This is something I've wanted to talk about for a while, and since I'm trying desperately to not stress myself out about the election, I figured there's no better time.
I've been playing games for the better part of three decades; for a long time, my primary genres were turn-based RPGs, fighting games and stylish action games. But the older I get, the more my reflexes - more specifically, my hands' response time - decay. I can't necessarily react to things with the alacrity of a 14-year-old any longer. And in an era where RPGs have almost completely died out, and virtually every single major game is an action game with a heavy emphasis on reaction time and perfect dodging/parrying mechanics, this means less and less games feel playable, some for extended periods of time and others (Sekiro, as an example) almost entirely.
So for my fellow aging gamers, I wanted to ask: how are you handling the almost complete death of non-twitch combat? Are you still managing to have fun? Do you miss turn-based games or games with more relaxed combat mechanics? Do you think developers need to do more for players who can't necessarily keep up with the increasingly strict demands of twitch-heavy combat systems? What solution would you implement to increase playability in modern games?
I've been playing games for the better part of three decades; for a long time, my primary genres were turn-based RPGs, fighting games and stylish action games. But the older I get, the more my reflexes - more specifically, my hands' response time - decay. I can't necessarily react to things with the alacrity of a 14-year-old any longer. And in an era where RPGs have almost completely died out, and virtually every single major game is an action game with a heavy emphasis on reaction time and perfect dodging/parrying mechanics, this means less and less games feel playable, some for extended periods of time and others (Sekiro, as an example) almost entirely.
So for my fellow aging gamers, I wanted to ask: how are you handling the almost complete death of non-twitch combat? Are you still managing to have fun? Do you miss turn-based games or games with more relaxed combat mechanics? Do you think developers need to do more for players who can't necessarily keep up with the increasingly strict demands of twitch-heavy combat systems? What solution would you implement to increase playability in modern games?