In the game the planes need to have different handling attributes and characteristics as a gameplay differentiator, Ace Combat is not a simulator, so gameplay choices will come first. The Hornet is a highly agile plane in reality, but in the game it's only a mid to low tier plane, and does not have the amount of roll rate to pull that off.What I'm talking about is say I wanted to roll 90 degrees onto my side to slip between two objects, the game in its current state lacks that snap depicted in the video and instead is more of a slow roll and a battle of fine tuning against the resistance of the analog stick. I'm just suggesting that something could be added to create this feeling in game. A double tap of the analog stick in the desired direction or holding another button and pressing the direction or something.
Actually, there is a game in the series that does that kind of sorta quick movement, it's called Assault Horizon lol.