I made that thread and I don't think it was silly.
Is the game suddenly not down 50% at retail?
Currently, this was all I made. I don't believe anyone made a more general one yet.Question:
Is there a thread already for the broader results as opposed to just Destiny 2?
Thanks!
Every physical game takes up the same amount of space on your HDD as the digital version on PS4/XB1.
Currently, this was all I made. I don't believe anyone made a more general one yet.
There is zero reason to buy a physical copy of the game unless you want to save a few dozen gigabytes in downloading the game (and there's not even any guarantee of that).
- With the launch of the game on PC, Destiny 2 is now ahead of the original game in consumer spend.
I made that thread and I don't think it was silly.
Is the game suddenly not down 50% at retail?
I havent even made it through the story yet on pc. Ive found the whole experience pretty underwhelming, honestly.
The shooting feels pretty good but theres nothing else to it, just wave after wave of bad guys and the loot is uninspired. Maybe its because I'm playing solo? I dunno.... Proably lost me towards further dlc if this is all they decided to offer out of the gate
Yeah, that makes no sense. If a game goes down 50 % in retail from say 3 million to 1.5 million and is 50 % digital that puts it at 3 million again. But then you still miss the 25 % digital of the first game, which would be 1 million. So for every 3 million sold of Destiny 2, Destiny sold a million more.
Vastly so, especially as the price drops.
With a retail game:
At $60, you have a $12 console licensing fee and a $12 retail margin, so you get $36, or 60%. You also have the risk of paying return fees, which can cost around $7 a unit for units you overship.
At $20, the console licensing fee is still $12, and the retail margin is $5, so you're only getting $3. This is why AAA games bottom out at $20 at retail, but $5 digitally, since it's about the same amount of money for the publisher.
Retailers can also choose to sell your product for less and do charge backs for the difference in most regions, barring contractual agreements.
With digital, it's a static 70% no matter what you're charging, and there's no inventory risk.
No, I meant in terms of download size. If you have a strict cap on your monthly bandwidth and want to save some space by installing from the disc. However, some games make you download the whole damn game over again at some point, so not even that is guaranteed.
So they seem to be pretty careful at not stating that D2 outsold D1 which leads me to believe that this hasn't happened even after D2 PC launch.
30% digital is now the lower end not the average like it was roughly a year ago. People should be thinking more in the 40+% range, especially on online service based titles
There's plenty of reasons. For starters, here in the Netherlands 3rd party games are €70 in the PlayStation Network Store, while at retailers you can easily get the game for €60. And like someone else said above, you can lend it, resell it and based on the retailer's policy return it. Physical versions also have bonuses for Special Editions, such as a steelbook you can't get with a digital version. Just the €10 difference in pricing is enough for me to pick physical over digital.There is zero reason to buy a physical copy of the game unless you want to save a few dozen gigabytes in downloading the game (and there's not even any guarantee of that).
GTS is another game that makes sense having more digital than average...I remember getting yelled at from all angles for assuming digital might be over 50% for D2.
Makes so much sense for a game like Destiny.
Yeah, that makes no sense. If a game goes down 50 % in retail from say 3 million to 1.5 million and is 50 % digital that puts it at 3 million again. But then you still miss the 25 % digital of the first game, which would be 1 million. So for every 3 million sold of Destiny 2, Destiny sold a million more.
Just thinking out loud: "The folks who are more likely to buy and enjoy Destiny are also the folks who are more like to purchase digital. This does not necessarily reflect on the gaming population as a whole, or at least to the same degree." Reasonable or way off base?
Yeah, that makes no sense. If a game goes down 50 % in retail from say 3 million to 1.5 million and is 50 % digital that puts it at 3 million again. But then you still miss the 25 % digital of the first game, which would be 1 million. So for every 3 million sold of Destiny 2, Destiny sold a million more.
"We do think the industry will end calendar year 2017 probably above 40%," he added. That's close to half of the industry's sales being done online, which is a big step.
There is zero reason to buy a physical copy of the game unless you want to save a few dozen gigabytes in downloading the game (and there's not even any guarantee of that).
Wut.........
Lol
Umm, how about reselling it/trading/giving to a friend?
Fair enough. I haven't done any of those in probably a solid decade, so I admit that was a bit of a blind spot.
Wow, 50% on consoles. That's really pretty high!
There are other actual reasons to own a disc: you can resell it, you can lend it, you can pre-order it to get into a beta and then get a refund, and, generally, the disc version ends up being cheaper than digital.
Nah, physical will remain relevant with internet infrastructure still being shitty in a lot of parts of the world like North America and for those with data caps. Memberships like GCU at Best Buy outweigh the benefits of digital for a lot of people.
Nah, physical will remain relevant with internet infrastructure still being shitty in a lot of parts of the world like North America and for those with data caps. Memberships like GCU at Best Buy outweigh the benefits of digital for a lot of people.
MS and Sony should implement pre-order/launch week discounts with PS+/Gold if they really want bigger digital sale numbers. It's probably the only thing stopping me from switching to digital to be honest.
I think we could. At least a digital-only console model with a larger stock HDD. Maybe US exclusive? It's not really a crazy thing.Hmmmm, Nirolak , could we get away with a digital only PS5/NextBox at this point???
I think we could. At least a digital-only console model with a larger stock HDD. Maybe US exclusive? It's not really a crazy thing.
No one is denying that, but saying physical media is becoming irrelevant for games is no where near to be true just yet. It never will be true if the current issues with that are not remedied.
To be clear, this is a record for the Activision division of Activision Blizzard, not necessarliy for Blizzard (and definitely not for King).
http://investor.activision.com/releasedetail.cfm?ReleaseID=1046944
Depends on what you mean. Do you mean that consumers that buy digitally also are more invested in general? Sure. If you mean, that D2 is way down from D1 and that the digital ratio's your seeing here are hiding that then no. D2 is down from D1 in units but not substantially so.