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ACA Neo Geo |OT| MAX 330 MEGA PRO-GEAR SPEC

OP
OP
Emily
Oct 24, 2017
924
So, I updated the OP's chart a tiny bit. Feel free to let me know if there are any errors or mistakes. I plan to update the rest of the OP later today.

I do want to address one thing: sometimes Hamster will claim that a game has been released on PS4/XB1, but it's only available in Japan. A recent example is Waku Waku 7 on PS4.



Thanks Snake Eater!
 
Oct 28, 2017
487

Sengoku 3 is releasing today for all 3 platforms, I'm excited!

So, I updated the OP's chart a tiny bit. Feel free to let me know if there are any errors or mistakes. I plan to update the rest of the OP later today.

I do want to address one thing: sometimes Hamster will claim that a game has been released on PS4/XB1, but it's only available in Japan. A recent example is Waku Waku 7 on PS4.

Thanks for the update! Sad to see so many PS4 titles missing because they're currently only available in Japan. :/
 
Oct 25, 2017
1,732
How does it compare to something like the Chronicles of Mystara? I've always preferred run 'n guns to beat 'em ups but I loved CoM.
Hm, that's a tough one. Sengoku 3 has probably the deepest combat mechanics of any 2D side-scrolling beat em' up of that era (except for maybe Guardian Heroes on the Saturn), but CoM has the RPG elements that give it a bit more depth than anything else in the genre. That's why Dragon's Crown was, in essence, a spiritual successor to CoM all those years later.

I think that you'll like Sengoku 3 if you liked CoM, however. They're both great.
 
Jan 30, 2018
2,669
Hm, that's a tough one. Sengoku 3 has probably the deepest combat mechanics of any 2D side-scrolling beat em' up of that era (except for maybe Guardian Heroes on the Saturn), but CoM has the RPG elements that give it a bit more depth than anything else in the genre. That's why Dragon's Crown was, in essence, a spiritual successor to CoM all those years later.

I think that you'll like Sengoku 3 if you liked CoM, however. They're both great.
Cool, thanks for your input. I'm gonna give it a shot.
 
Nov 30, 2017
810
This little detail isn't talked about much, but I LOVE how games like these work so well with the XB1 store interface.

In most modern games, the videos posted at the bottom are all just spoilers. Which kinda sucks. Why do I want to see spoilers for something I'm looking to buy? Things haven't entered "common knowledge" yet, and most of what you see is comprised of people messing about.

But for Retro classics like these? The video section is not only a good place to get an overview of some of the gameplay, but also a WONDERFUL place to see people take advantage of the long-known, maybe rarely shares exploits, ridiculousness, and easter eggs of the games. It's actually kind of fun how people chronicle the broken tactics they use, or how they go out of their way to record the old rumors that were actually real.

It's just something I don't get on the PSN store at all. They show trailers and if there's a stream going on RIGHT NOW, but they don't really chronicle what's happened in the game, especially before purchasing. HAMSTER has actually started to release titles that I've never heard of, or focused on (Like Over TOP and ZED Blade), and it's great getting to see a one-stop section where I can learn about the game in question.

--------

Of course, this unfortunately doesn't mean I've purchased a bunch of them yet. Matter of fact, Sengoku 3 is my first ACA purchase on the X1. I have a few of the older releases on PS4, the non NEOGEO ones. And then the first line of retro-releases on XB1 all had horrible issues. But they've apparently patched away all of that, and it's not easily my preferred place to get and play these, due to the system-level bits of passive social interaction. I got my first copy of legit Sengoku 3 due to the Wii VC, but that was unfortunately such a deadzone of activity, with the death of Miiverse, especially.

The game really is a great, solid, gorgeous BEU, even though I wish it had a few more things (Like punching grappled enemies, or some type of OTG attacks). The dash attacks and special moves add a lot of flow to the game, that helps it feel more modern than many a retro-BEU you could buy. Heck, I'd say it feels better than a lot of modern releases, even.

I do appreciate the simplicity of Caravan and High Score mode in these games. They're not super in depth or anything, but they suggest the proper way these titles are suppose to be played, from an arcade gamer perspective. 5-Minute in between breaks gameplay sessions are some of the ways my portable systems used to get their most playtime, and Caravan makes a stack of recorded stats and scores that add just enough modern meaning to classic-style replay-ability. So I can imagine it working really well with Switch portability.
 
Oct 28, 2017
2,452
Sengoku 3 is probably the best scrolling beat-em-up on the Neo Geo. Though it's lacks a bit of personality, and the combat is a bit stiff feeling compared to something like AvP or even most of Capcom's other games.
 
Dec 3, 2017
1,127
Hm, that's a tough one. Sengoku 3 has probably the deepest combat mechanics of any 2D side-scrolling beat em' up of that era (except for maybe Guardian Heroes on the Saturn), but CoM has the RPG elements that give it a bit more depth than anything else in the genre. That's why Dragon's Crown was, in essence, a spiritual successor to CoM all those years later.

I think that you'll like Sengoku 3 if you liked CoM, however. They're both great.
Sengoku 3 and Guardian Heroes weren't from the same era. Guardian Heroes came out in 1996, and Sengoku 3 came out in 2001. It's pretty crazy when you think about it, but the Dreamcast was basically already dead by the time Sengoku 3 came out.
 
