparent focus on that
Some are for sure. Some are not. The game doesn't have problems at times removing that element and putting something else in for a bit. Its just nice to have a break from them. Then boom they are back in another section. It breaks it up nicely.
 
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Karak

Banned
Oct 27, 2017
2,088
As others said I think to really keep in mind that the puzzles in the game aren't even as much interactive long moments with some logic sometimes required.
 

More_Badass

Member
Oct 25, 2017
23,622
As others said I think to really keep in mind that puzzles in the game aren't even as much interactive long moments with some logic sometimes required.
For some reason, I get a 3D Inside/Little Nightmares/Brothers-esque vibe from the footage. In that the game seems like a experience that drives you forward through escalating scripted sequences, with puzzles being more contextualized obstacles and deadly situations rather than like puzzles, if that makes sense. Is that accurate at all?

Also, are there seamless cutscene/gameplay/scripted moment transitions? Days Gone got really annoying with how it almost had that but never committed, and Plague Tale seems like a game that might transition between chapters and segments like that
 
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Deleted member 21996

User requested account closure
Banned
Oct 28, 2017
802
*But seriously, the rats are basically 'the darkness' like in Alan Wake or Hellblade, but hilariously silly looking. They mostly just show you were you probably shouldn't go, or that you should do something about them, although that may not be all there is to them. My 'problem' is that I do know they are very dangerous, but they may as well be green or purple goo that I can try to manipulate or avoid.

A tad concerned you describe such a key component of the game (the rats) as "hilariously silly looking". Can you be more specific? Obviously there's a lot of artistic licence going on with their allergy to light and sheer numbers, but if they don't look convincing that might prove fatal to my enjoyment. I must admit I'm 50/50 on the footage I've watched so far, at times the rats look like a morass of Molded from RE7.
 

NXGamer

Member
Oct 27, 2017
372
Game is simply stunning, the artistic direction, material quality, lighting and models are of exceptional quality. I am looking forward to sharing my full review and analysis tomorrow night when the embargo lifts. Much, much better than Hellblade and really breaks up the style of gameplay throughout. The Rats, puzzles, stealth and combat are independently not the best of their fields but the variety and pacing makes up for that. I really enjoyed it and the narrative alongside the history and character arcs really add to the enjoyed and drive to see the end.
 

Delphine

Fen'Harel Enansal
Administrator
Mar 30, 2018
3,658
France
My partner's been working on this game for more than three years (along with some friends), and I'm absolutely excited to finally be able to play it on Tuesday, at long last!
 

Kaversmed

Member
Oct 27, 2017
1,726
Denmark
Game is simply stunning, the artistic direction, material quality, lighting and models are of exceptional quality. I am looking forward to sharing my full review and analysis tomorrow night when the embargo lifts. Much, much better than Hellblade and really breaks up the style of gameplay throughout. The Rats, puzzles, stealth and combat are independently not the best of their fields but the variety and pacing makes up for that. I really enjoyed it and the narrative alongside the history and character arcs really add to the enjoyed and drive to see the end.

Sounds awesome! Can't wait to hear your full opinion on this. When does the embargo lift?
 
OP
OP
EvilBoris

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,680
For some reason, I get a 3D Inside/Little Nightmares/Brothers-esque vibe from the footage. In that the game seems like a experience that drives you forward through escalating scripted sequences, with puzzles being more contextualized obstacles and deadly situations rather than like puzzles, if that makes sense. Is that accurate at all?

Also, are there seamless cutscene/gameplay/scripted moment transitions? Days Gone got really annoying with how it almost had that but never committed, and Plague Tale seems like a game that might transition between chapters and segments like that

Yeah I'd say so, the puzzle segments often just provide time for the characters to speak to each other. It's these parts that remind me of God of War or maybe even things like Prince of Persia SOT. The puzzles are not taxing at all but they serve as a change in the gameplay. Not a million miles off Hellblade I suppose, however they are often contextualised in the story instead of being abstract (as those symbol matching and perspective puzzles kinda were)

The cutscenes are typically book-ending chapters and are not too frequent, to answer another user's question. Again , most of the character development is performed by characters talking directly to each other. It's really well done and is shaping up to be one of my favourite games of this gen.
 

Karak

Banned
Oct 27, 2017
2,088
For some reason, I get a 3D Inside/Little Nightmares/Brothers-esque vibe from the footage. In that the game seems like a experience that drives you forward through escalating scripted sequences, with puzzles being more contextualized obstacles and deadly situations rather than like puzzles, if that makes sense. Is that accurate at all?

Also, are there seamless cutscene/gameplay/scripted moment transitions? Days Gone got really annoying with how it almost had that but never committed, and Plague Tale seems like a game that might transition between chapters and segments like that
Somewhat ya. There are also a couple things I have apparently found that it looks like some others haven't which will be interesting to discuss when more people gets hands on with the game.

