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ACA Neo Geo |OT| MAX 330 MEGA PRO-GEAR SPEC

Nov 3, 2017
796
Well that's good to hear. When the hell are they gonna release it?
Whenever they feel like it. Baseball Stars 2 got rated by PEGI a while ago so that's in the pipeline. I don't know how many total NG games are left to release, but I hope they slow down on the SF Clones soon. Ninja Master is coming out in a few weeks and that is a TERRIBLE, abysmal game that's a shameless Street Fighter knockoff, and it controls like shit. I don't know if there's any more puzzle games/action platformers to release but I'd rather they go for more of those, or just score chasers in general.
 
Oct 26, 2017
3,550
I'm looking at these, and I'm not sure what to get. i'm thinking a puzzle game, but I want something with single player replay value.
I don't like sports games, and I have too many Neo Geo fighters.
I know I like Puzzle Bobble, but Magical Drop 3 and Twinkle Star Sprites look interesting as well, and I don't know if it's worth waiting for the second Puzzle Bobble.

I'm open for suggestions on other genres though. Also, I'm definitely gonna get Metal Slugs, so you can disregard that too.
 
Oct 27, 2017
505
Jupiter, FL
I'm looking at these, and I'm not sure what to get. i'm thinking a puzzle game, but I want something with single player replay value.
I don't like sports games, and I have too many Neo Geo fighters.
I know I like Puzzle Bobble, but Magical Drop 3 and Twinkle Star Sprites look interesting as well, and I don't know if it's worth waiting for the second Puzzle Bobble.

I'm open for suggestions on other genres though. Also, I'm definitely gonna get Metal Slugs, so you can disregard that too.
Magical Drop 3 is pretty good IMO.
 
Oct 25, 2017
1,732
So is puzzle bobble 2 ever going to actually come out? I've seen it listed on their upcoming releases a couple of times now, and with the release of Ragnagard last week it looks like they've skipped puzzle bobble 2 again.
 
Nov 3, 2017
796
So is puzzle bobble 2 ever going to actually come out? I've seen it listed on their upcoming releases a couple of times now, and with the release of Ragnagard last week it looks like they've skipped puzzle bobble 2 again.
until they get off their kick of releasing endless ripoffs of other games (since most of the more original games/best fighters are out already) I don't know when they'll get around to it. Very annoying to say the least. How many more SF2 clones are left? They didn't even release some of the actual good fighters remaining like Double Dragon or Rage of the Dragons, or SNK VS Capcom.
 
Jan 12, 2018
767
until they get off their kick of releasing endless ripoffs of other games (since most of the more original games/best fighters are out already) I don't know when they'll get around to it. Very annoying to say the least. How many more SF2 clones are left? They didn't even release some of the actual good fighters remaining like Double Dragon or Rage of the Dragons, or SNK VS Capcom.
If you think most of the games are just "SF2 clones" then maybe these games aren't for you.
 
Nov 3, 2017
796
If you think most of the games are just "SF2 clones" then maybe these games aren't for you.
Except the early NG library is filled with clones and knockoffs. Until 1997, most of the fighters on the system save for King of Fighters don't bother trying anything new with the genre, and the super early ones like Art of Fighting and World Heroes are shameless SF ripoffs, no exception. Fatal Fury and KOF at least changed up the gameplay style (FF1 with co-op fighting, and KOF with team battles) but the early years of NG fighters were really, really bad. I played a bunch of them through here and compilations in the past and I strongly prefer fighters made after 97 over the early age.

Heck, I'd rather play SNK's Street Smart over garbage like Art of Fighting 1/2 or Ninja Masters ever again. (Though I will admit, the third AOF game was the closest to fun out of all of them, and it seems to be the first with high quality animations, which are MUCH better than AOF 1/2's ugly look) Part of the reason I loved the Wii U VC was because there was a new game every week and most of them changed genres every so often that it didn't feel like I was playing the same game every week save for dud ones where only black box games came out. Now that almost all the good fighters are out, we're stuck with the early age trash until they get to the glory that is SNK VS Capcom or something that isn't a fighting game so I barely buy ACA NG games as much as I used to. For every outstanding game like Ninja Commando and Magical Drop III, there are like 10 duds that are mediocre at best.

