Some of you may remember SightlessKombat from his Killer Instinct videos and his interview with Eurogamer. Here he shows us how audio cues can be used to play Gears of War 4 without any sight nor any context from being able to see at one point in life (he is sightless from birth). Of particular interest is the way the Fabricator gives off a pulsing noise that increases in intensity the closer you are to it. It's fascinating to me the role good sound design plays in giving a better experience for everyone and also by extension making games more accessible to those living with disability.