When it comes to how it breaks things up. I think Days Gone's obvious gameplay changes that we know about hindered that throughout the game. Here there really isn't any replication of those problems in the presentation.
 

More_Badass

Member
Oct 25, 2017
23,622
Yeah I'd say so, the puzzle segments often just provide time for the characters to speak to each other. It's these parts that remind me of God of War or maybe even things like Prince of Persia SOT. The puzzles are not taxing at all but they serve as a change in the gameplay. Not a million miles off Hellblade I suppose, however they are often contextualised in the story instead of being abstract (as those symbol matching and perspective puzzles kinda were)

The cutscenes are typically book-ending chapters and are not too frequent, to answer another user's question. Again , most of the character development is performed by characters talking directly to each other. It's really well done and is shaping up to be one of my favourite games of this gen.
Somewhat ya. There are also a couple things I have apparently found that it looks like some others haven't which will be interesting to discuss when more people gets hands on with the game.

When it comes to how it breaks things up. I think Days Gone's obvious gameplay changes that we know about hindered that throughout the game. Here there really isn't any replication of those problems in the presentation.
Awesome, thanks for the replies

Also, Karak , off-topic but will you also be reviewing Observation?
 

wildbite

Member
Oct 26, 2017
241
I pre-ordered and cannot wait to play. To think we are getting A Plague Tale in a few days and The Sinking City next month!
 

Mr Delabee

Member
Oct 25, 2017
1,163
UK
This is definitely hitting my GOTY list this year, absolutely no doubt. It really is a stunning game, I've made it to chapter 8, taking a break as to not rush through it but I'm already eager to get back to it.

The devs should be hella proud of what they have achieved, I really hope it does well for them and gamers actually buy and support the title.
 

More_Badass

Member
Oct 25, 2017
23,622
This is definitely hitting my GOTY list this year, absolutely no doubt. It really is a stunning game, I've made it to chapter 8, taking a break as to not rush through it but I'm already eager to get back to it.

The devs should be hella proud of what they have achieved, I really hope it does well for them and gamers actually buy and support the title.
How many hours for you so far? Good variety and pacing?
 

Zips

Member
Oct 25, 2017
3,913
Finished it a short time ago. Steam tells me I clocked at least 10 hours in it and I still missed about a third of the achievements.

I took a bunch of screenshots throughout the game, some using Ansel. Here are just a couple of them. They're super really not spoilery but I'll toss them in the spoiler tag just in case.

FtwPpPU.jpg

LvYAUMF.jpg

I still need to write my review ahead of 7PM Monday (ET). All I'll say for now is: Don't sleep on this one.
 

people

Member
Oct 27, 2017
174
A tad concerned you describe such a key component of the game (the rats) as "hilariously silly looking". Can you be more specific? Obviously there's a lot of artistic licence going on with their allergy to light and sheer numbers, but if they don't look convincing that might prove fatal to my enjoyment. I must admit I'm 50/50 on the footage I've watched so far, at times the rats look like a morass of Molded from RE7.
Without going into spoilers, with "silly looking" I meant 'what they look like at times e.g. when they 'pile up' and tumble all over each other. They started to look more funny to me than menacing, probably because over the course of the game I came to view and treat them more like a gameplay element/mechanic rather than some purely external threat. As a gameplay mechanic they are sufficiently functional and actually fun to play with, most of the time. It's not so much about their graphical properties or modeling, although the glowing eyes are also pretty silly in my opinion.
 

Mr Delabee

Member
Oct 25, 2017
1,163
UK
How many hours for you so far? Good variety and pacing?

I would say for me about 7 hours, I'm one of those players that has to scour every part of the level for collectibles, although I have missed some it seems.

Probably cut an hour or maybe two off if your the type of player just to go through without exploring areas.

Has so far been a good mixture of stealth, small bit of combat/confrontation and some room/logic puzzles. The story is pushing through nicely, main character, Amicia, is a good lead and the BOY is a decent character too.

Has some great small touches like the main character heavy breathing and trembling when an enemy gets closer to her location, it really does add to the tension. Also brother and sister holding hands will never not be nice to see too.
 

SleepSmasher

Banned
Oct 27, 2017
2,094
Australia
I would say for me about 7 hours, I'm one of those players that has to scour every part of the level for collectibles, although I have missed some it seems.

Probably cut an hour or maybe two off if your the type of player just to go through without exploring areas.

Has so far been a good mixture of stealth, small bit of combat/confrontation and some room/logic puzzles. The story is pushing through nicely, main character, Amicia, is a good lead and the BOY is a decent character too.

