Are you suggesting that Ms is paying cheap or too much for AB?its pretty hard to argue the for $69B Microsoft isn't buying the absolute "peak" of the current entity's worth.
Are you suggesting that Ms is paying cheap or too much for AB?
I would argue too much. This news for example wouldn't be great for share price. MS is paying pretty close to ABK's all time high, a value achieve during the early bounce back from the pandemic where VG companies were blowing up due to the captive audience. As that has cooled and the work place issues surfaced they'd already lost significant value from that point. We've now seen lots of info on how both CoD and WoW have bled active users. Nothing as definitive that I've seen but the discourse and coverage around Overwatch/Overwatch 2 doesn't sound any better. The rest of their major IPs are in various states of disrepair as well, with Starcraft all but forgotten, same with non-WoW Warcraft, and Diablo while still active isn't the only game in town and has something of an identity crisis to work through. And on the Activision side they've not been servicing other IP besides CoD for YEARS effectively.Are you suggesting that Ms is paying cheap or too much for AB?
Like imagine a brand so bad it got to the point they tried to hide Activisions names in the leadup to Vanguard, lol
I think will be back above 400M in the next months. ABK has a big line-up coming in, especially on mobile (not counting King's own pipeline which remain unannounced, currently they had 250M MAU over the last quarter):
Modern Warfare 2
Diablo Immortal
Warzone 2
Warcraft Mobile
Diablo 4
Warzone Mobile
Overwatch 2
World of Warcraft Dragonflight
Rumored F2P COD Zombies experience ?
Notably, Diablo Immortal passed 30M pre-registrations, this with Dragonflight should boost significantly Blizzard's MAU numbers. Then Overwatch 2, Diablo 4 and Warcraft Mobile.
According to Activision's projections and estimates, 2023 and 2024 appear to be important years, especially for Blizzard.
I totally see your point but MS was probably aware of these deteriorating figures at the time of the agreement. ABK must have shared MAU and other indicators updated to their date of negotiation along with some projection. In fact, if this really were the case of extreme, unexpected news on a key indicator, then they probably would adjust the price accordingly once the deal goes thru.
It's so interesting seeing ABK upcoming lineup and seeing this headline. Microsoft really swooped in at the perfect time to grab them.
MW2/WZ2 will be huge
WoW Dragonflight will be huge
Diablo Immortal will be huge
Overwatch 2 will be huge
Diablo 4 will be huge
Warzone Mobile will be huge.
And I'm sure I'm missing a few.
It's like there was a QTE to get Activision and they nailed it.
I would argue too much. This news for example wouldn't be great for share price. MS is paying pretty close to ABK's all time high, a value achieve during the early bounce back from the pandemic where VG companies were blowing up due to the captive audience. As that has cooled and the work place issues surfaced they'd already lost significant value from that point. We've now seen lots of info on how both CoD and WoW have bled active users. Nothing as definitive that I've seen but the discourse and coverage around Overwatch/Overwatch 2 doesn't sound any better. The rest of their major IPs are in various states of disrepair as well, with Starcraft all but forgotten, same with non-WoW Warcraft, and Diablo while still active isn't the only game in town and has something of an identity crisis to work through. And on the Activision side they've not been servicing other IP besides CoD for YEARS effectively.
There is a lot to work with, don't get me wrong, and Microsoft could do a lot just with the back catalog on GamePass, but $69B is a big fucking number to then clean up someone else's staffing nightmare, refocus/rebuild creative teams that seem to be floundering (pretty likely from executive mismanagement so I guess thats a "plus" in that they're buying out the single biggest problem), and get compelling new projects using all these people and IP into active production that isn't the kind of cynical bullshit ABK is becoming known for and that is driving these kinds of userbase declines.
ABK is worth more to GamePass than probably any other single collection of IP, so its hard to say its a bad move for MS, since money is only relevant to them in two ways: how much power does it buy and how does it look as a measure of success/RoI. I'm dubious that in 10 years time MS will look back at $69B for ABK as a real good RoI, but it is indisputably a big power purchase from day one.