Cool stuff like Garou, Waku Waku 7, Blazing Star and Shock Troopers Second Squad all launched in the first year of the switch's life, so now we're stuck with crud like Ninja Masters and Ragnaguard while waiting for stuff like Puzzle Bobble 2, Neo Bomberman, Neo Mr. Do and the cooler fighters they still have left to release like KOF 2003, Double Dragon, Rage of the Dragons and SNK VS Capcom. It makes me wish that they would make the OG ACA series a weekly release instead of the NG series, since there's more genre variety with that than with NeoGeo at this point.

Unless they get unreleased games like Sun Shine, Ninja Gaiden 2 and Ironclad on this. That would be super duper cool.
 
Oct 25, 2017
3,979
Except the early NG library is filled with clones and knockoffs. Until 1997, most of the fighters on the system save for King of Fighters don't bother trying anything new with the genre, and the super early ones like Art of Fighting and World Heroes are shameless SF ripoffs, no exception. Fatal Fury and KOF at least changed up the gameplay style (FF1 with co-op fighting, and KOF with team battles) but the early years of NG fighters were really, really bad. I played a bunch of them through here and compilations in the past and I strongly prefer fighters made after 97 over the early age.
Pretty convenient for you to forget Samurai Shodown (1993), easily one of the most innovative fighters/series ever.

Kizuna Encounter was the first tag fighter ever.

There were plenty of mechanics introduced in SNK/Neo-geo games that are considered the norm today. To dismiss most of the games as clones is simply ignorance.
 
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Jan 12, 2018
767
Until 1997, most of the fighters on the system save for King of Fighters don't bother trying anything new with the genre
It was actually SNK and not Capcom who kept innovating in the fighting game genre. Capcom only released SF2 updates between 91-94, and Darkstalkers engine wise isnt that different to SF2.
 
Nov 3, 2017
796
Pretty convenient for you to forget Samurai Shodown (1993), easily one of the most innovative fighters/series ever.

Kizuna Encounter was the first tag fighter ever.

There were plenty of mechanics introduced in SNK/Neo-geo games that are considered the norm today. To dismiss most of the games as clones is simply ignorance.
The only SamShowdown game I've played is VI, which I thought was average at best. I did buy the Last Blade 2 though, but could only find enjoyment in it through the secret character.

And KOF 94 launched two years before Kizuna Encounter and one year before Savage Reign, IIRC, so I think that was fun. I do enjoy KOF though, even if the early ones are very rough, they still are 1000X more enjoyable than the other fighters I just cannot stand. World Heroes, AOF 1/2, Ninja Masters, so many of the early ones are just unfun to play, even if some of their mechanics stuck in the genre. Being a clone isn't a bad thing in itself, but it's undeniable that SNK and Capcom took cues from each other constantly during the 90s and a lot of their games feel samey until the late 90s. Heck, even Garou, which clearly took some cues from SFIII, felt fresh enough that I vastly preferred it to any version of SFIII hands down, and I'm curious about Double Dragon and Revenge of the Dragons solely because I'm wanting to see how Technos' efforts on the NG went, after a good period in the arcades.

Heck, with the Capcom point brought up earlier, playing their beat em up collection drove that point home as outside of Battle Circuit, a lot of the games felt very samey and made on the same engine, with really very little to feel different enough to be engaging. And for arcade games meant to be score chasers, that's not really fun compared to something like Magical Drop III or Puzzle Bobble. I can play those two games constantly (MDIII is easily the most played ACA Game ever released for me) but fighters I don't see much reason to after I beat the main game with every single character in the roster. (Though for KOF, that does take a while) Thus seeing how many of them we've gotten in the past few months (and how they keep releasing KOF games that aren't 2003 despite that being the newest they can port and the one I'm waiting to buy on Switch the most) just feels like fatigue more than anything, I'm sorry.

