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Activision issues embarrassingly bad statement on lack of subtitles in Spyro/Crash Remasters

Nov 4, 2017
929
#1
https://www.playstationlifestyle.ne...-on-missing-spyro-trilogy-subtitles/#/slide/1
When Toys For Bob set out to make an awesome game collection, (chill out with the choice adjectives, you're supposed to be apologizing, not selling me a product) there were certain decisions that needed to be made throughout the process. (so not including subtitles was a decision??) The team remained committed to keep the integrity and legacy of Spyro that fans remembered intact. The game was built from the ground up using a new engine for the team (Unreal 4), and was localized in languages that had not previously been attempted by the studio. While there’s no industry standard for subtitles, the studio and Activision care about the fans’ experience especially with respect to accessibility for people with different abilities, and will evaluate going forward.
You're probably thinking "what's so bad? that seems okay to me"

This to me reads as nothing more than "well the originals didn't have subtitles lol who cares".
Not once do they explicitly apologize and acknowledge their mistake nor do they make it clear if they plan to patch subtitles into Crash and Spyro. I want them to patch both games, not just the one that they're currently promoting.

For a better insight into why this sucks, read this write up by AccessibleDan:
https://accessibledan.wordpress.com/2018/11/18/spyro-not-subtitled-trilogy/amp/

EDIT:

Absolutely unacceptable honestly
 
Last edited:
Oct 27, 2017
1,180
#4
I am genuinely frustrated by this, because unlike Crash, Spyro needs subtitles more than ever. I don't understand why it was so hard to code them into the game when they bothered to do different voice-overs.
 
Oct 27, 2017
4,575
USA
#6
What's there to evaluate? Should have been in there to begin with. I'm not even hearing impaired, and I use subtitles all the time since I play at low volumes while others are in the room, or I like them so that I can see how names/locations and other proper nouns are spelled.
 
Oct 25, 2017
1,776
London
#8
"There's no industry standard for subtitles", as if that's some fucking kind of defense. There's no industry standard for adaptive controllers either, but it didn't stop MS from nailing it. Subtitles are a ridiculously simple thing to include, in the big picture.
 
Oct 27, 2017
4,136
#13
What?? No subtitles?? I don't ever remember playing a game without subs option.
Subs were extraordinarily rare in games until relatively recently, in part because games were so heavily text-based until relatively recently. In the era Spyro's from, you were lucky if you got stick inversion options or brightness settings. Of course, the remaster has those now, so why it didn't get subs as well is a good question. Are there really more invert-Y players than deaf/hh players?
 
Oct 27, 2017
3,560
Australia
#18
I don't even remember the last time I played a game without a subs option, this is really backwards.
It shouldn't matter if it wasn't included on the original.

Edit: I always use subs, sometimes I have to turn down the volume so it's best to leave it on.
 
Oct 25, 2017
5,165
#19
Yeah, fuck deaf people!

It's obviously small in the grand scheme of things, but still kinda sucks.
I was gonna post how Spyro has barely any story to warrant this, but then I realized deaf people exist.
Seems like a low effort thing but could help a lot.
 
Oct 25, 2017
5,358
#22
Yeah that statement is just garbage, no apology, no promise to patch in subtitles, riddled with fluff that is irreverent nor give a justification to the lack of subtitles. And to make matter worse this is not the first Activision game to lack Subtitles, the Korra game didn't have any and I asked them if it would be patched in and nothing happened.

I am profoundly deaf and I need subtitles in order to enjoy my product.
 
Oct 31, 2017
5,342
#23
that's obviously just an excuse by Activision, and a stupid one. they shouldn't make up an excuse

With that being said, it's not illegal for video games. But if you're actually hearing impaired, then you shouldn't buy the game. Don't reward a product that's not good for you
 
Oct 25, 2017
583
#27
When Toys For Bob set out to make an awesome game collection, there were certain decisions that needed to be made throughout the process. The team remained committed to keep the integrity and legacy of Spyro that fans remembered intact. The game was built from the ground up using a new engine for the team (Unreal 4), and was localized in languages that had not previously been attempted by the studio.
The arrogance. None of this shit explains anything or contributes to the statement.
 