Has some great small touches like the main character heavy breathing and trembling when an enemy gets closer to her location, it really does add to the tension. Also brother and sister holding hands will never not be nice to see too.
Would you recommend playing with the French or English voice overs?
 

Kaivan

Banned
Oct 25, 2017
1,390
I had a good, but relatively short time with it. Short as in ~12 15 hours to complete the game the first time. There's a nice mix of action, stealth and 'co-op puzzles', although the puzzles aren't really that sophisticated. What I liked was the variety in mechanics offered to deal with enemies and/or rats. However, the 'linearity' of the levels doesn't offer/demand that much choice or flexibility in how to go through a scenario. In some of the later chapters, where you'll have most tools available there is some room for 'creativity', but usually there are restrictions on what you can or should use.

I thought most of the mechanics were solid and pretty fun to use, except when trying to stealth around hyper-vigilant guard AI. One time, an alerted guard can literally stand in front of you 'searching' while you're hiding in the tall grass a with bunch of kids, and not find you. Another time, multiple guards will rush straight towards you and kill you after you threw a rock, exactly like you've been taught, onto a metal object to distract them, while you are hiding around a corner. Also, don't underestimate enemy archer accuracy, not even while you are 'in cover' behind crates.

From the games in the OP, the comparison with Hellblade is probably a good one - I don't think it has much in common with GOW at all, except there is a BOY (and a mother) in it. Maybe more like Alan Wake, but without the terrible fashion sense and 'horror'. Also, I haven't played The Last of Us (lol). Anyway, like Hellblade this game is a pretty focused (=linear) and story-driven experience with light puzzle elements, (forced) stealth, some combat and running away from danger. Unlike Hellblade combat can be more varied, puzzles usually involve other 'party members' and the story is more 'adventurous'. I don't actively remember Hellblade's finale but A Plague Tale's is:

IN MY PERSONAL OPINION not a great boss fight or ending scenario. This is also due to the story not being very great either. At first I was intrigued about the origin and nature of the titular plague, because let's be real, 'normal plagues' don't spawn hordes of (remote controllable) rats. So when I learned about how or what, my reaction was: "OK". Maybe I was expecting something more 'grounded in reality', but then again I went in completely blind. Also, I'm not complaining about metaphysical or supernatural elements in my videogames, just not what I had in mind.

In short, In my opinion:

The Good:
- Solid and varied mechanics (if they yield the effect you had in mind)
- Alchemy (crafting ammo) directly tied above mechanics, no superfluous perks system
- Nice 'likeable' cast of characters
- Variety in gameplay (stealth, action, puzzles, etc)
- Nice visual presentation, HDR
- Nice and short

The Not That Great:
- 'Puzzles' not very challenging or interesting
- Although the main character is not 'a chosen one', basically it plays like that kind of story
- The rats are rather gimmicky*
- Chromatic aberration can be annoying
- Forced stealth, with literally no other options available
- "move backwards to escape" lol

*But seriously, the rats are basically 'the darkness' like in Alan Wake or Hellblade, but hilariously silly looking. They mostly just show you were you probably shouldn't go, or that you should do something about them, although that may not be all there is to them. My 'problem' is that I do know they are very dangerous, but they may as well be green or purple goo that I can try to manipulate or avoid.

In conclusion, contrary to Outward I don't regret buying and playing this game "Day1". I think some (of you) might benefit from checking their "Hype levels" (whatever that means), but that may also depend on what games (of the year) they want it to live up to.

EDIT: Adjusted completion time estimate after actual calculation.
Sounds great! 12 hours is about right considering the devs also said that the game will be 15 hours long at most if you take your time.

I guess I'm getting this day 1.
 

More_Badass

Member
Oct 25, 2017
23,622
I looked at my trophy times and adjusted my completion time estimate to a more accurate ~15 hours.
15 hours for this, especially if it's as well-paced and varied as the impressions sound, would be really impressive. I was expecting something closer to 8-9 hours, or less

Are there difficulty levels?
 

Sebmugi

Member
Nov 8, 2017
7,750
France
I will take my copy today but I do not know what console it will be best One X or PS4 pro ?? and no photo mode on console is a pity :///
 

people

Member
Oct 27, 2017
174
15 hours for this, especially if it's as well-paced and varied as the impressions sound, would be really impressive. I was expecting something closer to 8-9 hours, or less

Are there difficulty levels?
That's going in competely blind, watching all cutscenes, taking time to explore/experiment, failing and redoing sections and keeping an eye out for collectibles and trophy opportunities (and still missing quite a few). Just focusing on going through the levels/story could probably shave a few hours off. There is only one difficulty setting.
 

Magoo

Member
Oct 28, 2017
2,230
UK
I've tried a few times to get the captain sidekick trophy but it hasn't worked.

Only need that and the upgrade all equipment for the plat.