I'm just waiting to see if they'll release any cool platformers like Spinmaster and Magician Lord since it's been a very long while since the last one. I got Top Hunter ages ago and I don't think they released another besides Blue's Journey (Which I have on my wishlist)
 
Oct 25, 2017
3,979
The only SamShowdown game I've played is VI, which I thought was average at best. I did buy the Last Blade 2 though, but could only find enjoyment in it through the secret character.
Samurai Shodown was the first fighter to have mechanics like running, power meters and parrying. To brush it off like that while talking about the significance of games in a genre is honestly laughable.

And KOF 94 launched two years before Kizuna Encounter and one year before Savage Reign, IIRC, so I think that was fun.
KOF94 was not a tag fighter, it was a team fighter.

Kizuna Encounter was the first tag fighter, as in you can tag out your teammate in the middle of a round.
 
Oct 25, 2017
1,732
Does anyone know what the Audio Quality setting does? It seems to act like some kind of equalizer, with the Average setting seemingly boosting all sound frequencies up equally, resulting in a louder overall sound. But I also feel like I'm noticing a bit more audio distortion when enabling it. I might be imagining things though.

Also, is there any additional input delay introduced by the extra audio processing with this setting enabled?
 
Oct 27, 2017
2,255
Does anyone know what the Audio Quality setting does? It seems to act like some kind of equalizer, with the Average setting seemingly boosting all sound frequencies up equally, resulting in a louder overall sound. But I also feel like I'm noticing a bit more audio distortion when enabling it. I might be imagining things though.

Also, is there any additional input delay introduced by the extra audio processing with this setting enabled?
I think Audio Quality is more just like an audio filter. So I don't think it adds any more processing, it's just kind of like a scanline filter, but for audio.
 
Oct 25, 2017
1,732
I think Audio Quality is more just like an audio filter. So I don't think it adds any more processing, it's just kind of like a scanline filter, but for audio.
Well an audio filter, much like a visual one, would introduce another layer of processing that otherwise wouldn't be there if disabled, but from my testing so far I'm not noticing any added input lag with the Audio Quality setting enabled. It sounds punchier than the default, so I think I'm gonna leave it enabled on all of my ACA NEO-GEO games.
 
Nov 3, 2017
796
Does anyone know what the Audio Quality setting does? It seems to act like some kind of equalizer, with the Average setting seemingly boosting all sound frequencies up equally, resulting in a louder overall sound. But I also feel like I'm noticing a bit more audio distortion when enabling it. I might be imagining things though.

Also, is there any additional input delay introduced by the extra audio processing with this setting enabled?
It really just adds an echo. Messed around with it in MDII, saw no reason in using it.
 
Oct 25, 2017
1,732
It really just adds an echo. Messed around with it in MDII, saw no reason in using it.
That's what the Reverb function does, and I agree it seems pretty pointless. I was referring to the Audio Quality setting (Average, boost highs, boost bass). It seems to boost the volume like an equalizer would.
 
Oct 25, 2017
4,003
Toronto
https://www.playstationlifestyle.net/2019/01/09/kizuna-encounter-release-date/#/slide/1

Looks like Kizuna Encounter is up next for tomorrow's ACA release, assuming the releases are the same across both PS4 and Switch. It's actually quite a competent fighter with attractive visuals and some interesting character designs. It was also the first ever tag-team fighter, if I recall.



Who's planning on picking it up?
Huh, I thought we were getting another soccer game today. This is a nice surprise.
 
Oct 25, 2017
4,003
Toronto
Yep. I think it's rather underrated, personally, so I'll be picking it up for sure.
Used my 8Bitdo stick and played some of it last night.

I ended up loving it. The tag system works really well in context to the way the stage is laid out. There is a meta game of keeping your opponent away from their tag zone. Stage design is wonderful and I really appreciate those little intros before you get into the fight.
 
Oct 27, 2017
6,846
I really wish that this games were released on all plataforms across all regions.

I want to play Art of Fighting 3 with Friends in my US PS4 account, I don't want to play this games on my switch or using an asian account.

