Ofcourse, many in-engine trailers are real time.
doesnt mean shit thou
ThisDunno why people doubted this. The question I've been asking is whether or not they can carry this quality into real-time gameplay at a decent framerate.
Probably but you don't play on that camera or like that. It is more like a real time cinematic. Really good one but not gameplay.
Yes. Go to back the thread.
They did say it was an ingame cinematic right? So yeah that makes sense.
Source? I've never read anywhere that it was cgi, not here or anywhere else. Nobody claimed that. The trailer itself said it was in-engine. But that doesn't mean it's using gameplay models, lighting, effects, animations.
Source? I've never read anywhere that it was cgi, not here or anywhere else. The trailer itself said it was in-engine.
Watched that Digital Foundry video recently think it was a little more vague, "in-engine".
i totally doubt the game will look like that in motion and that smooth. but idk if that's the same as doubting that's in engine.
Again, got a link? I don't think this happened.
It was always accepted as real-time, the question is whether it's indicative of gameplay.
Dunno why people doubted this. The question I've been asking is whether or not they can carry this quality into real-time gameplay at a decent framerate.
Our gut feeling here is that the Hellblade asset is exactly what it says it is - in-engine and likely not real-time.
Good looking but Horizon Forbidden West is ahead IMO and some parts of the video looks more like gameplay. It is more organic with many more details.