~Fake

User requested permanent ban
Member
Oct 27, 2017
4,966
#28
I always use subs, sometimes I have to turn down the volume so it's best to leave it on.
Me too. I had played REmake on GC without subs and some parts of the game its terrible to know whats happens. Thank god the reREmake now had. I play pretty much every game with.
 

StuBurns

Self Requested Ban
Member
Nov 12, 2017
7,273
#33
Disgrace. First parties shouldn't even allow this nonsense. People shouldn't have to even worry about this kind of thing when picking up a game.
 
Oct 27, 2017
1,076
Barnsley, UK
#34
Can't think of a single game I've played in the last ten years that didn't have the option for subtitles.

I hear fine yet I always enable subtitles out of fear of missing important dialogue or information.

Shite excuse from Activision.
 
Oct 25, 2017
198
#36
I was specifically annoyed with the lack of subtitles in Spyro. A lot of game play instruction is only provided via the dragon dialogue, so if the volume is low, you miss that instruction. You don’t learn that you can double up on speed pad boosts, or specific areas have to be dealt with in a certain way.
 
Oct 25, 2017
3,282
#37
While there’s no industry standard for subtitles
Gonna stop you right there. There should be. There should be no reason for there not to be subtitles in a game ever. Subtitles should be standard in games and have standardized size and readable text like they are in other audio visual mediums like film and television.
 
Oct 27, 2017
9,902
#38
Yup, that's embarrassing all right.
Gonna stop you right there. There should be. There should be no reason for there not to be subtitles in a game ever. Subtitles should be standard in games and have standardized size and readable text like they are in other audio visual mediums like film and television.
And seconding this.
 
Oct 26, 2017
994
#39
The fuck, Acti?

I need subs because I'm deaf in one ear and basically don't want to turn shit up so loud I disturb other people. And I also have poor eyesight so big-ass subtitles are a godsend for me, or at least some scaling tool. Guess this goes on the "maybe when they patch it" because fuck the idea of there being no industry standard.
 
Oct 25, 2017
5,859
France
#40
Lol.

This part is particularly shitty:
While there’s no industry standard for subtitles
There kinda is a standard. In the AAA space at least. Activision is pretty much the only major publisher I can think of that constantly "forgets" to include subtitles.
 
Oct 27, 2017
480
GA, USA
#41
What? Didn't they put a Fortnite dance in the game as an easter egg?
That skeleton already did a move very similar in the originals as part of his dance; however, a handful of things like that have definitely been "updated." For example Bentley's brother will pull out a phone as an idle animation when going through that level. On the whole, though, it is a very faithful remake.
 
Oct 29, 2017
1,929
Germany
#42
And even when subtitles are in games they're usually so tiny. It's BS.
All developers should have a look at Shadow of the Tomb Raider in regard of that; it offers subtitles, subtitle colours, environmental subtitles, and closed captioned -- everything as an independent option. Only thing that's missing is an optional non-opaque background for the subtitles.
 
Oct 25, 2017
1,394
#43
What?? No subtitles?? I don't ever remember playing a game without subs option.
I remember hearing Grandia III lacked them for cutscenes and know the original Killer7 did too. And those were two generations ago, would have been three if the last one was shorter like Nintendo’s.
 
Oct 29, 2017
3,126
#46
"While there is no industry standard for subtitles"

Not officially but it has been expected of companies to provide subtitles since at least the 360/PS3 generation.
Try the NES era! Subtitles have been the standard in games since forever!

There's no excuse for this game to lack them. It's just straight up insulting that they don't.
 
Jun 15, 2018
110
Cleveland, Ohio
#49
I always turn on subtitles myself, not because of disability, but because many games use made-up words for areas or items and it's nice to have a visual of the word to go along with the audio pronunciation. Sometimes when characters speak, it can be unclear what they said and the subtitles serve to clarify the dialog. Then there's the fact that not everyone has total silence around them with only the game playing sound, so you can refer to the subtitles in those cases where one might not be able to hear the audio.

Add in those with hearing disabilities and you have 4 reasons right there to always have the option for subtitles.
 
Oct 25, 2017
3,995
#50
So they got the full script, rerecorded all the audio, and built the game from the ground up with a modern engine, and somehow never thought of subtitles?