When those games are Microsoft owned IPs, the port begging feels out of place (isn't begging ban worthy anyways?I see a classic Age of Empire game being ported to console, so I get excited yes :) Why aren't you?
When those games are Microsoft owned IPs, the port begging feels out of place (isn't begging ban worthy anyways?I see a classic Age of Empire game being ported to console, so I get excited yes :) Why aren't you?
Not a fan of Razer's overly bright and edgy aesthetic, hopefully it's not their usualRazer is supposed to be announcing some for the Xbox on Saturday regarding this
Not a fan of Razer's overly bright and edgy aesthetic, hopefully it's not their usual
I'm sure they will have ia sku aethically matching a One X or S.Not a fan of Razer's overly bright and edgy aesthetic, hopefully it's not their usual
No need to be so protective, I mean Banjo-Kazooie is on all platforms and even Microsoft themselves publicly declared their willingness to reach gamers on rival platforms. There is even talk on MS characters in the new Smash.When those games are Microsoft owned IPs, the port begging feels out of place (isn't begging ban worthy anyways?
They're adding KB/M support to be able to add games that are designed around that control option without telling the dev to try and fork in some half baked controller support. Civ VI and City Skylines play exponentially better on PC because of a much better control scheme.
These aren't meant to necessarily be mainstream but allow Microsoft more leeway in adding games to Game Pass for PC while also making them accessible to Xbox players.
I'd be more than happy if those games were available on Switch, as I'm an owner of one and I'm more excited about Civ VI than Smash. However, I'm also realistic and MS won't port those games to platforms they don't own.No need to be so protective, I mean Banjo-Kazooie is on all platforms and even Microsoft themselves publicly declared their willingness to reach gamers on rival platforms. There is even talk on MS characters in the new Smash.
But oh well, thanks for reporting me and trying to get me banned for responding enthusiastically about a console port. Let's just stay on topic (and not mention possibilities outside of the comfort zone).
That is an important note indeed, that means a faster UI if one is to be implemented. K+M will always be faster. Though, while Cities: Skylines is not turn-based but could be considered 'mellow' in its gameplay, the port was handled pretty great.
The interchange of more less-platform-traditional games between PC en Xbox is very intetesting though.
Yeah it's riddled with technical issues. The multiplayer community pretty much abandoned in favour of the original it due to persistent out of sync errors. Also the lighting and texture changes are iffy.Which are the issues of this game? was badly optimized or something?