Dec 3, 2017
1,127
Sengoku 3 is probably the best scrolling beat-em-up on the Neo Geo. Though it's lacks a bit of personality, and the combat is a bit stiff feeling compared to something like AvP or even most of Capcom's other games.
Guardian Heroes and the CPS1/CPS2 brawlers are pretty much untouchable. Capcom was an absolute master of that genre. Sengoku 3 is okay, but it's got major problems such as low enemy variety and the stiff feeling you mention.
 
Oct 27, 2017
9,402
Is there an OT for the Code Mystics Neo Geo ports on PS4/Vita?

I just found out that King of Fighters 97 Global Match is a thing and it came out last tuesday.
 
Oct 25, 2017
1,732
So are they going to announce the next lineup of ACA releases after Real Bout Special drops on the 19th? Is that usually how it goes?
 
Oct 28, 2017
487
Is there an OT for the Code Mystics Neo Geo ports on PS4/Vita?

I just found out that King of Fighters 97 Global Match is a thing and it came out last tuesday.
I don't think so. Anyway did you buy it? How does it play?

So are they going to announce the next lineup of ACA releases after Real Bout Special drops on the 19th? Is that usually how it goes?
Hamster and SNK will be announcing the next batch of ACA Neo Geo titles on April 26. Their live stream starts at 7pm JST.
http://live.nicovideo.jp/watch/lv312568069

Hopefully we'll get more third party titles such as Neo Bomberman, Kabuki Klash and Breakers Revenge.
 
Jan 27, 2018
2,149
While it will be a weird release, giving that this never saw an arcade release, my dreamed game in this collection is 'Ironclad'.

Come on Hamster, you can rewrite the video game history creating an alternate timeline in which 'Ironclad' existed inside an arcade cabinet.

The Wii release doesn't look good in a LCD TV. I need this game with a nice CRT shader and scanlines.
 
Dec 2, 2017
1,295
Does anyone know how to access the debug mode in KoF 96 (or any of these)? Pretty sure that’s what I need to use to access the bosses, but I cannot find it documented anywhere.
In the end nobody on the internet knew the answer to this, so I emailed Hamster directly. They responded pretty quickly (which I appreciated) and told me that the debug mode is inaccessible, and so are the boss characters. Something to consider for anyone looking at this version of the game, since I believe the Kyo/Iori/Chizuru ending is the ‘true’ one.
 
Oct 28, 2017
487
In the end nobody on the internet knew the answer to this, so I emailed Hamster directly. They responded pretty quickly (which I appreciated) and told me that the debug mode is inaccessible, and so are the boss characters. Something to consider for anyone looking at this version of the game, since I believe the Kyo/Iori/Chizuru ending is the ‘true’ one.
Thanks for the info! It's really unfortunate that we're missing the extra stuff in home versions. :/
 
Nov 20, 2017
1,080
While it will be a weird release, giving that this never saw an arcade release, my dreamed game in this collection is 'Ironclad'.

Come on Hamster, you can rewrite the video game history creating an alternate timeline in which 'Ironclad' existed inside an arcade cabinet.

The Wii release doesn't look good in a LCD TV. I need this game with a nice CRT shader and scanlines.
Ironclad is also available on the Humble Store, if you're interested in PC gaming.
 
Oct 27, 2017
273
In the end nobody on the internet knew the answer to this, so I emailed Hamster directly. They responded pretty quickly (which I appreciated) and told me that the debug mode is inaccessible, and so are the boss characters. Something to consider for anyone looking at this version of the game, since I believe the Kyo/Iori/Chizuru ending is the ‘true’ one.
Cool. Can I get their email. I would like to ask them a question.
 
Oct 25, 2017
1,732
That nightmare scenario has been averted. Still strange to me that it happened.

Now, someone tell me why the pixel perfect filter isn’t selected by default.
What pixel perfect filter? You mean just no blur filter?

I'm more perplexed by why there's no scanlines without blur option. Mind-boggling, honestly.
 
Oct 26, 2017
7,820
Will grab Real Bout Special today and Ghost Pilots next week. Eager to hear what the next round of games includes, fingers crossed for Baseball Stars 2, Twinkle Star Sprites, Money Idol Exchanger, Last Blade 2 and Iron Clad.

I also hope Hamster can still swing deals for NeoGeo games from Taito, Technos (ASW), Hudson (Konami) and Visco. I’d also like Sammy and Atlus but those are doubtful since they fall under Sega’s purview.
 
Oct 26, 2017
127
In the end nobody on the internet knew the answer to this, so I emailed Hamster directly. They responded pretty quickly (which I appreciated) and told me that the debug mode is inaccessible, and so are the boss characters. Something to consider for anyone looking at this version of the game, since I believe the Kyo/Iori/Chizuru ending is the ‘true’ one.
This rings a bell from digging into the Saturn version a bunch at the time, but what was the intention for arcade players? Was the ending meant to be inaccessible?
 
Jan 12, 2018
765
This rings a bell from digging into the Saturn version a bunch at the time, but what was the intention for arcade players? Was the ending meant to be inaccessible?
Yes, the Chizuru and Goentiz endings are inaccesible for the arcade version. KOF96 has a lot of cut content, most of it was added to KOF97.