COD had a massive hit and Blizzard was struggling for a bit as well. It seems like that's largely getting resolved. The delay for 2024's COD gives Call of Duty team 3 year cycles again. Blizzard is working on a ton of projects including their survival IP and the unannounced FPS game. I wouldn't be surprised if after the deal goes through and we get a proper ABK showcase, we see a lot of games officially announced out of ABK.Definitely. It's really crazy how little games Activision makes nowadays but the IP they own is incredibly lucrative. Perfect timing from Microsoft
All that and people want their Harddrive space backRelease malaise on the mainline series, a 'We don't know what the fuck we are doing' regarding Warzone from forced & sloppy integration with the mainline titles to cheaters becoming such a problem you had a soft boycott by streamers over the summer.
Oh yeah, and the company is literally run by and pro-sex abuser. Like imagine a brand so bad it got to the point they tried to hide Activisions names in the leadup to Vanguard, lol
Modern Warfare 2 will make cash hand over fist because of the name alone along with IW building off a solid reboot but in an industry where it's all about growth above all MW2 has it's work cut out for them.
I would argue too much. This news for example wouldn't be great for share price. MS is paying pretty close to ABK's all time high, a value achieve during the early bounce back from the pandemic where VG companies were blowing up due to the captive audience. As that has cooled and the work place issues surfaced they'd already lost significant value from that point. We've now seen lots of info on how both CoD and WoW have bled active users. Nothing as definitive that I've seen but the discourse and coverage around Overwatch/Overwatch 2 doesn't sound any better. The rest of their major IPs are in various states of disrepair as well, with Starcraft all but forgotten, same with non-WoW Warcraft, and Diablo while still active isn't the only game in town and has something of an identity crisis to work through. And on the Activision side they've not been servicing other IP besides CoD for YEARS effectively.
There is a lot to work with, don't get me wrong, and Microsoft could do a lot just with the back catalog on GamePass, but $69B is a big fucking number to then clean up someone else's staffing nightmare, refocus/rebuild creative teams that seem to be floundering (pretty likely from executive mismanagement so I guess thats a "plus" in that they're buying out the single biggest problem), and get compelling new projects using all these people and IP into active production that isn't the kind of cynical bullshit ABK is becoming known for and that is driving these kinds of userbase declines.
ABK is worth more to GamePass than probably any other single collection of IP, so its hard to say its a bad move for MS, since money is only relevant to them in two ways: how much power does it buy and how does it look as a measure of success/RoI. I'm dubious that in 10 years time MS will look back at $69B for ABK as a real good RoI, but it is indisputably a big power purchase from day one.
It's all gonna go back up with MW2 and Warzone 2. Other genres and games wish they had those kind of numbers.
This.Vanguard absolutely stinks and Caldera was a massive downgrade from Verdansk. They'll get the numbers back when MW2 Reboot and Warzone 2.0 drops.
I totally see your point but MS was probably aware of these deteriorating figures at the time of the agreement. ABK must have shared MAU and other indicators updated to their date of negotiation along with some projection. In fact, if this really were the case of extreme, unexpected news on a key indicator, then they probably would adjust the price accordingly once the deal goes thru.
I'm not dismissing your point, but I'm just assuming MS knew what they were getting into and the price might cover for drivers such as Game Pass (which you mentioned) and the mobile side of the business, which MS see as a part of their future but they have nil expertise on.
That workforce is going to be in significant disarray and need a ton of work, but yes, that is clearly a big part of the hook. Microsoft has struggled in starting new studios that then ramp up to full production size in a reasonable timeframe. Arguably their biggest weakness. So acquiring a solid core and expanding from there is clearly big value for them.There's an interview with former CEO Steve Balmer, where he candidly states that Microsoft had considered acquiring Activision "a number of times", and that they got it at "good price". Apparently the $68.7 billion they paid was two thirds of what Activision was worth before the workplace abuse allegations came to light?
Not to say that Microsoft won't have work cut out for them when it comes to integrating and managing ABK, but from a longer term perspective they get a pretty significant increase in workforce (which is important if you intend on keeping a subscription service stocked up with a consistent stream of content), Blizzard content remains popular in China (which is one of the reasons why Activision merged with Blizzard in the first place), and King gives them access to a very lucrative mobile market. $68.7 billion is a considerable sum of money, but a lot safer to invest in a struggling business that still has strong IP, talent and technology powering it than trying to start completely from scratch.