The only games that I'm missing for this set are

- Breakers Revenge
- Matrimelee
- Rage of the Dragons
- SNK vs Capcom
 
Oct 27, 2017
6,846
But they were? ACA Neo Geo games are available on all 3 platforms.
The only one that's missing is World Heroes Perfect.
Not exactly.

Like I said, I can't buy Art of Fighting 3 on PS4 in my US account, neither Real Bout 2, but I can buy them on Switch and Xbox I think
 
Oct 25, 2017
1,732
I really wish that this games were released on all plataforms across all regions.

I want to play Art of Fighting 3 with Friends in my US PS4 account, I don't want to play this games on my switch or using an asian account.

The only games that I'm missing for this set are

- Breakers Revenge
- Matrimelee
- Rage of the Dragons
- SNK vs Capcom
Those are the major ones I'm waiting for as well, after Ninja Masters releases in a week or two.

I fear that SvC Chaos might never come to the ACA line due to licensing issues, however. It would be amazing to have that game on my Switch though.

Oh, and SamSho V Special! How could I forget? Gotta have that.
 
Nov 3, 2017
796
Not exactly.

Like I said, I can't buy Art of Fighting 3 on PS4 in my US account, neither Real Bout 2, but I can buy them on Switch and Xbox I think
Yeah that's mainly due to Sony's slow approval process holding up the ACA series from launching weekly like on every other system. Nothing that can be done unfortunately
 
Oct 29, 2017
458
https://www.playstationlifestyle.net/2019/01/09/kizuna-encounter-release-date/#/slide/1

Looks like Kizuna Encounter is up next for tomorrow's ACA release, assuming the releases are the same across both PS4 and Switch. It's actually quite a competent fighter with attractive visuals and some interesting character designs. It was also the first ever tag-team fighter, if I recall.



Who's planning on picking it up?
Yeah, this looks interesting. I wouldn’t mind picking up an SNK fighter or two but I feel many of them are same-y. I should probably get SamSho or a KOF game before this, though, I guess.
 
Oct 25, 2017
1,732
Yeah, this looks interesting. I wouldn’t mind picking up an SNK fighter or two but I feel many of them are same-y. I should probably get SamSho or a KOF game before this, though, I guess.
I'd say start with any of these:

KOF98
SamSho 2 or 4
Last Blade 2
Garou: Mark of the Wolves
 
Nov 3, 2017
796
Yeah, this looks interesting. I wouldn’t mind picking up an SNK fighter or two but I feel many of them are same-y. I should probably get SamSho or a KOF game before this, though, I guess.
Get Garou and Waku 7. Real Bout 2 is also good. I despise fighters that are samey but those three are fun enough that I like them a ton for what they are.

Aggressors of dark Kombat is interesting as well. Seems like a SF ripoff from the screenshots/featuring a world heroes char, but it’s actually a fighter with beat em up elements which is really fun
 
Oct 26, 2017
7,838
Whenever they feel like it. Baseball Stars 2 got rated by PEGI a while ago so that's in the pipeline. I don't know how many total NG games are left to release, but I hope they slow down on the SF Clones soon. Ninja Master is coming out in a few weeks and that is a TERRIBLE, abysmal game that's a shameless Street Fighter knockoff, and it controls like shit. I don't know if there's any more puzzle games/action platformers to release but I'd rather they go for more of those, or just score chasers in general.
I think the best hope for more of this stuff is if Hamster grabs some additional licenses (Visco, Hudson, Technos, etc). The well's starting to run dry on they've already got locked down.

I'm still dreaming they do a Pocket Archives NGPC line though.
 
Oct 25, 2017
1,732
Looks like Ninja Master's is up next for tomorrow's release.

https://nintendosoup.com/aca-neogeo-ninja-masters-launches-for-switch-on-17-january-2019/

I recall the game being okay when I played it via emulation years ago, but it's no Last Blade or Samurai Shodown. Nevertheless, it's nice to see it added to the ACA line.

I really hope that Bubble Bobble 2 finally releases before this cycle is over, and then hopefully we'll get either Samurai Shodown V Special or Breakers Revenge in the next batch.